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[wxWidgets.git] / src / aui / framemanager.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
33 #include "wx/mdi.h"
34
35 #ifndef WX_PRECOMP
36 #include "wx/panel.h"
37 #include "wx/settings.h"
38 #include "wx/app.h"
39 #include "wx/dcclient.h"
40 #include "wx/dcscreen.h"
41 #include "wx/toolbar.h"
42 #include "wx/image.h"
43 #include "wx/statusbr.h"
44 #endif
45
46 WX_CHECK_BUILD_OPTIONS("wxAUI")
47
48 #include "wx/arrimpl.cpp"
49 WX_DECLARE_OBJARRAY(wxRect, wxAuiRectArray);
50 WX_DEFINE_OBJARRAY(wxAuiRectArray)
51 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray)
52 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray)
53 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray)
54 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray)
55
56 wxAuiPaneInfo wxAuiNullPaneInfo;
57 wxAuiDockInfo wxAuiNullDockInfo;
58 wxDEFINE_EVENT( wxEVT_AUI_PANE_BUTTON, wxAuiManagerEvent );
59 wxDEFINE_EVENT( wxEVT_AUI_PANE_CLOSE, wxAuiManagerEvent );
60 wxDEFINE_EVENT( wxEVT_AUI_PANE_MAXIMIZE, wxAuiManagerEvent );
61 wxDEFINE_EVENT( wxEVT_AUI_PANE_RESTORE, wxAuiManagerEvent );
62 wxDEFINE_EVENT( wxEVT_AUI_PANE_ACTIVATED, wxAuiManagerEvent );
63 wxDEFINE_EVENT( wxEVT_AUI_RENDER, wxAuiManagerEvent );
64 wxDEFINE_EVENT( wxEVT_AUI_FIND_MANAGER, wxAuiManagerEvent );
65
66 #ifdef __WXMAC__
67 // a few defines to avoid nameclashes
68 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
69 #define __AIFF__
70 #include "wx/osx/private.h"
71 #endif
72
73 #ifdef __WXMSW__
74 #include "wx/msw/wrapwin.h"
75 #include "wx/msw/private.h"
76 #include "wx/msw/dc.h"
77 #endif
78
79 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent, wxEvent)
80 IMPLEMENT_CLASS(wxAuiManager, wxEvtHandler)
81
82
83
84 const int auiToolBarLayer = 10;
85
86 #ifndef __WXGTK20__
87
88
89 class wxPseudoTransparentFrame : public wxFrame
90 {
91 public:
92 wxPseudoTransparentFrame(wxWindow* parent = NULL,
93 wxWindowID id = wxID_ANY,
94 const wxString& title = wxEmptyString,
95 const wxPoint& pos = wxDefaultPosition,
96 const wxSize& size = wxDefaultSize,
97 long style = wxDEFAULT_FRAME_STYLE,
98 const wxString &name = wxT("frame"))
99 : wxFrame(parent, id, title, pos, size, style | wxFRAME_SHAPED, name)
100 {
101 SetBackgroundStyle(wxBG_STYLE_CUSTOM);
102 m_amount=0;
103 m_maxWidth=0;
104 m_maxHeight=0;
105 m_lastWidth=0;
106 m_lastHeight=0;
107 #ifdef __WXGTK__
108 m_canSetShape = false; // have to wait for window create event on GTK
109 #else
110 m_canSetShape = true;
111 #endif
112 m_region = wxRegion(0, 0, 0, 0);
113 SetTransparent(0);
114 }
115
116 virtual bool SetTransparent(wxByte alpha)
117 {
118 if (m_canSetShape)
119 {
120 int w=100; // some defaults
121 int h=100;
122 GetClientSize(&w, &h);
123
124 m_maxWidth = w;
125 m_maxHeight = h;
126 m_amount = alpha;
127 m_region.Clear();
128 // m_region.Union(0, 0, 1, m_maxWidth);
129 if (m_amount)
130 {
131 for (int y=0; y<m_maxHeight; y++)
132 {
133 // Reverse the order of the bottom 4 bits
134 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
135 if ((j*16+8)<m_amount)
136 m_region.Union(0, y, m_maxWidth, 1);
137 }
138 }
139 SetShape(m_region);
140 Refresh();
141 }
142 return true;
143 }
144
145 void OnPaint(wxPaintEvent& WXUNUSED(event))
146 {
147 wxPaintDC dc(this);
148
149 if (m_region.IsEmpty())
150 return;
151
152 #ifdef __WXMAC__
153 dc.SetBrush(wxColour(128, 192, 255));
154 #else
155 dc.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
156 #endif
157 dc.SetPen(*wxTRANSPARENT_PEN);
158
159 wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
160
161 while (upd)
162 {
163 wxRect rect(upd.GetRect());
164 dc.DrawRectangle(rect.x, rect.y, rect.width, rect.height);
165
166 ++upd;
167 }
168 }
169
170 #ifdef __WXGTK__
171 void OnWindowCreate(wxWindowCreateEvent& WXUNUSED(event))
172 {
173 m_canSetShape=true;
174 SetTransparent(0);
175 }
176 #endif
177
178 void OnSize(wxSizeEvent& event)
179 {
180 // We sometimes get surplus size events
181 if ((event.GetSize().GetWidth() == m_lastWidth) &&
182 (event.GetSize().GetHeight() == m_lastHeight))
183 {
184 event.Skip();
185 return;
186 }
187 m_lastWidth = event.GetSize().GetWidth();
188 m_lastHeight = event.GetSize().GetHeight();
189
190 SetTransparent(m_amount);
191 m_region.Intersect(0, 0, event.GetSize().GetWidth(),
192 event.GetSize().GetHeight());
193 SetShape(m_region);
194 Refresh();
195 event.Skip();
196 }
197
198 private:
199 wxByte m_amount;
200 int m_maxWidth;
201 int m_maxHeight;
202 bool m_canSetShape;
203 int m_lastWidth,m_lastHeight;
204
205 wxRegion m_region;
206
207 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
208 DECLARE_EVENT_TABLE()
209 };
210
211
212 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
213
214 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame, wxFrame)
215 EVT_PAINT(wxPseudoTransparentFrame::OnPaint)
216 EVT_SIZE(wxPseudoTransparentFrame::OnSize)
217 #ifdef __WXGTK__
218 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate)
219 #endif
220 END_EVENT_TABLE()
221
222
223 #else
224 // __WXGTK20__
225
226 #include <gtk/gtk.h>
227 #include "wx/gtk/private/gtk2-compat.h"
228
229 static void
230 gtk_pseudo_window_realized_callback( GtkWidget *m_widget, void *WXUNUSED(win) )
231 {
232 wxSize disp = wxGetDisplaySize();
233 int amount = 128;
234 wxRegion region;
235 for (int y=0; y<disp.y; y++)
236 {
237 // Reverse the order of the bottom 4 bits
238 int j=((y&8)?1:0)|((y&4)?2:0)|((y&2)?4:0)|((y&1)?8:0);
239 if ((j*16+8)<amount)
240 region.Union(0, y, disp.x, 1);
241 }
242 gdk_window_shape_combine_region(gtk_widget_get_window(m_widget), region.GetRegion(), 0, 0);
243 }
244
245
246 class wxPseudoTransparentFrame: public wxFrame
247 {
248 public:
249 wxPseudoTransparentFrame(wxWindow* parent = NULL,
250 wxWindowID id = wxID_ANY,
251 const wxString& title = wxEmptyString,
252 const wxPoint& pos = wxDefaultPosition,
253 const wxSize& size = wxDefaultSize,
254 long style = wxDEFAULT_FRAME_STYLE,
255 const wxString &name = wxT("frame"))
256 {
257 if (!CreateBase( parent, id, pos, size, style, wxDefaultValidator, name ))
258 return;
259
260 m_title = title;
261
262 m_widget = gtk_window_new( GTK_WINDOW_POPUP );
263 g_object_ref(m_widget);
264
265 if (parent) parent->AddChild(this);
266
267 g_signal_connect( m_widget, "realize",
268 G_CALLBACK (gtk_pseudo_window_realized_callback), this );
269
270 GdkColor col;
271 col.red = 128 * 256;
272 col.green = 192 * 256;
273 col.blue = 255 * 256;
274 gtk_widget_modify_bg( m_widget, GTK_STATE_NORMAL, &col );
275 }
276
277 bool SetTransparent(wxByte WXUNUSED(alpha))
278 {
279 return true;
280 }
281
282 protected:
283 virtual void DoSetSizeHints( int minW, int minH,
284 int maxW, int maxH,
285 int incW, int incH)
286 {
287 // the real wxFrame method doesn't work for us because we're not really
288 // a top level window so skip it
289 wxWindow::DoSetSizeHints(minW, minH, maxW, maxH, incW, incH);
290 }
291
292 private:
293 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame)
294 };
295
296 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame, wxFrame)
297
298 #endif
299 // __WXGTK20__
300
301
302
303 // -- static utility functions --
304
305 static wxBitmap wxPaneCreateStippleBitmap()
306 {
307 unsigned char data[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
308 wxImage img(2,2,data,true);
309 return wxBitmap(img);
310 }
311
312 static void DrawResizeHint(wxDC& dc, const wxRect& rect)
313 {
314 wxBitmap stipple = wxPaneCreateStippleBitmap();
315 wxBrush brush(stipple);
316 dc.SetBrush(brush);
317 #ifdef __WXMSW__
318 wxMSWDCImpl *impl = (wxMSWDCImpl*) dc.GetImpl();
319 PatBlt(GetHdcOf(*impl), rect.GetX(), rect.GetY(), rect.GetWidth(), rect.GetHeight(), PATINVERT);
320 #else
321 dc.SetPen(*wxTRANSPARENT_PEN);
322
323 dc.SetLogicalFunction(wxXOR);
324 dc.DrawRectangle(rect);
325 #endif
326 }
327
328
329
330 // CopyDocksAndPanes() - this utility function creates copies of
331 // the dock and pane info. wxAuiDockInfo's usually contain pointers
332 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
333 // reconstruct that relationship in the new dock info and pane info arrays
334
335 static void CopyDocksAndPanes(wxAuiDockInfoArray& dest_docks,
336 wxAuiPaneInfoArray& dest_panes,
337 const wxAuiDockInfoArray& src_docks,
338 const wxAuiPaneInfoArray& src_panes)
339 {
340 dest_docks = src_docks;
341 dest_panes = src_panes;
342 int i, j, k, dock_count, pc1, pc2;
343 for (i = 0, dock_count = dest_docks.GetCount(); i < dock_count; ++i)
344 {
345 wxAuiDockInfo& dock = dest_docks.Item(i);
346 for (j = 0, pc1 = dock.panes.GetCount(); j < pc1; ++j)
347 for (k = 0, pc2 = src_panes.GetCount(); k < pc2; ++k)
348 if (dock.panes.Item(j) == &src_panes.Item(k))
349 dock.panes.Item(j) = &dest_panes.Item(k);
350 }
351 }
352
353 // GetMaxLayer() is an internal function which returns
354 // the highest layer inside the specified dock
355 static int GetMaxLayer(const wxAuiDockInfoArray& docks,
356 int dock_direction)
357 {
358 int i, dock_count, max_layer = 0;
359 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
360 {
361 wxAuiDockInfo& dock = docks.Item(i);
362 if (dock.dock_direction == dock_direction &&
363 dock.dock_layer > max_layer && !dock.fixed)
364 max_layer = dock.dock_layer;
365 }
366 return max_layer;
367 }
368
369
370 // GetMaxRow() is an internal function which returns
371 // the highest layer inside the specified dock
372 static int GetMaxRow(const wxAuiPaneInfoArray& panes, int direction, int layer)
373 {
374 int i, pane_count, max_row = 0;
375 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
376 {
377 wxAuiPaneInfo& pane = panes.Item(i);
378 if (pane.dock_direction == direction &&
379 pane.dock_layer == layer &&
380 pane.dock_row > max_row)
381 max_row = pane.dock_row;
382 }
383 return max_row;
384 }
385
386
387
388 // DoInsertDockLayer() is an internal function that inserts a new dock
389 // layer by incrementing all existing dock layer values by one
390 static void DoInsertDockLayer(wxAuiPaneInfoArray& panes,
391 int dock_direction,
392 int dock_layer)
393 {
394 int i, pane_count;
395 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
396 {
397 wxAuiPaneInfo& pane = panes.Item(i);
398 if (!pane.IsFloating() &&
399 pane.dock_direction == dock_direction &&
400 pane.dock_layer >= dock_layer)
401 pane.dock_layer++;
402 }
403 }
404
405 // DoInsertDockLayer() is an internal function that inserts a new dock
406 // row by incrementing all existing dock row values by one
407 static void DoInsertDockRow(wxAuiPaneInfoArray& panes,
408 int dock_direction,
409 int dock_layer,
410 int dock_row)
411 {
412 int i, pane_count;
413 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
414 {
415 wxAuiPaneInfo& pane = panes.Item(i);
416 if (!pane.IsFloating() &&
417 pane.dock_direction == dock_direction &&
418 pane.dock_layer == dock_layer &&
419 pane.dock_row >= dock_row)
420 pane.dock_row++;
421 }
422 }
423
424 // DoInsertDockLayer() is an internal function that inserts a space for
425 // another dock pane by incrementing all existing dock row values by one
426 static void DoInsertPane(wxAuiPaneInfoArray& panes,
427 int dock_direction,
428 int dock_layer,
429 int dock_row,
430 int dock_pos)
431 {
432 int i, pane_count;
433 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
434 {
435 wxAuiPaneInfo& pane = panes.Item(i);
436 if (!pane.IsFloating() &&
437 pane.dock_direction == dock_direction &&
438 pane.dock_layer == dock_layer &&
439 pane.dock_row == dock_row &&
440 pane.dock_pos >= dock_pos)
441 pane.dock_pos++;
442 }
443 }
444
445 // FindDocks() is an internal function that returns a list of docks which meet
446 // the specified conditions in the parameters and returns a sorted array
447 // (sorted by layer and then row)
448 static void FindDocks(wxAuiDockInfoArray& docks,
449 int dock_direction,
450 int dock_layer,
451 int dock_row,
452 wxAuiDockInfoPtrArray& arr)
453 {
454 int begin_layer = dock_layer;
455 int end_layer = dock_layer;
456 int begin_row = dock_row;
457 int end_row = dock_row;
458 int dock_count = docks.GetCount();
459 int layer, row, i, max_row = 0, max_layer = 0;
460
461 // discover the maximum dock layer and the max row
462 for (i = 0; i < dock_count; ++i)
463 {
464 max_row = wxMax(max_row, docks.Item(i).dock_row);
465 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
466 }
467
468 // if no dock layer was specified, search all dock layers
469 if (dock_layer == -1)
470 {
471 begin_layer = 0;
472 end_layer = max_layer;
473 }
474
475 // if no dock row was specified, search all dock row
476 if (dock_row == -1)
477 {
478 begin_row = 0;
479 end_row = max_row;
480 }
481
482 arr.Clear();
483
484 for (layer = begin_layer; layer <= end_layer; ++layer)
485 for (row = begin_row; row <= end_row; ++row)
486 for (i = 0; i < dock_count; ++i)
487 {
488 wxAuiDockInfo& d = docks.Item(i);
489 if (dock_direction == -1 || dock_direction == d.dock_direction)
490 {
491 if (d.dock_layer == layer && d.dock_row == row)
492 arr.Add(&d);
493 }
494 }
495 }
496
497 // FindPaneInDock() looks up a specified window pointer inside a dock.
498 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
499 static wxAuiPaneInfo* FindPaneInDock(const wxAuiDockInfo& dock, wxWindow* window)
500 {
501 int i, count = dock.panes.GetCount();
502 for (i = 0; i < count; ++i)
503 {
504 wxAuiPaneInfo* p = dock.panes.Item(i);
505 if (p->window == window)
506 return p;
507 }
508 return NULL;
509 }
510
511 // RemovePaneFromDocks() removes a pane window from all docks
512 // with a possible exception specified by parameter "ex_cept"
513 static void RemovePaneFromDocks(wxAuiDockInfoArray& docks,
514 wxAuiPaneInfo& pane,
515 wxAuiDockInfo* ex_cept = NULL )
516 {
517 int i, dock_count;
518 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
519 {
520 wxAuiDockInfo& d = docks.Item(i);
521 if (&d == ex_cept)
522 continue;
523 wxAuiPaneInfo* pi = FindPaneInDock(d, pane.window);
524 if (pi)
525 d.panes.Remove(pi);
526 }
527 }
528
529 /*
530 // This function works fine, and may be used in the future
531
532 // RenumberDockRows() takes a dock and assigns sequential numbers
533 // to existing rows. Basically it takes out the gaps; so if a
534 // dock has rows with numbers 0,2,5, they will become 0,1,2
535 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
536 {
537 int i, dock_count;
538 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
539 {
540 wxAuiDockInfo& dock = *docks.Item(i);
541 dock.dock_row = i;
542
543 int j, pane_count;
544 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
545 dock.panes.Item(j)->dock_row = i;
546 }
547 }
548 */
549
550
551 // SetActivePane() sets the active pane, as well as cycles through
552 // every other pane and makes sure that all others' active flags
553 // are turned off
554 void wxAuiManager::SetActivePane(wxWindow* active_pane)
555 {
556 int i, pane_count;
557 wxAuiPaneInfo* active_paneinfo = NULL;
558 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
559 {
560 wxAuiPaneInfo& pane = m_panes.Item(i);
561 pane.state &= ~wxAuiPaneInfo::optionActive;
562 if (pane.window == active_pane)
563 {
564 pane.state |= wxAuiPaneInfo::optionActive;
565 active_paneinfo = &pane;
566 }
567 }
568
569 // send the 'activated' event after all panes have been updated
570 if ( active_paneinfo )
571 {
572 wxAuiManagerEvent evt(wxEVT_AUI_PANE_ACTIVATED);
573 evt.SetManager(this);
574 evt.SetPane(active_paneinfo);
575 ProcessMgrEvent(evt);
576 }
577 }
578
579
580 // this function is used to sort panes by dock position
581 static int PaneSortFunc(wxAuiPaneInfo** p1, wxAuiPaneInfo** p2)
582 {
583 return ((*p1)->dock_pos < (*p2)->dock_pos) ? -1 : 1;
584 }
585
586
587 bool wxAuiPaneInfo::IsValid() const
588 {
589 // Should this RTTI and function call be rewritten as
590 // sending a new event type to allow other window types
591 // to check the pane settings?
592 wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
593 return !toolbar || toolbar->IsPaneValid(*this);
594 }
595
596 // -- wxAuiManager class implementation --
597
598
599 BEGIN_EVENT_TABLE(wxAuiManager, wxEvtHandler)
600 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton)
601 EVT_AUI_RENDER(wxAuiManager::OnRender)
602 EVT_PAINT(wxAuiManager::OnPaint)
603 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground)
604 EVT_SIZE(wxAuiManager::OnSize)
605 EVT_SET_CURSOR(wxAuiManager::OnSetCursor)
606 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown)
607 EVT_LEFT_UP(wxAuiManager::OnLeftUp)
608 EVT_MOTION(wxAuiManager::OnMotion)
609 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow)
610 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost)
611 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus)
612 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager)
613 END_EVENT_TABLE()
614
615
616 wxAuiManager::wxAuiManager(wxWindow* managed_wnd, unsigned int flags)
617 {
618 m_action = actionNone;
619 m_actionWindow = NULL;
620 m_lastMouseMove = wxPoint();
621 m_hoverButton = NULL;
622 m_art = new wxAuiDefaultDockArt;
623 m_hintWnd = NULL;
624 m_flags = flags;
625 m_skipping = false;
626 m_hasMaximized = false;
627 m_frame = NULL;
628 m_dockConstraintX = 0.3;
629 m_dockConstraintY = 0.3;
630 m_reserved = NULL;
631 m_currentDragItem = -1;
632
633 if (managed_wnd)
634 {
635 SetManagedWindow(managed_wnd);
636 }
637 }
638
639 wxAuiManager::~wxAuiManager()
640 {
641 // NOTE: It's possible that the windows have already been destroyed by the
642 // time this dtor is called, so this loop can result in memory access via
643 // invalid pointers, resulting in a crash. So it will be disabled while
644 // waiting for a better solution.
