1 \section{\class{wxArray
}}\label{wxarray
}
3 This section describes the so called
{\it dynamic arrays
}. This is a C
4 array-like data structure i.e. the member access time is constant (and not
5 linear in number of container elements as for linked lists). However, these
6 arrays are dynamic in the sense that they will automatically allocate more
7 memory if there is not enough of it for adding a new element. They also perform
8 range checking on the index values but in debug mode only, so please be sure to
9 compile your application in debug mode to use it (see
\helpref{debugging overview
}{debuggingoverview
} for
10 details). So, unlike the arrays in some other
11 languages, attempt to access an element beyond the arrays bound doesn't
12 automatically expand the array but provokes an assertion failure instead in
13 debug build and does nothing (except possibly crashing your program) in the
16 The array classes were designed to be reasonably efficient, both in terms of
17 run-time speed and memory consumption and the executable size. The speed of
18 array item access if, of course, constant (independent of number of elements)
19 making them much more efficient than linked lists (
\helpref{wxList
}{wxlist
}).
20 Adding items to the arrays is also implemented in more or less constant time -
21 but the price is preallocating the memory in advance. In the
\helpref{memory management
}{wxarraymemorymanagement
} section
22 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
23 wxArray functions are inline, so they do not take
{\it any space at all
}.
25 wxWindows has three different kinds of array. All of them derive from
26 wxBaseArray class which works with untyped data and can not be used directly.
27 The standard macros WX
\_DEFINE\_ARRAY(), WX
\_DEFINE\_SORTED\_ARRAY() and
28 WX
\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29 classes declared will be called in this documentation wxArray, wxSortedArray and
30 wxObjArray but you should keep in mind that no classes with such names actually
31 exist, each time you use one of WX
\_DEFINE\_XXXARRAY macro you define a class
32 with a new name. In fact, these names are "template" names and each usage of one
33 of the macros mentioned above creates a template specialization for the given
36 wxArray is suitable for storing integer types and pointers which it does not
37 treat as objects in any way, i.e. the element pointed to by the pointer is not
38 deleted when the element is removed from the array \&c. It should be noted that
39 all of wxArray functions are inline, so it costs strictly nothing to define as
40 many array types as you want (either in terms of the executable size or the
41 speed) as long as at least one of them is defined and this is always the case
42 because wxArrays are used by wxWindows internally.
44 wxSortedArray is a wxArray variant which should be used when searching in the
45 array is a frequently used operation. It requires you to define an additional
46 function for comparing two elements of the array element type and always stores
47 its items in the sorted order (according to this function). Thus, it's
48 \helpref{Index()
}{wxarrayindex
} function execution time is $O(log(N))$ instead of
49 $O(N)$ for the usual arrays but the
\helpref{Add()
}{wxarrayadd
} method is
50 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
51 memory allocation routine). However, in a usual situation elements are added to
52 an array much less often than searched inside it, so wxSortedArray may lead to
53 huge performance improvements compared to wxArray. Finally, it should be
54 noticed that, as wxArray, wxSortedArray can not be used to store anything of
55 sizeof() larger than max(sizeof(long), sizeof(void *)) - an assertion failure
56 will be raised from the constructor otherwise.
58 wxObjArray class treats its elements like "objects". It may delete them when
59 they are removed from the array (invoking the correct destructor) and copies
60 them using the objects copy constructor. In order to implement this behaviour
61 the definition of the wxObjArray arrays is split in two parts: first, you should
62 declare the new wxObjArray class using WX
\_DECLARE\_OBJARRAY() macro and then
63 you must include the file defining the implementation of template type:
64 <wx/arrimpl.cpp> and define the array class with WX
\_DEFINE\_OBJARRAY() macro
65 from a point where the full (as opposed to `forward') declaration of the array
66 elements class is in scope. As it probably sounds very complicated here is an
70 #include <wx/dynarray.h>
72 // we must forward declare the array because it's used inside the class
77 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
78 // now used as shown below
79 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
80 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
85 ArrayOfDirectories m_subdirectories; // all subdirectories
86 ArrayOfFiles m_files; // all files in this directory
91 // now that we have MyDirectory declaration in scope we may finish the
92 // definition of ArrayOfDirectories
93 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
94 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
100 It is not as elegant as writing
103 typedef std::vector<MyDirectory> ArrayOfDirectories;
106 but is not that complicated and allows the code to be compiled with any, however
107 dumb, C++ compiler in the world.
