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Fix for building under 10.4, where the BlendMode constants are not defined.
[wxWidgets.git] / src / osx / carbon / utilscocoa.mm
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/carbon/utils.mm
3 // Purpose: various cocoa mixin utility functions
4 // Author: Stefan Csomor
5 // Modified by:
6 // Created: 1998-01-01
7 // RCS-ID: $Id: utilscocoa.mm 48805 2007-09-19 14:52:25Z SC $
8 // Copyright: (c) Stefan Csomor
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #include "wx/wxprec.h"
13
14 #if wxOSX_USE_COCOA_OR_CARBON
15 #include <Cocoa/Cocoa.h>
16 #else
17 #import <UIKit/UIKit.h>
18 #endif
19
20 #ifdef __WXMAC__
21 #include "wx/osx/private.h"
22 #endif
23
24 #ifdef __WXMAC__
25
26 #if wxOSX_USE_CARBON
27 bool wxMacInitCocoa()
28 {
29 bool cocoaLoaded = NSApplicationLoad();
30 wxASSERT_MSG(cocoaLoaded,wxT("Couldn't load Cocoa in Carbon Environment")) ;
31 return cocoaLoaded;
32 }
33 #endif
34
35 wxMacAutoreleasePool::wxMacAutoreleasePool()
36 {
37 m_pool = [[NSAutoreleasePool alloc] init];
38 }
39
40 wxMacAutoreleasePool::~wxMacAutoreleasePool()
41 {
42 [(NSAutoreleasePool*)m_pool release];
43 }
44
45 #endif
46
47 #if wxOSX_USE_COCOA_OR_IPHONE
48
49 CGContextRef wxOSXGetContextFromCurrentNSContext()
50 {
51 CGContextRef context = (CGContextRef)[[NSGraphicsContext currentContext]
52 graphicsPort];
53 return context;
54 }
55
56 bool wxOSXLockFocus( WXWidget view)
57 {
58 return [view lockFocusIfCanDraw];
59 }
60
61 void wxOSXUnlockFocus( WXWidget view)
62 {
63 [view unlockFocus];
64 }
65
66 #endif
67
68 // ----------------------------------------------------------------------------
69 // NSObject Utils
70 // ----------------------------------------------------------------------------
71
72 void wxMacCocoaRelease( void* obj )
73 {
74 [(NSObject*)obj release];
75 }
76
77 void wxMacCocoaAutorelease( void* obj )
78 {
79 [(NSObject*)obj autorelease];
80 }
81
82 void wxMacCocoaRetain( void* obj )
83 {
84 [(NSObject*)obj retain];
85 }
86
87 #if wxOSX_USE_COCOA
88
89 // ----------------------------------------------------------------------------
90 // NSImage Utils
91 // ----------------------------------------------------------------------------
92
93 // From "Cocoa Drawing Guide:Working with Images"
94 WX_NSImage wxOSXCreateNSImageFromCGImage( CGImageRef image )
95 {
96 NSRect imageRect = NSMakeRect(0.0, 0.0, 0.0, 0.0);
97
98 // Get the image dimensions.
99 imageRect.size.height = CGImageGetHeight(image);
100 imageRect.size.width = CGImageGetWidth(image);
101
102 // Create a new image to receive the Quartz image data.
103 NSImage *newImage = [[NSImage alloc] initWithSize:imageRect.size];
104 [newImage lockFocus];
105
106 // Get the Quartz context and draw.
107 CGContextRef imageContext = (CGContextRef) [[NSGraphicsContext currentContext] graphicsPort];
108 CGContextDrawImage( imageContext, *(CGRect*)&imageRect, image );
109 [newImage unlockFocus];
110
111 /*
112 // Create a bitmap rep from the image...
113 NSBitmapImageRep *bitmapRep = [[NSBitmapImageRep alloc] initWithCGImage:cgImage];
114 // Create an NSImage and add the bitmap rep to it...