645 #if 0
646 for ( size_t i = 0; i < m_panes.size(); i++ )
647 {
648 wxAuiPaneInfo& pinfo = m_panes[i];
649 if (pinfo.window && !pinfo.window->GetParent())
650 delete pinfo.window;
651 }
652 #endif
653
654 delete m_art;
655 }
656
657 // creates a floating frame for the windows
658 wxAuiFloatingFrame* wxAuiManager::CreateFloatingFrame(wxWindow* parent,
659 const wxAuiPaneInfo& paneInfo)
660 {
661 return new wxAuiFloatingFrame(parent, this, paneInfo);
662 }
663
664 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo & WXUNUSED(p))
665 {
666 // if a key modifier is pressed while dragging the frame,
667 // don't dock the window
668 return !(wxGetKeyState(WXK_CONTROL) || wxGetKeyState(WXK_ALT));
669 }
670
671 // GetPane() looks up a wxAuiPaneInfo structure based
672 // on the supplied window pointer. Upon failure, GetPane()
673 // returns an empty wxAuiPaneInfo, a condition which can be checked
674 // by calling wxAuiPaneInfo::IsOk().
675 //
676 // The pane info's structure may then be modified. Once a pane's
677 // info is modified, wxAuiManager::Update() must be called to
678 // realize the changes in the UI.
679
680 wxAuiPaneInfo& wxAuiManager::GetPane(wxWindow* window)
681 {
682 int i, pane_count;
683 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
684 {
685 wxAuiPaneInfo& p = m_panes.Item(i);
686 if (p.window == window)
687 return p;
688 }
689 return wxAuiNullPaneInfo;
690 }
691
692 // this version of GetPane() looks up a pane based on a
693 // 'pane name', see above comment for more info
694 wxAuiPaneInfo& wxAuiManager::GetPane(const wxString& name)
695 {
696 int i, pane_count;
697 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
698 {
699 wxAuiPaneInfo& p = m_panes.Item(i);
700 if (p.name == name)
701 return p;
702 }
703 return wxAuiNullPaneInfo;
704 }
705
706 // GetAllPanes() returns a reference to all the pane info structures
707 wxAuiPaneInfoArray& wxAuiManager::GetAllPanes()
708 {
709 return m_panes;
710 }
711
712 // HitTest() is an internal function which determines
713 // which UI item the specified coordinates are over
714 // (x,y) specify a position in client coordinates
715 wxAuiDockUIPart* wxAuiManager::HitTest(int x, int y)
716 {
717 wxAuiDockUIPart* result = NULL;
718
719 int i, part_count;
720 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
721 {
722 wxAuiDockUIPart* item = &m_uiParts.Item(i);
723
724 // we are not interested in typeDock, because this space
725 // isn't used to draw anything, just for measurements;
726 // besides, the entire dock area is covered with other
727 // rectangles, which we are interested in.
728 if (item->type == wxAuiDockUIPart::typeDock)
729 continue;
730
731 // if we already have a hit on a more specific item, we are not
732 // interested in a pane hit. If, however, we don't already have
733 // a hit, returning a pane hit is necessary for some operations
734 if ((item->type == wxAuiDockUIPart::typePane ||
735 item->type == wxAuiDockUIPart::typePaneBorder) && result)
736 continue;
737
738 // if the point is inside the rectangle, we have a hit
739 if (item->rect.Contains(x,y))
740 result = item;
741 }
742
743 return result;
744 }
745
746
747 // SetFlags() and GetFlags() allow the owner to set various
748 // options which are global to wxAuiManager
749 void wxAuiManager::SetFlags(unsigned int flags)
750 {
751 // find out if we have to call UpdateHintWindowConfig()
752 bool update_hint_wnd = false;
753 unsigned int hint_mask = wxAUI_MGR_TRANSPARENT_HINT |
754 wxAUI_MGR_VENETIAN_BLINDS_HINT |
755 wxAUI_MGR_RECTANGLE_HINT;
756 if ((flags & hint_mask) != (m_flags & hint_mask))
757 update_hint_wnd = true;
758
759
760 // set the new flags
761 m_flags = flags;
762
763 if (update_hint_wnd)
764 {
765 UpdateHintWindowConfig();
766 }
767 }
768
769 unsigned int wxAuiManager::GetFlags() const
770 {
771 return m_flags;
772 }
773
774 // Convenience function
775 bool wxAuiManager_HasLiveResize(wxAuiManager& manager)
776 {
777 // With Core Graphics on Mac, it's not possible to show sash feedback,
778 // so we'll always use live update instead.
779 #if defined(__WXMAC__)
780 wxUnusedVar(manager);
781 return true;
782 #else
783 return (manager.GetFlags() & wxAUI_MGR_LIVE_RESIZE) == wxAUI_MGR_LIVE_RESIZE;
784 #endif
785 }
786
787 // don't use these anymore as they are deprecated
788 // use Set/GetManagedFrame() instead
789 void wxAuiManager::SetFrame(wxFrame* frame)
790 {
791 SetManagedWindow((wxWindow*)frame);
792 }
793
794 wxFrame* wxAuiManager::GetFrame() const
795 {
796 return (wxFrame*)m_frame;
797 }
798
799
800 // this function will return the aui manager for a given
801 // window. The |window| parameter should be any child window
802 // or grand-child window (and so on) of the frame/window
803 // managed by wxAuiManager. The |window| parameter does not
804 // need to be managed by the manager itself.
805 wxAuiManager* wxAuiManager::GetManager(wxWindow* window)
806 {
807 wxAuiManagerEvent evt(wxEVT_AUI_FIND_MANAGER);
808 evt.SetManager(NULL);
809 evt.ResumePropagation(wxEVENT_PROPAGATE_MAX);
810 if (!window->GetEventHandler()->ProcessEvent(evt))
811 return NULL;
812
813 return evt.GetManager();
814 }
815
816
817 void wxAuiManager::UpdateHintWindowConfig()
818 {
819 // find out if the system can do transparent frames
820 bool can_do_transparent = false;
821
822 wxWindow* w = m_frame;
823 while (w)
824 {
825 if (wxDynamicCast(w, wxFrame))
826 {
827 wxFrame* f = static_cast<wxFrame*>(w);
828 can_do_transparent = f->CanSetTransparent();
829
830 break;
831 }
832
833 w = w->GetParent();
834 }
835
836 // if there is an existing hint window, delete it
837 if (m_hintWnd)
838 {
839 m_hintWnd->Destroy();
840 m_hintWnd = NULL;
841 }
842
843 m_hintFadeMax = 50;
844 m_hintWnd = NULL;
845
846 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) && can_do_transparent)
847 {
848 // Make a window to use for a transparent hint
849 #if defined(__WXMSW__) || defined(__WXGTK__)
850 m_hintWnd = new wxFrame(m_frame, wxID_ANY, wxEmptyString,
851 wxDefaultPosition, wxSize(1,1),
852 wxFRAME_TOOL_WINDOW |
853 wxFRAME_FLOAT_ON_PARENT |
854 wxFRAME_NO_TASKBAR |
855 wxNO_BORDER);
856
857 m_hintWnd->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION));
858 #elif defined(__WXMAC__)
859 // Using a miniframe with float and tool styles keeps the parent
860 // frame activated and highlighted as such...
861 m_hintWnd = new wxMiniFrame(m_frame, wxID_ANY, wxEmptyString,
862 wxDefaultPosition, wxSize(1,1),
863 wxFRAME_FLOAT_ON_PARENT
864 | wxFRAME_TOOL_WINDOW );
865 m_hintWnd->Connect(wxEVT_ACTIVATE,
866 wxActivateEventHandler(wxAuiManager::OnHintActivate), NULL, this);
867
868 // Can't set the bg colour of a Frame in wxMac
869 wxPanel* p = new wxPanel(m_hintWnd);
870
871 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
872 // color that is really hard to see, especially transparent.
873 // Until a better system color is decided upon we'll just use
874 // blue.
875 p->SetBackgroundColour(*wxBLUE);
876 #endif
877
878 }
879 else
880 {
881 if ((m_flags & wxAUI_MGR_TRANSPARENT_HINT) != 0 ||
882 (m_flags & wxAUI_MGR_VENETIAN_BLINDS_HINT) != 0)
883 {
884 // system can't support transparent fade, or the venetian
885 // blinds effect was explicitly requested
886 m_hintWnd = new wxPseudoTransparentFrame(m_frame,
887 wxID_ANY,
888 wxEmptyString,
889 wxDefaultPosition,
890 wxSize(1,1),
891 wxFRAME_TOOL_WINDOW |
892 wxFRAME_FLOAT_ON_PARENT |
893 wxFRAME_NO_TASKBAR |
894 wxNO_BORDER);
895 m_hintFadeMax = 128;
896 }
897 }
898 }
899
900
901 // SetManagedWindow() is usually called once when the frame
902 // manager class is being initialized. "frame" specifies
903 // the frame which should be managed by the frame mananger
904 void wxAuiManager::SetManagedWindow(wxWindow* wnd)
905 {
906 wxASSERT_MSG(wnd, wxT("specified window must be non-NULL"));
907
908 m_frame = wnd;
909 m_frame->PushEventHandler(this);
910
911 #if wxUSE_MDI
912 // if the owner is going to manage an MDI parent frame,
913 // we need to add the MDI client window as the default
914 // center pane
915
916 if (wxDynamicCast(m_frame, wxMDIParentFrame))
917 {
918 wxMDIParentFrame* mdi_frame = (wxMDIParentFrame*)m_frame;
919 wxWindow* client_window = mdi_frame->GetClientWindow();
920
921 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
922
923 AddPane(client_window,
924 wxAuiPaneInfo().Name(wxT("mdiclient")).
925 CenterPane().PaneBorder(false));
926 }
927 else if (wxDynamicCast(m_frame, wxAuiMDIParentFrame))
928 {
929 wxAuiMDIParentFrame* mdi_frame = (wxAuiMDIParentFrame*)m_frame;
930 wxAuiMDIClientWindow* client_window = mdi_frame->GetClientWindow();
931 wxASSERT_MSG(client_window, wxT("Client window is NULL!"));
932
933 AddPane(client_window,
934 wxAuiPaneInfo().Name(wxT("mdiclient")).
935 CenterPane().PaneBorder(false));
936 }
937
938 #endif
939
940 UpdateHintWindowConfig();
941 }
942
943
944 // UnInit() must be called, usually in the destructor
945 // of the frame class. If it is not called, usually this
946 // will result in a crash upon program exit
947 void wxAuiManager::UnInit()
948 {
949 if (m_frame)
950 {
951 m_frame->RemoveEventHandler(this);
952 }
953 }
954
955 // GetManagedWindow() returns the window pointer being managed
956 wxWindow* wxAuiManager::GetManagedWindow() const
957 {
958 return m_frame;
959 }
960
961 wxAuiDockArt* wxAuiManager::GetArtProvider() const
962 {
963 return m_art;
964 }
965
966 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent& event)
967 {
968 // first, give the owner frame a chance to override
969 if (m_frame)
970 {
971 if (m_frame->GetEventHandler()->ProcessEvent(event))
972 return;
973 }
974
975 ProcessEvent(event);
976 }
977
978 // SetArtProvider() instructs wxAuiManager to use the
979 // specified art provider for all drawing calls. This allows
980 // plugable look-and-feel features. The pointer that is
981 // passed to this method subsequently belongs to wxAuiManager,
982 // and is deleted in the frame manager destructor
983 void wxAuiManager::SetArtProvider(wxAuiDockArt* art_provider)
984 {
985 // delete the last art provider, if any
986 delete m_art;
987
988 // assign the new art provider
989 m_art = art_provider;
990 }
991
992
993 bool wxAuiManager::AddPane(wxWindow* window, const wxAuiPaneInfo& paneInfo)
994 {
995 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
996
997 // check if the pane has a valid window
998 if (!window)
999 return false;
1000
1001 // check if the window is already managed by us
1002 if (GetPane(paneInfo.window).IsOk())
1003 return false;
1004
1005 // check if the pane name already exists, this could reveal a
1006 // bug in the library user's application
1007 bool already_exists = false;
1008 if (!paneInfo.name.empty() && GetPane(paneInfo.name).IsOk())
1009 {
1010 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
1011 already_exists = true;
1012 }
1013
1014 // if the new pane is docked then we should undo maximize
1015 if (paneInfo.IsDocked())
1016 RestoreMaximizedPane();
1017
1018 // special case: wxAuiToolBar style interacts with docking flags
1019 wxAuiPaneInfo test(paneInfo);
1020 wxAuiToolBar* toolbar = wxDynamicCast(window, wxAuiToolBar);
1021 if (toolbar)
1022 {
1023 // if pane has default docking flags
1024 const unsigned int dockMask = wxAuiPaneInfo::optionLeftDockable |
1025 wxAuiPaneInfo::optionRightDockable |
1026 wxAuiPaneInfo::optionTopDockable |
1027 wxAuiPaneInfo::optionBottomDockable;
1028 const unsigned int defaultDock = wxAuiPaneInfo().
1029 DefaultPane().state & dockMask;
1030 if ((test.state & dockMask) == defaultDock)
1031 {
1032 // set docking flags based on toolbar style
1033 if (toolbar->GetWindowStyleFlag() & wxAUI_TB_VERTICAL)
1034 {
1035 test.TopDockable(false).BottomDockable(false);
1036 }
1037 else if (toolbar->GetWindowStyleFlag() & wxAUI_TB_HORIZONTAL)
1038 {
1039 test.LeftDockable(false).RightDockable(false);
1040 }
1041 }
1042 else
1043 {
1044 // see whether non-default docking flags are valid
1045 test.window = window;
1046 wxCHECK_MSG(test.IsValid(), false,
1047 "toolbar style and pane docking flags are incompatible");
1048 }
1049 }
1050
1051 m_panes.Add(test);
1052
1053 wxAuiPaneInfo& pinfo = m_panes.Last();
1054
1055 // set the pane window
1056 pinfo.window = window;
1057
1058
1059 // if the pane's name identifier is blank, create a random string
1060 if (pinfo.name.empty() || already_exists)
1061 {
1062 pinfo.name.Printf(wxT("%08lx%08x%08x%08lx"),
1063 (unsigned long)(wxPtrToUInt(pinfo.window) & 0xffffffff),
1064 (unsigned int)time(NULL),
1065 #ifdef __WXWINCE__
1066 (unsigned int)GetTickCount(),
1067 #else
1068 (unsigned int)clock(),
1069 #endif
1070 (unsigned long)m_panes.GetCount());
1071 }
1072
1073 // set initial proportion (if not already set)
1074 if (pinfo.dock_proportion == 0)
1075 pinfo.dock_proportion = 100000;
1076
1077 if (pinfo.HasMaximizeButton())
1078 {
1079 wxAuiPaneButton button;
1080 button.button_id = wxAUI_BUTTON_MAXIMIZE_RESTORE;
1081 pinfo.buttons.Add(button);
1082 }
1083
1084 if (pinfo.HasPinButton())
1085 {
1086 wxAuiPaneButton button;
1087 button.button_id = wxAUI_BUTTON_PIN;
1088 pinfo.buttons.Add(button);
1089 }
1090
1091 if (pinfo.HasCloseButton())
1092 {
1093 wxAuiPaneButton button;
1094 button.button_id = wxAUI_BUTTON_CLOSE;
1095 pinfo.buttons.Add(button);
1096 }
1097
1098 if (pinfo.HasGripper())
1099 {
1100 if (wxDynamicCast(pinfo.window, wxAuiToolBar))
1101 {
1102 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1103 // have a gripper control. The toolbar's built-in gripper
1104 // meshes better with the look and feel of the control than ours,
1105 // so turn wxAuiManager's gripper off, and the toolbar's on.
1106
1107 wxAuiToolBar* tb = static_cast<wxAuiToolBar*>(pinfo.window);
1108 pinfo.SetFlag(wxAuiPaneInfo::optionGripper, false);
1109 tb->SetGripperVisible(true);
1110 }
1111 }
1112
1113
1114 if (pinfo.best_size == wxDefaultSize &&
1115 pinfo.window)
1116 {
1117 pinfo.best_size = pinfo.window->GetClientSize();
1118
1119 #if wxUSE_TOOLBAR
1120 if (wxDynamicCast(pinfo.window, wxToolBar))
1121 {
1122 // GetClientSize() doesn't get the best size for
1123 // a toolbar under some newer versions of wxWidgets,
1124 // so use GetBestSize()
1125 pinfo.best_size = pinfo.window->GetBestSize();
1126 }
1127 #endif // wxUSE_TOOLBAR
1128
1129 if (pinfo.min_size != wxDefaultSize)
1130 {
1131 if (pinfo.best_size.x < pinfo.min_size.x)
1132 pinfo.best_size.x = pinfo.min_size.x;
1133 if (pinfo.best_size.y < pinfo.min_size.y)
1134 pinfo.best_size.y = pinfo.min_size.y;
1135 }
1136 }
1137
1138
1139
1140 return true;
1141 }
1142
1143 bool wxAuiManager::AddPane(wxWindow* window,
1144 int direction,
1145 const wxString& caption)
1146 {
1147 wxAuiPaneInfo pinfo;
1148 pinfo.Caption(caption);
1149 switch (direction)
1150 {
1151 case wxTOP: pinfo.Top(); break;
1152 case wxBOTTOM: pinfo.Bottom(); break;
1153 case wxLEFT: pinfo.Left(); break;
1154 case wxRIGHT: pinfo.Right(); break;
1155 case wxCENTER: pinfo.CenterPane(); break;
1156 }
1157 return AddPane(window, pinfo);
1158 }
1159
1160 bool wxAuiManager::AddPane(wxWindow* window,
1161 const wxAuiPaneInfo& paneInfo,
1162 const wxPoint& drop_pos)
1163 {
1164 if (!AddPane(window, paneInfo))
1165 return false;
1166
1167 wxAuiPaneInfo& pane = GetPane(window);
1168
1169 DoDrop(m_docks, m_panes, pane, drop_pos, wxPoint(0,0));
1170
1171 return true;
1172 }
1173
1174 bool wxAuiManager::InsertPane(wxWindow* window, const wxAuiPaneInfo& paneInfo,
1175 int insert_level)
1176 {
1177 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1178
1179 // shift the panes around, depending on the insert level
1180 switch (insert_level)
1181 {
1182 case wxAUI_INSERT_PANE:
1183 DoInsertPane(m_panes,
1184 paneInfo.dock_direction,
1185 paneInfo.dock_layer,
1186 paneInfo.dock_row,
1187 paneInfo.dock_pos);
1188 break;
1189 case wxAUI_INSERT_ROW:
1190 DoInsertDockRow(m_panes,
1191 paneInfo.dock_direction,
1192 paneInfo.dock_layer,
1193 paneInfo.dock_row);
1194 break;
1195 case wxAUI_INSERT_DOCK:
1196 DoInsertDockLayer(m_panes,
1197 paneInfo.dock_direction,
1198 paneInfo.dock_layer);
1199 break;
1200 }
1201
1202 // if the window already exists, we are basically just moving/inserting the
1203 // existing window. If it doesn't exist, we need to add it and insert it
1204 wxAuiPaneInfo& existing_pane = GetPane(window);
1205 if (!existing_pane.IsOk())
1206 {
1207 return AddPane(window, paneInfo);
1208 }
1209 else
1210 {
1211 if (paneInfo.IsFloating())
1212 {
1213 existing_pane.Float();
1214 if (paneInfo.floating_pos != wxDefaultPosition)
1215 existing_pane.FloatingPosition(paneInfo.floating_pos);
1216 if (paneInfo.floating_size != wxDefaultSize)
1217 existing_pane.FloatingSize(paneInfo.floating_size);
1218 }
1219 else
1220 {
1221 // if the new pane is docked then we should undo maximize
1222 RestoreMaximizedPane();
1223
1224 existing_pane.Direction(paneInfo.dock_direction);
1225 existing_pane.Layer(paneInfo.dock_layer);
1226 existing_pane.Row(paneInfo.dock_row);
1227 existing_pane.Position(paneInfo.dock_pos);
1228 }
1229 }
1230
1231 return true;
1232 }
1233
1234
1235 // DetachPane() removes a pane from the frame manager. This
1236 // method will not destroy the window that is removed.