109 The things are much simpler for wxArray and wxSortedArray however: it is enough
113 WX_DEFINE_ARRAY(MyDirectory *, ArrayOfDirectories);
114 WX_DEFINE_SORTED_ARRAY(MyFile *, ArrayOfFiles);
117 \wxheading{See also:
}
119 \helpref{Container classes overview
}{wxcontaineroverview
},
\helpref{wxList
}{wxlist
}
121 \wxheading{Required headers:
}
123 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
126 \latexignore{\rtfignore{\wxheading{Function groups
}}}
128 \membersection{Macros for template array definition
}
130 To use an array you must first define the array class. This is done with the
131 help of the macros in this section. The class of array elements must be (at
132 least) forward declared for WX
\_DEFINE\_ARRAY, WX
\_DEFINE\_SORTED\_ARRAY and
133 WX
\_DECLARE\_OBJARRAY macros and must be fully declared before you use
134 WX
\_DEFINE\_OBJARRAY macro.
136 \helpref{WX
\_DEFINE\_ARRAY}{wxdefinearray
}\\
137 \helpref{WX
\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray
}\\
138 \helpref{WX
\_DECLARE\_OBJARRAY}{wxdeclareobjarray
}\\
139 \helpref{WX
\_DEFINE\_OBJARRAY}{wxdefineobjarray
}
141 \membersection{Constructors and destructors
}
143 Array classes are
100\% C++ objects and as such they have the appropriate copy
144 constructors and assignment operators. Copying wxArray just copies the elements
145 but copying wxObjArray copies the arrays items. However, for memory-efficiency
146 sake, neither of these classes has virtual destructor. It is not very important
147 for wxArray which has trivial destructor anyhow, but it does mean that you
148 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
149 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
150 derive your own classes from the array classes.
152 \helpref{wxArray default constructor
}{wxarrayctordef
}\\
153 \helpref{wxArray copy constructors and assignment operators
}{wxarrayctorcopy
}\\
154 \helpref{\destruct{wxArray
}}{wxarraydtor
}
156 \membersection{Memory management
}\label{wxarraymemorymanagement
}
158 Automatic array memory management is quite trivial: the array starts by
159 preallocating some minimal amount of memory (defined by
160 WX
\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
161 allocated memory it reallocates it adding
50\% of the currently allocated
162 amount, but no more than some maximal number which is defined by
163 ARRAY
\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
164 being wasted (ARRAY
\_MAXSIZE\_INCREMENT in the worst case, i.e.
4Kb in the
165 current implementation), so the
\helpref{Shrink()
}{wxarrayshrink
} function is
166 provided to unallocate the extra memory. The
\helpref{Alloc()
}{wxarrayalloc
}
167 function can also be quite useful if you know in advance how many items you are
168 going to put in the array and will prevent the array code from reallocating the
169 memory more times than needed.
171 \helpref{Alloc
}{wxarrayalloc
}\\
172 \helpref{Shrink
}{wxarrayshrink
}
174 \membersection{Number of elements and simple item access
}
176 Functions in this section return the total number of array elements and allow to
177 retrieve them - possibly using just the C array indexing $
[]$ operator which
178 does exactly the same as
\helpref{Item()
}{wxarrayitem
} method.
180 \helpref{Count
}{wxarraycount
}\\
181 \helpref{GetCount
}{wxarraygetcount
}\\
182 \helpref{IsEmpty
}{wxarrayisempty
}\\
183 \helpref{Item
}{wxarrayitem
}\\
184 \helpref{Last
}{wxarraylast
}
186 \membersection{Adding items
}
188 \helpref{Add
}{wxarrayadd
}\\
189 \helpref{Insert
}{wxarrayinsert
}
191 \membersection{Removing items
}
193 \helpref{WX
\_CLEAR\_ARRAY}{wxcleararray
}\\
194 \helpref{Empty
}{wxarrayempty
}\\
195 \helpref{Clear
}{wxarrayclear
}\\
196 \helpref{Remove
}{wxarrayremove
}
198 \membersection{Searching and sorting
}
200 \helpref{Index
}{wxarrayindex
}\\
201 \helpref{Sort
}{wxarraysort
}
203 %%%%% MEMBERS HERE %%%%%
204 \helponly{\insertatlevel{2}{
210 \membersection{WX
\_DEFINE\_ARRAY}\label{wxdefinearray
}
212 \func{}{WX
\_DEFINE\_ARRAY}{\param{}{T
},
\param{name
}}
214 This macro defines a new array class named
{\it name
} and containing the
215 elements of type
{\it T
}. Example:
218 WX_DEFINE_ARRAY(int, wxArrayInt);
221 WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
224 Note that wxWindows predefines the following standard array classes: wxArrayInt,
225 wxArrayLong and wxArrayPtrVoid.
227 \membersection{WX
\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray
}
229 \func{}{WX
\_DEFINE\_SORTED\_ARRAY}{\param{}{T
},
\param{}{name
}}
231 This macro defines a new sorted array class named
{\it name
} and containing
232 the elements of type
{\it T
}. Example:
235 WX_DEFINE_SORTED_ARRAY(int, wxArrayInt);
238 WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
241 You will have to initialize the objects of this class by passing a comparaison
242 function to the array object constructor like this:
244 int CompareInts(int n1, int n2)
249 wxArrayInt sorted(CompareInts);
251 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
253 // sort the items by their address...
254 return Stricmp(item1->GetAddress(), item2->GetAddress());
257 wxArrayOfMyClass another(CompareMyClassObjects);
260 \membersection{WX
\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray
}
262 \func{}{WX
\_DECLARE\_OBJARRAY}{\param{}{T
},
\param{}{name
}}
264 This macro declares a new object array class named
{\it name
} and containing
265 the elements of type
{\it T
}. Example:
268 WX_DEFINE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
270 You must use
\helpref{WX
\_DEFINE\_OBJARRAY()
}{wxdefineobjarray
} macro to define
271 the array class - otherwise you would get link errors.
273 \membersection{WX
\_DEFINE\_OBJARRAY}\label{wxdefineobjarray
}
275 \func{}{WX
\_DEFINE\_OBJARRAY}{\param{}{name
}}
277 This macro defines the methods of the array class
{\it name
} not defined by the
278 \helpref{WX
\_DECLARE\_OBJARRAY()
}{wxdeclareobjarray
} macro. You must include the
279 file <wx/arrimpl.cpp> before using this macro and you must have the full
280 declaration of the class of array elements in scope! If you forget to do the
281 first, the error will be caught by the compiler, but, unfortunately, many
282 compilers will not give any warnings if you forget to do the second - but the
283 objects of the class will not be copied correctly and their real destructor will
289 // first declare the class!
293 MyClass(const MyClass&);
300 #include <wx/arrimpl.cpp>
301 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
304 \membersection{WX
\_CLEAR\_ARRAY}\label{wxcleararray
}
306 \func{\void}{WX
\_CLEAR\_ARRAY}{\param{wxArray\&
}{array
}}
308 This macro may be used to delete all elements of the array before emptying it.
309 It can not be used with wxObjArrays - but they will delete their elements anyhow
310 when you call Empty().
312 \membersection{Default constructors
}\label{wxarrayctor
}
316 \func{}{wxObjArray
}{}
318 Default constructor initializes an empty array object.
320 \func{}{wxSortedArray
}{\param{int
(*)(T first, T second)}{compareFunction}}
322 There is no default constructor for wxSortedArray classes - you must initialize it
323 with a function to use for item comparaison. It is a function which is passed
324 two arguments of type {\it T} where {\it T} is the array element type and which
325 should return a negative, zero or positive value according to whether the first
326 element passed to it is less than, equal to or greater than the second one.
328 \membersection{wxArray copy constructor and assignemnt operator}\label{wxarrayctorcopy}
330 \func{}{wxArray}{\param{const wxArray\& }{array}}
332 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
334 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
336 \func{wxArray\&}{operator=}{\param{const wxArray\& }{array}}
338 \func{wxSortedArray\&}{operator=}{\param{const wxSortedArray\& }{array}}
340 \func{wxObjArray\&}{operator=}{\param{const wxObjArray\& }{array}}
342 The copy constructors and assignment operators perform a shallow array copy
343 (i.e. they don't copy the objects pointed to even if the source array contains
344 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
345 the array element are copied too) for wxObjArray.
347 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
349 \func{}{\destruct{wxArray}}{}
351 \func{}{\destruct{wxSortedArray}}{}
353 \func{}{\destruct{wxObjArray}}{}
355 The wxObjArray destructor deletes all the items owned by the array. This is not
356 done by wxArray and wxSortedArray versions - you may use
357 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
359 \membersection{wxArray::Add}\label{wxarrayadd}
361 \func{\void}{Add}{\param{T }{item}}
363 \func{\void}{Add}{\param{T *}{item}}
365 \func{\void}{Add}{\param{T \&}{item}}
367 Appends a new element to the array (where {\it T} is the type of the array
370 The first version is used with wxArray and wxSortedArray. The second and the
371 third are used with wxObjArray. There is an {\bf important difference} between
372 them: if you give a pointer to the array, it will take ownership of it, i.e.
373 will delete it when the item is deleted from the array. If you give a reference
374 to the array, however, the array will make a copy of the item and will not take
375 ownership of the original item. Once again, it only makes sense for wxObjArrays
376 because the other array types never take ownership of their elements.
378 \membersection{wxArray::Alloc}\label{wxarrayalloc}
380 \func{\void}{Alloc}{\param{size\_t }{count}}
382 Preallocates memory for a given number of array elements. It is worth calling
383 when the number of items which are going to be added to the array is known in
384 advance because it will save unneeded memory reallocation. If the array already
385 has enough memory for the given number of items, nothing happens.
387 \membersection{wxArray::Clear}\label{wxarrayclear}
389 \func{\void}{Clear}{\void}
391 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
392 frees the memory allocated to the array.
394 \membersection{wxArray::Count}\label{wxarraycount}
396 \constfunc{size\_t}{Count}{\void}
398 Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
399 it exists only for compatibility.
401 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
403 \func{T *}{Detach}{\param{size\_t }{index}}
405 Removes the element from the array, but, unlike,
407 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
408 pointer to the removed element.
410 \membersection{wxArray::Empty}\label{wxarrayempty}
412 \func{\void}{Empty}{\void}
414 Empties the array. For wxObjArray classes, this destroys all of the array
415 elements. For wxArray and wxSortedArray this does nothing except marking the
416 array of being empty - this function does not free the allocated memory, use
417 \helpref{Clear()}{wxarrayclear} for this.
419 \membersection{wxArray::GetCount}\label{wxarraygetcount}
421 \constfunc{size\_t}{GetCount}{\void}
423 Return the number of items in the array.
425 \membersection{wxArray::Index}\label{wxarrayindex}
427 \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = FALSE}}
429 \func{int}{Index}{\param{T\& }{item}}
431 The first version of the function is for wxArray and wxObjArray, the second is
432 for wxSortedArray only.
434 Searches the element in the array, starting from either beginning or the end
435 depending on the value of {\it searchFromEnd} parameter. wxNOT\_FOUND is
436 returned if the element is not found, otherwise the index of the element is
439 Linear search is used for the wxArray and wxObjArray classes but binary search
440 in the sorted array is used for wxSortedArray (this is why searchFromEnd
441 parameter doesn't make sense for it).
443 \membersection{wxArray::Insert}\label{wxarrayinsert}
445 \func{\void}{Insert}{\param{T }{item}, \param{size\_t }{n}}
447 \func{\void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
449 \func{\void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}}
451 Insert a new item into the array before the item {\it n} - thus, {\it
452 Insert(something, 0u}} will insert an item in such way that it will become the
455 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
456 between the overloaded versions of this function.
458 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
460 \constfunc{bool}{IsEmpty}{}
462 Returns TRUE if the array is empty, FALSE otherwise.
464 \membersection{wxArray::Item}\label{wxarrayitem}
466 \constfunc{T\&}{Item}{\param{size\_t }{index}}
468 Returns the item at the given position in the array. If {\it index} is out of
469 bounds, an assert failure is raised in the debug builds but nothing special is
470 done in the release build.
472 The returned value is of type "reference to the array element type" for all of
475 \membersection{wxArray::Last}\label{wxarraylast}
477 \constfunc{T\&}{Last}{\void}
479 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
480 An assert failure is raised in the debug mode if the array is empty.
482 The returned value is of type "reference to the array element type" for all of
485 \membersection{wxArray::Remove}\label{wxarrayremove}
487 \func{\void}{Remove}{\param{size\_t }{index}}
489 \func{\void}{Remove}{\param{T }{item}}
491 Removes the element from the array either by index or by value. When an element
492 is removed from wxObjArray it is deleted by the array - use
493 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
494 other hand, when an object is removed from a wxArray nothing happens - you
495 should delete the it manually if required:
503 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
504 elements of a wxArray (supposed to contain pointers).
506 \membersection{wxArray::Shrink}\label{wxarrayshrink}
508 \func{\void}{Shrink}{\void}
510 Frees all memory unused by the array. If the program knows that no new items
511 will be added to the array it may call Shrink() to reduce its memory usage.
512 However, if a new item is added to the array, some extra memory will be
515 \membersection{wxArray::Sort}\label{wxarraysort}
517 \func{\void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
519 The notation CMPFUNC<T> should be read as if we had the following declaration:
522 template int CMPFUNC(T *first, T *second);
525 where {\it T} is the type of the array elements. I.e. it is a function returning
526 {\it int} which is passed two arguments of type {\it T *}.
528 Sorts the array using the specified compare function: this function should
529 return a negative, zero or positive value according to whether the first element
530 passed to it is less than, equal to or greater than the second one.
532 wxSortedArray doesn't have this function because it is always sorted.