1 wxWidgets for Mac installation
 
   2 ------------------------------
 
   4 On MacOS X, you can download Apple's free developer tools (gcc
 
   5 and associated headers and libraries, such as the Carbon API).
 
   6 You can then use configure in a similar way to compiling
 
   7 wxWidgets on Linux (or on Windows using MinGW or Cygwin). See
 
   8 'Apple Developer Tools' below for more details on using
 
  11 To target on MacOS 8 or 9, you need to buy Metrowerks
 
  12 CodeWarrior. You can then compile Mac Classic or MacOS X
 
  13 applications on Mac OS X, or compile Mac Classic or MacOS X
 
  14 applications on Mac Classic. However you can only run and debug
 
  15 each type of application on the target operating system.
 
  18 Apple Developer Tools: command line
 
  19 -----------------------------------
 
  21 As in all Unix projects, you need to do something like this under MacOS X
 
  22 with the Apple Developer Tools installed:
 
  24 1) cd into the base dir
 
  30 If you want to install the library into the system directories you'll need
 
  31 to do this as root.  The accepted way of running commands as root is to
 
  32 use the built-in sudo mechanism.  First of all, you must be using an
 
  33 account marked as a "Computer Administrator".  Then
 
  36 7) type <YOUR OWN PASSWORD>
 
  38 Note that while using this method is okay for development, it is not
 
  39 recommended that you require endusers to install wxWidgets into their
 
  40 system directories in order to use your program.  One way to avoid this
 
  41 is to configure wxWidgets with --disable-shared.  Another way to avoid
 
  42 it is to make a framework for wxWidgets.  Making frameworks is beyond
 
  43 the scope of this document.
 
  46 We recommend you configure a static library instead:
 
  48 4) ../configure --disable-shared
 
  52 4) ../configure --with-opengl
 
  55 It is rarely desirable to install non-Apple software into system directories.
 
  56 By configuring the library with --disable-shared and using the full path
 
  57 to wx-config with the --in-place option you can avoid installing the library.
 
  60 Apple Developer Tools: XCode
 
  61 ----------------------------
 
  63 You can use the project in src/wxWindows.xcodeproj to build wxWidgets,
 
  64 and there is a sample project supplied with the minimal sample.
 
  66 Creating universal binaries
 
  67 ---------------------------
 
  69 The Xcode projects for the wxWidgets library and minimal project are set up
 
  70 to create universal binaries.
 
  72 If using the Apple command line tools, pass --enable-universal_binary when
 
  73 configuring wxWidgets. If you use wx-config --libs to link your application,
 
  74 he necessary linker flags will be added. When compiling your own files,
 
  75 you need to add -arch ppc -arch i386 to your CFLAGS.
 
  77 As an alternative to using --enable-universal_binary, you can build for
 
  78 each architecture separately and then use the lipo tool to glue the
 
  79 binaries together. Assuming building on a PPC system:
 
  81 1. First build in the usual way to get the PPC library.
 
  83 2. Then, build for Intel, in a different folder. This time use:
 
  85 export CFLAGS="-g -isysroot /Developer/SDKs/MacOSX10.4u.sdk -arch i386"
 
  86 export LDFLAGS="-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk"
 
  88 ./configure --disable-dependency-tracking --enable-static=yes --enable-shared=no \
 
  89   --target=i386-apple-darwin8 --host=powerpc-apple-darwin8 --build=i386-apple-darwin8
 
  91 You will need to reverse the powerpc and i386 parameters everywhere to build PPC on an Intel
 
  94 3. Use lipo to glue the binaries together.
 
  97 http://developer.apple.com/technotes/tn2005/tn2137.html
 
 100 Building with CodeWarrior 
 
 101 -------------------------
 
 103 (Note that using the Apple tools is recommended.)
 
 105 Installing latest headers (and Carbon Support)
 
 106 ----------------------------------------------
 
 108 Patching headers: CodeWarrior 8.x
 
 109 ---------------------------------
 
 111 If you run into trouble with WCHAR_MIN and WCHAR_MAX the for 
 
 112 MacOS X Support:Headers:(wchar_t Support fix):machine:ansi.h,
 
 113 apply the patch ansi.diff.
 
 115 You may also need to comment out the _T definition in
 
 116 ctype.h if you get multiple definition errors.
 
 121 in order to build wxMac with CodeWarrior, you must copy or alias the file
 
 122 include/wx/mac/setup0.h to include/wx/setup.h.
 
 124 this step is not needed when using the Apple Developer Tools under Mac OS X
 
 125 since the setup.h file is automatically generated during the configuration.
 
 130 In order to build opengl support with CodeWarrior, you must install the opengl
 
 131 libraries and headers from http://developer.apple.com/opengl/index.html
 
 133 If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL to 1 in
 
 136 If you don't want OpenGl support, set wxUSE_OPENGL to 0 (the
 
 137 default) and remove the file OpenGLLibraryStub from the project
 
 140 If you want OpenGL support with the Apple Developer Tools under Mac OS X, add
 
 141 --with-opengl to the arguments of configure when configuring wxMac.
 
 146 The project files are stored as xml text files and converted to binary
 
 147 CodeWarrior projects in the distribution (see AppleScript Files below):
 
 149   - *M8.xml -> *M8.mcp for CodeWarrior 8 and above.
 
 154 Several AppleScript files are provided in the docs:mac directory:
 
 156   - M8xml2mcp.applescript to convert xml files to CodeWarrior 8 projects
 
 157   - M8mcp2xml.applescript to convert CodeWarrior 8 projects to xml files
 
 158   - SetXMLCreator.applescript to set correct creator type (see below)
 
 160 To run the XML to MCP conversion scripts:
 
 162 Double click on e.g. docs/mac/M8xml2mcp.applescript, then "run"
 
 163 the applescript and when asked for a folder pick src/. Then it
 
 164 takes a while to scan all dirs for the xml files and convert
 
 165 them to mcps. If some conversions fail it means an mcp already
 
 166 exists (back them up prior to running the script).
 
 168 To set the correct creator type for importing into CodeWarrior,
 
 169 you may need to run SetXMLCreator.applescript.
 
 171 Problems with .xpm files
 
 172 ------------------------
 
 174 if you have downloaded all the files and get errors like :
 
 176 Error   : the file 'wx/generic/tip.xpm' cannot be opened
 
 177 tipdlg.cpp line 201   #include "wx/generic/tip.xpm"
 
 179 then your cvs has changed the type of the .xpm files to something other than
 
 180 text, in order to fix this either change the type by using a resource editor
 
 181 or drag the files from /include/wx/generic/..xpm on the SetTypeFromExtension
 
 182 application that is included in this folder. This small applet itself queries
 
 183 the Internet Config, so you will have to associate the "xpm" extension with
 
 184 CodeWarrior before making use of this applet.
 
 186 Missing PLStringFuncsLib
 
 187 ------------------------
 
 189 You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp