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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21 #include "wx/build.h"
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
25
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
30 class WXDLLIMPEXP_FWD_BASE wxLog;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
32
33 #if wxUSE_GUI
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
35 #endif
36
37 // ----------------------------------------------------------------------------
38 // typedefs
39 // ----------------------------------------------------------------------------
40
41 // the type of the function used to create a wxApp object on program start up
42 typedef wxAppConsole* (*wxAppInitializerFunction)();
43
44 // ----------------------------------------------------------------------------
45 // constants
46 // ----------------------------------------------------------------------------
47
48 enum
49 {
50 wxPRINT_WINDOWS = 1,
51 wxPRINT_POSTSCRIPT = 2
52 };
53
54 // ----------------------------------------------------------------------------
55 // wxAppConsoleBase: wxApp for non-GUI applications
56 // ----------------------------------------------------------------------------
57
58 class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
59 {
60 public:
61 // ctor and dtor
62 wxAppConsoleBase();
63 virtual ~wxAppConsoleBase();
64
65
66 // the virtual functions which may/must be overridden in the derived class
67 // -----------------------------------------------------------------------
68
69 // This is the very first function called for a newly created wxApp object,
70 // it is used by the library to do the global initialization. If, for some
71 // reason, you must override it (instead of just overriding OnInit(), as
72 // usual, for app-specific initializations), do not forget to call the base
73 // class version!
74 virtual bool Initialize(int& argc, wxChar **argv);
75
76 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
77 virtual bool CallOnInit() { return OnInit(); }
78
79 // Called before OnRun(), this is a good place to do initialization -- if
80 // anything fails, return false from here to prevent the program from
81 // continuing. The command line is normally parsed here, call the base
82 // class OnInit() to do it.
83 virtual bool OnInit();
84
85 // this is here only temporary hopefully (FIXME)
86 virtual bool OnInitGui() { return true; }
87
88 // This is the replacement for the normal main(): all program work should
89 // be done here. When OnRun() returns, the programs starts shutting down.
90 virtual int OnRun();
91
92 // This is only called if OnInit() returned true so it's a good place to do
93 // any cleanup matching the initializations done there.
94 virtual int OnExit();
95
96 // This is the very last function called on wxApp object before it is
97 // destroyed. If you override it (instead of overriding OnExit() as usual)
98 // do not forget to call the base class version!
99 virtual void CleanUp();
100
101 // Called when a fatal exception occurs, this function should take care not
102 // to do anything which might provoke a nested exception! It may be
103 // overridden if you wish to react somehow in non-default way (core dump
104 // under Unix, application crash under Windows) to fatal program errors,
105 // however extreme care should be taken if you don't want this function to
106 // crash.
107 virtual void OnFatalException() { }
108
109 // Called from wxExit() function, should terminate the application a.s.a.p.
110 virtual void Exit();
111
112
113 // application info: name, description, vendor
114 // -------------------------------------------
115
116 // NB: all these should be set by the application itself, there are no
117 // reasonable default except for the application name which is taken to
118 // be argv[0]
119
120 // set/get the application name
121 wxString GetAppName() const
122 {
123 return m_appName.empty() ? m_className : m_appName;
124 }
125 void SetAppName(const wxString& name) { m_appName = name; }
126
127 // set/get the application display name: the display name is the name
128 // shown to the user in titles, reports, etc while the app name is
129 // used for paths, config, and other places the user doesn't see
130 //
131 // so the app name could be myapp while display name could be "My App"
132 wxString GetAppDisplayName() const
133 {
134 return m_appDisplayName.empty() ? GetAppName().Capitalize()
135 : m_appDisplayName;
136 }
137
138 void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
139
140 // set/get the app class name
141 wxString GetClassName() const { return m_className; }
142 void SetClassName(const wxString& name) { m_className = name; }
143
144 // set/get the vendor name
145 const wxString& GetVendorName() const { return m_vendorName; }
146 void SetVendorName(const wxString& name) { m_vendorName = name; }
147
148 // set/get the vendor display name: the display name is shown
149 // in titles/reports/dialogs to the user, while the vendor name
150 // is used in some areas such as wxConfig, wxStandardPaths, etc
151 const wxString& GetVendorDisplayName() const
152 {
153 return m_vendorDisplayName.empty() ? GetVendorName()
154 : m_vendorDisplayName;
155 }
156 void SetVendorDisplayName(const wxString& name)
157 {
158 m_vendorDisplayName = name;
159 }
160
161
162 // cmd line parsing stuff
163 // ----------------------
164
165 // all of these methods may be overridden in the derived class to
166 // customize the command line parsing (by default only a few standard
167 // options are handled)
168 //
169 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
170 // this to work
171
172 #if wxUSE_CMDLINE_PARSER
173 // this one is called from OnInit() to add all supported options
174 // to the given parser (don't forget to call the base class version if you
175 // override it!)
