fix for showing a modal dialog from OnIdle() when another modal dialog is being destroyed
[wxWidgets.git] / src / msw / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "evtloop.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/window.h"
33 #include "wx/app.h"
34 #endif //WX_PRECOMP
35
36 #include "wx/evtloop.h"
37
38 #include "wx/tooltip.h"
39 #include "wx/except.h"
40 #include "wx/ptr_scpd.h"
41
42 #include "wx/msw/private.h"
43
44 #if wxUSE_THREADS
45 #include "wx/thread.h"
46
47 // define the array of MSG strutures
48 WX_DECLARE_OBJARRAY(MSG, wxMsgArray);
49
50 #include "wx/arrimpl.cpp"
51
52 WX_DEFINE_OBJARRAY(wxMsgArray);
53 #endif // wxUSE_THREADS
54
55 // ----------------------------------------------------------------------------
56 // wxEventLoopImpl
57 // ----------------------------------------------------------------------------
58
59 class WXDLLEXPORT wxEventLoopImpl
60 {
61 public:
62 // ctor
63 wxEventLoopImpl() { m_exitcode = 0; m_shouldExit = false; }
64
65 // process a message
66 void ProcessMessage(MSG *msg);
67
68 // generate an idle message, return TRUE if more idle time requested
69 bool SendIdleMessage();
70
71 // set/get the exit code
72 void Exit(int exitcode) { m_exitcode = exitcode; m_shouldExit = true; }
73 int GetExitCode() const { return m_exitcode; }
74 bool ShouldExit() const { return m_shouldExit; }
75
76 private:
77 // preprocess a message, return TRUE if processed (i.e. no further
78 // dispatching required)
79 bool PreProcessMessage(MSG *msg);
80
81 // the exit code of the event loop
82 int m_exitcode;
83
84 // true if we were asked to terminate
85 bool m_shouldExit;
86 };
87
88 // ----------------------------------------------------------------------------
89 // helper class
90 // ----------------------------------------------------------------------------
91
92 wxDEFINE_TIED_SCOPED_PTR_TYPE(wxEventLoopImpl);
93
94 // this object sets the wxEventLoop given to the ctor as the currently active
95 // one and unsets it in its dtor
96 class wxEventLoopActivator
97 {
98 public:
99 wxEventLoopActivator(wxEventLoop **pActive,
100 wxEventLoop *evtLoop)
101 {
102 m_pActive = pActive;
103 m_evtLoopOld = *pActive;
104 *pActive = evtLoop;
105 }
106
107 ~wxEventLoopActivator()
108 {
109 // restore the previously active event loop
110 *m_pActive = m_evtLoopOld;
111 }
112
113 private:
114 wxEventLoop *m_evtLoopOld;
115 wxEventLoop **m_pActive;
116 };
117
118 // ============================================================================
119 // wxEventLoopImpl implementation
120 // ============================================================================
121
122 // ----------------------------------------------------------------------------
123 // wxEventLoopImpl message processing
124 // ----------------------------------------------------------------------------
125
126 void wxEventLoopImpl::ProcessMessage(MSG *msg)
127 {
128 // give us the chance to preprocess the message first
129 if ( !PreProcessMessage(msg) )
130 {
131 // if it wasn't done, dispatch it to the corresponding window
132 ::TranslateMessage(msg);
133 ::DispatchMessage(msg);
134 }
135 }
136
137 bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
138 {
139 HWND hwnd = msg->hwnd;
140 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hwnd);
141
142 // this may happen if the event occured in a standard modeless dialog (the
143 // only example of which I know of is the find/replace dialog) - then call
144 // IsDialogMessage() to make TAB navigation in it work
145 if ( !wndThis )
146 {
147 // we need to find the dialog containing this control as
148 // IsDialogMessage() just eats all the messages (i.e. returns TRUE for
149 // them) if we call it for the control itself
150 while ( hwnd && ::GetWindowLong(hwnd, GWL_STYLE) & WS_CHILD )
151 {
152 hwnd = ::GetParent(hwnd);
153 }
154
155 return hwnd && ::IsDialogMessage(hwnd, msg) != 0;
156 }
157
158 #if wxUSE_TOOLTIPS
159 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
160 // popup the tooltip bubbles
161 if ( msg->message == WM_MOUSEMOVE )
162 {
163 wxToolTip *tt = wndThis->GetToolTip();
164 if ( tt )
165 {
166 tt->RelayEvent((WXMSG *)msg);
167 }
168 }
169 #endif // wxUSE_TOOLTIPS
170
171 // allow the window to prevent certain messages from being
172 // translated/processed (this is currently used by wxTextCtrl to always
173 // grab Ctrl-C/V/X, even if they are also accelerators in some parent)
174 if ( !wndThis->MSWShouldPreProcessMessage((WXMSG *)msg) )
175 {
176 return FALSE;
177 }
178
179 // try translations first: the accelerators override everything
180 wxWindow *wnd;
181
182 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
183 {
184 if ( wnd->MSWTranslateMessage((WXMSG *)msg))
185 return TRUE;
186
187 // stop at first top level window, i.e. don't try to process the key
188 // strokes originating in a dialog using the accelerators of the parent
189 // frame - this doesn't make much sense
190 if ( wnd->IsTopLevel() )
191 break;
192 }
193
194 // now try the other hooks (kbd navigation is handled here): we start from
195 // wndThis->GetParent() because wndThis->MSWProcessMessage() was already
196 // called above
197 for ( wnd = wndThis->GetParent(); wnd; wnd = wnd->GetParent() )
198 {
199 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
200 return TRUE;
201 }
202
203 // no special preprocessing for this message, dispatch it normally
204 return FALSE;
205 }
206
207 // ----------------------------------------------------------------------------
208 // wxEventLoopImpl idle event processing
209 // ----------------------------------------------------------------------------
210
211 bool wxEventLoopImpl::SendIdleMessage()
212 {
213 return wxTheApp->ProcessIdle();
214 }
215
216 // ============================================================================
217 // wxEventLoop implementation
218 // ============================================================================
219
220 wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
221
222 // ----------------------------------------------------------------------------
223 // wxEventLoop running and exiting
224 // ----------------------------------------------------------------------------
225
226 wxEventLoop::~wxEventLoop()
227 {
228 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
229 }
230
231 bool wxEventLoop::IsRunning() const
232 {
233 return m_impl != NULL;
234 }
235
236 int wxEventLoop::Run()
237 {
238 // event loops are not recursive, you need to create another loop!
