5 from wx
import glcanvas
11 # The Python OpenGL package can be found at
12 # http://PyOpenGL.sourceforge.net/
13 from OpenGL
.GL
import *
14 from OpenGL
.GLUT
import *
19 #----------------------------------------------------------------------
23 wx
.NewId() : ('CubeCanvas', 'Cube'),
24 wx
.NewId() : ('ConeCanvas', 'Cone'),
27 class ButtonPanel(wx
.Panel
):
28 def __init__(self
, parent
, log
):
29 wx
.Panel
.__init
__(self
, parent
, -1)
32 box
= wx
.BoxSizer(wx
.VERTICAL
)
34 keys
= buttonDefs
.keys()
37 text
= buttonDefs
[k
][1]
38 btn
= wx
.Button(self
, k
, text
)
39 box
.Add(btn
, 0, wx
.ALIGN_CENTER|wx
.ALL
, 15)
40 self
.Bind(wx
.EVT_BUTTON
, self
.OnButton
, btn
)
42 #** Enable this to show putting a GLCanvas on the wx.Panel
46 box
.Add(c
, 0, wx
.ALIGN_CENTER|wx
.ALL
, 15)
48 self
.SetAutoLayout(True)
52 def OnButton(self
, evt
):
54 dlg
= wx
.MessageDialog(self
,
55 'The GLCanvas class has not been included with this build of wxPython!',
56 'Sorry', wx
.OK | wx
.ICON_WARNING
)
61 dlg
= wx
.MessageDialog(self
,
62 'The OpenGL package was not found. You can get it at\n'
63 'http://PyOpenGL.sourceforge.net/',
64 'Sorry', wx
.OK | wx
.ICON_WARNING
)
69 canvasClassName
= buttonDefs
[evt
.GetId()][0]
70 canvasClass
= eval(canvasClassName
)
71 frame
= wx
.Frame(None, -1, canvasClassName
, size
=(400,400))
72 canvas
= canvasClass(frame
)
76 class MyCanvasBase(glcanvas
.GLCanvas
):
77 def __init__(self
, parent
):
78 glcanvas
.GLCanvas
.__init
__(self
, parent
, -1)
80 # initial mouse position
81 self
.lastx
= self
.x
= 30
82 self
.lasty
= self
.y
= 30
84 self
.Bind(wx
.EVT_ERASE_BACKGROUND
, self
.OnEraseBackground
)
85 self
.Bind(wx
.EVT_SIZE
, self
.OnSize
)
86 self
.Bind(wx
.EVT_PAINT
, self
.OnPaint
)
87 self
.Bind(wx
.EVT_LEFT_DOWN
, self
.OnMouseDown
)
88 self
.Bind(wx
.EVT_LEFT_UP
, self
.OnMouseUp
)
89 self
.Bind(wx
.EVT_MOTION
, self
.OnMouseMotion
)
92 def OnEraseBackground(self
, event
):
93 pass # Do nothing, to avoid flashing on MSW.
96 def OnSize(self
, event
):
97 size
= self
.size
= self
.GetClientSize()
100 glViewport(0, 0, size
.width
, size
.height
)
104 def OnPaint(self
, event
):
105 dc
= wx
.PaintDC(self
)
113 def OnMouseDown(self
, evt
):
115 self
.x
, self
.y
= self
.lastx
, self
.lasty
= evt
.GetPosition()
118 def OnMouseUp(self
, evt
):
122 def OnMouseMotion(self
, evt
):
123 if evt
.Dragging() and evt
.LeftIsDown():
124 self
.lastx
, self
.lasty
= self
.x
, self
.y
125 self
.x
, self
.y
= evt
.GetPosition()
131 class CubeCanvas(MyCanvasBase
):
133 # set viewing projection
134 glMatrixMode(GL_PROJECTION
)
135 glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0)
138 glMatrixMode(GL_MODELVIEW
)
139 glTranslatef(0.0, 0.0, -2.0)
142 glRotatef(self
.y
, 1.0, 0.0, 0.0)
143 glRotatef(self
.x
, 0.0, 1.0, 0.0)
145 glEnable(GL_DEPTH_TEST
)
146 glEnable(GL_LIGHTING
)
151 # clear color and depth buffers
