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16 wxWindows Programmer Style Guide
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20 </table>
21
22 <P>
23
24 by <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A><P>
25
26 This guide is intended for people who are (or intending to start) writing code
27 for <A HREF="http://www.wxwindows.org" target=_top>wxWindows</A> class library.
28
29 <P>
30 The guide is separated into two parts: the first one addresses the general
31 compatibility issues and is not wxWindows-specific. The advises in this part
32 will hopefully help you to write programs which compile and run on greater
33 variety of platforms. The second part details the wxWindows code organization and
34 its goal it to make wxWindows as uniform as possible without imposing too
35 many restrictions on the programmer.
36 <P>
37 Acknowledgements: This guide is partly based on <A
38 HREF="http://www.mozilla.org/hacking/portable-cpp.html" target=_top>
39 C++ portability guide</A> by David Williams.
40
41 <P>
42 <H3>General C++ Rules</H3>
43 <UL>
44 <LI>New or not widely supported C++ features</LI>
45 <OL>
46 <LI><A HREF="#no_templates">Don't use C++ templates</A></LI>
47 <LI><A HREF="#no_exceptions">Don't use C++ exceptions</A></LI>
48 <LI><A HREF="#no_rtti">Don't use RTTI</A></LI>
49 <LI><A HREF="#no_namespaces">Don't use namespaces</A></LI>
50 <LI><A HREF="#no_stl">Don't use STL</A></LI>
51 <LI><A HREF="#no_fordecl">Don't declare variables inside <TT>for()</TT></A></LI>
52 <LI><A HREF="#no_nestedclasses">Don't use nested classes</A></LI>
53 <LI><A HREF="#no_newlogicalops">Don't use new logical operators keywords</A></LI>
54 </OL>
55 <BR>
56 <LI>Other compiler limitations</LI>
57 <OL>
58 <LI><A HREF="#no_ternarywithobjects">Use ternary operator ?: carefully</A></LI>
59 <LI><A HREF="#no_autoaggregate">Don't use initializers with automatic arrays</A></LI>
60 <LI><A HREF="#no_dtorswithoutctor">Always have at least one constructor in a class with destructor</A></LI>
61 </OL>
62 <BR>
63 <LI>General recommendations</LI>
64 <OL>
65 <LI><A HREF="#no_cppcommentsinc">No C++ comments in C code></A></LI>
66 <LI><A HREF="#no_globals">No global variables with constructor</A></LI>
67 <LI><A HREF="#no_warnings">Turn on all warnings and eradicate them</A></LI>
68 <LI><A HREF="#no_assume_sizeof">Don't rely on <TT>sizeof(int) == 2</TT>...</A></LI>
69 <LI><A HREF="#no_assignment_in_if">No assignments in conditional expressions</A></LI>
70 <LI><A HREF="#no_comment_code">Use <TT>#if 0</TT> rather than comments to temporarily disable blocks of code</A></LI>
71 <LI><A HREF="#no_overloaded_virtuals">Avoid overloaded virtual functions</A></LI>
72 <LI><A HREF="#no_extra_semicolon">Don't use extra semi-colons on top level</A></LI>
73 </OL>
74 <BR>
75 <LI>Unix/DOS differences</LI>
76 <OL>
77 <LI><A HREF="#use_cpp_ext">Use .cpp for C++ source file extension</A></LI>
78 <LI><A HREF="#no_backslash">Don't use backslash ('\\') in &#35;includes</A></LI>
79 <LI><A HREF="#no_carriagereturn">Avoid carriage returns in cross-platform code</A></LI>
80 <LI><A HREF="#no_caps_in_filenames">Use only lower letter filenames</A></LI>
81 <LI><A HREF="#no_incomplete_files">Terminate the files with a new-line</A></LI>
82 <LI><A HREF="#no_case_only_diff">Avoid globals differing by case only</A></LI>
83 </OL>
84 <BR>
85 <LI>Style choices</LI>
86 <OL>
87 <LI><A HREF="#naming_conv">Naming conventions: use <TT>m_</TT> for members</A></LI>
88 <LI><A HREF="#no_void_param">Don't use <TT>void</TT> for functions without arguments</A></LI>
89 <LI><A HREF="#no_const_int">Don't use <TT>const</TT> for non pointer/reference arguments</A></LI>
90 </OL>
91 </UL>
92
93 <P>
94
95 <H3>wxWindows Rules</H3>
96 <UL>
97 <LI>Files location and naming conventions</LI>
98 <OL>
99 <LI><A HREF="#file_locations">File locations</A></LI>
100 <LI><A HREF="#include_guards">Include guards</A></LI>
101 <LI><A HREF="#pch">Precompiled headers</A></LI>
102 </OL>
103
104 <BR>
105 <LI>File layout and indentation</LI>
106 <OL>
107 <LI><A HREF="#wxwin_header">wxWindows standard header</A></LI>
108 <LI><A HREF="#indentation">Indent your code with 4 spaces (no tabs!)</A></LI>
109 <LI><A HREF="#class_decl">Order of parts in a class declarations</A></LI>
110 </OL>
111
112 <BR>
113 <LI>More about naming conventions</LI>
114 <OL>
115 <LI><A HREF="#wx_prefix">Use wx or WX prefix for all public symbols</A></LI>
116 <LI><A HREF="#wxdllexport">Use WXDLLEXPORT with all classes/functions in wxMSW/common code</A></LI>
117 <LI><A HREF="#set_get">Use Set/Get prefixes for accessors</A></LI>
118 <LI><A HREF="#constants">wxNAMING_CONSTANTS</A></LI>
119 </OL>
120
121 <BR>
122 <LI>Miscellaneous</LI>
123 <OL>
124 <LI><A HREF="#forward_decl">Use forward declarations whenever possible</A></LI>
125 <LI><A HREF="#debug_macros">Use debugging macros</A></LI>
126 </OL>
127 </UL>
128
129 <HR>
130
131 <H3>General C++ Rules</H3>
132 <UL>
133 <LI>New or not widely supported C++ features</LI>
134
135 <P>The usage of all features in this section is not recommended for one reason: they appeared in C++ relatively recently and are not yet
136 supported by all compilers. Moreover, when they're supported, there are
137 differences between different vendor's implementations. It's understandable that
138 you might love one (or all) of these features, but you surely can write C++
139 programs without them. Where possible, workarounds to compensate for absence
140 of your favourite C++ abilities are indicated.
141 <P>Just to suppress any doubts that there are compilers which don't support
142 these new features, you can think about Win16 (a.k.a. Win 3.1) compilers,
143 <I>none</I> of which supports <I>any</I> feature from the list below.
144
145 <OL>
146 <P><LI><A NAME="no_templates"></A><B>Don't use C++ templates</B></LI><P>
147 Besides the reasons mentioned above, template usage also makes the
148 program compile much slower (200%-300% is not uncommon) and their support
149 even in the compilers which have had it for a long time is far from perfect
150 (the best example is probably gcc).
151 <P><U>Workaround</U>: The things you would like to use templates for are,
152 most commonly, polymorphic containers (in the sense that they can contain objects of
153 any type without compromising C++ type system, i.e. using <TT>void *</TT>
154 is out of question). wxWindows provides <A HREF="TODO">dynamic
155 arrays and lists</A> which are sufficient in 99% of cases - please don't hesitate
156 to use them. Lack of template is not a reason to use static arrays or
157 type-less (passing by <TT>void *</TT>) containers.
158
159 <P><LI><A NAME="no_exceptions"></A><B>Don't use C++ exceptions</B></LI><P>
160 The C++ exception system is an error-reporting mechanism. Another reasons not to use it,
161 besides portability, are the performance penalty it imposes (small, but, at least for
162 current compilers, non-zero), and subtle problems with
163 memory/resource deallocation it may create (the place where you'd like to use
164 C++ exceptions most of all are the constructors, but you need to be very
165 careful in order to be able to do it).
166 <P><U>Workaround</U>: there is no real workaround, of course, or the exceptions
167 wouldn't have been added to the language. However, there are several rules which
168 might help here:<P>
169
170 <OL>
171 <LI>Every function returns an integer (or at least boolean) error code.
172 <P>There is no such thing as a function that never fails - even if it can't
173 fail now, it might do it later, when modified to be more powerful/general.
174 Put the <TT>int</TT> or <TT>bool</TT> return type from the very beginning!<P>
175 </LI><LI>Every function you call may fail - check the return code!
176 <P>Never rely on the function's success, always test for a possible error.<P>
177 </LI><LI>Tell the user about the error, don't silently ignore them.
178 <P>Exceptions are always caught and, normally, processed when they're
179 caught. In the same manner, the error return code must always be processed
180 somehow. You may choose to ignore it, but at least tell the user that
181 something wrong happened using <A HREF="TODO"><TT>wxLogError</TT></A> or
182 <A HREF="TODO"><TT>wxLogWarning</TT></A> functions. All wxWindows
183 functions (must) log the error messages on failure - this can be disabled
184 by using <A HREF="TODO">wxLogNull</A> object before calling it.
185 <P>Examples:<UL>
186 <LI><I>Wrong</I>:
187 <PRE>
188 void ReadAddressBookFile(const wxString& strName)
189 {
190 wxFile file;
191
192 if ( !file.Open(strFile) )
193 return;
194
195 ...process it...
196 }
197 </PRE>
198 </LI><LI><I>Correct</I>:
199 <PRE>
200 // returns false if the address book couldn't be read
201 bool ReadAddressBookFile(const wxString& strName)
202 {
203 wxFile file;
204
205 if ( !file.Open(strFile) ) {
206 // wxFile logged an error because file couldn't be opened which
207 // contains the system error code, however it doesn't know what
208 // this file is for and an error message "can't open $GLCW.ADB"
209 // can be quite confusing for the user. Here we say what we mean.
210 wxLogError("Can't read address book from '%s'!",
211 strName.c_str());
212 return false;
213 }
214
215 ...process it...
216
217 return true;
218 }
219 </PRE>
220 or, if it's not an error if file doesn't exist (here we could just check
221 its existence, but let's suppose that there is no <TT>wxFile::Exists()</TT>)
222 we can also write:
223 <PRE>
224 // returns false if address book file doesn't exist
225 bool ReadAddressBookFile(const wxString& strName)
226 {
227 wxFile file;
228
229 // start a block inside which all log messages are suppressed
230 {
231 wxLogNull noLog;
232 if ( !file.Open(strFile) )
233 return false;
234 }
235
236 ...process it...