176 virtual void OnInitCmdLine(wxCmdLineParser& parser);
177
178 // called after successfully parsing the command line, return true
179 // to continue and false to exit (don't forget to call the base class
180 // version if you override it!)
181 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
182
183 // called if "--help" option was specified, return true to continue
184 // and false to exit
185 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
186
187 // called if incorrect command line options were given, return
188 // false to abort and true to continue
189 virtual bool OnCmdLineError(wxCmdLineParser& parser);
190 #endif // wxUSE_CMDLINE_PARSER
191
192
193 // miscellaneous customization functions
194 // -------------------------------------
195
196 // create the app traits object to which we delegate for everything which
197 // either should be configurable by the user (then he can change the
198 // default behaviour simply by overriding CreateTraits() and returning his
199 // own traits object) or which is GUI/console dependent as then wxAppTraits
200 // allows us to abstract the differences behind the common facade
201 wxAppTraits *GetTraits();
202
203 // this function provides safer access to traits object than
204 // wxTheApp->GetTraits() during startup or termination when the global
205 // application object itself may be unavailable
206 //
207 // of course, it still returns NULL in this case and the caller must check
208 // for it
209 static wxAppTraits *GetTraitsIfExists();
210
211 // event processing functions
212 // --------------------------
213
214 // this method allows to filter all the events processed by the program, so
215 // you should try to return quickly from it to avoid slowing down the
216 // program to the crawl
217 //
218 // return value should be -1 to continue with the normal event processing,
219 // or TRUE or FALSE to stop further processing and pretend that the event
220 // had been already processed or won't be processed at all, respectively
221 virtual int FilterEvent(wxEvent& event);
222
223 #if wxUSE_EXCEPTIONS
224 // call the specified handler on the given object with the given event
225 //
226 // this method only exists to allow catching the exceptions thrown by any
227 // event handler, it would lead to an extra (useless) virtual function call
228 // if the exceptions were not used, so it doesn't even exist in that case
229 virtual void HandleEvent(wxEvtHandler *handler,
230 wxEventFunction func,
231 wxEvent& event) const;
232
233 // Called when an unhandled C++ exception occurs inside OnRun(): note that
234 // the main event loop has already terminated by now and the program will
235 // exit, if you need to really handle the exceptions you need to override
236 // OnExceptionInMainLoop()
237 virtual void OnUnhandledException();
238 #endif // wxUSE_EXCEPTIONS
239
240 // event processing functions
241 // --------------------------
242
243 // return true if we're running event loop, i.e. if the events can
244 // (already) be dispatched
245 static bool IsMainLoopRunning();
246
247 // process all events in the wxHandlersWithPendingEvents list -- it is necessary
248 // to call this function to process posted events. This happens during each
249 // event loop iteration in GUI mode but if there is no main loop, it may be
250 // also called directly.
251 virtual void ProcessPendingEvents();
252
253 // check if there are pending events on global pending event list
254 bool HasPendingEvents() const;
255
256 // doesn't do anything in this class, just a hook for GUI wxApp
257 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
258
259 // make sure that idle events are sent again
260 virtual void WakeUpIdle();
261
262 // execute the main GUI loop, the function returns when the loop ends
263 virtual int MainLoop();
264
265 // exit the main GUI loop during the next iteration (i.e. it does not
266 // stop the program immediately!)