115 NSImage *image = [[NSImage alloc] init];
116 [image addRepresentation:bitmapRep];
117 [bitmapRep release];
118 */
119 [newImage autorelease];
120 return( newImage );
121 }
122
123 // ----------------------------------------------------------------------------
124 // NSCursor Utils
125 // ----------------------------------------------------------------------------
126
127 // copied from cursor.mm
128
129 static NSCursor* wxGetStockCursor( short sIndex )
130 {
131 ClassicCursor* pCursor = &gMacCursors[sIndex];
132
133 //Classic mac cursors are 1bps 16x16 black and white with a
134 //identical mask that is 1 for on and 0 for off
135 NSImage *theImage = [[NSImage alloc] initWithSize:NSMakeSize(16.0,16.0)];
136
137 //NSCursor takes an NSImage takes a number of Representations - here
138 //we need only one for the raw data
139 NSBitmapImageRep *theRep =
140 [[NSBitmapImageRep alloc]
141 initWithBitmapDataPlanes:nil // Allocate the buffer for us :)
142 pixelsWide:16
143 pixelsHigh:16
144 bitsPerSample:1
145 samplesPerPixel:2
146 hasAlpha:YES // Well, more like a mask...
147 isPlanar:NO
148 colorSpaceName:NSCalibratedWhiteColorSpace // Normal B/W - 0 black 1 white
149 bytesPerRow:0 // I don't care - figure it out for me :)
150 bitsPerPixel:2]; // bitsPerSample * samplesPerPixel
151
152 //unsigned int is better to put data in then a void*
153 //note that working with bitfields would be a lot better here -
154 //but since it breaks some compilers...
155 wxUint32 *data = (wxUint32 *)[theRep bitmapData];
156
157 //traverse through the bitmap data
158 for (int i = 0; i < 16; ++i)
159 {
160 //bit alpha bit alpha ... :D
161
162 //Notice the = instead of |= -
163 //this is to avoid doing a memset earlier
164 data[i] = 0;
165
166 //do the rest of those bits and alphas :)
167 for (int shift = 0; shift < 32; ++shift)
168 {
169 const int bit = 1 << (shift >> 1);
170 data[i] |= ( !!( (pCursor->mask[i] & bit) ) ) << shift;
171 data[i] |= ( !( (pCursor->bits[i] & bit) ) ) << ++shift;
172 }
173 }
174
175 //add the representation (data) to the image
176 [theImage addRepresentation:theRep];
177
178 //create the new cursor
179 NSCursor* theCursor = [[NSCursor alloc] initWithImage:theImage
180 hotSpot:NSMakePoint(pCursor->hotspot[1], pCursor->hotspot[0])
181 ];
182
183 //do the usual cleanups
184 [theRep release];
185 [theImage release];
186
187 //return the new cursor
188 return theCursor;
189 }
190
191 WX_NSCursor wxMacCocoaCreateStockCursor( int cursor_type )
192 {
193 WX_NSCursor cursor = nil;
194 switch (cursor_type)
195 {
196 case wxCURSOR_COPY_ARROW:
197 cursor = [[NSCursor arrowCursor] retain];
198 break;
199
200 case wxCURSOR_WATCH:
201 case wxCURSOR_WAIT:
202 // should be displayed by the system when things are running
203 cursor = [[NSCursor arrowCursor] retain];
204 break;
205
206 case wxCURSOR_IBEAM:
207 cursor = [[NSCursor IBeamCursor] retain];
208 break;
209
210 case wxCURSOR_CROSS:
211 cursor = [[NSCursor crosshairCursor] retain];
