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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: cmdproc.h
3 // Purpose: interface of wxCommandProcessor and wxCommand
4 // Author: wxWidgets team
5 // Licence: wxWindows licence
6 /////////////////////////////////////////////////////////////////////////////
7
8 /**
9 @class wxCommand
10
11 wxCommand is a base class for modelling an application command, which is an
12 action usually performed by selecting a menu item, pressing a toolbar
13 button or any other means provided by the application to change the data or
14 view.
15
16 @library{wxcore}
17 @category{docview}
18
19 @see @ref overview_docview_wxcommand
20 */
21 class wxCommand : public wxObject
22 {
23 public:
24 /**
25 Constructor. wxCommand is an abstract class, so you will need to derive
26 a new class and call this constructor from your own constructor.
27
28 @param canUndo
29 Tells the command processor whether this command is undo-able. You
30 can achieve the same functionality by overriding the CanUndo()
31 member function (if for example the criteria for undoability is
32 context-dependent).
33 @param name
34 Must be supplied for the command processor to display the command
35 name in the application's edit menu.
36 */
37 wxCommand(bool canUndo = false, const wxString& name = wxEmptyString);
38
39 /**
40 Destructor.
41 */
42 virtual ~wxCommand();
43
44 /**
45 Returns @true if the command can be undone, @false otherwise.
46 */
47 virtual bool CanUndo() const;
48
49 /**
50 Override this member function to execute the appropriate action when
51 called.
52
53 @return @true to indicate that the action has taken place, @false
54 otherwise. Returning @false will indicate to the command
55 processor that the action is not undoable and should not be
56 added to the command history.
57 */
58 virtual bool Do() = 0;
59
60 /**
61 Returns the command name.
62 */
63 virtual wxString GetName() const;
64
65 /**
66 Override this member function to un-execute a previous Do.
67
68 How you implement this command is totally application dependent, but
69 typical strategies include:
70
71 - Perform an inverse operation on the last modified piece of data in
72 the document. When redone, a copy of data stored in command is pasted
73 back or some operation reapplied. This relies on the fact that you
74 know the ordering of Undos; the user can never Undo at an arbitrary
75 position in the command history.
76 - Restore the entire document state (perhaps using document
77 transacting). Potentially very inefficient, but possibly easier to
78 code if the user interface and data are complex, and an "inverse
79 execute" operation is hard to write. The docview sample uses the
80 first method, to remove or restore segments in the drawing.
81
82 @return @true to indicate that the action has taken place, @false
83 otherwise. Returning @false will indicate to the command
84 processor that the action is not redoable and no change should
85 be made to the command history.
86 */
87 virtual bool Undo() = 0;
88 };
89
90
91
92 /**
93 @class wxCommandProcessor
94
95 wxCommandProcessor is a class that maintains a history of wxCommands, with
96 undo/redo functionality built-in. Derive a new class from this if you want
97 different behaviour.
98
99 @library{wxcore}
100 @category{docview}
101
102 @see @ref overview_docview_wxcommandproc, wxCommand
103 */
104 class wxCommandProcessor : public wxObject
105 {
106 public:
107 /**
108 Constructor.
109
110 @param maxCommands
111 May be set to a positive integer to limit the number of commands
112 stored to it, otherwise (and by default) the list of commands can
113 grow arbitrarily.
114 */
115 wxCommandProcessor(int maxCommands = -1);
116
117 /**
118 Destructor.
119 */
120 virtual ~wxCommandProcessor();
121
122 /**
123 Returns @true if the currently-active command can be undone, @false
124 otherwise.
125 */
126 virtual bool CanUndo() const;
127
128 /**
129 Returns @true if the currently-active command can be redone, @false
130 otherwise.
131 */
132 virtual bool CanRedo() const;
133
134 /**
135 Deletes all commands in the list and sets the current command pointer
136 to @NULL.
137 */
138 virtual void ClearCommands();
139
140 /**
141 Returns the list of commands.
142 */
143 wxList& GetCommands();
144
145 /**
146 Returns the current command.
147 */
148 wxCommand *GetCurrentCommand() const;
149
150 /**
151 Returns the edit menu associated with the command processor.
152 */
153 wxMenu* GetEditMenu() const;
154
155 /**
156 Returns the maximum number of commands that the command processor
157 stores.
158 */
159 int GetMaxCommands() const;
160
161 /**
162 Returns the string that will be appended to the Redo menu item.
163 */
164 const wxString& GetRedoAccelerator() const;
165
166 /**
167 Returns the string that will be shown for the redo menu item.
168 */
169 wxString GetRedoMenuLabel() const;
170
171 /**
172 Returns the string that will be appended to the Undo menu item.
173 */
174 const wxString& GetUndoAccelerator() const;
175
176 /**
177 Returns the string that will be shown for the undo menu item.
178 */
179 wxString GetUndoMenuLabel() const;
180
181 /**
182 Initializes the command processor, setting the current command to the
183 last in the list (if any), and updating the edit menu (if one has been
184 specified).
185 */
186 virtual void Initialize();
187
188 /**
189 Returns a boolean value that indicates if changes have been made since
190 the last save operation. This only works if MarkAsSaved() is called
191 whenever the project is saved.
192 */
193 virtual bool IsDirty() const;
194
195 /**
196 You must call this method whenever the project is saved if you plan to
197 use IsDirty().
198 */
199 void MarkAsSaved();
200
201 /**
202 Executes (redoes) the current command (the command that has just been
203 undone if any).
204 */
205 virtual bool Redo();
206
207 /**
208 Tells the command processor to update the Undo and Redo items on this
209 menu as appropriate. Set this to @NULL if the menu is about to be
210 destroyed and command operations may still be performed, or the command
211 processor may try to access an invalid pointer.
212 */
213 void SetEditMenu(wxMenu* menu);
214
215 /**
216 Sets the menu labels according to the currently set menu and the
217 current command state.
218 */
219 virtual void SetMenuStrings();
220
221 /**
222 Sets the string that will be appended to the Redo menu item.
223 */
224 void SetRedoAccelerator(const wxString& accel);
225
226 /**
227 Sets the string that will be appended to the Undo menu item.
228 */
229 void SetUndoAccelerator(const wxString& accel);
230
231 /**
232 Submits a new command to the command processor.
233
234 The command processor calls wxCommand::Do() to execute the command;
235 if it succeeds, the command is stored in the history list, and the
236 associated edit menu (if any) updated appropriately.
237 If it fails, the command is deleted immediately. Once Submit() has been
238 called, the passed command should not be deleted directly by the application.
239
240 @param command
241 The command to submit
242 @param storeIt
243 Indicates whether the successful command should be stored in the
244 history list.
245 */
246 virtual bool Submit(wxCommand* command, bool storeIt = true);
247
248 /**
249 Just store the command without executing it. The command is stored in the
250 history list, and the associated edit menu (if any) updated appropriately.
251 */
252 virtual void Store(wxCommand *command);
253
254 /**
255 Undoes the last command executed.
256 */
257 virtual bool Undo();
258 };
259