267 virtual void ExitMainLoop();
268
269 // returns true if there are unprocessed events in the event queue
270 virtual bool Pending();
271
272 // process the first event in the event queue (blocks until an event
273 // appears if there are none currently, use Pending() if this is not
274 // wanted), returns false if the event loop should stop and true
275 // otherwise
276 virtual bool Dispatch();
277
278 // this virtual function is called when the application
279 // becomes idle and normally just sends wxIdleEvent to all interested
280 // parties
281 //
282 // it should return true if more idle events are needed, false if not
283 virtual bool ProcessIdle();
284
285 #if wxUSE_EXCEPTIONS
286 // Function called if an uncaught exception is caught inside the main
287 // event loop: it may return true to continue running the event loop or
288 // false to stop it (in the latter case it may rethrow the exception as
289 // well)
290 virtual bool OnExceptionInMainLoop();
291 #endif // wxUSE_EXCEPTIONS
292
293 // debugging support
294 // -----------------
295
296 #ifdef __WXDEBUG__
297 // this function is called when an assert failure occurs, the base class
298 // version does the normal processing (i.e. shows the usual assert failure
299 // dialog box)
300 //
301 // the arguments are the location of the failed assert (func may be empty
302 // if the compiler doesn't support C99 __FUNCTION__), the text of the
303 // assert itself and the user-specified message
304 virtual void OnAssertFailure(const wxChar *file,
305 int line,
306 const wxChar *func,
307 const wxChar *cond,
308 const wxChar *msg);
309
310 // old version of the function without func parameter, for compatibility
311 // only, override OnAssertFailure() in the new code
312 virtual void OnAssert(const wxChar *file,
313 int line,
314 const wxChar *cond,
315 const wxChar *msg);
316 #endif // __WXDEBUG__
317
318 // check that the wxBuildOptions object (constructed in the application
319 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
320 // options of the library and abort if it doesn't
321 static bool CheckBuildOptions(const char *optionsSignature,
322 const char *componentName);
323
324 // implementation only from now on
325 // -------------------------------
326
327 // helpers for dynamic wxApp construction
328 static void SetInitializerFunction(wxAppInitializerFunction fn)
329 { ms_appInitFn = fn; }
330 static wxAppInitializerFunction GetInitializerFunction()
331 { return ms_appInitFn; }
332
333 // accessors for ms_appInstance field (external code might wish to modify
334 // it, this is why we provide a setter here as well, but you should really
335 // know what you're doing if you call it), wxTheApp is usually used instead
336 // of GetInstance()
337 static wxAppConsole *GetInstance() { return ms_appInstance; }
338 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
339
340
341 // command line arguments (public for backwards compatibility)
342 int argc;
343
344 // this object is implicitly convertible to either "char**" (traditional
345 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
346 // with Unicode build in previous wx versions and because the command line
347 // can, in pr
348 #if wxUSE_UNICODE
349 wxCmdLineArgsArray argv;
350 #else
351 char **argv;
352 #endif
353
354 protected:
355 // the function which creates the traits object when GetTraits() needs it
356 // for the first time
357 virtual wxAppTraits *CreateTraits();
358
359
360 // function used for dynamic wxApp creation
361 static wxAppInitializerFunction ms_appInitFn;
362
363 // the one and only global application object
364 static wxAppConsole *ms_appInstance;
365
366 // create main loop from AppTraits or return NULL if
367 // there is no main loop implementation
368 wxEventLoopBase *CreateMainLoop();
369
370 // application info (must be set from the user code)
371 wxString m_vendorName, // vendor name ("acme")
372 m_vendorDisplayName, // vendor display name (e.g. "ACME Inc")
373 m_appName, // app name ("myapp")
374 m_appDisplayName, // app display name ("My Application")
375 m_className; // class name
376
377 // the class defining the application behaviour, NULL initially and created
378 // by GetTraits() when first needed
379 wxAppTraits *m_traits;
380
381 // the main event loop of the application (may be NULL if the loop hasn't
382 // been started yet or has already terminated)
383 wxEventLoopBase *m_mainLoop;
384
385 // the application object is a singleton anyhow, there is no sense in
386 // copying it
387 DECLARE_NO_COPY_CLASS(wxAppConsoleBase)
388 };
389
390 #if defined(__UNIX__)
391 #include "wx/unix/app.h"
392 #else
393 // this has to be a class and not a typedef as we forward declare it
394 class wxAppConsole : public wxAppConsoleBase { };
395 #endif
396
397 // ----------------------------------------------------------------------------
398 // wxAppBase: the common part of wxApp implementations for all platforms
399 // ----------------------------------------------------------------------------
400
401 #if wxUSE_GUI
402
403 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
404 {
405 public:
406 wxAppBase();
407 virtual ~wxAppBase();
408
409 // the virtual functions which may/must be overridden in the derived class
410 // -----------------------------------------------------------------------
411
412 // very first initialization function
413 //
414 // Override: very rarely
415 virtual bool Initialize(int& argc, wxChar **argv);
416
417 // a platform-dependent version of OnInit(): the code here is likely to
418 // depend on the toolkit. default version does nothing.