1237 bool wxAuiManager::DetachPane(wxWindow* window)
1238 {
1239 wxASSERT_MSG(window, wxT("NULL window ptrs are not allowed"));
1240
1241 int i, count;
1242 for (i = 0, count = m_panes.GetCount(); i < count; ++i)
1243 {
1244 wxAuiPaneInfo& p = m_panes.Item(i);
1245 if (p.window == window)
1246 {
1247 if (p.frame)
1248 {
1249 // we have a floating frame which is being detached. We need to
1250 // reparent it to m_frame and destroy the floating frame
1251
1252 // reduce flicker
1253 p.window->SetSize(1,1);
1254
1255 if (p.frame->IsShown())
1256 p.frame->Show(false);
1257
1258 // reparent to m_frame and destroy the pane
1259 if (m_actionWindow == p.frame)
1260 {
1261 m_actionWindow = NULL;
1262 }
1263
1264 p.window->Reparent(m_frame);
1265 p.frame->SetSizer(NULL);
1266 p.frame->Destroy();
1267 p.frame = NULL;
1268 }
1269
1270 // make sure there are no references to this pane in our uiparts,
1271 // just in case the caller doesn't call Update() immediately after
1272 // the DetachPane() call. This prevets obscure crashes which would
1273 // happen at window repaint if the caller forgets to call Update()
1274 int pi, part_count;
1275 for (pi = 0, part_count = (int)m_uiParts.GetCount(); pi < part_count; ++pi)
1276 {
1277 wxAuiDockUIPart& part = m_uiParts.Item(pi);
1278 if (part.pane == &p)
1279 {
1280 m_uiParts.RemoveAt(pi);
1281 part_count--;
1282 pi--;
1283 continue;
1284 }
1285 }
1286
1287 m_panes.RemoveAt(i);
1288 return true;
1289 }
1290 }
1291 return false;
1292 }
1293
1294 // ClosePane() destroys or hides the pane depending on its flags
1295 void wxAuiManager::ClosePane(wxAuiPaneInfo& paneInfo)
1296 {
1297 // if we were maximized, restore
1298 if (paneInfo.IsMaximized())
1299 {
1300 RestorePane(paneInfo);
1301 }
1302
1303 // first, hide the window
1304 if (paneInfo.window && paneInfo.window->IsShown())
1305 {
1306 paneInfo.window->Show(false);
1307 }
1308
1309 // make sure that we are the parent of this window
1310 if (paneInfo.window && paneInfo.window->GetParent() != m_frame)
1311 {
1312 paneInfo.window->Reparent(m_frame);
1313 }
1314
1315 // if we have a frame, destroy it
1316 if (paneInfo.frame)
1317 {
1318 paneInfo.frame->Destroy();
1319 paneInfo.frame = NULL;
1320 }
1321
1322 // now we need to either destroy or hide the pane
1323 if (paneInfo.IsDestroyOnClose())
1324 {
1325 wxWindow * window = paneInfo.window;
1326 DetachPane(window);
1327 if (window)
1328 {
1329 window->Destroy();
1330 }
1331 }
1332 else
1333 {
1334 paneInfo.Hide();
1335 }
1336 }
1337
1338 void wxAuiManager::MaximizePane(wxAuiPaneInfo& paneInfo)
1339 {
1340 int i, pane_count;
1341
1342 // un-maximize and hide all other panes
1343 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1344 {
1345 wxAuiPaneInfo& p = m_panes.Item(i);
1346 if (!p.IsToolbar() && !p.IsFloating())
1347 {
1348 p.Restore();
1349
1350 // save hidden state
1351 p.SetFlag(wxAuiPaneInfo::savedHiddenState,
1352 p.HasFlag(wxAuiPaneInfo::optionHidden));
1353
1354 // hide the pane, because only the newly
1355 // maximized pane should show
1356 p.Hide();
1357 }
1358 }
1359
1360 // mark ourselves maximized
1361 paneInfo.Maximize();
1362 paneInfo.Show();
1363 m_hasMaximized = true;
1364
1365 // last, show the window
1366 if (paneInfo.window && !paneInfo.window->IsShown())
1367 {
1368 paneInfo.window->Show(true);
1369 }
1370 }
1371
1372 void wxAuiManager::RestorePane(wxAuiPaneInfo& paneInfo)
1373 {
1374 int i, pane_count;
1375
1376 // restore all the panes
1377 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1378 {
1379 wxAuiPaneInfo& p = m_panes.Item(i);
1380 if (!p.IsToolbar() && !p.IsFloating())
1381 {
1382 p.SetFlag(wxAuiPaneInfo::optionHidden,
1383 p.HasFlag(wxAuiPaneInfo::savedHiddenState));
1384 }
1385 }
1386
1387 // mark ourselves non-maximized
1388 paneInfo.Restore();
1389 m_hasMaximized = false;
1390
1391 // last, show the window
1392 if (paneInfo.window && !paneInfo.window->IsShown())
1393 {
1394 paneInfo.window->Show(true);
1395 }
1396 }
1397
1398 void wxAuiManager::RestoreMaximizedPane()
1399 {
1400 int i, pane_count;
1401
1402 // restore all the panes
1403 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
1404 {
1405 wxAuiPaneInfo& p = m_panes.Item(i);
1406 if (p.IsMaximized())
1407 {
1408 RestorePane(p);
1409 break;
1410 }
1411 }
1412 }
1413
1414 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1415 // in the input string. This is an internal functions which is
1416 // used for saving perspectives
1417 static wxString EscapeDelimiters(const wxString& s)
1418 {
1419 wxString result;
1420 result.Alloc(s.length());
1421 const wxChar* ch = s.c_str();
1422 while (*ch)
1423 {
1424 if (*ch == wxT(';') || *ch == wxT('|'))
1425 result += wxT('\\');
1426 result += *ch;
1427 ++ch;
1428 }
1429 return result;
1430 }
1431
1432 wxString wxAuiManager::SavePaneInfo(wxAuiPaneInfo& pane)
1433 {
1434 wxString result = wxT("name=");
1435 result += EscapeDelimiters(pane.name);
1436 result += wxT(";");
1437
1438 result += wxT("caption=");
1439 result += EscapeDelimiters(pane.caption);
1440 result += wxT(";");
1441
1442 result += wxString::Format(wxT("state=%u;"), pane.state);
1443 result += wxString::Format(wxT("dir=%d;"), pane.dock_direction);
1444 result += wxString::Format(wxT("layer=%d;"), pane.dock_layer);
1445 result += wxString::Format(wxT("row=%d;"), pane.dock_row);
1446 result += wxString::Format(wxT("pos=%d;"), pane.dock_pos);
1447 result += wxString::Format(wxT("prop=%d;"), pane.dock_proportion);
1448 result += wxString::Format(wxT("bestw=%d;"), pane.best_size.x);
1449 result += wxString::Format(wxT("besth=%d;"), pane.best_size.y);
1450 result += wxString::Format(wxT("minw=%d;"), pane.min_size.x);
1451 result += wxString::Format(wxT("minh=%d;"), pane.min_size.y);
1452 result += wxString::Format(wxT("maxw=%d;"), pane.max_size.x);
1453 result += wxString::Format(wxT("maxh=%d;"), pane.max_size.y);
1454 result += wxString::Format(wxT("floatx=%d;"), pane.floating_pos.x);
1455 result += wxString::Format(wxT("floaty=%d;"), pane.floating_pos.y);
1456 result += wxString::Format(wxT("floatw=%d;"), pane.floating_size.x);
1457 result += wxString::Format(wxT("floath=%d"), pane.floating_size.y);
1458
1459 return result;
1460 }
1461
1462 // Load a "pane" with the pane infor settings in pane_part
1463 void wxAuiManager::LoadPaneInfo(wxString pane_part, wxAuiPaneInfo &pane)
1464 {
1465 // replace escaped characters so we can
1466 // split up the string easily
1467 pane_part.Replace(wxT("\\|"), wxT("\a"));
1468 pane_part.Replace(wxT("\\;"), wxT("\b"));
1469
1470 while(1)
1471 {
1472 wxString val_part = pane_part.BeforeFirst(wxT(';'));
1473 pane_part = pane_part.AfterFirst(wxT(';'));
1474 wxString val_name = val_part.BeforeFirst(wxT('='));
1475 wxString value = val_part.AfterFirst(wxT('='));
1476 val_name.MakeLower();
1477 val_name.Trim(true);
1478 val_name.Trim(false);
1479 value.Trim(true);
1480 value.Trim(false);
1481
1482 if (val_name.empty())
1483 break;
1484
1485 if (val_name == wxT("name"))
1486 pane.name = value;
1487 else if (val_name == wxT("caption"))
1488 pane.caption = value;
1489 else if (val_name == wxT("state"))
1490 pane.state = (unsigned int)wxAtoi(value.c_str());
1491 else if (val_name == wxT("dir"))
1492 pane.dock_direction = wxAtoi(value.c_str());
1493 else if (val_name == wxT("layer"))
1494 pane.dock_layer = wxAtoi(value.c_str());
1495 else if (val_name == wxT("row"))
1496 pane.dock_row = wxAtoi(value.c_str());
1497 else if (val_name == wxT("pos"))
1498 pane.dock_pos = wxAtoi(value.c_str());
1499 else if (val_name == wxT("prop"))
1500 pane.dock_proportion = wxAtoi(value.c_str());
1501 else if (val_name == wxT("bestw"))
1502 pane.best_size.x = wxAtoi(value.c_str());
1503 else if (val_name == wxT("besth"))
1504 pane.best_size.y = wxAtoi(value.c_str());
1505 else if (val_name == wxT("minw"))
1506 pane.min_size.x = wxAtoi(value.c_str());
1507 else if (val_name == wxT("minh"))
1508 pane.min_size.y = wxAtoi(value.c_str());
1509 else if (val_name == wxT("maxw"))
1510 pane.max_size.x = wxAtoi(value.c_str());
1511 else if (val_name == wxT("maxh"))
1512 pane.max_size.y = wxAtoi(value.c_str());
1513 else if (val_name == wxT("floatx"))
1514 pane.floating_pos.x = wxAtoi(value.c_str());
1515 else if (val_name == wxT("floaty"))
1516 pane.floating_pos.y = wxAtoi(value.c_str());
1517 else if (val_name == wxT("floatw"))
1518 pane.floating_size.x = wxAtoi(value.c_str());
1519 else if (val_name == wxT("floath"))
1520 pane.floating_size.y = wxAtoi(value.c_str());
1521 else {
1522 wxFAIL_MSG(wxT("Bad Perspective String"));
1523 }
1524 }
1525
1526 // replace escaped characters so we can
1527 // split up the string easily
1528 pane.name.Replace(wxT("\a"), wxT("|"));
1529 pane.name.Replace(wxT("\b"), wxT(";"));
1530 pane.caption.Replace(wxT("\a"), wxT("|"));
1531 pane.caption.Replace(wxT("\b"), wxT(";"));
1532 pane_part.Replace(wxT("\a"), wxT("|"));
1533 pane_part.Replace(wxT("\b"), wxT(";"));
1534
1535 return;
1536 }
1537
1538
1539 // SavePerspective() saves all pane information as a single string.
1540 // This string may later be fed into LoadPerspective() to restore
1541 // all pane settings. This save and load mechanism allows an
1542 // exact pane configuration to be saved and restored at a later time
1543
1544 wxString wxAuiManager::SavePerspective()
1545 {
1546 wxString result;
1547 result.Alloc(500);
1548 result = wxT("layout2|");
1549
1550 int pane_i, pane_count = m_panes.GetCount();
1551 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1552 {
1553 wxAuiPaneInfo& pane = m_panes.Item(pane_i);
1554 result += SavePaneInfo(pane)+wxT("|");
1555 }
1556
1557 int dock_i, dock_count = m_docks.GetCount();
1558 for (dock_i = 0; dock_i < dock_count; ++dock_i)
1559 {
1560 wxAuiDockInfo& dock = m_docks.Item(dock_i);
1561
1562 result += wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1563 dock.dock_direction, dock.dock_layer,
1564 dock.dock_row, dock.size);
1565 }
1566
1567 return result;
1568 }
1569
1570 // LoadPerspective() loads a layout which was saved with SavePerspective()
1571 // If the "update" flag parameter is true, the GUI will immediately be updated
1572
1573 bool wxAuiManager::LoadPerspective(const wxString& layout, bool update)
1574 {
1575 wxString input = layout;
1576 wxString part;
1577
1578 // check layout string version
1579 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1580 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1581 part = input.BeforeFirst(wxT('|'));
1582 input = input.AfterFirst(wxT('|'));
1583 part.Trim(true);
1584 part.Trim(false);
1585 if (part != wxT("layout2"))
1586 return false;
1587
1588 // Mark all panes currently managed as hidden. Also, dock all panes that are dockable.
1589 int pane_i, pane_count = m_panes.GetCount();
1590 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1591 {
1592 wxAuiPaneInfo& p = m_panes.Item(pane_i);
1593 if(p.IsDockable())
1594 p.Dock();
1595 p.Hide();
1596 }
1597
1598 // clear out the dock array; this will be reconstructed
1599 m_docks.Clear();
1600
1601 // replace escaped characters so we can
1602 // split up the string easily
1603 input.Replace(wxT("\\|"), wxT("\a"));
1604 input.Replace(wxT("\\;"), wxT("\b"));
1605
1606 m_hasMaximized = false;
1607 while (1)
1608 {
1609 wxAuiPaneInfo pane;
1610
1611 wxString pane_part = input.BeforeFirst(wxT('|'));
1612 input = input.AfterFirst(wxT('|'));
1613 pane_part.Trim(true);
1614
1615 // if the string is empty, we're done parsing
1616 if (pane_part.empty())
1617 break;
1618
1619 if (pane_part.Left(9) == wxT("dock_size"))
1620 {
1621 wxString val_name = pane_part.BeforeFirst(wxT('='));
1622 wxString value = pane_part.AfterFirst(wxT('='));
1623
1624 long dir, layer, row, size;
1625 wxString piece = val_name.AfterFirst(wxT('('));
1626 piece = piece.BeforeLast(wxT(')'));
1627 piece.BeforeFirst(wxT(',')).ToLong(&dir);
1628 piece = piece.AfterFirst(wxT(','));
1629 piece.BeforeFirst(wxT(',')).ToLong(&layer);
1630 piece.AfterFirst(wxT(',')).ToLong(&row);
1631 value.ToLong(&size);
1632
1633 wxAuiDockInfo dock;
1634 dock.dock_direction = dir;
1635 dock.dock_layer = layer;
1636 dock.dock_row = row;
1637 dock.size = size;
1638 m_docks.Add(dock);
1639 continue;
1640 }
1641
1642 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1643 // name so it can be called by external callers
1644 pane_part.Replace(wxT("\a"), wxT("|"));
1645 pane_part.Replace(wxT("\b"), wxT(";"));
1646
1647 LoadPaneInfo(pane_part, pane);
1648
1649 if ( pane.IsMaximized() )
1650 m_hasMaximized = true;
1651
1652 wxAuiPaneInfo& p = GetPane(pane.name);
1653 if (!p.IsOk())
1654 {
1655 // the pane window couldn't be found
1656 // in the existing layout -- skip it
1657 continue;
1658 }
1659
1660 p.SafeSet(pane);
1661 }
1662
1663 if (update)
1664 Update();
1665
1666 return true;
1667 }
1668
1669 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo& dock,
1670 wxArrayInt& positions,
1671 wxArrayInt& sizes)
1672 {
1673 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1674 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1675 int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1676
1677 positions.Empty();
1678 sizes.Empty();
1679
1680 int offset, action_pane = -1;
1681 int pane_i, pane_count = dock.panes.GetCount();
1682
1683 // find the pane marked as our action pane
1684 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1685 {
1686 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1687
1688 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
1689 {
1690 wxASSERT_MSG(action_pane==-1, wxT("Too many fixed action panes"));
1691 action_pane = pane_i;
1692 }
1693 }
1694
1695 // set up each panes default position, and
1696 // determine the size (width or height, depending
1697 // on the dock's orientation) of each pane
1698 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1699 {
1700 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1701 positions.Add(pane.dock_pos);
1702 int size = 0;
1703
1704 if (pane.HasBorder())
1705 size += (pane_borderSize*2);
1706
1707 if (dock.IsHorizontal())
1708 {
1709 if (pane.HasGripper() && !pane.HasGripperTop())
1710 size += gripperSize;
1711 size += pane.best_size.x;
1712 }
1713 else
1714 {
1715 if (pane.HasGripper() && pane.HasGripperTop())
1716 size += gripperSize;
1717
1718 if (pane.HasCaption())
1719 size += caption_size;
1720 size += pane.best_size.y;
1721 }
1722
1723 sizes.Add(size);
1724 }
1725
1726 // if there is no action pane, just return the default
1727 // positions (as specified in pane.pane_pos)
1728 if (action_pane == -1)
1729 return;
1730
1731 offset = 0;
1732 for (pane_i = action_pane-1; pane_i >= 0; --pane_i)
1733 {
1734 int amount = positions[pane_i+1] - (positions[pane_i] + sizes[pane_i]);
1735
1736 if (amount >= 0)
1737 offset += amount;
1738 else
1739 positions[pane_i] -= -amount;
1740
1741 offset += sizes[pane_i];
1742 }
1743
1744 // if the dock mode is fixed, make sure none of the panes
1745 // overlap; we will bump panes that overlap
1746 offset = 0;
1747 for (pane_i = action_pane; pane_i < pane_count; ++pane_i)
1748 {
1749 int amount = positions[pane_i] - offset;
1750 if (amount >= 0)
1751 offset += amount;
1752 else
1753 positions[pane_i] += -amount;
1754
1755 offset += sizes[pane_i];
1756 }
1757 }
1758
1759
1760 void wxAuiManager::LayoutAddPane(wxSizer* cont,
1761 wxAuiDockInfo& dock,
1762 wxAuiPaneInfo& pane,
1763 wxAuiDockUIPartArray& uiparts,
1764 bool spacer_only)
1765 {
1766 wxAuiDockUIPart part;
1767 wxSizerItem* sizer_item;
1768
1769 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
1770 int gripperSize = m_art->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE);
1771 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
1772 int pane_button_size = m_art->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE);
1773
1774 // find out the orientation of the item (orientation for panes
1775 // is the same as the dock's orientation)
1776 int orientation;
1777 if (dock.IsHorizontal())
1778 orientation = wxHORIZONTAL;
1779 else
1780 orientation = wxVERTICAL;
1781
1782 // this variable will store the proportion
1783 // value that the pane will receive
1784 int pane_proportion = pane.dock_proportion;
1785
1786 wxBoxSizer* horz_pane_sizer = new wxBoxSizer(wxHORIZONTAL);
1787 wxBoxSizer* vert_pane_sizer = new wxBoxSizer(wxVERTICAL);
1788
1789 if (pane.HasGripper())
1790 {
1791 if (pane.HasGripperTop())
1792 sizer_item = vert_pane_sizer ->Add(1, gripperSize, 0, wxEXPAND);
1793 else
1794 sizer_item = horz_pane_sizer ->Add(gripperSize, 1, 0, wxEXPAND);
1795
1796 part.type = wxAuiDockUIPart::typeGripper;
1797 part.dock = &dock;
1798 part.pane = &pane;
1799 part.button = NULL;
1800 part.orientation = orientation;
1801 part.cont_sizer = horz_pane_sizer;
1802 part.sizer_item = sizer_item;
1803 uiparts.Add(part);
1804 }
1805
1806 if (pane.HasCaption())
1807 {
1808 // create the caption sizer
1809 wxBoxSizer* caption_sizer = new wxBoxSizer(wxHORIZONTAL);
1810
1811 sizer_item = caption_sizer->Add(1, caption_size, 1, wxEXPAND);
1812
1813 part.type = wxAuiDockUIPart::typeCaption;
1814 part.dock = &dock;
1815 part.pane = &pane;
1816 part.button = NULL;
1817 part.orientation = orientation;
1818 part.cont_sizer = vert_pane_sizer;
1819 part.sizer_item = sizer_item;
1820 int caption_part_idx = uiparts.GetCount();
1821 uiparts.Add(part);
1822
1823 // add pane buttons to the caption
1824 int i, button_count;
1825 for (i = 0, button_count = pane.buttons.GetCount();
1826 i < button_count; ++i)
1827 {
1828 wxAuiPaneButton& button = pane.buttons.Item(i);
1829
1830 sizer_item = caption_sizer->Add(pane_button_size,
1831 caption_size,
1832 0, wxEXPAND);
1833
1834 part.type = wxAuiDockUIPart::typePaneButton;
1835 part.dock = &dock;
1836 part.pane = &pane;
1837 part.button = &button;
1838 part.orientation = orientation;
1839 part.cont_sizer = caption_sizer;
1840 part.sizer_item = sizer_item;
1841 uiparts.Add(part);
1842 }
1843
1844 // if we have buttons, add a little space to the right
1845 // of them to ease visual crowding
1846 if (button_count >= 1)
1847 {
1848 caption_sizer->Add(3,1);
1849 }
1850
1851 // add the caption sizer
1852 sizer_item = vert_pane_sizer->Add(caption_sizer, 0, wxEXPAND);
1853
1854 uiparts.Item(caption_part_idx).sizer_item = sizer_item;
1855 }
1856
1857 // add the pane window itself
1858 if (spacer_only)
1859 {
1860 sizer_item = vert_pane_sizer->Add(1, 1, 1, wxEXPAND);
1861 }
1862 else
1863 {
1864 sizer_item = vert_pane_sizer->Add(pane.window, 1, wxEXPAND);
1865 // Don't do this because it breaks the pane size in floating windows
1866 // BIW: Right now commenting this out is causing problems with
1867 // an mdi client window as the center pane.