152 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
)
154 # draw six faces of a cube
156 glNormal3f( 0.0, 0.0, 1.0)
157 glVertex3f( 0.5, 0.5, 0.5)
158 glVertex3f(-0.5, 0.5, 0.5)
159 glVertex3f(-0.5,-0.5, 0.5)
160 glVertex3f( 0.5,-0.5, 0.5)
162 glNormal3f( 0.0, 0.0,-1.0)
163 glVertex3f(-0.5,-0.5,-0.5)
164 glVertex3f(-0.5, 0.5,-0.5)
165 glVertex3f( 0.5, 0.5,-0.5)
166 glVertex3f( 0.5,-0.5,-0.5)
168 glNormal3f( 0.0, 1.0, 0.0)
169 glVertex3f( 0.5, 0.5, 0.5)
170 glVertex3f( 0.5, 0.5,-0.5)
171 glVertex3f(-0.5, 0.5,-0.5)
172 glVertex3f(-0.5, 0.5, 0.5)
174 glNormal3f( 0.0,-1.0, 0.0)
175 glVertex3f(-0.5,-0.5,-0.5)
176 glVertex3f( 0.5,-0.5,-0.5)
177 glVertex3f( 0.5,-0.5, 0.5)
178 glVertex3f(-0.5,-0.5, 0.5)
180 glNormal3f( 1.0, 0.0, 0.0)
181 glVertex3f( 0.5, 0.5, 0.5)
182 glVertex3f( 0.5,-0.5, 0.5)
183 glVertex3f( 0.5,-0.5,-0.5)
184 glVertex3f( 0.5, 0.5,-0.5)
186 glNormal3f(-1.0, 0.0, 0.0)
187 glVertex3f(-0.5,-0.5,-0.5)
188 glVertex3f(-0.5,-0.5, 0.5)
189 glVertex3f(-0.5, 0.5, 0.5)
190 glVertex3f(-0.5, 0.5,-0.5)
193 if self
.size
is None:
194 self
.size
= self
.GetClientSize()
200 glRotatef((self
.y
- self
.lasty
) * yScale
, 1.0, 0.0, 0.0);
201 glRotatef((self
.x
- self
.lastx
) * xScale
, 0.0, 1.0, 0.0);
209 class ConeCanvas(MyCanvasBase
):
211 glMatrixMode(GL_PROJECTION
)
212 # camera frustrum setup
213 glFrustum(-0.5, 0.5, -0.5, 0.5, 1.0, 3.0)
214 glMaterial(GL_FRONT
, GL_AMBIENT
, [0.2, 0.2, 0.2, 1.0])
215 glMaterial(GL_FRONT
, GL_DIFFUSE
, [0.8, 0.8, 0.8, 1.0])
216 glMaterial(GL_FRONT
, GL_SPECULAR
, [1.0, 0.0, 1.0, 1.0])
217 glMaterial(GL_FRONT
, GL_SHININESS
, 50.0)
218 glLight(GL_LIGHT0
, GL_AMBIENT
, [0.0, 1.0, 0.0, 1.0])
219 glLight(GL_LIGHT0
, GL_DIFFUSE
, [1.0, 1.0, 1.0, 1.0])
220 glLight(GL_LIGHT0
, GL_SPECULAR
, [1.0, 1.0, 1.0, 1.0])
221 glLight(GL_LIGHT0
, GL_POSITION
, [1.0, 1.0, 1.0, 0.0])
222 glLightModel(GL_LIGHT_MODEL_AMBIENT
, [0.2, 0.2, 0.2, 1.0])
223 glEnable(GL_LIGHTING
)
226 glEnable(GL_DEPTH_TEST
)
227 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
)
229 glMatrixMode(GL_MODELVIEW
)
231 glTranslatef(0.0, 0.0, -2.0);
236 # clear color and depth buffers
237 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT
)
238 # use a fresh transformation matrix
241 #glTranslate(0.0, 0.0, -2.0)
242 glRotate(30.0, 1.0, 0.0, 0.0)
243 glRotate(30.0, 0.0, 1.0, 0.0)
245 glTranslate(0, -1, 0)
246 glRotate(250, 1, 0, 0)
247 glutSolidCone(0.5, 1, 30, 5)
249 glRotatef((self
.y
- self
.lasty
), 0.0, 0.0, 1.0);
250 glRotatef((self
.x
- self
.lastx
), 1.0, 0.0, 0.0);
251 # push into visible buffer
257 #----------------------------------------------------------------------
260 def runTest(frame
, nb
, log
):
261 win
= ButtonPanel(nb
, log
)
274 if __name__
== '__main__':
277 run
.main(['', os
.path
.basename(sys
.argv
[0])] + sys
.argv
[1:])
282 #----------------------------------------------------------------------