419 //
420 // Override: rarely.
421 virtual bool OnInitGui();
422
423 // called to start program execution - the default version just enters
424 // the main GUI loop in which events are received and processed until
425 // the last window is not deleted (if GetExitOnFrameDelete) or
426 // ExitMainLoop() is called. In console mode programs, the execution
427 // of the program really starts here
428 //
429 // Override: rarely in GUI applications, always in console ones.
430 virtual int OnRun();
431
432 // a matching function for OnInit()
433 virtual int OnExit();
434
435 // very last clean up function
436 //
437 // Override: very rarely
438 virtual void CleanUp();
439
440
441 // the worker functions - usually not used directly by the user code
442 // -----------------------------------------------------------------
443
444
445
446 // process all currently pending events right now
447 //
448 // it is an error to call Yield() recursively unless the value of
449 // onlyIfNeeded is true
450 //
451 // WARNING: this function is dangerous as it can lead to unexpected
452 // reentrancies (i.e. when called from an event handler it
453 // may result in calling the same event handler again), use
454 // with _extreme_ care or, better, don't use at all!
455 virtual bool Yield(bool onlyIfNeeded = false) = 0;
456
457 // returns true if the main thread is inside a Yield() call
458 bool IsYielding() const
459 { return m_isInsideYield; }
460
461 // this virtual function is called in the GUI mode when the application
462 // becomes idle and normally just sends wxIdleEvent to all interested
463 // parties
464 //
465 // it should return true if more idle events are needed, false if not
466 virtual bool ProcessIdle();
467
468 // Send idle event to window and all subwindows
469 // Returns true if more idle time is requested.
470 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
471
472
473 // top level window functions
474 // --------------------------
475
476 // return true if our app has focus
477 virtual bool IsActive() const { return m_isActive; }
478
479 // set the "main" top level window
480 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
481
482 // return the "main" top level window (if it hadn't been set previously
483 // with SetTopWindow(), will return just some top level window and, if
484 // there are none, will return NULL)
485 virtual wxWindow *GetTopWindow() const;
486
487 // control the exit behaviour: by default, the program will exit the
488 // main loop (and so, usually, terminate) when the last top-level
489 // program window is deleted. Beware that if you disable this behaviour
490 // (with SetExitOnFrameDelete(false)), you'll have to call
491 // ExitMainLoop() explicitly from somewhere.
492 void SetExitOnFrameDelete(bool flag)
493 { m_exitOnFrameDelete = flag ? Yes : No; }
494 bool GetExitOnFrameDelete() const
495 { return m_exitOnFrameDelete == Yes; }
496
497
498 // display mode, visual, printing mode, ...
499 // ------------------------------------------------------------------------
500
501 // Get display mode that is used use. This is only used in framebuffer
502 // wxWin ports (such as wxMGL or wxDFB).
503 virtual wxVideoMode GetDisplayMode() const;
504 // Set display mode to use. This is only used in framebuffer wxWin
505 // ports (such as wxMGL or wxDFB). This method should be called from
506 // wxApp::OnInitGui
507 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
508
509 // set use of best visual flag (see below)
510 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
511 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
512 bool GetUseBestVisual() const { return m_useBestVisual; }
513
514 // set/get printing mode: see wxPRINT_XXX constants.