237
238 return true;
239 }
240 </PRE></LI>
241 </UL>
242 </OL>
243
244 <P><LI><A NAME="no_rtti"></A><B>Don't use RTTI</B></LI><P>
245 RTTI stands for Run-Time Type Information and there is probably no other
246 reason not to use it except the portability issue and the fact that it adds
247 <TT>sizeof(void *)</TT> bytes to any class having virtual functions (at least,
248 in the implementations I'm aware of).
249 <P><U>Workaround</U>: use wxWindows RTTI system which allows you to do almost
250 everything which the new C++ RTTI, except that, of course, you have to use
251 macros instead of the (horrible looking, BTW) <TT>dynamic_cast</TT>.
252
253 <P><LI><A NAME="no_namespaces"></A><B>Don't use namespaces</B></LI><P>
254 This topic is subject to change with time, however for the moment all wxWindows
255 classes/functions live in the global namespace.
256 <P><U>Workaround</U>: None.
257
258 <P><LI><A NAME="no_stl"></A><B>Don't use STL</B></LI><P>
259 STL is the new C++ standard library, proposing all kinds of template containers
260 and generic algorithm implementations. Templates are the heart (and almost
261 everything else) of the library, so its usage is out of question. Besides, even
262 with the compilers which do support templates, STL has many of its own problems,
263 there are many "not 100% standard compatible" vendor implementations, none of existing debuggers understands its
264 complicated data structures, ... the list can go on (almost) forever.
265 <P><U>Workaround</U>: Use wxString, dynamic arrays and lists and other wxWindows
266 classes. wxString has many of the most often used functions of std::string STL
267 class (typedef to be precise).
268 <P><LI><A NAME="no_fordecl"></A><B>Don't declare variables inside <TT>for()
269 </TT></B></LI><P>
270 The scope of a variable declared inside <TT>for()</TT> statement changed several
271 years ago, however many compilers still will complain about second declaration
272 of <TT>i</TT> in the following code:
273 <PRE>
274 for ( int i = 0; i &lt; 10; i++ ) {
275 ...
276 }
277
278 ...
279
280 for ( int i = 0; i &lt; 10; i++ ) {
281 ...
282 }
283 </PRE>
284 even though if it's perfectly legal now.
285 <P><U>Workaround</U>: write this instead:
286 <PRE>
287 int i;
288 for ( i = 0; i &lt; 10; i++ ) {
289 ...
290 }
291
292 ...
293
294 for ( i = 0; i &lt; 10; i++ ) {
295 ...
296 }
297 </PRE>
298 or, even better, use different names for the variables in the different for
299 loops (in particular, avoid mute variable names like <tt>i<tt> above) - then
300 you can declare them in the loop statement and don't pollute the outer name
301 space with local loop variables.
302
303 <P><LI><A NAME="no_nestedclasses"></A><B>Don't use nested classes</B></LI><P>
304 Nested classes are, without doubt, a very good thing because they allow to hide
305 "private" (in the sense that they're used only inside the library) classes and,
306 generally, put the related things together.
307 <P>Unfortunately, some compilers have trouble understanding them, so we must
308 sacrifice the ideals of software design to get a working program in this case.
309 <P><U>Workaround</U>: instead of
310 <PRE>
311 // in the header
312 class PublicLibClass {
313 ...
314 private:
315 class PrivateLibClass { ... } m_object;
316 };
317 </PRE>
318 you can try the following:
319 <PRE>
320 // in the header
321 class PrivateLibClass; // fwd decl
322 class PublicLibClass {
323 ...
324 private:
325 class PrivateLibClass *m_pObject;
326 };
327
328 // in the .cpp file
329 class PrivateLibClass { ... };
330
331 PublicLibClass::PublicLibClass()
332 {
333 m_pObject = new PrivateLibClass;
334
335 ...
336 }
337
338 PublicLibClass::~PublicLibClass()
339 {
340 delete m_pObject;
341 }
342 </PRE>
343 <P>A nice side effect is that you don't need to recompile all the files
344 including the header if you change the PrivateLibClass declaration (it's
345 an example of a more general interface/implementation separation idea).
346
347 <P><LI><A NAME="no_newlogicalops"></A><B>Don't use new logical operators keywords</B></LI><P>
348 The C++ standard has introduced the following new reserved words: <tt>or</tt>,
349 <tt>and</tt>, <tt>not</tt>, <tt>xor</tt>, <tt>bitand</tt>, <tt>bitor</tt>,
350 <tt>compl</tt>, <tt>and_eq</tt>, <tt>or_eq</tt>, <tt>not_eq</tt>,
351 <tt>or_eq</tt> which can be used instead of the usual C operations &#38;&#38;,
352 &#124;&#124;, &#126; etc.
353 <P>This wonderful (and not backwards compatible in addition to being
354 absolutely useless) new feature means that these new keywords should not be
355 used as the variable names - even if current compilers usually will accept
356 this, your code will break in the future. For most of the keywords, using them
357 as variable names is quite unlikely, but <tt>or</tt> and <tt>compl</tt> were
358 used in the wxWindows sources which seems to indicate that they are the most
359 likely candidates.
360 <P>It goes without saying that these new keywords should not be used instead
361 of the tradional C operators neither both because most compilers don't accept
362 them and because using them in C code makes it less readable.
