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renamed to WX_DECLARE_LIST_WITH_DECL for consistency
[wxWidgets.git] / include / wx / msw / glcanvas.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/msw/glcanvas.h
3 // Purpose: wxGLCanvas, for using OpenGL with wxWindows under Windows
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma interface "glcanvas.h"
14 #endif
15
16 #ifndef _WX_GLCANVAS_H_
17 #define _WX_GLCANVAS_H_
18
19 #include "wx/palette.h"
20 #include "wx/scrolwin.h"
21
22 #include <windows.h>
23 #include "wx/msw/winundef.h"
24
25 #include <GL/gl.h>
26
27 //---------------------------------------------------------------------------
28 // Constants for attriblist
29 //---------------------------------------------------------------------------
30
31 // The generic GL implementation doesn't support most of these options,
32 // such as stereo, auxiliary buffers, alpha channel, and accum buffer.
33 // Other implementations may actually support them.
34
35 enum
36 {
37 WX_GL_RGBA=1, /* use true color palette */
38 WX_GL_BUFFER_SIZE, /* bits for buffer if not WX_GL_RGBA */
39 WX_GL_LEVEL, /* 0 for main buffer, >0 for overlay, <0 for underlay */
40 WX_GL_DOUBLEBUFFER, /* use doublebuffer */
41 WX_GL_STEREO, /* use stereoscopic display */
42 WX_GL_AUX_BUFFERS, /* number of auxiliary buffers */
43 WX_GL_MIN_RED, /* use red buffer with most bits (> MIN_RED bits) */
44 WX_GL_MIN_GREEN, /* use green buffer with most bits (> MIN_GREEN bits) */
45 WX_GL_MIN_BLUE, /* use blue buffer with most bits (> MIN_BLUE bits) */
46 WX_GL_MIN_ALPHA, /* use blue buffer with most bits (> MIN_ALPHA bits) */
47 WX_GL_DEPTH_SIZE, /* bits for Z-buffer (0,16,32) */
48 WX_GL_STENCIL_SIZE, /* bits for stencil buffer */
49 WX_GL_MIN_ACCUM_RED, /* use red accum buffer with most bits (> MIN_ACCUM_RED bits) */
50 WX_GL_MIN_ACCUM_GREEN, /* use green buffer with most bits (> MIN_ACCUM_GREEN bits) */
51 WX_GL_MIN_ACCUM_BLUE, /* use blue buffer with most bits (> MIN_ACCUM_BLUE bits) */
52 WX_GL_MIN_ACCUM_ALPHA /* use blue buffer with most bits (> MIN_ACCUM_ALPHA bits) */
53 };
54
55 class WXDLLIMPEXP_GL wxGLCanvas; /* forward reference */
56
57 class WXDLLIMPEXP_GL wxGLContext: public wxObject
58 {
59 public:
60 wxGLContext(bool isRGB, wxGLCanvas *win, const wxPalette& palette = wxNullPalette);
61 wxGLContext(
62 bool isRGB, wxGLCanvas *win,
63 const wxPalette& WXUNUSED(palette),
64 const wxGLContext *other /* for sharing display lists */
65 );
66 ~wxGLContext();
67
68 void SetCurrent();
69 void SetColour(const wxChar *colour);
70 void SwapBuffers();
71
72
73 inline wxWindow* GetWindow() const { return m_window; }
74 inline WXHDC GetHDC() const { return m_hDC; }
75 inline HGLRC GetGLRC() const { return m_glContext; }
76
77 public:
78 HGLRC m_glContext;
79 WXHDC m_hDC;
80 wxWindow* m_window;
81 };
82
83 class WXDLLIMPEXP_GL wxGLCanvas: public wxWindow
84 {
85 DECLARE_CLASS(wxGLCanvas)
86 public:
87 wxGLCanvas(wxWindow *parent, wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
88 const wxSize& size = wxDefaultSize, long style = 0,
89 const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette);
90 wxGLCanvas( wxWindow *parent, const wxGLContext *shared = (wxGLContext *)NULL,
91 wxWindowID id = -1, const wxPoint& pos = wxDefaultPosition,
92 const wxSize& size = wxDefaultSize, long style = 0, const wxString&
93 name = wxGLCanvasName,
94 int *attribList = (int*) NULL, const wxPalette& palette = wxNullPalette );
95
96 wxGLCanvas( wxWindow *parent, const wxGLCanvas *shared = (wxGLCanvas *)NULL, wxWindowID id = -1,
97 const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxDefaultSize, long style = 0,
98 const wxString& name = wxGLCanvasName, int *attribList = 0, const wxPalette& palette = wxNullPalette );
99
100 ~wxGLCanvas();
101
102 // Replaces wxWindow::Create functionality, since we need to use a different window class
103 bool Create(wxWindow *parent, wxWindowID id,
104 const wxPoint& pos, const wxSize& size, long style, const wxString& name);
105
106 void SetCurrent();
107 void SetColour(const wxChar *colour);
108 void SwapBuffers();
109
110 void OnSize(wxSizeEvent& event);
111
112 void OnQueryNewPalette(wxQueryNewPaletteEvent& event);
113 void OnPaletteChanged(wxPaletteChangedEvent& event);
114
115 inline wxGLContext* GetContext() const { return m_glContext; }
116
117 inline WXHDC GetHDC() const { return m_hDC; }
118 void SetupPixelFormat(int *attribList = (int*) NULL);
119 void SetupPalette(const wxPalette& palette);
120 wxPalette CreateDefaultPalette();
121
122 inline wxPalette* GetPalette() const { return (wxPalette*) & m_palette; }
123
124 protected:
125 wxGLContext* m_glContext; // this is typedef-ed ptr, in fact
126 wxPalette m_palette;
127 WXHDC m_hDC;
128
129 DECLARE_EVENT_TABLE()
130 };
131
132 #endif
133 // _WX_GLCANVAS_H_
134