515 //
516 // default behaviour is the normal one for Unix: always use PostScript
517 // printing.
518 virtual void SetPrintMode(int WXUNUSED(mode)) { }
519 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
520
521 // Return the layout direction for the current locale or wxLayout_Default
522 // if it's unknown
523 virtual wxLayoutDirection GetLayoutDirection() const;
524
525 // Change the theme used by the application, return true on success.
526 virtual bool SetNativeTheme(const wxString& WXUNUSED(theme)) { return false; }
527
528
529 // command line parsing (GUI-specific)
530 // ------------------------------------------------------------------------
531
532 #if wxUSE_CMDLINE_PARSER
533 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
534 virtual void OnInitCmdLine(wxCmdLineParser& parser);
535 #endif
536
537 // miscellaneous other stuff
538 // ------------------------------------------------------------------------
539
540 // called by toolkit-specific code to set the app status: active (we have
541 // focus) or not and also the last window which had focus before we were
542 // deactivated
543 virtual void SetActive(bool isActive, wxWindow *lastFocus);
544
545 #if WXWIN_COMPATIBILITY_2_6
546 // OBSOLETE: don't use, always returns true
547 //
548 // returns true if the program is successfully initialized
549 wxDEPRECATED( bool Initialized() );
550 #endif // WXWIN_COMPATIBILITY_2_6
551
552 protected:
553 // delete all objects in wxPendingDelete list
554 void DeletePendingObjects();
555
556 // override base class method to use GUI traits
557 virtual wxAppTraits *CreateTraits();
558
559
560 // the main top level window (may be NULL)
561 wxWindow *m_topWindow;
562
563 // if Yes, exit the main loop when the last top level window is deleted, if
564 // No don't do it and if Later -- only do it once we reach our OnRun()
565 //
566 // the explanation for using this strange scheme is given in appcmn.cpp
567 enum
568 {
569 Later = -1,
570 No,
571 Yes
572 } m_exitOnFrameDelete;
573
574 // true if the app wants to use the best visual on systems where
575 // more than one are available (Sun, SGI, XFree86 4.0 ?)
576 bool m_useBestVisual;
577 // force TrueColour just in case "best" isn't TrueColour
578 bool m_forceTrueColour;
579
580 // does any of our windows have focus?
581 bool m_isActive;
582
583 bool m_isInsideYield;
584
585 DECLARE_NO_COPY_CLASS(wxAppBase)
586 };
587
588 #if WXWIN_COMPATIBILITY_2_6
589 inline bool wxAppBase::Initialized() { return true; }
590 #endif // WXWIN_COMPATIBILITY_2_6
591
592 // ----------------------------------------------------------------------------
593 // now include the declaration of the real class
594 // ----------------------------------------------------------------------------
595
596 #if defined(__WXPALMOS__)
597 #include "wx/palmos/app.h"
598 #elif defined(__WXMSW__)
599 #include "wx/msw/app.h"
600 #elif defined(__WXMOTIF__)
601 #include "wx/motif/app.h"
602 #elif defined(__WXMGL__)
603 #include "wx/mgl/app.h"
604 #elif defined(__WXDFB__)
605 #include "wx/dfb/app.h"
606 #elif defined(__WXGTK20__)
607 #include "wx/gtk/app.h"
608 #elif defined(__WXGTK__)
609 #include "wx/gtk1/app.h"
610 #elif defined(__WXX11__)
611 #include "wx/x11/app.h"
612 #elif defined(__WXMAC__)
613 #include "wx/osx/app.h"
614 #elif defined(__WXCOCOA__)
615 #include "wx/cocoa/app.h"
616 #elif defined(__WXPM__)
617 #include "wx/os2/app.h"
618 #endif
619
620 #else // !GUI
621
622 // wxApp is defined in core and we cannot define another one in wxBase,
623 // so use the preprocessor to allow using wxApp in console programs too
624 #define wxApp wxAppConsole
625
626 #endif // GUI/!GUI
627
628 // ----------------------------------------------------------------------------
629 // the global data
630 // ----------------------------------------------------------------------------
631
632 // for compatibility, we define this macro to access the global application
633 // object of type wxApp
634 //
635 // note that instead of using of wxTheApp in application code you should
636 // consider using DECLARE_APP() after which you may call wxGetApp() which will