363 </OL>
364
365 <BR>
366 <LI>Other compiler limitations</LI><P>
367 This section lists the less obvious limitations of the current C++ compilers
368 which are less restrictive than the ones mentioned in the previous section but
369 are may be even more dangerous as a program which compiles perfectly well on
370 some platform and seems to use only standard C++ featurs may still fail to
371 compile on another platform and/or with another compiler.
372
373 <OL>
374 <P><LI><A NAME="no_ternarywithobjects"></A><B>Use ternary operator ?: carefully</B></LI><P>
375 The ternary operator <TT>?:</TT> shouldn't be used with objects (i.e. if any
376 of its operands are objects) because some compilers (notably Borland C++) fail
377 to compile such code.
378 <P><U>Workaround</U>: use <TT>if/else</TT> instead.
379 <PRE>
380 wxString s1, s2;
381
382 // Borland C++ won't compile the line below
383 wxString s = s1.Len() &lt; s2.Len() ? s1 : s2;
384
385 // but any C++ compiler will compile this
386 wxString s;
387 if ( s1.Len() &lt; s2.Len() )
388 s = s1;
389 else
390 s = s2;
391 </PRE>
392
393 <P><LI><A NAME="no_autoaggregate"></A><B>Don't use initializers with automatic arrays</B></LI><P>
394 The initializers for automatic array variables are not supported by some older
395 compilers. For example, the following line
396 <PRE>
397 int daysInMonth[12] = { 31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31 };
398 </PRE>
399 will fail to compile with HP-UX C++ compiler.
400 <P><U>Workaround</U>: either make the array static or initialize each item
401 separately: in the (stupid) example above, the array should be definitely
402 declared as <TT>static const</TT> (assuming that the leap years are dealt with
403 elsewhere somehow...) which is ok. When an array is really not const, you
404 should initialize each element separately.
405
406 <P><LI><A NAME="no_dtorswithoutctor"></A><B>Always have at least one constructor in a class with destructor</B></LI><P>
407 It is a good rule to follow in general, but some compilers (HP-UX) enforce it.
408 So even if you are sure that the default constructor for your class is ok but
409 it has a destructor, remember to add an empty default constructor to it.
410 </OL>
411
412 <BR>
413 <LI>General recommendations</LI><P>
414 While the recommendations in the previous section may not apply to you if you're
415 only working with perfect compilers which implement the very newest directives of
416 C++ standard, this section contains compiler- (and language-) independent advice
417 which <B>must</B> be followed if you wish to write correct, i.e. working, programs. It
418 also contains some C/C++ specific remarks in the end which are less
419 important.
420 <OL>
421 <P><LI><A NAME="no_cppcommentsinc"><B>No C++ comments in C code></B></LI><P>
422 Never use C++ comments in C code - not all C compilers/preprocessors
423 understand them. Although we're mainly concerned with C++ here, there are
424 several files in wxWindows sources tree which are compiled with C compiler.
425 Among them are <TT>include/wx/setup.h</TT> and <TT>include/wx/expr.h</TT>.
426
427 Another thing related to C vs C++ preprocessor differences is that some old C
428 preprocessors require that all directives start in the first column (while
429 it's generally allowed to have any amount of whitespace before them in C++),
430 so you should start them in the beginning of the line in files which are
431 compiled with C compiler.
432
433 <P><LI><A NAME="no_globals"></A><B>No global variables with constructors</B></LI><P>
434 In C++, the constructors of global variables are called before the
435 <TT>main()</TT> function (or <TT>WinMain()</TT> or any other program entry point)
436 starts executing. Thus, there is no possibility to initialize <I>anything</I>
437 before the constructor call. The order of construction is largely
438 implementation-defined, meaning that there is no guarantee that one global
439 object will be initialized before another one (except if they are both defined
440 in the same translation unit, i.e. .cpp file). Most importantly, no custom
441 memory allocation operators are installed at the moment of execution of global
442 variables constructors, so a (less restrictive) rule is that you should have
443 no global variables which allocate memory (or do anything else non-trivial) in
444 the constructor. Of course, if an object doesn't allocate memory in its constructor
445 right now, it may start making it later, so you can only be sure about this if
446 you don't use <I>any</I> variables of object (as opposed to simple:
447 <TT>int</TT>, ...) types. Example: currently, wxString doesn't allocate memory
448 in its default constructor, so you might think that having a global (initially)
449 empty wxString is safe. However, if wxString starts allocating some minimal
450 amount of memory in its default constructor (which doesn't look unreasonable),
451 you would have all kinds of problems with <TT>new</TT>
452 and <TT>delete</TT> operators (overloaded in wxWindows), especially because the first <TT>new</TT> called
453 is the standard one (before wxWindows overloads them) and <TT>delete</TT> will
454 be the overloaded operator.
455
456 <P><LI><A NAME="no_warnings"></A><B>Turn on all warnings and eradicate them</B></LI><P>
457 Give the compiler a chance to help you - turn on all warnings! You should always
458 use the maximum available warning level of your compiler and understand and
459 correct each of them. If, for whatever reasons, a compiler gives a warning on
460 some perfectly legal line of code and you can't change it, please insert a
461 comment indicating it in the code. Most oftenly, however, all compiler warnings
462 may be avoided (not suppressed!) with minimal changes to your code.