239 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
240
241 // SendIdleMessage() and Dispatch() below may throw so the code here should
242 // be exception-safe, hence we must use local objects for all actions we
243 // should undo
244 wxEventLoopActivator activate(&ms_activeLoop, this);
245 wxEventLoopImplTiedPtr impl(&m_impl, new wxEventLoopImpl);
246
247 // we must ensure that OnExit() is called even if an exception is thrown
248 // from inside Dispatch() but we must call it from Exit() in normal
249 // situations because it is supposed to be called synchronously,
250 // wxModalEventLoop depends on this (so we can't just use ON_BLOCK_EXIT or
251 // something similar here)
252 wxTRY
253 {
254 for ( ;; )
255 {
256 #if wxUSE_THREADS
257 wxMutexGuiLeaveOrEnter();
258 #endif // wxUSE_THREADS
259
260 // generate and process idle events for as long as we don't have
261 // anything else to do
262 while ( !Pending() && m_impl->SendIdleMessage() )
263 ;
264
265 // if the "should exit" flag is set, the loop should terminate but
266 // not before processing any remaining messages so while Pending()
267 // returns true, do process them
268 if ( m_impl->ShouldExit() )
269 {
270 while ( Pending() )
271 Dispatch();
272
273 break;
274 }
275
276 // a message came or no more idle processing to do, sit in
277 // Dispatch() waiting for the next message
278 if ( !Dispatch() )
279 {
280 // we got WM_QUIT
281 break;
282 }
283 }
284 }
285 wxCATCH_ALL( OnExit(); )
286
287 return m_impl->GetExitCode();
288 }
289
290 void wxEventLoop::Exit(int rc)
291 {
292 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
293
294 m_impl->Exit(rc);
295
296 OnExit();
297
298 // all we have to do to exit from the loop is to (maybe) wake it up so that
299 // it can notice that Exit() had been called
300 //
301 // in particular, we do *not* use PostQuitMessage() here because we're not
302 // sure that WM_QUIT is going to be processed by the correct event loop: it
303 // is possible that another one is started before this one has a chance to
304 // process WM_QUIT
305 ::PostMessage(NULL, WM_NULL, 0, 0);
306 }
307
308 // ----------------------------------------------------------------------------
309 // wxEventLoop message processing dispatching
310 // ----------------------------------------------------------------------------
311
312 bool wxEventLoop::Pending() const
313 {
314 MSG msg;
315 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
316 }
317
318 bool wxEventLoop::Dispatch()
319 {
320 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
321
322 MSG msg;
323 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
324
325 if ( rc == 0 )
326 {
327 // got WM_QUIT
328 return FALSE;
329 }
330
331 if ( rc == -1 )
332 {
333 // should never happen, but let's test for it nevertheless
334 wxLogLastError(wxT("GetMessage"));
335
336 // still break from the loop
337 return FALSE;
338 }
339
340 #if wxUSE_THREADS
341 wxASSERT_MSG( wxThread::IsMain(),
342 wxT("only the main thread can process Windows messages") );
343
344 static bool s_hadGuiLock = TRUE;
345 static wxMsgArray s_aSavedMessages;
346
347 // if a secondary thread owning the mutex is doing GUI calls, save all
348 // messages for later processing - we can't process them right now because
349 // it will lead to recursive library calls (and we're not reentrant)
350 if ( !wxGuiOwnedByMainThread() )
351 {
352 s_hadGuiLock = FALSE;
353
354 // leave out WM_COMMAND messages: too dangerous, sometimes
355 // the message will be processed twice
356 if ( !wxIsWaitingForThread() || msg.message != WM_COMMAND )
357 {
358 s_aSavedMessages.Add(msg);
359 }
360
361 return TRUE;
362 }
363 else
364 {
365 // have we just regained the GUI lock? if so, post all of the saved
366 // messages
367 //
368 // FIXME of course, it's not _exactly_ the same as processing the
369 // messages normally - expect some things to break...
370 if ( !s_hadGuiLock )
371 {
372 s_hadGuiLock = TRUE;
373
374 size_t count = s_aSavedMessages.Count();
375 for ( size_t n = 0; n < count; n++ )
376 {
377 MSG& msg = s_aSavedMessages[n];
378 m_impl->ProcessMessage(&msg);
379 }
380
381 s_aSavedMessages.Empty();
382 }
383 }
384 #endif // wxUSE_THREADS
385
386 m_impl->ProcessMessage(&msg);
387
388 return TRUE;
389 }
390