1868 vert_pane_sizer->SetItemMinSize(pane.window, 1, 1);
1869 }
1870
1871 part.type = wxAuiDockUIPart::typePane;
1872 part.dock = &dock;
1873 part.pane = &pane;
1874 part.button = NULL;
1875 part.orientation = orientation;
1876 part.cont_sizer = vert_pane_sizer;
1877 part.sizer_item = sizer_item;
1878 uiparts.Add(part);
1879
1880
1881 // determine if the pane should have a minimum size; if the pane is
1882 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1883 // if the pane.min_size is set, we must use that value as well
1884
1885 wxSize min_size = pane.min_size;
1886 if (pane.IsFixed())
1887 {
1888 if (min_size == wxDefaultSize)
1889 {
1890 min_size = pane.best_size;
1891 pane_proportion = 0;
1892 }
1893 }
1894
1895 if (min_size != wxDefaultSize)
1896 {
1897 vert_pane_sizer->SetItemMinSize(
1898 vert_pane_sizer->GetChildren().GetCount()-1,
1899 min_size.x, min_size.y);
1900 }
1901
1902
1903 // add the verticle sizer (caption, pane window) to the
1904 // horizontal sizer (gripper, verticle sizer)
1905 horz_pane_sizer->Add(vert_pane_sizer, 1, wxEXPAND);
1906
1907 // finally, add the pane sizer to the dock sizer
1908
1909 if (pane.HasBorder())
1910 {
1911 // allowing space for the pane's border
1912 sizer_item = cont->Add(horz_pane_sizer, pane_proportion,
1913 wxEXPAND | wxALL, pane_borderSize);
1914
1915 part.type = wxAuiDockUIPart::typePaneBorder;
1916 part.dock = &dock;
1917 part.pane = &pane;
1918 part.button = NULL;
1919 part.orientation = orientation;
1920 part.cont_sizer = cont;
1921 part.sizer_item = sizer_item;
1922 uiparts.Add(part);
1923 }
1924 else
1925 {
1926 sizer_item = cont->Add(horz_pane_sizer, pane_proportion, wxEXPAND);
1927 }
1928 }
1929
1930 void wxAuiManager::LayoutAddDock(wxSizer* cont,
1931 wxAuiDockInfo& dock,
1932 wxAuiDockUIPartArray& uiparts,
1933 bool spacer_only)
1934 {
1935 wxSizerItem* sizer_item;
1936 wxAuiDockUIPart part;
1937
1938 int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
1939 int orientation = dock.IsHorizontal() ? wxHORIZONTAL : wxVERTICAL;
1940
1941 // resizable bottom and right docks have a sash before them
1942 if (!m_hasMaximized && !dock.fixed && (dock.dock_direction == wxAUI_DOCK_BOTTOM ||
1943 dock.dock_direction == wxAUI_DOCK_RIGHT))
1944 {
1945 sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
1946
1947 part.type = wxAuiDockUIPart::typeDockSizer;
1948 part.orientation = orientation;
1949 part.dock = &dock;
1950 part.pane = NULL;
1951 part.button = NULL;
1952 part.cont_sizer = cont;
1953 part.sizer_item = sizer_item;
1954 uiparts.Add(part);
1955 }
1956
1957 // create the sizer for the dock
1958 wxSizer* dock_sizer = new wxBoxSizer(orientation);
1959
1960 // add each pane to the dock
1961 bool has_maximized_pane = false;
1962 int pane_i, pane_count = dock.panes.GetCount();
1963
1964 if (dock.fixed)
1965 {
1966 wxArrayInt pane_positions, pane_sizes;
1967
1968 // figure out the real pane positions we will
1969 // use, without modifying the each pane's pane_pos member
1970 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
1971
1972 int offset = 0;
1973 for (pane_i = 0; pane_i < pane_count; ++pane_i)
1974 {
1975 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
1976 int pane_pos = pane_positions.Item(pane_i);
1977
1978 if (pane.IsMaximized())
1979 has_maximized_pane = true;
1980
1981
1982 int amount = pane_pos - offset;
1983 if (amount > 0)
1984 {
1985 if (dock.IsVertical())
1986 sizer_item = dock_sizer->Add(1, amount, 0, wxEXPAND);
1987 else
1988 sizer_item = dock_sizer->Add(amount, 1, 0, wxEXPAND);
1989
1990 part.type = wxAuiDockUIPart::typeBackground;
1991 part.dock = &dock;
1992 part.pane = NULL;
1993 part.button = NULL;
1994 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
1995 part.cont_sizer = dock_sizer;
1996 part.sizer_item = sizer_item;
1997 uiparts.Add(part);
1998
1999 offset += amount;
2000 }
2001
2002 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2003
2004 offset += pane_sizes.Item(pane_i);
2005 }
2006
2007 // at the end add a very small stretchable background area
2008 sizer_item = dock_sizer->Add(0,0, 1, wxEXPAND);
2009
2010 part.type = wxAuiDockUIPart::typeBackground;
2011 part.dock = &dock;
2012 part.pane = NULL;
2013 part.button = NULL;
2014 part.orientation = orientation;
2015 part.cont_sizer = dock_sizer;
2016 part.sizer_item = sizer_item;
2017 uiparts.Add(part);
2018 }
2019 else
2020 {
2021 for (pane_i = 0; pane_i < pane_count; ++pane_i)
2022 {
2023 wxAuiPaneInfo& pane = *(dock.panes.Item(pane_i));
2024
2025 if (pane.IsMaximized())
2026 has_maximized_pane = true;
2027
2028 // if this is not the first pane being added,
2029 // we need to add a pane sizer
2030 if (!m_hasMaximized && pane_i > 0)
2031 {
2032 sizer_item = dock_sizer->Add(sashSize, sashSize, 0, wxEXPAND);
2033
2034 part.type = wxAuiDockUIPart::typePaneSizer;
2035 part.dock = &dock;
2036 part.pane = dock.panes.Item(pane_i-1);
2037 part.button = NULL;
2038 part.orientation = (orientation==wxHORIZONTAL) ? wxVERTICAL:wxHORIZONTAL;
2039 part.cont_sizer = dock_sizer;
2040 part.sizer_item = sizer_item;
2041 uiparts.Add(part);
2042 }
2043
2044 LayoutAddPane(dock_sizer, dock, pane, uiparts, spacer_only);
2045 }
2046 }
2047
2048 if (dock.dock_direction == wxAUI_DOCK_CENTER || has_maximized_pane)
2049 sizer_item = cont->Add(dock_sizer, 1, wxEXPAND);
2050 else
2051 sizer_item = cont->Add(dock_sizer, 0, wxEXPAND);
2052
2053 part.type = wxAuiDockUIPart::typeDock;
2054 part.dock = &dock;
2055 part.pane = NULL;
2056 part.button = NULL;
2057 part.orientation = orientation;
2058 part.cont_sizer = cont;
2059 part.sizer_item = sizer_item;
2060 uiparts.Add(part);
2061
2062 if (dock.IsHorizontal())
2063 cont->SetItemMinSize(dock_sizer, 0, dock.size);
2064 else
2065 cont->SetItemMinSize(dock_sizer, dock.size, 0);
2066
2067 // top and left docks have a sash after them
2068 if (!m_hasMaximized &&
2069 !dock.fixed &&
2070 (dock.dock_direction == wxAUI_DOCK_TOP ||
2071 dock.dock_direction == wxAUI_DOCK_LEFT))
2072 {
2073 sizer_item = cont->Add(sashSize, sashSize, 0, wxEXPAND);
2074
2075 part.type = wxAuiDockUIPart::typeDockSizer;
2076 part.dock = &dock;
2077 part.pane = NULL;
2078 part.button = NULL;
2079 part.orientation = orientation;
2080 part.cont_sizer = cont;
2081 part.sizer_item = sizer_item;
2082 uiparts.Add(part);
2083 }
2084 }
2085
2086 wxSizer* wxAuiManager::LayoutAll(wxAuiPaneInfoArray& panes,
2087 wxAuiDockInfoArray& docks,
2088 wxAuiDockUIPartArray& uiparts,
2089 bool spacer_only)
2090 {
2091 wxBoxSizer* container = new wxBoxSizer(wxVERTICAL);
2092
2093 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
2094 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
2095 wxSize cli_size = m_frame->GetClientSize();
2096 int i, dock_count, pane_count;
2097
2098
2099 // empty all docks out
2100 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2101 {
2102 wxAuiDockInfo& dock = docks.Item(i);
2103
2104 // empty out all panes, as they will be readded below
2105 dock.panes.Empty();
2106
2107 if (dock.fixed)
2108 {
2109 // always reset fixed docks' sizes, because
2110 // the contained windows may have been resized
2111 dock.size = 0;
2112 }
2113 }
2114
2115
2116 // iterate through all known panes, filing each
2117 // of them into the appropriate dock. If the
2118 // pane does not exist in the dock, add it
2119 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
2120 {
2121 wxAuiPaneInfo& p = panes.Item(i);
2122
2123 // find any docks with the same dock direction, dock layer, and
2124 // dock row as the pane we are working on
2125 wxAuiDockInfo* dock;
2126 wxAuiDockInfoPtrArray arr;
2127 FindDocks(docks, p.dock_direction, p.dock_layer, p.dock_row, arr);
2128
2129 if (arr.GetCount() > 0)
2130 {
2131 // found the right dock
2132 dock = arr.Item(0);
2133 }
2134 else
2135 {
2136 // dock was not found, so we need to create a new one
2137 wxAuiDockInfo d;
2138 d.dock_direction = p.dock_direction;
2139 d.dock_layer = p.dock_layer;
2140 d.dock_row = p.dock_row;
2141 docks.Add(d);
2142 dock = &docks.Last();
2143 }
2144
2145
2146 if (p.IsDocked() && p.IsShown())
2147 {
2148 // remove the pane from any existing docks except this one
2149 RemovePaneFromDocks(docks, p, dock);
2150
2151 // pane needs to be added to the dock,
2152 // if it doesn't already exist
2153 if (!FindPaneInDock(*dock, p.window))
2154 dock->panes.Add(&p);
2155 }
2156 else
2157 {
2158 // remove the pane from any existing docks
2159 RemovePaneFromDocks(docks, p);
2160 }
2161
2162 }
2163
2164 // remove any empty docks
2165 for (i = docks.GetCount()-1; i >= 0; --i)
2166 {
2167 if (docks.Item(i).panes.GetCount() == 0)
2168 docks.RemoveAt(i);
2169 }
2170
2171 // configure the docks further
2172 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2173 {
2174 wxAuiDockInfo& dock = docks.Item(i);
2175 int j, dock_pane_count = dock.panes.GetCount();
2176
2177 // sort the dock pane array by the pane's
2178 // dock position (dock_pos), in ascending order
2179 dock.panes.Sort(PaneSortFunc);
2180
2181 // for newly created docks, set up their initial size
2182 if (dock.size == 0)
2183 {
2184 int size = 0;
2185
2186 for (j = 0; j < dock_pane_count; ++j)
2187 {
2188 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2189 wxSize pane_size = pane.best_size;
2190 if (pane_size == wxDefaultSize)
2191 pane_size = pane.min_size;
2192 if (pane_size == wxDefaultSize)
2193 pane_size = pane.window->GetSize();
2194
2195 if (dock.IsHorizontal())
2196 size = wxMax(pane_size.y, size);
2197 else
2198 size = wxMax(pane_size.x, size);
2199 }
2200
2201 // add space for the border (two times), but only
2202 // if at least one pane inside the dock has a pane border
2203 for (j = 0; j < dock_pane_count; ++j)
2204 {
2205 if (dock.panes.Item(j)->HasBorder())
2206 {
2207 size += (pane_borderSize*2);
2208 break;
2209 }
2210 }
2211
2212 // if pane is on the top or bottom, add the caption height,
2213 // but only if at least one pane inside the dock has a caption
2214 if (dock.IsHorizontal())
2215 {
2216 for (j = 0; j < dock_pane_count; ++j)
2217 {
2218 if (dock.panes.Item(j)->HasCaption())
2219 {
2220 size += caption_size;
2221 break;
2222 }
2223 }
2224 }
2225
2226
2227 // new dock's size may not be more than the dock constraint
2228 // parameter specifies. See SetDockSizeConstraint()
2229
2230 int max_dock_x_size = (int)(m_dockConstraintX * ((double)cli_size.x));
2231 int max_dock_y_size = (int)(m_dockConstraintY * ((double)cli_size.y));
2232
2233 if (dock.IsHorizontal())
2234 size = wxMin(size, max_dock_y_size);
2235 else
2236 size = wxMin(size, max_dock_x_size);
2237
2238 // absolute minimum size for a dock is 10 pixels
2239 if (size < 10)
2240 size = 10;
2241
2242 dock.size = size;
2243 }
2244
2245
2246 // determine the dock's minimum size
2247 bool plus_border = false;
2248 bool plus_caption = false;
2249 int dock_min_size = 0;
2250 for (j = 0; j < dock_pane_count; ++j)
2251 {
2252 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2253 if (pane.min_size != wxDefaultSize)
2254 {
2255 if (pane.HasBorder())
2256 plus_border = true;
2257 if (pane.HasCaption())
2258 plus_caption = true;
2259 if (dock.IsHorizontal())
2260 {
2261 if (pane.min_size.y > dock_min_size)
2262 dock_min_size = pane.min_size.y;
2263 }
2264 else
2265 {
2266 if (pane.min_size.x > dock_min_size)
2267 dock_min_size = pane.min_size.x;
2268 }
2269 }
2270 }
2271
2272 if (plus_border)
2273 dock_min_size += (pane_borderSize*2);
2274 if (plus_caption && dock.IsHorizontal())
2275 dock_min_size += (caption_size);
2276
2277 dock.min_size = dock_min_size;
2278
2279
2280 // if the pane's current size is less than it's
2281 // minimum, increase the dock's size to it's minimum
2282 if (dock.size < dock.min_size)
2283 dock.size = dock.min_size;
2284
2285
2286 // determine the dock's mode (fixed or proportional);
2287 // determine whether the dock has only toolbars
2288 bool action_pane_marked = false;
2289 dock.fixed = true;
2290 dock.toolbar = true;
2291 for (j = 0; j < dock_pane_count; ++j)
2292 {
2293 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2294 if (!pane.IsFixed())
2295 dock.fixed = false;
2296 if (!pane.IsToolbar())
2297 dock.toolbar = false;
2298 if (pane.HasFlag(wxAuiPaneInfo::optionDockFixed))
2299 dock.fixed = true;
2300 if (pane.HasFlag(wxAuiPaneInfo::actionPane))
2301 action_pane_marked = true;
2302 }
2303
2304
2305 // if the dock mode is proportional and not fixed-pixel,
2306 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2307 // e.g. remove gaps like 1, 2, 30, 500
2308 if (!dock.fixed)
2309 {
2310 for (j = 0; j < dock_pane_count; ++j)
2311 {
2312 wxAuiPaneInfo& pane = *dock.panes.Item(j);
2313 pane.dock_pos = j;
2314 }
2315 }
2316
2317 // if the dock mode is fixed, and none of the panes
2318 // are being moved right now, make sure the panes
2319 // do not overlap each other. If they do, we will
2320 // adjust the positions of the panes
2321 if (dock.fixed && !action_pane_marked)
2322 {
2323 wxArrayInt pane_positions, pane_sizes;
2324 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
2325
2326 int offset = 0;
2327 for (j = 0; j < dock_pane_count; ++j)
2328 {
2329 wxAuiPaneInfo& pane = *(dock.panes.Item(j));
2330 pane.dock_pos = pane_positions[j];
2331
2332 int amount = pane.dock_pos - offset;
2333 if (amount >= 0)
2334 offset += amount;
2335 else
2336 pane.dock_pos += -amount;
2337
2338 offset += pane_sizes[j];
2339 }
2340 }
2341 }
2342
2343 // discover the maximum dock layer
2344 int max_layer = 0;
2345 for (i = 0; i < dock_count; ++i)
2346 max_layer = wxMax(max_layer, docks.Item(i).dock_layer);
2347
2348
2349 // clear out uiparts
2350 uiparts.Empty();
2351
2352 // create a bunch of box sizers,
2353 // from the innermost level outwards.
2354 wxSizer* cont = NULL;
2355 wxSizer* middle = NULL;
2356 int layer = 0;
2357 int row, row_count;
2358
2359 for (layer = 0; layer <= max_layer; ++layer)
2360 {
2361 wxAuiDockInfoPtrArray arr;
2362
2363 // find any docks in this layer
2364 FindDocks(docks, -1, layer, -1, arr);
2365
2366 // if there aren't any, skip to the next layer
2367 if (arr.IsEmpty())
2368 continue;
2369
2370 wxSizer* old_cont = cont;
2371
2372 // create a container which will hold this layer's
2373 // docks (top, bottom, left, right)
2374 cont = new wxBoxSizer(wxVERTICAL);
2375
2376
2377 // find any top docks in this layer
2378 FindDocks(docks, wxAUI_DOCK_TOP, layer, -1, arr);
2379 if (!arr.IsEmpty())
2380 {
2381 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2382 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2383 }
2384
2385
2386 // fill out the middle layer (which consists
2387 // of left docks, content area and right docks)
2388
2389 middle = new wxBoxSizer(wxHORIZONTAL);
2390
2391 // find any left docks in this layer
2392 FindDocks(docks, wxAUI_DOCK_LEFT, layer, -1, arr);
2393 if (!arr.IsEmpty())
2394 {
2395 for (row = 0, row_count = arr.GetCount(); row < row_count; ++row)
2396 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2397 }
2398
2399 // add content dock (or previous layer's sizer
2400 // to the middle
2401 if (!old_cont)
2402 {
2403 // find any center docks
2404 FindDocks(docks, wxAUI_DOCK_CENTER, -1, -1, arr);
2405 if (!arr.IsEmpty())
2406 {
2407 for (row = 0,row_count = arr.GetCount(); row<row_count; ++row)
2408 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2409 }
2410 else if (!m_hasMaximized)
2411 {
2412 // there are no center docks, add a background area
2413 wxSizerItem* sizer_item = middle->Add(1,1, 1, wxEXPAND);
2414 wxAuiDockUIPart part;
2415 part.type = wxAuiDockUIPart::typeBackground;
2416 part.pane = NULL;
2417 part.dock = NULL;
2418 part.button = NULL;
2419 part.cont_sizer = middle;
2420 part.sizer_item = sizer_item;
2421 uiparts.Add(part);
2422 }
2423 }
2424 else
2425 {
2426 middle->Add(old_cont, 1, wxEXPAND);
2427 }
2428
2429 // find any right docks in this layer
2430 FindDocks(docks, wxAUI_DOCK_RIGHT, layer, -1, arr);
2431 if (!arr.IsEmpty())
2432 {
2433 for (row = arr.GetCount()-1; row >= 0; --row)
2434 LayoutAddDock(middle, *arr.Item(row), uiparts, spacer_only);
2435 }
2436
2437 if (middle->GetChildren().GetCount() > 0)
2438 cont->Add(middle, 1, wxEXPAND);
2439 else
2440 delete middle;
2441
2442
2443
2444 // find any bottom docks in this layer
2445 FindDocks(docks, wxAUI_DOCK_BOTTOM, layer, -1, arr);
2446 if (!arr.IsEmpty())
2447 {
2448 for (row = arr.GetCount()-1; row >= 0; --row)
2449 LayoutAddDock(cont, *arr.Item(row), uiparts, spacer_only);
2450 }
2451
2452 }
2453
2454 if (!cont)
2455 {
2456 // no sizer available, because there are no docks,
2457 // therefore we will create a simple background area
2458 cont = new wxBoxSizer(wxVERTICAL);
2459 wxSizerItem* sizer_item = cont->Add(1,1, 1, wxEXPAND);
2460 wxAuiDockUIPart part;
2461 part.type = wxAuiDockUIPart::typeBackground;
2462 part.pane = NULL;
2463 part.dock = NULL;
2464 part.button = NULL;
2465 part.cont_sizer = middle;
2466 part.sizer_item = sizer_item;
2467 uiparts.Add(part);
2468 }
2469
2470 container->Add(cont, 1, wxEXPAND);
2471 return container;
2472 }
2473
2474
2475 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2476 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2477 // not be larger than half of the window's size
2478
2479 void wxAuiManager::SetDockSizeConstraint(double width_pct, double height_pct)
2480 {
2481 m_dockConstraintX = wxMax(0.0, wxMin(1.0, width_pct));
2482 m_dockConstraintY = wxMax(0.0, wxMin(1.0, height_pct));
2483 }
2484
2485 void wxAuiManager::GetDockSizeConstraint(double* width_pct, double* height_pct) const
2486 {
2487 if (width_pct)
2488 *width_pct = m_dockConstraintX;
2489
2490 if (height_pct)
2491 *height_pct = m_dockConstraintY;
2492 }
2493
2494
2495
2496 // Update() updates the layout. Whenever changes are made to
2497 // one or more panes, this function should be called. It is the
2498 // external entry point for running the layout engine.