463
464 <P><LI><A NAME="no_assume_sizeof"></A><B>Don't rely on <TT>sizeof(int) == 2</TT>...</B></LI><P>
465 You should never assume any absolute constraints on data type sizes. Currently,
466 we have 16-bit, 32-bit and 64-bit machines and even inside each class data type
467 sizes are different. A small table illustrates it quite well:
468 <TABLE BORDER COLS=5 WIDTH="100%" NOSAVE >
469 <TR>
470 <TD>Architecture/OS</TD>
471 <TD>sizeof(short)</TD>
472 <TD>sizeof(int)</TD>
473 <TD>sizeof(long)</TD>
474 <TD>sizeof(void *)</TD>
475 </TR>
476
477 <TR>
478 <TD>i386/Windows 3.1</TD>
479 <TD>2</TD>
480 <TD>2</TD>
481 <TD>4</TD>
482 <TD>2 or 4</TD>
483 </TR>
484
485 <TR>
486 <TD>i386/Windows 95</TD>
487 <TD>2</TD>
488 <TD>4</TD>
489 <TD>4</TD>
490 <TD>4</TD>
491 </TR>
492
493 <TR>
494 <TD>Merced/Win64</TD>
495 <TD>2</TD>
496 <TD>4</TD>
497 <TD>4</TD>
498 <TD>8</TD>
499 </TR>
500
501 <TR>
502 <TD>Alpha/Linux</TD>
503 <TD>???</TD>
504 <TD>???</TD>
505 <TD>???</TD>
506 <TD>???</TD>
507 </TR>
508 </TABLE>
509
510 <P><LI><A NAME="no_assignment_in_if"></A><B>No assignments in conditional expressions</B></LI><P>
511 Although close to the heart of many C programmers (I plead guilty), code like
512 classical <TT>if ( (c = getchar()) != EOF )</TT> is bad because it prevents you
513 from enabling "assignment in conditional expression" warning (see also
514 <A HREF="#no_warnings">above</A>) which is helpful to detect common
515 mistypes like <TT>if ( x = 2 )</TT> instead of <TT>if ( x == 2 )</TT>.
516
517 <P><LI><A NAME="no_comment_code"></A><B>Use <TT>#if 0</TT> rather than comments to temporarily
518 disable blocks of code</B></LI><P>
519 If you have to temporarily disable some code, use
520 <PRE>
521 #if 0 // VZ: I think this code is unneeded, it probably must be removed
522 ...
523 #endif // 0
524 </PRE>
525 instead of
526 <PRE>
527 /*
528 ...
529 */
530 </PRE>
531 The reason is simple: if there are any <TT>/* ... */</TT> comments inside
532 <TT>...</TT> the second version will, of course, miserably fail.
533
534 <P><LI><A NAME="no_overloaded_virtuals"></A><B>Avoid overloaded virtual functions</B></LI><P>
535
536 You should avoid having overloaded virtual methods in a base class because if
537 any of them is overriden in a derived class, then all others must be overriden
538 as well or it would be impossible to call them on an object of derived class.
539
540 For example, the following code:
541
542 <PRE>
543 class Base
544 {
545 public:
546 virtual void Read(wxFile& file);
547 virtual void Read(const wxString& filename);
548 };
549
550 class Derived : public Base
551 {
552 public:
553 virtual void Read(wxFile& file) { ... }
554 };
555
556 ...
557
558 Derived d;
559 d.Read("some_filename"); // compile error here!
560 </PRE>
561
562 will fail to compile because the base class function taking <TT>filename</TT>
563 is hidden by the virtual function overriden in the derived class (this is
564 known as [virtual] function name hiding problem in C++).
565
566 <P>
567 The standard solution to this problem in wxWindows (where we have such
568 situations quite often) is to make both <TT>Read()</TT> functions not virtual
569 and introduce a single virtual function <TT>DoRead()</TT>. Usually, it makes
570 sense because the function taking a filename is (again, usually) implemented
571 in terms of the function reading from a file anyhow (but making only this
572 functions not virtual won't solve the above problem!).
573 <P>
574 So, the above declarations should be written as:
575 <PRE>
576 class Base
577 {
578 public:
579 void Read(wxFile& file);
580 void Read(const wxString& filename);
581
582 protected:
583 virtual void DoRead(wxFile& file);
584 };
585
586 class Derived : public Base
587 {
588 protected:
589 virtual void DoRead(wxFile& file) { ... }
590 };
591 </PRE>
592
593 This technique is widely used in many of wxWindows classes - for example,
594 <TT>wxWindow</TT> has more than a dozen of <TT>DoXXX()</TT> functions which
595 allows to have many overloaded versions of commonly used methods such as
596 <TT>SetSize()</TT>
597
598 <P><LI><A NAME="no_extra_semicolon"></A><B>Don't use extra semi-colons on top level</B></LI><P>
599 Some compilers don't pay any attention to extra semicolons on top level, as in
600 <PRE>
601 class Foo { };;
602 </PRE>
603 while others complain loudly about it. Of course, you would rarely put 2
604 semicolons yourself, but it may happen if you're using a macro
605 (<TT>IMPLEMENT_something</TT>, for example) which already has a ';' inside and
606 put another one after it.
607 </OL>
608
609 <BR>
610 <LI>Unix/DOS differences</LI><P>
611 Two operating systems supported by wxWindows right now are (different flavours
612 of) Unix and Windows 3.1/95/NT (although Mac, OS/2 and other ports exist/are
613 being developed as well). The main differences between them are summarized
614 here.