637 // return the object of the correct type (i.e. MyApp and not wxApp)
638 //
639 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
640 // console mode it does nothing at all
641 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
642
643 // ----------------------------------------------------------------------------
644 // global functions
645 // ----------------------------------------------------------------------------
646
647 // event loop related functions only work in GUI programs
648 // ------------------------------------------------------
649
650 // Force an exit from main loop
651 extern void WXDLLIMPEXP_BASE wxExit();
652
653 // avoid redeclaring this function here if it had been already declated by
654 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
655 #ifndef wx_YIELD_DECLARED
656 #define wx_YIELD_DECLARED
657
658 // Yield to other apps/messages
659 extern bool WXDLLIMPEXP_BASE wxYield();
660
661 #endif // wx_YIELD_DECLARED
662
663 // Yield to other apps/messages
664 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
665
666 // ----------------------------------------------------------------------------
667 // macros for dynamic creation of the application object
668 // ----------------------------------------------------------------------------
669
670 // Having a global instance of this class allows wxApp to be aware of the app
671 // creator function. wxApp can then call this function to create a new app
672 // object. Convoluted, but necessary.
673
674 class WXDLLIMPEXP_BASE wxAppInitializer
675 {
676 public:
677 wxAppInitializer(wxAppInitializerFunction fn)
678 { wxApp::SetInitializerFunction(fn); }
679 };
680
681 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
682 // your compiler really, really wants main() to be in your main program (e.g.
683 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
684
685 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
686 int main(int argc, char **argv) { return wxEntry(argc, argv); }
687
688 // port-specific header could have defined it already in some special way
689 #ifndef IMPLEMENT_WXWIN_MAIN
690 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
691 #endif // defined(IMPLEMENT_WXWIN_MAIN)
692
693 #ifdef __WXUNIVERSAL__
694 #include "wx/univ/theme.h"
695
696 #ifdef wxUNIV_DEFAULT_THEME
697 #define IMPLEMENT_WX_THEME_SUPPORT \
698 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
699 #else
700 #define IMPLEMENT_WX_THEME_SUPPORT
701 #endif
702 #else
703 #define IMPLEMENT_WX_THEME_SUPPORT
704 #endif
705
706 // Use this macro if you want to define your own main() or WinMain() function
707 // and call wxEntry() from there.
708 #define IMPLEMENT_APP_NO_MAIN(appname) \
709 wxAppConsole *wxCreateApp() \
710 { \
711 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
712 "your program"); \
713 return new appname; \
714 } \
715 wxAppInitializer \
716 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
717 DECLARE_APP(appname) \
718 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
719
720 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
721 // wxUniversal builds
722 #define IMPLEMENT_APP_NO_THEMES(appname) \
723 IMPLEMENT_APP_NO_MAIN(appname) \
724 IMPLEMENT_WXWIN_MAIN
725
726 // Use this macro exactly once, the argument is the name of the wxApp-derived
727 // class which is the class of your application.
728 #define IMPLEMENT_APP(appname) \
729 IMPLEMENT_APP_NO_THEMES(appname) \
730 IMPLEMENT_WX_THEME_SUPPORT
731
732 // Same as IMPLEMENT_APP(), but for console applications.
733 #define IMPLEMENT_APP_CONSOLE(appname) \
734 IMPLEMENT_APP_NO_MAIN(appname) \
735 IMPLEMENT_WXWIN_MAIN_CONSOLE
736
737 // this macro can be used multiple times and just allows you to use wxGetApp()
738 // function
739 #define DECLARE_APP(appname) extern appname& wxGetApp();
740
741
742 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
743 // anywhere else but at the very least it suppresses icc warnings about
744 // defining extern symbols without prior declaration, and it shouldn't do any
745 // harm
746 extern wxAppConsole *wxCreateApp();
747 extern wxAppInitializer wxTheAppInitializer;
748
749 #endif // _WX_APP_H_BASE_