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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: rawbmp.h
3 // Purpose: interface of wxPixelData
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /**
9 @class wxPixelData
10
11 A class template with ready to use implementations for getting
12 direct and efficient access to wxBitmap's internal data and
13 wxImage's internal data through a standard interface. It is
14 possible to extend this class (interface) to other types of
15 image content.
16
17 Implemented on Windows, GTK+ and OS X:
18 @li wxNativePixelData: Class to access to wxBitmap's internal data
19 without alpha channel (RGB).
20 @li wxAlphaPixelData: Class to access to wxBitmap's internal data with
21 alpha channel (RGBA).
22
23 Implemented everywhere:
24 @li wxImagePixelData: Class to access to wxImage's internal data with
25 alpha channel (RGBA).
26
27 Example:
28
29 @code
30 wxBitmap bmp;
31 wxNativePixelData data(bmp);
32 if ( !data )
33 {
34 // ... raw access to bitmap data unavailable, do something else ...
35 return;
36 }
37
38 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
39 {
40 // ... complain: the bitmap it too small ...
41 return;
42 }
43
44 wxNativePixelData::Iterator p(data);
45
46 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
47 p.Offset(data, 10, 10);
48
49 for ( int y = 0; y < 10; ++y )
50 {
51 wxNativePixelData::Iterator rowStart = p;
52
53 for ( int x = 0; x < 10; ++x, ++p )
54 {
55 p.Red() = r;
56 p.Green() = g;
57 p.Blue() = b;
58 }
59
60 p = rowStart;
61 p.OffsetY(data, 1);
62 }
63 @endcode
64
65 @library{wxcore}
66 @category{gdi}
67
68 @see wxBitmap, wxImage
69 */
70 template <class Image, class PixelFormat = wxPixelFormatFor<Image> >
71 class wxPixelData :
72 public wxPixelDataOut<Image>::template wxPixelDataIn<PixelFormat>
73 {
74 public:
75 /**
76 The type of the class we're working with.
77 */
78 typedef Image ImageType;
79
80 /**
81 Create pixel data object representing the entire image.
82 */
83 wxPixelData(Image& image);
84
85
86 /**
87 Create pixel data object representing the area of the image defined by
88 @a rect.
89 */
90 wxPixelData(Image& i, const wxRect& rect);
91
92 /**
93 Create pixel data object representing the area of the image defined by
94 @a pt and @a sz.
95 */
96 wxPixelData(Image& i, const wxPoint& pt, const wxSize& sz);
97
98 /**
99 Return @true of if we could get access to bitmap data successfully.
100 */
101 operator bool() const;
102
103 /**
104 Return the iterator pointing to the origin of the image.
105 */
106 Iterator GetPixels() const;
107
108 /**
109 Returns origin of the rectangular region this wxPixelData represents.
110 */
111 wxPoint GetOrigin() const;
112
113 /**
114 Return width of the region this wxPixelData represents.
115 */
116 int GetWidth() const;
117
118 /**
119 Return height of the region this wxPixelData represents.
120 */
121 int GetHeight() const;
122
123 /**
124 Return the area which this wxPixelData represents in the image.
125 */
126 wxSize GetSize() const;
127
128 /**
129 Return the distance between two rows.
130 */
131 int GetRowStride() const;
132
133
134 /**
135 The iterator of class wxPixelData.
136 */
137 class Iterator
138 {
139 public:
140
141 /**
142 Reset the iterator to point to (0, 0).
143 */
144 void Reset(const PixelData& data);
145
146 /**
147 Initializes the iterator to point to the origin of the given pixel
148 data.
149 */
150 Iterator(PixelData& data);
151
152 /**
153 Initializes the iterator to point to the origin of the given Bitmap.
154 */
155 Iterator(wxBitmap& bmp, PixelData& data);
156
157 /**
158 Default constructor.
159 */
160 Iterator();
161
162 /**
163 Return @true if this iterator is valid.
164 */
165 bool IsOk() const;
166
167 /**
168 Advance the iterator to the next pixel, prefix version.
169 */
170 Iterator& operator++();
171
172 /**
173 Advance the iterator to the next pixel, postfix (hence less
174 efficient -- don't use it unless you absolutely must) version.
175 */
176 Iterator operator++(int);
177
178 /**
179 Move @a x pixels to the right and @a y down.
180
181 @note The rows won't wrap automatically.
182 */
183 void Offset(const PixelData& data, int x, int y);
184
185 /**
186 Move @a x pixels to the right.
187
188 @note The rows won't wrap automatically.
189 */
190 void OffsetX(const PixelData&data, int x);
191
192 /**
193 Move @a y rows to the bottom
194 */
195 void OffsetY(const PixelData& data, int y);
196
197 /**
198 Go to the given position
199 */
200 void MoveTo(const PixelData& data, int x, int y);
201
202 //@{
203 /**
204 Data Access: Access to individual colour components.
205 */
206 ChannelType& Red();
207 ChannelType& Green();
208 ChannelType& Blue();
209 ChannelType& Alpha();
210 //@}
211 };
212 };
213