615
616 <OL>
617 <P><LI><A NAME="use_cpp_ext"></A><B>Use .cpp for C++ source file extension</B></LI><P>
618 There is, unfortunately, no standard exceptions for C++ source files. Different
619 people use .C, .cc, .cpp, .cxx, .c++ and probably several others I forgot. Some
620 compilers don't care about extension, but there are also other ones which can't
621 be made to compile any file with "wrong" extension. Such compilers are very
622 common in DOS/Windows land, that's why the .cpp extension is the least likely to
623 cause any problems - it's the standard one under DOS and will probably be
624 accepted by any Unix compiler as well (any counter examples?). The extension
625 for the header files is .h.
626
627 <P><LI><A NAME="no_backslash"></A><B>Don't use backslash ('\\') in &#35;includes</B></LI><P>
628 Although it's too silly to mention, please don't use backslashes in
629 <TT>&#35;include</TT> preprocessor statement. Even not all Windows compilers accept
630 it, without speaking about all other ones.
631
632 <P><LI><A NAME="no_carriagereturn"></A><B>Avoid carriage returns in cross-platform code</B></LI><P>
633 This problem will hopefully not arise at all, with CVS taking care of this
634 stuff, however it's perhaps not useless to remember that many Unix compilers
635 (including, but not limited to, gcc) don't accept carriage returns
636 (= <Ctrl-M> = '\r') in C/C++ code.
637
638 <P><LI><A NAME="no_caps_in_filenames"></A><B>Use only lower case filenames</B></LI><P>
639 DOS/Windows 3.1 isn't case sensitive, Windows 95/NT are case preserving, but not
640 case sensitive. To avoid all kinds of problems with compiling under Unix (or
641 any other fully case-sensitive OS), please use only lower case letters in the
642 filenames.
643
644 <P><LI><A NAME="no_incomplete_files"></A><B>Terminate the files with a new-line</B></LI><P>
645 While DOS/Windows compilers don't seem to mind, their Unix counterparts don't
646 like files without terminating new-line. Such files also give a warning message
647 when loaded to vim (the Unix programmer's editor of choice :-)), so please think
648 about terminating the last line.
649
650 <P><LI><A NAME="no_case_only_diff"></A><B>Avoid globals differing by case only</B></LI><P>
651 The linker on VMS is case-insensitive. Therefore all external variables and
652 functions which differ only in case are not recognized by the linker as
653 different, so all externals should differ in more than the case only:
654 i.e. <TT>GetId</TT> is the same as <TT>GetID</TT>.
655
656 </OL>
657
658 <BR>
659 <LI>Style choices</LI><P>
660 All wxWindows specific style guidelines are specified in the next
661 section, here are the choices which are not completely arbitrary,
662 but have some deeper and not wxWindows-specific meaning.
663
664 <OL>
665 <P><LI><A NAME="naming_conv"></A><B>Naming conventions: use <TT>m_</TT> for members</B></LI><P>
666 We all know how important it is to write readable code. One of the first steps
667 in this direction is the choice of naming convention. It may be quite vague or
668 strictly define the names of all the variables and function in the program,
669 however it surely must somehow allow the reader to distinguish between
670 variable and functions and local variables and member variables from the first
671 glance.
672 <P>The first requirement is commonly respected, but for some strange reasons, the
673 second isn't, even if it's much more important because, after all, the immediate
674 context usually allows you to distinguish a variable from a function in
675 C/C++ code. On the other hand, you <I>cannot</I> say what <TT>x</TT> in the
676 following code fragment is:
677 <PRE>
678 void Foo::Bar(int x_)
679 {
680 ...
681
682 x = x_;
683
684 ...
685 }
686 </PRE>
687 It might be either a local variable (unluckily the function is too long so you
688 don't see the variable declarations when you look at <TT>x = x_</TT> line), a
689 member variable or a global variable - you have no way of knowing.
690 <P>The wxWindows naming convention gives you, the reader of the code, much more
691 information about <TT>x</TT>. In the code above you know that it's a local
692 variable because:<P>
693 <OL>
694 <LI>global variables are always prefixed with <TT>g_</TT></LI>
695 <LI>member variables are always prefixed with <TT>m_</TT></LI>
696 <LI>static variables are always prefixed with <TT>s_</TT></LI>
697 </OL>
698 <P>Examples:
699 <PRE>
700 extern int g_x; // of course, 'x' is not the best name for a global...
701
702 void Bar()
703 {
704 int x;
705 }
706
707 class Foo {
708 public:
709 void SetX(int x) { m_x = x; }
710 private:
711 int m_x;
712 };
713 </PRE>
714 As you see, it also solves once and for all the old C++ programmer's question:
715 how to call <TT>SetX()</TT> parameter? The answer is simple: just call it
716 <TT>x</TT> because there is no ambiguity with <TT>Foo::m_x</TT>.
717 <P>The prefixes can be combined to give <TT>ms_</TT> and <TT>gs_</TT> for static
718 member (a.k.a. class) variables and static global variables.
719 <P>The convention is, of course, completely worthless if it is not followed:
720 nothing like being sure that <TT>x</TT> is a local variable in the code fragment
721 above and discovering later the following lines in the header:
722 <PRE>
723 class Foo {
724 ...