2499
2500 void wxAuiManager::Update()
2501 {
2502 m_hoverButton = NULL;
2503 m_actionPart = NULL;
2504
2505 wxSizer* sizer;
2506 int i, pane_count = m_panes.GetCount();
2507
2508
2509 // destroy floating panes which have been
2510 // redocked or are becoming non-floating
2511 for (i = 0; i < pane_count; ++i)
2512 {
2513 wxAuiPaneInfo& p = m_panes.Item(i);
2514
2515 if (!p.IsFloating() && p.frame)
2516 {
2517 // because the pane is no longer in a floating, we need to
2518 // reparent it to m_frame and destroy the floating frame
2519
2520 // reduce flicker
2521 p.window->SetSize(1,1);
2522
2523
2524 // the following block is a workaround for bug #1531361
2525 // (see wxWidgets sourceforge page). On wxGTK (only), when
2526 // a frame is shown/hidden, a move event unfortunately
2527 // also gets fired. Because we may be dragging around
2528 // a pane, we need to cancel that action here to prevent
2529 // a spurious crash.
2530 if (m_actionWindow == p.frame)
2531 {
2532 if (wxWindow::GetCapture() == m_frame)
2533 m_frame->ReleaseMouse();
2534 m_action = actionNone;
2535 m_actionWindow = NULL;
2536 }
2537
2538 // hide the frame
2539 if (p.frame->IsShown())
2540 p.frame->Show(false);
2541
2542 // reparent to m_frame and destroy the pane
2543 if (m_actionWindow == p.frame)
2544 {
2545 m_actionWindow = NULL;
2546 }
2547
2548 p.window->Reparent(m_frame);
2549 p.frame->SetSizer(NULL);
2550 p.frame->Destroy();
2551 p.frame = NULL;
2552 }
2553 }
2554
2555
2556 // delete old sizer first
2557 m_frame->SetSizer(NULL);
2558
2559 // create a layout for all of the panes
2560 sizer = LayoutAll(m_panes, m_docks, m_uiParts, false);
2561
2562 // hide or show panes as necessary,
2563 // and float panes as necessary
2564 for (i = 0; i < pane_count; ++i)
2565 {
2566 wxAuiPaneInfo& p = m_panes.Item(i);
2567
2568 if (p.IsFloating())
2569 {
2570 if (p.frame == NULL)
2571 {
2572 // we need to create a frame for this
2573 // pane, which has recently been floated
2574 wxAuiFloatingFrame* frame = CreateFloatingFrame(m_frame, p);
2575
2576 // on MSW and Mac, if the owner desires transparent dragging, and
2577 // the dragging is happening right now, then the floating
2578 // window should have this style by default
2579 if (m_action == actionDragFloatingPane &&
2580 (m_flags & wxAUI_MGR_TRANSPARENT_DRAG))
2581 frame->SetTransparent(150);
2582
2583 frame->SetPaneWindow(p);
2584 p.frame = frame;
2585
2586 if (p.IsShown() && !frame->IsShown())
2587 frame->Show();
2588 }
2589 else
2590 {
2591 // frame already exists, make sure it's position
2592 // and size reflect the information in wxAuiPaneInfo
2593 if ((p.frame->GetPosition() != p.floating_pos) || (p.frame->GetSize() != p.floating_size))
2594 {
2595 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2596 p.floating_size.x, p.floating_size.y,
2597 wxSIZE_USE_EXISTING);
2598 /*
2599 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2600 wxDefaultCoord, wxDefaultCoord,
2601 wxSIZE_USE_EXISTING);
2602 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2603 */
2604 }
2605
2606 // update whether the pane is resizable or not
2607 long style = p.frame->GetWindowStyleFlag();
2608 if (p.IsFixed())
2609 style &= ~wxRESIZE_BORDER;
2610 else
2611 style |= wxRESIZE_BORDER;
2612 p.frame->SetWindowStyleFlag(style);
2613
2614 if (p.frame->GetLabel() != p.caption)
2615 p.frame->SetLabel(p.caption);
2616
2617 if (p.frame->IsShown() != p.IsShown())
2618 p.frame->Show(p.IsShown());
2619 }
2620 }
2621 else
2622 {
2623 if (p.window->IsShown() != p.IsShown())
2624 p.window->Show(p.IsShown());
2625 }
2626
2627 // if "active panes" are no longer allowed, clear
2628 // any optionActive values from the pane states
2629 if ((m_flags & wxAUI_MGR_ALLOW_ACTIVE_PANE) == 0)
2630 {
2631 p.state &= ~wxAuiPaneInfo::optionActive;
2632 }
2633 }
2634
2635
2636 // keep track of the old window rectangles so we can
2637 // refresh those windows whose rect has changed
2638 wxAuiRectArray old_pane_rects;
2639 for (i = 0; i < pane_count; ++i)
2640 {
2641 wxRect r;
2642 wxAuiPaneInfo& p = m_panes.Item(i);
2643
2644 if (p.window && p.IsShown() && p.IsDocked())
2645 r = p.rect;
2646
2647 old_pane_rects.Add(r);
2648 }
2649
2650
2651
2652
2653 // apply the new sizer
2654 m_frame->SetSizer(sizer);
2655 m_frame->SetAutoLayout(false);
2656 DoFrameLayout();
2657
2658
2659
2660 // now that the frame layout is done, we need to check
2661 // the new pane rectangles against the old rectangles that
2662 // we saved a few lines above here. If the rectangles have
2663 // changed, the corresponding panes must also be updated
2664 for (i = 0; i < pane_count; ++i)
2665 {
2666 wxAuiPaneInfo& p = m_panes.Item(i);
2667 if (p.window && p.window->IsShown() && p.IsDocked())
2668 {
2669 if (p.rect != old_pane_rects[i])
2670 {
2671 p.window->Refresh();
2672 p.window->Update();
2673 }
2674 }
2675 }
2676
2677
2678 Repaint();
2679
2680 // set frame's minimum size
2681
2682 /*
2683 // N.B. More work needs to be done on frame minimum sizes;
2684 // this is some intresting code that imposes the minimum size,
2685 // but we may want to include a more flexible mechanism or
2686 // options for multiple minimum-size modes, e.g. strict or lax
2687 wxSize min_size = sizer->GetMinSize();
2688 wxSize frame_size = m_frame->GetSize();
2689 wxSize client_size = m_frame->GetClientSize();
2690
2691 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2692 min_size.y+frame_size.y-client_size.y );
2693
2694 m_frame->SetMinSize(minframe_size);
2695
2696 if (frame_size.x < minframe_size.x ||
2697 frame_size.y < minframe_size.y)
2698 sizer->Fit(m_frame);
2699 */
2700 }
2701
2702
2703 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2704 // on the frame's main sizer, then measures all the various UI items
2705 // and updates their internal rectangles. This should always be called
2706 // instead of calling m_frame->Layout() directly
2707
2708 void wxAuiManager::DoFrameLayout()
2709 {
2710 m_frame->Layout();
2711
2712 int i, part_count;
2713 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
2714 {
2715 wxAuiDockUIPart& part = m_uiParts.Item(i);
2716
2717 // get the rectangle of the UI part
2718 // originally, this code looked like this:
2719 // part.rect = wxRect(part.sizer_item->GetPosition(),
2720 // part.sizer_item->GetSize());
2721 // this worked quite well, with one exception: the mdi
2722 // client window had a "deferred" size variable
2723 // that returned the wrong size. It looks like
2724 // a bug in wx, because the former size of the window
2725 // was being returned. So, we will retrieve the part's
2726 // rectangle via other means
2727
2728
2729 part.rect = part.sizer_item->GetRect();
2730 int flag = part.sizer_item->GetFlag();
2731 int border = part.sizer_item->GetBorder();
2732 if (flag & wxTOP)
2733 {
2734 part.rect.y -= border;
2735 part.rect.height += border;
2736 }
2737 if (flag & wxLEFT)
2738 {
2739 part.rect.x -= border;
2740 part.rect.width += border;
2741 }
2742 if (flag & wxBOTTOM)
2743 part.rect.height += border;
2744 if (flag & wxRIGHT)
2745 part.rect.width += border;
2746
2747
2748 if (part.type == wxAuiDockUIPart::typeDock)
2749 part.dock->rect = part.rect;
2750 if (part.type == wxAuiDockUIPart::typePane)
2751 part.pane->rect = part.rect;
2752 }
2753 }
2754
2755 // GetPanePart() looks up the pane the pane border UI part (or the regular
2756 // pane part if there is no border). This allows the caller to get the exact
2757 // rectangle of the pane in question, including decorations like
2758 // caption and border (if any).
2759
2760 wxAuiDockUIPart* wxAuiManager::GetPanePart(wxWindow* wnd)
2761 {
2762 int i, part_count;
2763 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
2764 {
2765 wxAuiDockUIPart& part = m_uiParts.Item(i);
2766 if (part.type == wxAuiDockUIPart::typePaneBorder &&
2767 part.pane && part.pane->window == wnd)
2768 return &part;
2769 }
2770 for (i = 0, part_count = m_uiParts.GetCount(); i < part_count; ++i)
2771 {
2772 wxAuiDockUIPart& part = m_uiParts.Item(i);
2773 if (part.type == wxAuiDockUIPart::typePane &&
2774 part.pane && part.pane->window == wnd)
2775 return &part;
2776 }
2777 return NULL;
2778 }
2779
2780
2781
2782 // GetDockPixelOffset() is an internal function which returns
2783 // a dock's offset in pixels from the left side of the window
2784 // (for horizontal docks) or from the top of the window (for
2785 // vertical docks). This value is necessary for calculating
2786 // fixel-pane/toolbar offsets when they are dragged.
2787
2788 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo& test)
2789 {
2790 // the only way to accurately calculate the dock's
2791 // offset is to actually run a theoretical layout
2792
2793 int i, part_count, dock_count;
2794 wxAuiDockInfoArray docks;
2795 wxAuiPaneInfoArray panes;
2796 wxAuiDockUIPartArray uiparts;
2797 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
2798 panes.Add(test);
2799
2800 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
2801 wxSize client_size = m_frame->GetClientSize();
2802 sizer->SetDimension(0, 0, client_size.x, client_size.y);
2803 sizer->Layout();
2804
2805 for (i = 0, part_count = uiparts.GetCount(); i < part_count; ++i)
2806 {
2807 wxAuiDockUIPart& part = uiparts.Item(i);
2808 part.rect = wxRect(part.sizer_item->GetPosition(),
2809 part.sizer_item->GetSize());
2810 if (part.type == wxAuiDockUIPart::typeDock)
2811 part.dock->rect = part.rect;
2812 }
2813
2814 delete sizer;
2815
2816 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
2817 {
2818 wxAuiDockInfo& dock = docks.Item(i);
2819 if (test.dock_direction == dock.dock_direction &&
2820 test.dock_layer==dock.dock_layer && test.dock_row==dock.dock_row)
2821 {
2822 if (dock.IsVertical())
2823 return dock.rect.y;
2824 else
2825 return dock.rect.x;
2826 }
2827 }
2828
2829 return 0;
2830 }
2831
2832
2833
2834 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2835 // if a dock operation is allowed, the new dock position is copied into
2836 // the target info. If the operation was allowed, the function returns true.
2837
2838 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo& target,
2839 const wxAuiPaneInfo& new_pos)
2840 {
2841 bool allowed = false;
2842 switch (new_pos.dock_direction)
2843 {
2844 case wxAUI_DOCK_TOP: allowed = target.IsTopDockable(); break;
2845 case wxAUI_DOCK_BOTTOM: allowed = target.IsBottomDockable(); break;
2846 case wxAUI_DOCK_LEFT: allowed = target.IsLeftDockable(); break;
2847 case wxAUI_DOCK_RIGHT: allowed = target.IsRightDockable(); break;
2848 }
2849
2850 if (allowed)
2851 {
2852 target = new_pos;
2853 // Should this RTTI and function call be rewritten as
2854 // sending a new event type to allow other window types
2855 // to vary size based on dock location?
2856 wxAuiToolBar* toolbar = wxDynamicCast(target.window, wxAuiToolBar);
2857 if (toolbar)
2858 {
2859 wxSize hintSize = toolbar->GetHintSize(target.dock_direction);
2860 if (target.best_size != hintSize)
2861 {
2862 target.best_size = hintSize;
2863 target.floating_size = wxDefaultSize;
2864 }
2865 }
2866 }
2867
2868 return allowed;
2869 }
2870
2871
2872 // DoDrop() is an important function. It basically takes a mouse position,
2873 // and determines where the pane's new position would be. If the pane is to be
2874 // dropped, it performs the drop operation using the specified dock and pane
2875 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2876 // scenario can be performed, giving precise coordinates for drop hints.
2877 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2878 // as parameters, the changes will be made to the main state arrays
2879
2880 const int auiInsertRowPixels = 10;
2881 const int auiNewRowPixels = 40;
2882 const int auiLayerInsertPixels = 40;
2883 const int auiLayerInsertOffset = 5;
2884
2885 bool wxAuiManager::DoDrop(wxAuiDockInfoArray& docks,
2886 wxAuiPaneInfoArray& panes,
2887 wxAuiPaneInfo& target,
2888 const wxPoint& pt,
2889 const wxPoint& offset)
2890 {
2891 wxSize cli_size = m_frame->GetClientSize();
2892
2893 wxAuiPaneInfo drop = target;
2894
2895
2896 // The result should always be shown
2897 drop.Show();
2898
2899
2900 // Check to see if the pane has been dragged outside of the window
2901 // (or near to the outside of the window), if so, dock it along the edge
2902
2903
2904 int layer_insert_offset = auiLayerInsertOffset;
2905 if (drop.IsToolbar())
2906 layer_insert_offset = 0;
2907
2908
2909 if (pt.x < layer_insert_offset &&
2910 pt.x > layer_insert_offset-auiLayerInsertPixels &&
2911 pt.y > 0 &&
2912 pt.y < cli_size.y)
2913 {
2914 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
2915 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
2916 GetMaxLayer(docks, wxAUI_DOCK_TOP)) + 1;
2917
2918 if (drop.IsToolbar())
2919 new_layer = auiToolBarLayer;
2920
2921 drop.Dock().Left().
2922 Layer(new_layer).
2923 Row(0).
2924 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2925 return ProcessDockResult(target, drop);
2926 }
2927 else if (pt.y < layer_insert_offset &&
2928 pt.y > layer_insert_offset-auiLayerInsertPixels &&
2929 pt.x > 0 &&
2930 pt.x < cli_size.x)
2931 {
2932 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
2933 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2934 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2935
2936 if (drop.IsToolbar())
2937 new_layer = auiToolBarLayer;
2938
2939 drop.Dock().Top().
2940 Layer(new_layer).
2941 Row(0).
2942 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2943 return ProcessDockResult(target, drop);
2944 }
2945 else if (pt.x >= cli_size.x - layer_insert_offset &&
2946 pt.x < cli_size.x - layer_insert_offset + auiLayerInsertPixels &&
2947 pt.y > 0 &&
2948 pt.y < cli_size.y)
2949 {
2950 int new_layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
2951 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
2952 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)) + 1;
2953
2954 if (drop.IsToolbar())
2955 new_layer = auiToolBarLayer;
2956
2957 drop.Dock().Right().
2958 Layer(new_layer).
2959 Row(0).
2960 Position(pt.y - GetDockPixelOffset(drop) - offset.y);
2961 return ProcessDockResult(target, drop);
2962 }
2963 else if (pt.y >= cli_size.y - layer_insert_offset &&
2964 pt.y < cli_size.y - layer_insert_offset + auiLayerInsertPixels &&
2965 pt.x > 0 &&
2966 pt.x < cli_size.x)
2967 {
2968 int new_layer = wxMax( wxMax( GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
2969 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
2970 GetMaxLayer(docks, wxAUI_DOCK_RIGHT)) + 1;
2971
2972 if (drop.IsToolbar())
2973 new_layer = auiToolBarLayer;
2974
2975 drop.Dock().Bottom().
2976 Layer(new_layer).
2977 Row(0).
2978 Position(pt.x - GetDockPixelOffset(drop) - offset.x);
2979 return ProcessDockResult(target, drop);
2980 }
2981
2982
2983 wxAuiDockUIPart* part = HitTest(pt.x, pt.y);
2984
2985
2986 if (drop.IsToolbar())
2987 {
2988 if (!part || !part->dock)
2989 return false;
2990
2991 // calculate the offset from where the dock begins
2992 // to the point where the user dropped the pane
2993 int dock_drop_offset = 0;
2994 if (part->dock->IsHorizontal())
2995 dock_drop_offset = pt.x - part->dock->rect.x - offset.x;
2996 else
2997 dock_drop_offset = pt.y - part->dock->rect.y - offset.y;
2998
2999
3000 // toolbars may only be moved in and to fixed-pane docks,
3001 // otherwise we will try to float the pane. Also, the pane
3002 // should float if being dragged over center pane windows
3003 if (!part->dock->fixed || part->dock->dock_direction == wxAUI_DOCK_CENTER ||
3004 pt.x >= cli_size.x || pt.x <= 0 || pt.y >= cli_size.y || pt.y <= 0)
3005 {
3006 if (m_lastRect.IsEmpty() || m_lastRect.Contains(pt.x, pt.y ))
3007 {
3008 m_skipping = true;
3009 }
3010 else
3011 {
3012 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) && drop.IsFloatable())
3013 {
3014 drop.Float();
3015 }
3016
3017 m_skipping = false;
3018
3019 return ProcessDockResult(target, drop);
3020 }
3021
3022 drop.Position(pt.x - GetDockPixelOffset(drop) - offset.x);
3023
3024 return ProcessDockResult(target, drop);
3025 }
3026
3027 m_skipping = false;
3028
3029 m_lastRect = part->dock->rect;
3030 m_lastRect.Inflate( 15, 15 );
3031
3032 drop.Dock().