212 break;
213
214 case wxCURSOR_SIZENWSE:
215 cursor = wxGetStockCursor(kwxCursorSizeNWSE);
216 break;
217
218 case wxCURSOR_SIZENESW:
219 cursor = wxGetStockCursor(kwxCursorSizeNESW);
220 break;
221
222 case wxCURSOR_SIZEWE:
223 cursor = [[NSCursor resizeLeftRightCursor] retain];
224 break;
225
226 case wxCURSOR_SIZENS:
227 cursor = [[NSCursor resizeUpDownCursor] retain];
228 break;
229
230 case wxCURSOR_SIZING:
231 cursor = wxGetStockCursor(kwxCursorSize);
232 break;
233
234 case wxCURSOR_HAND:
235 cursor = [[NSCursor pointingHandCursor] retain];
236 break;
237
238 case wxCURSOR_BULLSEYE:
239 cursor = wxGetStockCursor(kwxCursorBullseye);
240 break;
241
242 case wxCURSOR_PENCIL:
243 cursor = wxGetStockCursor(kwxCursorPencil);
244 break;
245
246 case wxCURSOR_MAGNIFIER:
247 cursor = wxGetStockCursor(kwxCursorMagnifier);
248 break;
249
250 case wxCURSOR_NO_ENTRY:
251 cursor = wxGetStockCursor(kwxCursorNoEntry);
252 break;
253
254 case wxCURSOR_PAINT_BRUSH:
255 cursor = wxGetStockCursor(kwxCursorPaintBrush);
256 break;
257
258 case wxCURSOR_POINT_LEFT:
259 cursor = wxGetStockCursor(kwxCursorPointLeft);
260 break;
261
262 case wxCURSOR_POINT_RIGHT:
263 cursor = wxGetStockCursor(kwxCursorPointRight);
264 break;
265
266 case wxCURSOR_QUESTION_ARROW:
267 cursor = wxGetStockCursor(kwxCursorQuestionArrow);
268 break;
269
270 case wxCURSOR_BLANK:
271 cursor = wxGetStockCursor(kwxCursorBlank);
272 break;
273
274 case wxCURSOR_RIGHT_ARROW:
275 cursor = wxGetStockCursor(kwxCursorRightArrow);
276 break;
277
278 case wxCURSOR_SPRAYCAN:
279 cursor = wxGetStockCursor(kwxCursorRoller);
280 break;
281
282 case wxCURSOR_OPEN_HAND:
283 cursor = [[NSCursor openHandCursor] retain];
284 break;
285
286 case wxCURSOR_CLOSED_HAND:
287 cursor = [[NSCursor closedHandCursor] retain];
288 break;
289
290 case wxCURSOR_CHAR:
291 case wxCURSOR_ARROW:
292 case wxCURSOR_LEFT_BUTTON:
293 case wxCURSOR_RIGHT_BUTTON:
294 case wxCURSOR_MIDDLE_BUTTON:
295 default:
296 cursor = [[NSCursor arrowCursor] retain];
297 break;
298 }
299 return cursor;
300 }
301
302 // C-based style wrapper routines around NSCursor
303 WX_NSCursor wxMacCocoaCreateCursorFromCGImage( CGImageRef cgImageRef, float hotSpotX, float hotSpotY )
304 {
305 static BOOL firstTime = YES;
306
307 if ( firstTime )
308 {
309 // Must first call [[[NSWindow alloc] init] release] to get the NSWindow machinery set up so that NSCursor can use a window to cache the cursor image
310 [[[NSWindow alloc] init] release];
311 firstTime = NO;
312 }
313
314 NSImage *nsImage = wxOSXCreateNSImageFromCGImage( cgImageRef );
315 NSCursor *cursor = [[NSCursor alloc] initWithImage:nsImage hotSpot:NSMakePoint( hotSpotX, hotSpotY )];
316
317 [nsImage release];
318
319 return cursor;
320 }
321
322 void wxMacCocoaSetCursor( WX_NSCursor cursor )
323 {
324 [cursor set];
325 }
326
327 void wxMacCocoaHideCursor()
328 {
329 [NSCursor hide];
330 }
331
332 void wxMacCocoaShowCursor()
333 {
334 [NSCursor unhide];
335 }
336
337 #endif
338