725 int x; // I don't like wxWindows naming convention
726 };
727 </PRE>
728 Please do use these prefixes, they make your code much easier to read. Also
729 please notice that it has nothing to do with the so-called <I>Hungarian notation</I>
730 which is used in wxMSW part of wxWindows code and which encodes the <I>type</I>
731 of the variable in its name - it is actually quite useful in C, but has little
732 or no sense in C++.
733
734 <P><LI><A NAME="no_void_param"></A><B>Don't use <TT>void</TT> for functions without
735 arguments</B></LI><P>
736 In ANSI C, <TT>void Foo()</TT> takes an arbitrary number of arbitrarily typed
737 arguments (although the form <TT>void Foo(...)</TT> is preferred) and <TT>void
738 Foo(void)</TT> doesn't take any arguments. In C++, however, the situation is
739 different and both declarations are completely equivalent. As there is no need
740 to write <TT>void</TT> in this situation, let's not write it - it can only be
741 confusing and create an impression that it really means something when it's not
742 at all the case.
743
744 <P><LI><A NAME="no_const_int"></A><B>Don't use <TT>const</TT> for non pointer/reference
745 arguments</B></LI><P>
746 In both C and C++ an argument passed by value cannot be modified - or, more
747 precisely, if it is modified in the called function, only the local copy is
748 really changed, not the caller's variable. So, semantically speaking, there is
749 no difference between <TT>void Foo(int)</TT> and <TT>void Foo(const int)</TT>.
750 However, the <TT>const</TT> keyword is confusing here, adds nothing to the code
751 and even cannot be removed if <TT>Foo()</TT> is virtual and overridden (because
752 the names are mangled differently). So, <I>for arguments passed by value</I>
753 you shouldn't use <TT>const</TT>.
754 <P>Of course, it doesn't apply to functions such as
755 <TT>void PrintMessage(const char *text)</TT> where <TT>const</TT> is mandatory.
756 </OL>
757 </UL>
758
759 <P>
760
761 <H3>wxWindows rules</H3>
762 <UL>
763 <P><LI>File location and naming conventions</LI><P>
764 <OL>
765 <P><LI><A NAME="file_locations"></LI><B>File locations</B><P>
766 The wxWindows files for each supported platform have their own subdirectories
767 in "include" and "src". So, for example, there is "src/msw", "include/gtk"
768 etc. There are also two special subdirectories called "common" and
769 "generic". The common subdirectory contains the files which are platform
770 independent (wxObject, wxString, ...) and the generic one the generic
771 implementations of GUI widgets, i.e. those which use only other wxWindows
772 classes to implement them. For the platforms where the given functionality
773 cannot be implemented natively, the generic implementation is used and the native
774 one is used for the others. As I feel that it becomes a bit too confusing,
775 here is an example: wxMessageBox function is implemented natively under
776 Windows (where it just calls MessageBox API), but there is also a generic
777 implementation which is used under, for example, GTK. A generic class should
778 normally have a name that distinguishes it from any platform-specific implementation.
779 A #define will allow wxGenericMessageDialog to be wxMessageDialog on some
780 platforms, for example.
781
782 <P>This scheme applies not only for the .cpp files, but also for the headers.
783 However, as the program using wxWindows should (ideally) not use any
784 "<TT>&#35;ifdef &lt;platform&gt;</TT>" at all, the headers are always included with
785 "<TT>&#35;include &lt;wx/msgdlg.h&gt;</TT>" (for example). This file, in turn, includes
786 the right header for given platform. Any new headers should conform to this
787 setup as well to allow including <TT>&lt;wx/foo.h&gt;</TT> on any platform.<P>
788
789 Note that wxWindows implementation files should use quotes when including wxWindows
790 headers, not angled brackets. Applications should use angled brackets. This
791 ensures that the dependencies are correctly handled by the compiler.
792
793 <P><LI><A NAME="include_guards"></LI><B>Include guards</B><P>
794 To minimize the compile time C++ programmers often use so called include
795 guards: for example, in the header file foo.h you might have
796
797 <PRE>
798 &#35;ifndef _FOO_H_
799 &#35;define _FOO_H_
800
801 ... all header contents ...
802
803 &#35;endif
804 //_FOO_H_
805 </PRE>
806
807 In this way, the header will only be included once for the compilation
808 of any .cpp (of course, it still will be included many times for the
809 compilation of the whole project, so it has nothing to do with precompiled
810 headers). wxWindows is no exception and also uses include guards which should use
811 the above form, except for top-level headers which include files with identical
812 names, in which case you should use _FOO_H_BASE_.
813
814 <P><LI><A NAME="pch"></LI><B>Precompiled headers</B><P>
815 The precompiled headers greatly (we're speaking about orders of hundreds of
816 percent here) reduce the compilation time. wxWindows uses them if the target
817 compiler supports them (it knows about MS Visual C++, Borland C++ and g++).
818 You should include all the headers included from <TT><wx/wx_prec.h></TT> only
819 inside "<TT>&#35;if !USE_PRECOMP</TT>" to avoid unnecessary overhead in the case
820 when the precompiled headers are used.<P>
821
822 The start of a cpp implementation file after the heading might look like this:<P>
823
824 <PRE>
825 &#35;ifdef __GNUG__
826 &#35;pragma implementation "bitmap.h"
827 &#35;endif
828
829 // For compilers that support precompilation, includes "wx.h".