3033 Direction(part->dock->dock_direction).
3034 Layer(part->dock->dock_layer).
3035 Row(part->dock->dock_row).
3036 Position(dock_drop_offset);
3037
3038 if ((
3039 ((pt.y < part->dock->rect.y + 1) && part->dock->IsHorizontal()) ||
3040 ((pt.x < part->dock->rect.x + 1) && part->dock->IsVertical())
3041 ) && part->dock->panes.GetCount() > 1)
3042 {
3043 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3044 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3045 {
3046 int row = drop.dock_row;
3047 DoInsertDockRow(panes, part->dock->dock_direction,
3048 part->dock->dock_layer,
3049 part->dock->dock_row);
3050 drop.dock_row = row;
3051 }
3052 else
3053 {
3054 DoInsertDockRow(panes, part->dock->dock_direction,
3055 part->dock->dock_layer,
3056 part->dock->dock_row+1);
3057 drop.dock_row = part->dock->dock_row+1;
3058 }
3059 }
3060
3061 if ((
3062 ((pt.y > part->dock->rect.y + part->dock->rect.height - 2 ) && part->dock->IsHorizontal()) ||
3063 ((pt.x > part->dock->rect.x + part->dock->rect.width - 2 ) && part->dock->IsVertical())
3064 ) && part->dock->panes.GetCount() > 1)
3065 {
3066 if ((part->dock->dock_direction == wxAUI_DOCK_TOP) ||
3067 (part->dock->dock_direction == wxAUI_DOCK_LEFT))
3068 {
3069 DoInsertDockRow(panes, part->dock->dock_direction,
3070 part->dock->dock_layer,
3071 part->dock->dock_row+1);
3072 drop.dock_row = part->dock->dock_row+1;
3073 }
3074 else
3075 {
3076 int row = drop.dock_row;
3077 DoInsertDockRow(panes, part->dock->dock_direction,
3078 part->dock->dock_layer,
3079 part->dock->dock_row);
3080 drop.dock_row = row;
3081 }
3082 }
3083
3084 return ProcessDockResult(target, drop);
3085 }
3086
3087
3088
3089
3090 if (!part)
3091 return false;
3092
3093 if (part->type == wxAuiDockUIPart::typePaneBorder ||
3094 part->type == wxAuiDockUIPart::typeCaption ||
3095 part->type == wxAuiDockUIPart::typeGripper ||
3096 part->type == wxAuiDockUIPart::typePaneButton ||
3097 part->type == wxAuiDockUIPart::typePane ||
3098 part->type == wxAuiDockUIPart::typePaneSizer ||
3099 part->type == wxAuiDockUIPart::typeDockSizer ||
3100 part->type == wxAuiDockUIPart::typeBackground)
3101 {
3102 if (part->type == wxAuiDockUIPart::typeDockSizer)
3103 {
3104 if (part->dock->panes.GetCount() != 1)
3105 return false;
3106 part = GetPanePart(part->dock->panes.Item(0)->window);
3107 if (!part)
3108 return false;
3109 }
3110
3111
3112
3113 // If a normal frame is being dragged over a toolbar, insert it
3114 // along the edge under the toolbar, but over all other panes.
3115 // (this could be done much better, but somehow factoring this
3116 // calculation with the one at the beginning of this function)
3117 if (part->dock && part->dock->toolbar)
3118 {
3119 int layer = 0;
3120
3121 switch (part->dock->dock_direction)
3122 {
3123 case wxAUI_DOCK_LEFT:
3124 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_LEFT),
3125 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM)),
3126 GetMaxLayer(docks, wxAUI_DOCK_TOP));
3127 break;
3128 case wxAUI_DOCK_TOP:
3129 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_TOP),
3130 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3131 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3132 break;
3133 case wxAUI_DOCK_RIGHT:
3134 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_RIGHT),
3135 GetMaxLayer(docks, wxAUI_DOCK_TOP)),
3136 GetMaxLayer(docks, wxAUI_DOCK_BOTTOM));
3137 break;
3138 case wxAUI_DOCK_BOTTOM:
3139 layer = wxMax(wxMax(GetMaxLayer(docks, wxAUI_DOCK_BOTTOM),
3140 GetMaxLayer(docks, wxAUI_DOCK_LEFT)),
3141 GetMaxLayer(docks, wxAUI_DOCK_RIGHT));
3142 break;
3143 }
3144
3145 DoInsertDockRow(panes, part->dock->dock_direction,
3146 layer, 0);
3147 drop.Dock().
3148 Direction(part->dock->dock_direction).
3149 Layer(layer).Row(0).Position(0);
3150 return ProcessDockResult(target, drop);
3151 }
3152
3153
3154 if (!part->pane)
3155 return false;
3156
3157 part = GetPanePart(part->pane->window);
3158 if (!part)
3159 return false;
3160
3161 bool insert_dock_row = false;
3162 int insert_row = part->pane->dock_row;
3163 int insert_dir = part->pane->dock_direction;
3164 int insert_layer = part->pane->dock_layer;
3165
3166 switch (part->pane->dock_direction)
3167 {
3168 case wxAUI_DOCK_TOP:
3169 if (pt.y >= part->rect.y &&
3170 pt.y < part->rect.y+auiInsertRowPixels)
3171 insert_dock_row = true;
3172 break;
3173 case wxAUI_DOCK_BOTTOM:
3174 if (pt.y > part->rect.y+part->rect.height-auiInsertRowPixels &&
3175 pt.y <= part->rect.y + part->rect.height)
3176 insert_dock_row = true;
3177 break;
3178 case wxAUI_DOCK_LEFT:
3179 if (pt.x >= part->rect.x &&
3180 pt.x < part->rect.x+auiInsertRowPixels)
3181 insert_dock_row = true;
3182 break;
3183 case wxAUI_DOCK_RIGHT:
3184 if (pt.x > part->rect.x+part->rect.width-auiInsertRowPixels &&
3185 pt.x <= part->rect.x+part->rect.width)
3186 insert_dock_row = true;
3187 break;
3188 case wxAUI_DOCK_CENTER:
3189 {
3190 // "new row pixels" will be set to the default, but
3191 // must never exceed 20% of the window size
3192 int new_row_pixels_x = auiNewRowPixels;
3193 int new_row_pixels_y = auiNewRowPixels;
3194
3195 if (new_row_pixels_x > (part->rect.width*20)/100)
3196 new_row_pixels_x = (part->rect.width*20)/100;
3197
3198 if (new_row_pixels_y > (part->rect.height*20)/100)
3199 new_row_pixels_y = (part->rect.height*20)/100;
3200
3201
3202 // determine if the mouse pointer is in a location that
3203 // will cause a new row to be inserted. The hot spot positions
3204 // are along the borders of the center pane
3205
3206 insert_layer = 0;
3207 insert_dock_row = true;
3208 const wxRect& pr = part->rect;
3209 if (pt.x >= pr.x && pt.x < pr.x + new_row_pixels_x)
3210 insert_dir = wxAUI_DOCK_LEFT;
3211 else if (pt.y >= pr.y && pt.y < pr.y + new_row_pixels_y)
3212 insert_dir = wxAUI_DOCK_TOP;
3213 else if (pt.x >= pr.x + pr.width - new_row_pixels_x &&
3214 pt.x < pr.x + pr.width)
3215 insert_dir = wxAUI_DOCK_RIGHT;
3216 else if (pt.y >= pr.y+ pr.height - new_row_pixels_y &&
3217 pt.y < pr.y + pr.height)
3218 insert_dir = wxAUI_DOCK_BOTTOM;
3219 else
3220 return false;
3221
3222 insert_row = GetMaxRow(panes, insert_dir, insert_layer) + 1;
3223 }
3224 }
3225
3226 if (insert_dock_row)
3227 {
3228 DoInsertDockRow(panes, insert_dir, insert_layer, insert_row);
3229 drop.Dock().Direction(insert_dir).
3230 Layer(insert_layer).
3231 Row(insert_row).
3232 Position(0);
3233 return ProcessDockResult(target, drop);
3234 }
3235
3236 // determine the mouse offset and the pane size, both in the
3237 // direction of the dock itself, and perpendicular to the dock
3238
3239 int mouseOffset, size;
3240
3241 if (part->orientation == wxVERTICAL)
3242 {
3243 mouseOffset = pt.y - part->rect.y;
3244 size = part->rect.GetHeight();
3245 }
3246 else
3247 {
3248 mouseOffset = pt.x - part->rect.x;
3249 size = part->rect.GetWidth();
3250 }
3251
3252 int drop_position = part->pane->dock_pos;
3253
3254 // if we are in the top/left part of the pane,
3255 // insert the pane before the pane being hovered over
3256 if (mouseOffset <= size/2)
3257 {
3258 drop_position = part->pane->dock_pos;
3259 DoInsertPane(panes,
3260 part->pane->dock_direction,
3261 part->pane->dock_layer,
3262 part->pane->dock_row,
3263 part->pane->dock_pos);
3264 }
3265
3266 // if we are in the bottom/right part of the pane,
3267 // insert the pane before the pane being hovered over
3268 if (mouseOffset > size/2)
3269 {
3270 drop_position = part->pane->dock_pos+1;
3271 DoInsertPane(panes,
3272 part->pane->dock_direction,
3273 part->pane->dock_layer,
3274 part->pane->dock_row,
3275 part->pane->dock_pos+1);
3276 }
3277
3278 drop.Dock().
3279 Direction(part->dock->dock_direction).
3280 Layer(part->dock->dock_layer).
3281 Row(part->dock->dock_row).
3282 Position(drop_position);
3283 return ProcessDockResult(target, drop);
3284 }
3285
3286 return false;
3287 }
3288
3289
3290 void wxAuiManager::OnHintFadeTimer(wxTimerEvent& WXUNUSED(event))
3291 {
3292 if (!m_hintWnd || m_hintFadeAmt >= m_hintFadeMax)
3293 {
3294 m_hintFadeTimer.Stop();
3295 Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
3296 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3297 return;
3298 }
3299
3300 m_hintFadeAmt += 4;
3301 m_hintWnd->SetTransparent(m_hintFadeAmt);
3302 }
3303
3304 void wxAuiManager::ShowHint(const wxRect& rect)
3305 {
3306 if (m_hintWnd)
3307 {
3308 // if the hint rect is the same as last time, don't do anything
3309 if (m_lastHint == rect)
3310 return;
3311 m_lastHint = rect;
3312
3313 m_hintFadeAmt = m_hintFadeMax;
3314
3315 if ((m_flags & wxAUI_MGR_HINT_FADE)
3316 && !((wxDynamicCast(m_hintWnd, wxPseudoTransparentFrame)) &&
3317 (m_flags & wxAUI_MGR_NO_VENETIAN_BLINDS_FADE))
3318 )
3319 m_hintFadeAmt = 0;
3320
3321 m_hintWnd->SetSize(rect);
3322 m_hintWnd->SetTransparent(m_hintFadeAmt);
3323
3324 if (!m_hintWnd->IsShown())
3325 m_hintWnd->Show();
3326
3327 // if we are dragging a floating pane, set the focus
3328 // back to that floating pane (otherwise it becomes unfocused)
3329 if (m_action == actionDragFloatingPane && m_actionWindow)
3330 m_actionWindow->SetFocus();
3331
3332 m_hintWnd->Raise();
3333
3334
3335 if (m_hintFadeAmt != m_hintFadeMax) // Only fade if we need to
3336 {
3337 // start fade in timer
3338 m_hintFadeTimer.SetOwner(this);
3339 m_hintFadeTimer.Start(5);
3340 Connect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
3341 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3342 }
3343 }
3344 else // Not using a transparent hint window...
3345 {
3346 if (!(m_flags & wxAUI_MGR_RECTANGLE_HINT))
3347 return;
3348
3349 if (m_lastHint != rect)
3350 {
3351 // remove the last hint rectangle
3352 m_lastHint = rect;
3353 m_frame->Refresh();
3354 m_frame->Update();
3355 }
3356
3357 wxScreenDC screendc;
3358 wxRegion clip(1, 1, 10000, 10000);
3359
3360 // clip all floating windows, so we don't draw over them
3361 int i, pane_count;
3362 for (i = 0, pane_count = m_panes.GetCount(); i < pane_count; ++i)
3363 {
3364 wxAuiPaneInfo& pane = m_panes.Item(i);
3365
3366 if (pane.IsFloating() &&
3367 pane.frame &&
3368 pane.frame->IsShown())
3369 {
3370 wxRect r = pane.frame->GetRect();
3371 #ifdef __WXGTK__
3372 // wxGTK returns the client size, not the whole frame size
3373 r.width += 15;
3374 r.height += 35;
3375 r.Inflate(5);
3376 #endif
3377
3378 clip.Subtract(r);
3379 }
3380 }
3381
3382 // As we can only hide the hint by redrawing the managed window, we
3383 // need to clip the region to the managed window too or we get
3384 // nasty redrawn problems.
3385 clip.Intersect(m_frame->GetRect());
3386
3387 screendc.SetDeviceClippingRegion(clip);
3388
3389 wxBitmap stipple = wxPaneCreateStippleBitmap();
3390 wxBrush brush(stipple);
3391 screendc.SetBrush(brush);
3392 screendc.SetPen(*wxTRANSPARENT_PEN);
3393
3394 screendc.DrawRectangle(rect.x, rect.y, 5, rect.height);
3395 screendc.DrawRectangle(rect.x+5, rect.y, rect.width-10, 5);
3396 screendc.DrawRectangle(rect.x+rect.width-5, rect.y, 5, rect.height);
3397 screendc.DrawRectangle(rect.x+5, rect.y+rect.height-5, rect.width-10, 5);
3398 }
3399 }
3400
3401 void wxAuiManager::HideHint()
3402 {
3403 // hides a transparent window hint, if there is one
3404 if (m_hintWnd)
3405 {
3406 if (m_hintWnd->IsShown())
3407 m_hintWnd->Show(false);
3408 m_hintWnd->SetTransparent(0);
3409 m_hintFadeTimer.Stop();
3410 // In case this is called while a hint fade is going, we need to
3411 // disconnect the event handler.
3412 Disconnect(m_hintFadeTimer.GetId(), wxEVT_TIMER,
3413 wxTimerEventHandler(wxAuiManager::OnHintFadeTimer));
3414 m_lastHint = wxRect();
3415 return;
3416 }
3417
3418 // hides a painted hint by redrawing the frame window
3419 if (!m_lastHint.IsEmpty())
3420 {
3421 m_frame->Refresh();
3422 m_frame->Update();
3423 m_lastHint = wxRect();
3424 }
3425 }
3426
3427 void wxAuiManager::OnHintActivate(wxActivateEvent& WXUNUSED(event))
3428 {
3429 // Do nothing so this event isn't handled in the base handlers.
3430
3431 // Letting the hint window activate without this handler can lead to
3432 // weird behaviour on Mac where the menu is switched out to the top
3433 // window's menu in MDI applications when it shouldn't be. So since
3434 // we don't want user interaction with the hint window anyway, we just
3435 // prevent it from activating here.
3436 }
3437
3438
3439
3440 void wxAuiManager::StartPaneDrag(wxWindow* pane_window,
3441 const wxPoint& offset)
3442 {
3443 wxAuiPaneInfo& pane = GetPane(pane_window);
3444 if (!pane.IsOk())
3445 return;
3446
3447 if (pane.IsToolbar())
3448 {
3449 m_action = actionDragToolbarPane;
3450 }
3451 else
3452 {
3453 m_action = actionDragFloatingPane;
3454 }
3455
3456 m_actionWindow = pane_window;
3457 m_actionOffset = offset;
3458 m_frame->CaptureMouse();
3459
3460 if (pane.frame)
3461 {
3462 wxRect window_rect = pane.frame->GetRect();
3463 wxRect client_rect = pane.frame->GetClientRect();
3464 wxPoint client_pt = pane.frame->ClientToScreen(client_rect.GetTopLeft());
3465 wxPoint origin_pt = client_pt - window_rect.GetTopLeft();
3466 m_actionOffset += origin_pt;
3467 }
3468 }
3469
3470
3471 // CalculateHintRect() calculates the drop hint rectangle. The method
3472 // first calls DoDrop() to determine the exact position the pane would
3473 // be at were if dropped. If the pane would indeed become docked at the
3474 // specified drop point, the rectangle hint will be returned in
3475 // screen coordinates. Otherwise, an empty rectangle is returned.
3476 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3477 // the mouse position, in client coordinates. |offset| describes the offset
3478 // that the mouse is from the upper-left corner of the item being dragged
3479
3480 wxRect wxAuiManager::CalculateHintRect(wxWindow* pane_window,
3481 const wxPoint& pt,
3482 const wxPoint& offset)
3483 {
3484 wxRect rect;
3485
3486 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3487 // we will create a new temporary layout and then measure the resulting
3488 // rectangle; we will create a copy of the docking structures (m_dock)
3489 // so that we don't modify the real thing on screen
3490
3491 int i, pane_count, part_count;
3492 wxAuiDockInfoArray docks;
3493 wxAuiPaneInfoArray panes;
3494 wxAuiDockUIPartArray uiparts;
3495 wxAuiPaneInfo hint = GetPane(pane_window);
3496 hint.name = wxT("__HINT__");
3497 hint.PaneBorder(true);
3498 hint.Show();
3499
3500 if (!hint.IsOk())
3501 return rect;
3502
3503 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3504
3505 // remove any pane already there which bears the same window;
3506 // this happens when you are moving a pane around in a dock
3507 for (i = 0, pane_count = panes.GetCount(); i < pane_count; ++i)
3508 {
3509 if (panes.Item(i).window == pane_window)
3510 {
3511 RemovePaneFromDocks(docks, panes.Item(i));
3512 panes.RemoveAt(i);
3513 break;
3514 }
3515 }
3516
3517 // find out where the new pane would be
3518 if (!DoDrop(docks, panes, hint, pt, offset))
3519 {
3520 return rect;
3521 }
3522
3523 panes.Add(hint);
3524
3525 wxSizer* sizer = LayoutAll(panes, docks, uiparts, true);
3526 wxSize client_size = m_frame->GetClientSize();
3527 sizer->SetDimension(0, 0, client_size.x, client_size.y);
3528 sizer->Layout();
3529
3530 for (i = 0, part_count = uiparts.GetCount();
3531 i < part_count; ++i)
3532 {
3533 wxAuiDockUIPart& part = uiparts.Item(i);
3534
3535 if (part.type == wxAuiDockUIPart::typePaneBorder &&
3536 part.pane && part.pane->name == wxT("__HINT__"))
3537 {
3538 rect = wxRect(part.sizer_item->GetPosition(),
3539 part.sizer_item->GetSize());
3540 break;
3541 }
3542 }
3543
3544 delete sizer;
3545
3546 if (rect.IsEmpty())
3547 {
3548 return rect;
3549 }
3550
3551 // actually show the hint rectangle on the screen
3552 m_frame->ClientToScreen(&rect.x, &rect.y);
3553
3554 if ( m_frame->GetLayoutDirection() == wxLayout_RightToLeft )
3555 {
3556 // Mirror rectangle in RTL mode
3557 rect.x -= rect.GetWidth();
3558 }
3559
3560 return rect;
3561 }
3562
3563 // DrawHintRect() calculates the hint rectangle by calling
3564 // CalculateHintRect(). If there is a rectangle, it shows it
3565 // by calling ShowHint(), otherwise it hides any hint
3566 // rectangle currently shown
3567 void wxAuiManager::DrawHintRect(wxWindow* pane_window,
3568 const wxPoint& pt,
3569 const wxPoint& offset)
3570 {
3571 wxRect rect = CalculateHintRect(pane_window, pt, offset);
3572
3573 if (rect.IsEmpty())
3574 {
3575 HideHint();
3576 }
3577 else
3578 {
3579 ShowHint(rect);
3580 }
3581 }
3582
3583 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow* wnd)
3584 {
3585 // try to find the pane
3586 wxAuiPaneInfo& pane = GetPane(wnd);
3587 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3588
3589 if(!pane.frame)
3590 return;
3591
3592 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3593 pane.frame->SetTransparent(150);
3594 }
3595
3596 void wxAuiManager::OnFloatingPaneMoving(wxWindow* wnd, wxDirection dir)
3597 {
3598 // try to find the pane
3599 wxAuiPaneInfo& pane = GetPane(wnd);
3600 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3601
3602 if(!pane.frame)
3603 return;
3604
3605 wxPoint pt = ::wxGetMousePosition();
3606
3607 #if 0
3608 // Adapt pt to direction
3609 if (dir == wxNORTH)
3610 {
3611 // move to pane's upper border
3612 wxPoint pos( 0,0 );
3613 pos = wnd->ClientToScreen( pos );
3614 pt.y = pos.y;
3615 // and some more pixels for the title bar
3616 pt.y -= 5;
3617 }
3618 else if (dir == wxWEST)
3619 {
3620 // move to pane's left border
3621 wxPoint pos( 0,0 );
3622 pos = wnd->ClientToScreen( pos );
3623 pt.x = pos.x;
3624 }
3625 else if (dir == wxEAST)
3626 {
3627 // move to pane's right border
3628 wxPoint pos( wnd->GetSize().x, 0 );
3629 pos = wnd->ClientToScreen( pos );
3630 pt.x = pos.x;
3631 }
3632 else if (dir == wxSOUTH)
3633 {
3634 // move to pane's bottom border
3635 wxPoint pos( 0, wnd->GetSize().y );
3636 pos = wnd->ClientToScreen( pos );
3637 pt.y = pos.y;
3638 }
3639 #else
3640 wxUnusedVar(dir);
3641 #endif
3642
3643 wxPoint client_pt = m_frame->ScreenToClient(pt);
3644
3645 // calculate the offset from the upper left-hand corner
3646 // of the frame to the mouse pointer
3647 wxPoint frame_pos = pane.frame->GetPosition();
3648 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3649
3650 // no hint for toolbar floating windows
3651 if (pane.IsToolbar() && m_action == actionDragFloatingPane)
3652 {
3653 wxAuiDockInfoArray docks;
3654 wxAuiPaneInfoArray panes;
3655 wxAuiDockUIPartArray uiparts;
3656 wxAuiPaneInfo hint = pane;
3657
3658 CopyDocksAndPanes(docks, panes, m_docks, m_panes);
3659
3660 // find out where the new pane would be
3661 if (!DoDrop(docks, panes, hint, client_pt))
3662 return;
3663 if (hint.IsFloating())
3664 return;
3665
3666 pane = hint;
3667 m_action = actionDragToolbarPane;
3668 m_actionWindow = pane.window;
3669
3670 Update();
3671
3672 return;
3673 }
3674
3675
3676 // if a key modifier is pressed while dragging the frame,
3677 // don't dock the window
3678 if (!CanDockPanel(pane))
3679 {
3680 HideHint();
3681 return;
3682 }
3683
3684
3685 DrawHintRect(wnd, client_pt, action_offset);
3686
3687 #ifdef __WXGTK__
3688 // this cleans up some screen artifacts that are caused on GTK because
3689 // we aren't getting the exact size of the window (see comment
3690 // in DrawHintRect)
3691 //Refresh();
3692 #endif
3693
3694
3695 // reduces flicker
3696 m_frame->Update();
3697 }
3698
3699 void wxAuiManager::OnFloatingPaneMoved(wxWindow* wnd, wxDirection dir)
3700 {
3701 // try to find the pane
3702 wxAuiPaneInfo& pane = GetPane(wnd);
3703 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3704
3705 if(!pane.frame)
3706 return;
3707
3708 wxPoint pt = ::wxGetMousePosition();
3709
3710 #if 0
3711 // Adapt pt to direction
3712 if (dir == wxNORTH)
3713 {
3714 // move to pane's upper border
3715 wxPoint pos( 0,0 );
3716 pos = wnd->ClientToScreen( pos );
3717 pt.y = pos.y;
3718 // and some more pixels for the title bar
3719 pt.y -= 10;
3720 }
3721 else if (dir == wxWEST)
3722 {
3723 // move to pane's left border
3724 wxPoint pos( 0,0 );
3725 pos = wnd->ClientToScreen( pos );
3726 pt.x = pos.x;
3727 }
3728 else if (dir == wxEAST)
3729 {
3730 // move to pane's right border
3731 wxPoint pos( wnd->GetSize().x, 0 );
3732 pos = wnd->ClientToScreen( pos );
3733 pt.x = pos.x;
3734 }
3735 else if (dir == wxSOUTH)
3736 {
3737 // move to pane's bottom border
3738 wxPoint pos( 0, wnd->GetSize().y );
3739 pos = wnd->ClientToScreen( pos );
3740 pt.y = pos.y;
3741 }
3742 #else
3743 wxUnusedVar(dir);
3744 #endif
3745
3746 wxPoint client_pt = m_frame->ScreenToClient(pt);
3747
3748 // calculate the offset from the upper left-hand corner
3749 // of the frame to the mouse pointer
3750 wxPoint frame_pos = pane.frame->GetPosition();
3751 wxPoint action_offset(pt.x-frame_pos.x, pt.y-frame_pos.y);
3752
3753 // if a key modifier is pressed while dragging the frame,
3754 // don't dock the window
3755 if (CanDockPanel(pane))
3756 {
3757 // do the drop calculation
3758 DoDrop(m_docks, m_panes, pane, client_pt, action_offset);
3759 }
3760
3761 // if the pane is still floating, update it's floating
3762 // position (that we store)
3763 if (pane.IsFloating())
3764 {
3765 pane.floating_pos = pane.frame->GetPosition();
3766
3767 if (m_flags & wxAUI_MGR_TRANSPARENT_DRAG)
3768 pane.frame->SetTransparent(255);
3769 }
3770 else if (m_hasMaximized)
3771 {
3772 RestoreMaximizedPane();
3773 }
3774
3775 Update();
3776
3777 HideHint();
3778 }
3779
3780 void wxAuiManager::OnFloatingPaneResized(wxWindow* wnd, const wxRect& rect)
3781 {
3782 // try to find the pane
3783 wxAuiPaneInfo& pane = GetPane(wnd);
3784 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3785
3786 pane.FloatingSize(rect.GetWidth(), rect.GetHeight());
3787
3788 // the top-left position may change as well as the size
3789 pane.FloatingPosition(rect.x, rect.y);
3790 }
3791
3792
3793 void wxAuiManager::OnFloatingPaneClosed(wxWindow* wnd, wxCloseEvent& evt)
3794 {
3795 // try to find the pane
3796 wxAuiPaneInfo& pane = GetPane(wnd);
3797 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
3798
3799
3800 // fire pane close event
3801 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
3802 e.SetPane(&pane);
3803 e.SetCanVeto(evt.CanVeto());
3804 ProcessMgrEvent(e);
3805
3806 if (e.GetVeto())
3807 {
3808 evt.Veto();
3809 return;
3810 }
3811 else
3812 {
3813 // close the pane, but check that it
3814 // still exists in our pane array first
3815 // (the event handler above might have removed it)
3816
3817 wxAuiPaneInfo& check = GetPane(wnd);
3818 if (check.IsOk())
3819 {
3820 ClosePane(pane);
3821 }
3822 }
3823 }
3824
3825
3826
3827 void wxAuiManager::OnFloatingPaneActivated(wxWindow* wnd)
3828 {
3829 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE) && GetPane(wnd).IsOk())
3830 {
3831 SetActivePane(wnd);
3832 Repaint();
3833 }
3834 }
3835
3836 // OnRender() draws all of the pane captions, sashes,
3837 // backgrounds, captions, grippers, pane borders and buttons.
3838 // It renders the entire user interface.
3839
3840 void wxAuiManager::OnRender(wxAuiManagerEvent& evt)
3841 {
3842 // if the frame is about to be deleted, don't bother
3843 if (!m_frame || wxPendingDelete.Member(m_frame))
3844 return;
3845
3846 wxDC* dc = evt.GetDC();
3847
3848 #ifdef __WXMAC__
3849 dc->Clear() ;
3850 #endif
3851 int i, part_count;
3852 for (i = 0, part_count = m_uiParts.GetCount();
3853 i < part_count; ++i)
3854 {
3855 wxAuiDockUIPart& part = m_uiParts.Item(i);
3856
3857 // don't draw hidden pane items or items that aren't windows
3858 if (part.sizer_item && ((!part.sizer_item->IsWindow() && !part.sizer_item->IsSpacer() && !part.sizer_item->IsSizer()) || !part.sizer_item->IsShown()))
3859 continue;
3860
3861 switch (part.type)
3862 {
3863 case wxAuiDockUIPart::typeDockSizer:
3864 case wxAuiDockUIPart::typePaneSizer:
3865 m_art->DrawSash(*dc, m_frame, part.orientation, part.rect);
3866 break;
3867 case wxAuiDockUIPart::typeBackground:
3868 m_art->DrawBackground(*dc, m_frame, part.orientation, part.rect);
3869 break;
3870 case wxAuiDockUIPart::typeCaption:
3871 m_art->DrawCaption(*dc, m_frame, part.pane->caption, part.rect, *part.pane);
3872 break;
3873 case wxAuiDockUIPart::typeGripper:
3874 m_art->DrawGripper(*dc, m_frame, part.rect, *part.pane);
3875 break;
3876 case wxAuiDockUIPart::typePaneBorder:
3877 m_art->DrawBorder(*dc, m_frame, part.rect, *part.pane);
3878 break;
3879 case wxAuiDockUIPart::typePaneButton:
3880 m_art->DrawPaneButton(*dc, m_frame, part.button->button_id,
3881 wxAUI_BUTTON_STATE_NORMAL, part.rect, *part.pane);
3882 break;
3883 }
3884 }
3885 }
3886
3887
3888 // Render() fire a render event, which is normally handled by
3889 // wxAuiManager::OnRender(). This allows the render function to
3890 // be overridden via the render event. This can be useful for paintin
3891 // custom graphics in the main window. Default behaviour can be
3892 // invoked in the overridden function by calling OnRender()
3893
3894 void wxAuiManager::Render(wxDC* dc)
3895 {
3896 wxAuiManagerEvent e(wxEVT_AUI_RENDER);
3897 e.SetManager(this);
3898 e.SetDC(dc);
3899 ProcessMgrEvent(e);
3900 }
3901
3902 void wxAuiManager::Repaint(wxDC* dc)
3903 {
3904 #ifdef __WXMAC__
3905 if ( dc == NULL )
3906 {
3907 m_frame->Refresh() ;
3908 m_frame->Update() ;
3909 return ;
3910 }
3911 #endif
3912 int w, h;
3913 m_frame->GetClientSize(&w, &h);
3914
3915 // figure out which dc to use; if one
3916 // has been specified, use it, otherwise
3917 // make a client dc
3918 wxClientDC* client_dc = NULL;
3919 if (!dc)
3920 {
3921 client_dc = new wxClientDC(m_frame);
3922 dc = client_dc;
3923 }
3924
3925 // if the frame has a toolbar, the client area
3926 // origin will not be (0,0).
3927 wxPoint pt = m_frame->GetClientAreaOrigin();
3928 if (pt.x != 0 || pt.y != 0)
3929 dc->SetDeviceOrigin(pt.x, pt.y);
3930
3931 // render all the items
3932 Render(dc);
3933
3934 // if we created a client_dc, delete it
3935 if (client_dc)
3936 delete client_dc;
3937 }
3938
3939 void wxAuiManager::OnPaint(wxPaintEvent& WXUNUSED(event))
3940 {
3941 wxPaintDC dc(m_frame);
3942 Repaint(&dc);
3943 }
3944
3945 void wxAuiManager::OnEraseBackground(wxEraseEvent& event)
3946 {
3947 #ifdef __WXMAC__
3948 event.Skip() ;
3949 #else
3950 wxUnusedVar(event);
3951 #endif
3952 }
3953
3954 void wxAuiManager::OnSize(wxSizeEvent& event)
3955 {
3956 if (m_frame)
3957 {
3958 DoFrameLayout();
3959 Repaint();
3960
3961 #if wxUSE_MDI
3962 if (wxDynamicCast(m_frame, wxMDIParentFrame))
3963 {
3964 // for MDI parent frames, this event must not
3965 // be "skipped". In other words, the parent frame
3966 // must not be allowed to resize the client window
3967 // after we are finished processing sizing changes
3968 return;
3969 }
3970 #endif
3971 }
3972 event.Skip();
3973 }
3974
3975 void wxAuiManager::OnFindManager(wxAuiManagerEvent& evt)
3976 {
3977 // get the window we are managing, if none, return NULL
3978 wxWindow* window = GetManagedWindow();
3979 if (!window)
3980 {
3981 evt.SetManager(NULL);
3982 return;
3983 }
3984
3985 // if we are managing a child frame, get the 'real' manager
3986 if (wxDynamicCast(window, wxAuiFloatingFrame))
3987 {
3988 wxAuiFloatingFrame* float_frame = static_cast<wxAuiFloatingFrame*>(window);
3989 evt.SetManager(float_frame->GetOwnerManager());
3990 return;
3991 }
3992
3993 // return pointer to ourself
3994 evt.SetManager(this);
3995 }
3996
3997 void wxAuiManager::OnSetCursor(wxSetCursorEvent& event)
3998 {
3999 // determine cursor
4000 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4001 wxCursor cursor = wxNullCursor;
4002
4003 if (part)
4004 {
4005 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4006 part->type == wxAuiDockUIPart::typePaneSizer)
4007 {
4008 // a dock may not be resized if it has a single
4009 // pane which is not resizable
4010 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4011 part->dock->panes.GetCount() == 1 &&
4012 part->dock->panes.Item(0)->IsFixed())
4013 return;
4014
4015 // panes that may not be resized do not get a sizing cursor
4016 if (part->pane && part->pane->IsFixed())
4017 return;
4018
4019 if (part->orientation == wxVERTICAL)
4020 cursor = wxCursor(wxCURSOR_SIZEWE);
4021 else
4022 cursor = wxCursor(wxCURSOR_SIZENS);
4023 }
4024 else if (part->type == wxAuiDockUIPart::typeGripper)
4025 {
4026 cursor = wxCursor(wxCURSOR_SIZING);
4027 }
4028 }
4029
4030 event.SetCursor(cursor);
4031 }
4032
4033
4034
4035 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart* button_ui_part,
4036 const wxMouseEvent& event)
4037 {
4038 wxAuiDockUIPart* hit_test = HitTest(event.GetX(), event.GetY());
4039 if (!hit_test || !button_ui_part)
4040 return;
4041
4042 int state = wxAUI_BUTTON_STATE_NORMAL;
4043
4044 if (hit_test == button_ui_part)
4045 {
4046 if (event.LeftDown())
4047 state = wxAUI_BUTTON_STATE_PRESSED;
4048 else
4049 state = wxAUI_BUTTON_STATE_HOVER;
4050 }
4051 else
4052 {
4053 if (event.LeftDown())
4054 state = wxAUI_BUTTON_STATE_HOVER;
4055 }
4056
4057 // now repaint the button with hover state
4058 wxClientDC cdc(m_frame);
4059
4060 // if the frame has a toolbar, the client area
4061 // origin will not be (0,0).
4062 wxPoint pt = m_frame->GetClientAreaOrigin();
4063 if (pt.x != 0 || pt.y != 0)
4064 cdc.SetDeviceOrigin(pt.x, pt.y);
4065
4066 if (hit_test->pane)
4067 {
4068 m_art->DrawPaneButton(cdc, m_frame,
4069 button_ui_part->button->button_id,
4070 state,
4071 button_ui_part->rect,
4072 *hit_test->pane);
4073 }
4074 }
4075
4076 void wxAuiManager::OnLeftDown(wxMouseEvent& event)
4077 {
4078 m_currentDragItem = -1;
4079
4080 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4081 if (part)
4082 {
4083 if (part->type == wxAuiDockUIPart::typeDockSizer ||
4084 part->type == wxAuiDockUIPart::typePaneSizer)
4085 {
4086 // Removing this restriction so that a centre pane can be resized
4087 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4088 // return;
4089
4090 // a dock may not be resized if it has a single
4091 // pane which is not resizable
4092 if (part->type == wxAuiDockUIPart::typeDockSizer && part->dock &&
4093 part->dock->panes.GetCount() == 1 &&
4094 part->dock->panes.Item(0)->IsFixed())
4095 return;
4096
4097 // panes that may not be resized should be ignored here
4098 if (part->pane && part->pane->IsFixed())
4099 return;
4100
4101 m_action = actionResize;
4102 m_actionPart = part;
4103 m_actionHintRect = wxRect();
4104 m_actionStart = wxPoint(event.m_x, event.m_y);
4105 m_actionOffset = wxPoint(event.m_x - part->rect.x,
4106 event.m_y - part->rect.y);
4107 m_frame->CaptureMouse();
4108 }
4109 else if (part->type == wxAuiDockUIPart::typePaneButton)
4110 {
4111 m_action = actionClickButton;
4112 m_actionPart = part;
4113 m_actionStart = wxPoint(event.m_x, event.m_y);
4114 m_frame->CaptureMouse();
4115
4116 UpdateButtonOnScreen(part, event);
4117 }
4118 else if (part->type == wxAuiDockUIPart::typeCaption ||
4119 part->type == wxAuiDockUIPart::typeGripper)
4120 {
4121 // if we are managing a wxAuiFloatingFrame window, then
4122 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
4123 // We want to initiate a toolbar drag in our owner manager
4124 wxWindow* managed_wnd = GetManagedWindow();
4125
4126 if (part->pane &&
4127 part->pane->window &&
4128 managed_wnd &&
4129 wxDynamicCast(managed_wnd, wxAuiFloatingFrame))
4130 {
4131 wxAuiFloatingFrame* floating_frame = (wxAuiFloatingFrame*)managed_wnd;
4132 wxAuiManager* owner_mgr = floating_frame->GetOwnerManager();
4133 owner_mgr->StartPaneDrag(part->pane->window,
4134 wxPoint(event.m_x - part->rect.x,
4135 event.m_y - part->rect.y));
4136 return;
4137 }
4138
4139
4140
4141 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4142 {
4143 // set the caption as active
4144 SetActivePane(part->pane->window);
4145 Repaint();
4146 }
4147
4148 if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
4149 return;
4150
4151 m_action = actionClickCaption;
4152 m_actionPart = part;
4153 m_actionStart = wxPoint(event.m_x, event.m_y);
4154 m_actionOffset = wxPoint(event.m_x - part->rect.x,
4155 event.m_y - part->rect.y);
4156 m_frame->CaptureMouse();
4157 }
4158 #ifdef __WXMAC__
4159 else
4160 {
4161 event.Skip();
4162 }
4163 #endif
4164 }
4165 #ifdef __WXMAC__
4166 else
4167 {
4168 event.Skip();
4169 }
4170 #else
4171 event.Skip();
4172 #endif
4173 }
4174
4175 /// Ends a resize action, or for live update, resizes the sash
4176 bool wxAuiManager::DoEndResizeAction(wxMouseEvent& event)
4177 {
4178 // resize the dock or the pane
4179 if (m_actionPart && m_actionPart->type==wxAuiDockUIPart::typeDockSizer)
4180 {
4181 // first, we must calculate the maximum size the dock may be
4182 int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4183
4184 int used_width = 0, used_height = 0;
4185
4186 wxSize client_size = m_frame->GetClientSize();
4187
4188 size_t dock_i, dock_count = m_docks.GetCount();
4189 for (dock_i = 0; dock_i < dock_count; ++dock_i)
4190 {
4191 wxAuiDockInfo& dock = m_docks.Item(dock_i);
4192 if (dock.dock_direction == wxAUI_DOCK_TOP ||
4193 dock.dock_direction == wxAUI_DOCK_BOTTOM)
4194 {
4195 used_height += dock.size;
4196 }
4197 if (dock.dock_direction == wxAUI_DOCK_LEFT ||
4198 dock.dock_direction == wxAUI_DOCK_RIGHT)
4199 {
4200 used_width += dock.size;
4201 }
4202 if (dock.resizable)
4203 used_width += sashSize;
4204 }
4205
4206
4207 int available_width = client_size.GetWidth() - used_width;
4208 int available_height = client_size.GetHeight() - used_height;
4209
4210
4211 #if wxUSE_STATUSBAR
4212 // if there's a status control, the available
4213 // height decreases accordingly
4214 if (wxDynamicCast(m_frame, wxFrame))
4215 {
4216 wxFrame* frame = static_cast<wxFrame*>(m_frame);
4217 wxStatusBar* status = frame->GetStatusBar();
4218 if (status)
4219 {
4220 wxSize status_client_size = status->GetClientSize();
4221 available_height -= status_client_size.GetHeight();
4222 }
4223 }
4224 #endif
4225
4226 wxRect& rect = m_actionPart->dock->rect;
4227
4228 wxPoint new_pos(event.m_x - m_actionOffset.x,
4229 event.m_y - m_actionOffset.y);
4230 int new_size, old_size = m_actionPart->dock->size;
4231
4232 switch (m_actionPart->dock->dock_direction)
4233 {
4234 case wxAUI_DOCK_LEFT:
4235 new_size = new_pos.x - rect.x;
4236 if (new_size-old_size > available_width)
4237 new_size = old_size+available_width;
4238 m_actionPart->dock->size = new_size;
4239 break;
4240 case wxAUI_DOCK_TOP:
4241 new_size = new_pos.y - rect.y;
4242 if (new_size-old_size > available_height)
4243 new_size = old_size+available_height;
4244 m_actionPart->dock->size = new_size;
4245 break;
4246 case wxAUI_DOCK_RIGHT:
4247 new_size = rect.x + rect.width - new_pos.x -
4248 m_actionPart->rect.GetWidth();
4249 if (new_size-old_size > available_width)
4250 new_size = old_size+available_width;
4251 m_actionPart->dock->size = new_size;
4252 break;
4253 case wxAUI_DOCK_BOTTOM:
4254 new_size = rect.y + rect.height -
4255 new_pos.y - m_actionPart->rect.GetHeight();
4256 if (new_size-old_size > available_height)
4257 new_size = old_size+available_height;
4258 m_actionPart->dock->size = new_size;
4259 break;
4260 }
4261
4262 Update();
4263 Repaint(NULL);
4264 }
4265 else if (m_actionPart &&
4266 m_actionPart->type == wxAuiDockUIPart::typePaneSizer)
4267 {
4268 wxAuiDockInfo& dock = *m_actionPart->dock;
4269 wxAuiPaneInfo& pane = *m_actionPart->pane;
4270
4271 int total_proportion = 0;
4272 int dock_pixels = 0;
4273 int new_pixsize = 0;
4274
4275 int caption_size = m_art->GetMetric(wxAUI_DOCKART_CAPTION_SIZE);
4276 int pane_borderSize = m_art->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE);
4277 int sashSize = m_art->GetMetric(wxAUI_DOCKART_SASH_SIZE);
4278
4279 wxPoint new_pos(event.m_x - m_actionOffset.x,
4280 event.m_y - m_actionOffset.y);
4281
4282 // determine the pane rectangle by getting the pane part
4283 wxAuiDockUIPart* pane_part = GetPanePart(pane.window);
4284 wxASSERT_MSG(pane_part,
4285 wxT("Pane border part not found -- shouldn't happen"));
4286
4287 // determine the new pixel size that the user wants;
4288 // this will help us recalculate the pane's proportion
4289 if (dock.IsHorizontal())
4290 new_pixsize = new_pos.x - pane_part->rect.x;
4291 else
4292 new_pixsize = new_pos.y - pane_part->rect.y;
4293
4294 // determine the size of the dock, based on orientation
4295 if (dock.IsHorizontal())
4296 dock_pixels = dock.rect.GetWidth();
4297 else
4298 dock_pixels = dock.rect.GetHeight();
4299
4300 // determine the total proportion of all resizable panes,
4301 // and the total size of the dock minus the size of all
4302 // the fixed panes
4303 int i, dock_pane_count = dock.panes.GetCount();
4304 int pane_position = -1;
4305 for (i = 0; i < dock_pane_count; ++i)
4306 {
4307 wxAuiPaneInfo& p = *dock.panes.Item(i);
4308 if (p.window == pane.window)
4309 pane_position = i;
4310
4311 // while we're at it, subtract the pane sash
4312 // width from the dock width, because this would
4313 // skew our proportion calculations
4314 if (i > 0)
4315 dock_pixels -= sashSize;
4316
4317 // also, the whole size (including decorations) of
4318 // all fixed panes must also be subtracted, because they
4319 // are not part of the proportion calculation
4320 if (p.IsFixed())
4321 {
4322 if (dock.IsHorizontal())
4323 dock_pixels -= p.best_size.x;
4324 else
4325 dock_pixels -= p.best_size.y;
4326 }
4327 else
4328 {
4329 total_proportion += p.dock_proportion;
4330 }
4331 }
4332
4333 // new size can never be more than the number of dock pixels
4334 if (new_pixsize > dock_pixels)
4335 new_pixsize = dock_pixels;
4336
4337
4338 // find a pane in our dock to 'steal' space from or to 'give'
4339 // space to -- this is essentially what is done when a pane is
4340 // resized; the pane should usually be the first non-fixed pane
4341 // to the right of the action pane
4342 int borrow_pane = -1;
4343 for (i = pane_position+1; i < dock_pane_count; ++i)
4344 {
4345 wxAuiPaneInfo& p = *dock.panes.Item(i);
4346 if (!p.IsFixed())
4347 {
4348 borrow_pane = i;
4349 break;
4350 }
4351 }
4352
4353
4354 // demand that the pane being resized is found in this dock
4355 // (this assert really never should be raised)
4356 wxASSERT_MSG(pane_position != -1, wxT("Pane not found in dock"));
4357
4358 // prevent division by zero
4359 if (dock_pixels == 0 || total_proportion == 0 || borrow_pane == -1)
4360 {
4361 m_action = actionNone;
4362 return false;
4363 }
4364
4365 // calculate the new proportion of the pane
4366 int new_proportion = (new_pixsize*total_proportion)/dock_pixels;
4367
4368 // default minimum size
4369 int min_size = 0;
4370
4371 // check against the pane's minimum size, if specified. please note
4372 // that this is not enough to ensure that the minimum size will
4373 // not be violated, because the whole frame might later be shrunk,
4374 // causing the size of the pane to violate it's minimum size
4375 if (pane.min_size.IsFullySpecified())
4376 {
4377 min_size = 0;
4378
4379 if (pane.HasBorder())
4380 min_size += (pane_borderSize*2);
4381
4382 // calculate minimum size with decorations (border,caption)
4383 if (pane_part->orientation == wxVERTICAL)
4384 {
4385 min_size += pane.min_size.y;
4386 if (pane.HasCaption())
4387 min_size += caption_size;
4388 }
4389 else
4390 {
4391 min_size += pane.min_size.x;
4392 }
4393 }
4394
4395
4396 // for some reason, an arithmatic error somewhere is causing
4397 // the proportion calculations to always be off by 1 pixel;
4398 // for now we will add the 1 pixel on, but we really should
4399 // determine what's causing this.