830 &#35;include "wx/wxprec.h"
831
832 &#35;ifdef __BORLANDC__
833 &#35;pragma hdrstop
834 &#35;endif
835
836 &#35;ifndef WX_PRECOMP
837 &#35;include &lt;stdio.h&gt;
838 &#35;include "wx/setup.h"
839 &#35;include "wx/list.h"
840 &#35;include "wx/utils.h"
841 &#35;include "wx/app.h"
842 &#35;include "wx/palette.h"
843 &#35;include "wx/bitmap.h"
844 &#35;include "wx/icon.h"
845 &#35;endif
846
847 &#35;include "wx/msw/private.h"
848 &#35;include "assert.h"
849 </PRE>
850
851
852 <P>Any header file should containg the following lines:
853 <PRE>
854 &#35;ifdef __GNUG__
855 &#35;pragma interface "foo.h"
856 &#35;endif
857 </PRE>
858 and the corresponding .cpp file:
859 <PRE>
860 &#35;ifdef __GNUG__
861 &#35;pragma implementation "foo.h"
862 &#35;endif
863 </PRE> for g++ compilation.
864 </OL>
865
866 <P><LI>File layout and indentation</LI><P>
867 <OL>
868 <P><LI><A NAME="wxwin_header"></LI><B>wxWindows standard header</B> <a href="header.txt">here</a>. The
869 copyright holder is the original author. It is assumed the author does not assert copyright,
870 under the terms of the wxWindows licence. This is a legal interpretation of the informal
871 usage 'public domain' (the copyright holder does not assert the copyright).<P>
872 <P><LI><A NAME="indentation"></LI><B>Indent your code with 4 spaces (no tabs!)</B>
873 <P><LI><A NAME="class_decl"></LI><B>Order of parts in a class declarations</B><P>
874 </OL>
875
876 <P><LI>More about naming conventions</LI><P>
877 <OL>
878 <P><LI><A NAME="wx_prefix"></LI><B>Use wx or WX prefix for all public symbols</B>.
879 wx should be used for functions and classes, WX for macros.
880 <P><LI><A NAME="wxdllexport"</LI><B>Use WXDLLEXPORT with all classes/functions in
881 wxMSW/common code</B>
882 The title says it all - every public (in the sense that it is not internal to
883 the library) function or class should have WXDLLEXPORT macro in its
884 declaration to allow compilation of wxWindows as shared library. For example:<P>
885
886 <pre>
887 bool WXDLLEXPORT wxYield(void);
888 class WXDLLEXPORT MyClass; // (for forward declarations and real declarations)
889 WXDLLEXPORT_DATA(extern wxApp*) wxTheApp;
890 </pre>
891
892 The reason for the strange syntax for data is that some compilers use different
893 keyword ordering for exporting data.
894
895 <P><LI><A NAME="set_get"></LI><B>Use Set/Get prefixes for accessors</B><P>
896 There is a convention in wxWindows to prefix the accessors (i.e. any simple, in
897 general, inline function which does nothing else except changing or returning
898 the value of a member variable) with either <TT>Set</TT> or <TT>Get</TT>.
899
900 <P><LI><A NAME="constants"></LI><B>wxNAMING_CONSTANTS</B><P>
901 The constants in wxWindows code should be defined using <TT>enum</TT> C++
902 keyword (and not with <TT>#define</TT> or <TT>static const int</TT>). They
903 should be declared in the global scope (and not inside class declaration) and
904 their names should start with a <TT>wx</TT> prefix. Finally, the constants
905 should be in all capital letters (except the first 2) to make it easier to
906 distinguish them from the variables with underscores separating the words.
907
908 <P>For example, file-related constants should be declared like this:
909 <pre>
910 enum
911 {
912 wxFILEOPEN_READ,
913 wxFILEOPEN_WRITE,
914 wxFILEOPEN_READWRITE
915 };
916 </pre>
917
918 </OL>
919
920 <P><LI>Miscellaneous</LI><P>
921 <OL>
922 <P><LI><A NAME="forward_decl"></LI><B>Use forward declarations whenever possible</B><P>
923 It's really a trivial piece of advice, but remember that using forward declarations
924 instead of including the header of corresponding class is better because not
925 only does it minimize the compile time, it also simplifies the dependencies
926 between different source files.
927 <P>On a related subject, in general, you should try not to include other
928 headers from a header file.
929
930 <P><LI><A NAME="debug_macros"></LI><B>Use debugging macros</B><P>
931 wxWindows provides the debugging macros <TT>wxASSERT, wxFAIL</TT> and
932 <TT>wxCHECK_RET</TT> in <TT><wx/wx.h></TT> file. Please use them as often as
933 you can - they will never do you any harm but can greatly simplify the bug
934 tracking both for you and for others.
935 <P>Also, please use <TT>wxFAIL_MSG("not implemented")</TT> instead of writing
936 stubs for not (yet) implemented functions which silently return incorrect
937 values - otherwise, a person using a not implemented function has no idea that
938 it is, in fact, not implemented.
939 <P>As all debugging macros only do something useful if the symbol
940 <TT>__WXDEBUG__</TT> is defined, you should compile your programs in debug mode to profit
941 from them.
942 </OL>
943 </UL>
944
945 <P>
946
947 <HR>
948 Please send any comments to <A HREF=mailto:zeitlin@dptmaths.ens-cachan.fr>Vadim Zeitlin</A>.
949
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951
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