4400 min_size++;
4401
4402 int min_proportion = (min_size*total_proportion)/dock_pixels;
4403
4404 if (new_proportion < min_proportion)
4405 new_proportion = min_proportion;
4406
4407
4408
4409 int prop_diff = new_proportion - pane.dock_proportion;
4410
4411 // borrow the space from our neighbor pane to the
4412 // right or bottom (depending on orientation);
4413 // also make sure we don't make the neighbor too small
4414 int prop_borrow = dock.panes.Item(borrow_pane)->dock_proportion;
4415
4416 if (prop_borrow - prop_diff < 0)
4417 {
4418 // borrowing from other pane would make it too small,
4419 // so cancel the resize operation
4420 prop_borrow = min_proportion;
4421 }
4422 else
4423 {
4424 prop_borrow -= prop_diff;
4425 }
4426
4427
4428 dock.panes.Item(borrow_pane)->dock_proportion = prop_borrow;
4429 pane.dock_proportion = new_proportion;
4430
4431
4432 // repaint
4433 Update();
4434 Repaint(NULL);
4435 }
4436
4437 return true;
4438 }
4439
4440 void wxAuiManager::OnLeftUp(wxMouseEvent& event)
4441 {
4442 if (m_action == actionResize)
4443 {
4444 m_frame->ReleaseMouse();
4445
4446 if (!wxAuiManager_HasLiveResize(*this))
4447 {
4448 // get rid of the hint rectangle
4449 wxScreenDC dc;
4450 DrawResizeHint(dc, m_actionHintRect);
4451 }
4452 if (m_currentDragItem != -1 && wxAuiManager_HasLiveResize(*this))
4453 m_actionPart = & (m_uiParts.Item(m_currentDragItem));
4454
4455 DoEndResizeAction(event);
4456
4457 m_currentDragItem = -1;
4458
4459 }
4460 else if (m_action == actionClickButton)
4461 {
4462 m_hoverButton = NULL;
4463 m_frame->ReleaseMouse();
4464
4465 if (m_actionPart)
4466 {
4467 UpdateButtonOnScreen(m_actionPart, event);
4468
4469 // make sure we're still over the item that was originally clicked
4470 if (m_actionPart == HitTest(event.GetX(), event.GetY()))
4471 {
4472 // fire button-click event
4473 wxAuiManagerEvent e(wxEVT_AUI_PANE_BUTTON);
4474 e.SetManager(this);
4475 e.SetPane(m_actionPart->pane);
4476 e.SetButton(m_actionPart->button->button_id);
4477 ProcessMgrEvent(e);
4478 }
4479 }
4480 }
4481 else if (m_action == actionClickCaption)
4482 {
4483 m_frame->ReleaseMouse();
4484 }
4485 else if (m_action == actionDragFloatingPane)
4486 {
4487 m_frame->ReleaseMouse();
4488 }
4489 else if (m_action == actionDragToolbarPane)
4490 {
4491 m_frame->ReleaseMouse();
4492
4493 wxAuiPaneInfo& pane = GetPane(m_actionWindow);
4494 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4495
4496 // save the new positions
4497 wxAuiDockInfoPtrArray docks;
4498 FindDocks(m_docks, pane.dock_direction,
4499 pane.dock_layer, pane.dock_row, docks);
4500 if (docks.GetCount() == 1)
4501 {
4502 wxAuiDockInfo& dock = *docks.Item(0);
4503
4504 wxArrayInt pane_positions, pane_sizes;
4505 GetPanePositionsAndSizes(dock, pane_positions, pane_sizes);
4506
4507 int i, dock_pane_count = dock.panes.GetCount();
4508 for (i = 0; i < dock_pane_count; ++i)
4509 dock.panes.Item(i)->dock_pos = pane_positions[i];
4510 }
4511
4512 pane.state &= ~wxAuiPaneInfo::actionPane;
4513 Update();
4514 }
4515 else
4516 {
4517 event.Skip();
4518 }
4519
4520 m_action = actionNone;
4521 m_lastMouseMove = wxPoint(); // see comment in OnMotion()
4522 }
4523
4524
4525 void wxAuiManager::OnMotion(wxMouseEvent& event)
4526 {
4527 // sometimes when Update() is called from inside this method,
4528 // a spurious mouse move event is generated; this check will make
4529 // sure that only real mouse moves will get anywhere in this method;
4530 // this appears to be a bug somewhere, and I don't know where the
4531 // mouse move event is being generated. only verified on MSW
4532
4533 wxPoint mouse_pos = event.GetPosition();
4534 if (m_lastMouseMove == mouse_pos)
4535 return;
4536 m_lastMouseMove = mouse_pos;
4537
4538
4539 if (m_action == actionResize)
4540 {
4541 // It's necessary to reset m_actionPart since it destroyed
4542 // by the Update within DoEndResizeAction.
4543 if (m_currentDragItem != -1)
4544 m_actionPart = & (m_uiParts.Item(m_currentDragItem));
4545 else
4546 m_currentDragItem = m_uiParts.Index(* m_actionPart);
4547
4548 if (m_actionPart)
4549 {
4550 wxPoint pos = m_actionPart->rect.GetPosition();
4551 if (m_actionPart->orientation == wxHORIZONTAL)
4552 pos.y = wxMax(0, event.m_y - m_actionOffset.y);
4553 else
4554 pos.x = wxMax(0, event.m_x - m_actionOffset.x);
4555
4556 if (wxAuiManager_HasLiveResize(*this))
4557 {
4558 m_frame->ReleaseMouse();
4559 DoEndResizeAction(event);
4560 m_frame->CaptureMouse();
4561 }
4562 else
4563 {
4564 wxRect rect(m_frame->ClientToScreen(pos),
4565 m_actionPart->rect.GetSize());
4566 wxScreenDC dc;
4567
4568 if (!m_actionHintRect.IsEmpty())
4569 {
4570 // remove old resize hint
4571 DrawResizeHint(dc, m_actionHintRect);
4572 m_actionHintRect = wxRect();
4573 }
4574
4575 // draw new resize hint, if it's inside the managed frame
4576 wxRect frameScreenRect = m_frame->GetScreenRect();
4577 if (frameScreenRect.Contains(rect))
4578 {
4579 DrawResizeHint(dc, rect);
4580 m_actionHintRect = rect;
4581 }
4582 }
4583 }
4584 }
4585 else if (m_action == actionClickCaption)
4586 {
4587 int drag_x_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_X);
4588 int drag_y_threshold = wxSystemSettings::GetMetric(wxSYS_DRAG_Y);
4589
4590 // caption has been clicked. we need to check if the mouse
4591 // is now being dragged. if it is, we need to change the
4592 // mouse action to 'drag'
4593 if (m_actionPart &&
4594 (abs(event.m_x - m_actionStart.x) > drag_x_threshold ||
4595 abs(event.m_y - m_actionStart.y) > drag_y_threshold))
4596 {
4597 wxAuiPaneInfo* paneInfo = m_actionPart->pane;
4598
4599 if (!paneInfo->IsToolbar())
4600 {
4601 if ((m_flags & wxAUI_MGR_ALLOW_FLOATING) &&
4602 paneInfo->IsFloatable())
4603 {
4604 m_action = actionDragFloatingPane;
4605
4606 // set initial float position
4607 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4608 paneInfo->floating_pos = wxPoint(pt.x - m_actionOffset.x,
4609 pt.y - m_actionOffset.y);
4610
4611 // float the window
4612 if (paneInfo->IsMaximized())
4613 RestorePane(*paneInfo);
4614 paneInfo->Float();
4615 Update();
4616
4617 m_actionWindow = paneInfo->frame;
4618
4619 // action offset is used here to make it feel "natural" to the user
4620 // to drag a docked pane and suddenly have it become a floating frame.
4621 // Sometimes, however, the offset where the user clicked on the docked
4622 // caption is bigger than the width of the floating frame itself, so
4623 // in that case we need to set the action offset to a sensible value
4624 wxSize frame_size = m_actionWindow->GetSize();
4625 if (frame_size.x <= m_actionOffset.x)
4626 m_actionOffset.x = 30;
4627 }
4628 }
4629 else
4630 {
4631 m_action = actionDragToolbarPane;
4632 m_actionWindow = paneInfo->window;
4633 }
4634 }
4635 }
4636 else if (m_action == actionDragFloatingPane)
4637 {
4638 if (m_actionWindow)
4639 {
4640 // We can't move the child window so we need to get the frame that
4641 // we want to be really moving. This is probably not the best place
4642 // to do this but at least it fixes the bug (#13177) for now.
4643 if (!wxDynamicCast(m_actionWindow, wxAuiFloatingFrame))
4644 {
4645 wxAuiPaneInfo& pane = GetPane(m_actionWindow);
4646 m_actionWindow = pane.frame;
4647 }
4648
4649 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4650 m_actionWindow->Move(pt.x - m_actionOffset.x,
4651 pt.y - m_actionOffset.y);
4652 }
4653 }
4654 else if (m_action == actionDragToolbarPane)
4655 {
4656 wxAuiPaneInfo& pane = GetPane(m_actionWindow);
4657 wxASSERT_MSG(pane.IsOk(), wxT("Pane window not found"));
4658
4659 pane.SetFlag(wxAuiPaneInfo::actionPane, true);
4660
4661 wxPoint point = event.GetPosition();
4662 DoDrop(m_docks, m_panes, pane, point, m_actionOffset);
4663
4664 // if DoDrop() decided to float the pane, set up
4665 // the floating pane's initial position
4666 if (pane.IsFloating())
4667 {
4668 wxPoint pt = m_frame->ClientToScreen(event.GetPosition());
4669 pane.floating_pos = wxPoint(pt.x - m_actionOffset.x,
4670 pt.y - m_actionOffset.y);
4671 }
4672
4673 // this will do the actiual move operation;
4674 // in the case that the pane has been floated,
4675 // this call will create the floating pane
4676 // and do the reparenting
4677 Update();
4678
4679 // if the pane has been floated, change the mouse
4680 // action actionDragFloatingPane so that subsequent
4681 // EVT_MOTION() events will move the floating pane
4682 if (pane.IsFloating())
4683 {
4684 pane.state &= ~wxAuiPaneInfo::actionPane;
4685 m_action = actionDragFloatingPane;
4686 m_actionWindow = pane.frame;
4687 }
4688 }
4689 else
4690 {
4691 wxAuiDockUIPart* part = HitTest(event.GetX(), event.GetY());
4692 if (part && part->type == wxAuiDockUIPart::typePaneButton)
4693 {
4694 if (part != m_hoverButton)
4695 {
4696 // make the old button normal
4697 if (m_hoverButton)
4698 {
4699 UpdateButtonOnScreen(m_hoverButton, event);
4700 Repaint();
4701 }
4702
4703 // mouse is over a button, so repaint the
4704 // button in hover mode
4705 UpdateButtonOnScreen(part, event);
4706 m_hoverButton = part;
4707
4708 }
4709 }
4710 else
4711 {
4712 if (m_hoverButton)
4713 {
4714 m_hoverButton = NULL;
4715 Repaint();
4716 }
4717 else
4718 {
4719 event.Skip();
4720 }
4721 }
4722 }
4723 }
4724
4725 void wxAuiManager::OnLeaveWindow(wxMouseEvent& WXUNUSED(event))
4726 {
4727 if (m_hoverButton)
4728 {
4729 m_hoverButton = NULL;
4730 Repaint();
4731 }
4732 }
4733
4734 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
4735 {
4736 // cancel the operation in progress, if any
4737 if ( m_action != actionNone )
4738 {
4739 m_action = actionNone;
4740 HideHint();
4741 }
4742 }
4743
4744 void wxAuiManager::OnChildFocus(wxChildFocusEvent& event)
4745 {
4746 // when a child pane has it's focus set, we should change the
4747 // pane's active state to reflect this. (this is only true if
4748 // active panes are allowed by the owner)
4749 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE)
4750 {
4751 wxAuiPaneInfo& pane = GetPane(event.GetWindow());
4752 if (pane.IsOk() && (pane.state & wxAuiPaneInfo::optionActive) == 0)
4753 {
4754 SetActivePane(event.GetWindow());
4755 m_frame->Refresh();
4756 }
4757 }
4758
4759 event.Skip();
4760 }
4761
4762
4763 // OnPaneButton() is an event handler that is called
4764 // when a pane button has been pressed.
4765 void wxAuiManager::OnPaneButton(wxAuiManagerEvent& evt)
4766 {
4767 wxASSERT_MSG(evt.pane, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4768
4769 wxAuiPaneInfo& pane = *(evt.pane);
4770
4771 if (evt.button == wxAUI_BUTTON_CLOSE)
4772 {
4773 // fire pane close event
4774 wxAuiManagerEvent e(wxEVT_AUI_PANE_CLOSE);
4775 e.SetManager(this);
4776 e.SetPane(evt.pane);
4777 ProcessMgrEvent(e);
4778
4779 if (!e.GetVeto())
4780 {
4781 // close the pane, but check that it
4782 // still exists in our pane array first
4783 // (the event handler above might have removed it)
4784
4785 wxAuiPaneInfo& check = GetPane(pane.window);
4786 if (check.IsOk())
4787 {
4788 ClosePane(pane);
4789 }
4790
4791 Update();
4792 }
4793 }
4794 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && !pane.IsMaximized())
4795 {
4796 // fire pane maximize event
4797 wxAuiManagerEvent e(wxEVT_AUI_PANE_MAXIMIZE);
4798 e.SetManager(this);
4799 e.SetPane(evt.pane);
4800 ProcessMgrEvent(e);
4801
4802 if (!e.GetVeto())
4803 {
4804 MaximizePane(pane);
4805 Update();
4806 }
4807 }
4808 else if (evt.button == wxAUI_BUTTON_MAXIMIZE_RESTORE && pane.IsMaximized())
4809 {
4810 // fire pane restore event
4811 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4812 e.SetManager(this);
4813 e.SetPane(evt.pane);
4814 ProcessMgrEvent(e);
4815
4816 if (!e.GetVeto())
4817 {
4818 RestorePane(pane);
4819 Update();
4820 }
4821 }
4822 else if (evt.button == wxAUI_BUTTON_PIN &&
4823 (m_flags & wxAUI_MGR_ALLOW_FLOATING) && pane.IsFloatable())
4824 {
4825 if (pane.IsMaximized())
4826 {
4827 // If the pane is maximized, the original state must be restored
4828 // before trying to float the pane, otherwise the other panels
4829 // wouldn't appear correctly when it becomes floating.
4830 wxAuiManagerEvent e(wxEVT_AUI_PANE_RESTORE);
4831 e.SetManager(this);
4832 e.SetPane(evt.pane);
4833 ProcessMgrEvent(e);
4834
4835 if (e.GetVeto())
4836 {
4837 // If it can't be restored, it can't be floated neither.
4838 return;
4839 }
4840
4841 RestorePane(pane);
4842 }
4843
4844 pane.Float();
4845 Update();
4846 }
4847 }
4848
4849 #endif // wxUSE_AUI