1 \section{\class{wxArray
}}\label{wxarray
}
3 This section describes the so called
{\it dynamic arrays
}. This is a C
4 array-like data structure i.e. the member access time is constant (and not
5 linear according to the number of container elements as for linked lists). However, these
6 arrays are dynamic in the sense that they will automatically allocate more
7 memory if there is not enough of it for adding a new element. They also perform
8 range checking on the index values but in debug mode only, so please be sure to
9 compile your application in debug mode to use it (see
\helpref{debugging overview
}{debuggingoverview
} for
10 details). So, unlike the arrays in some other
11 languages, attempt to access an element beyond the arrays bound doesn't
12 automatically expand the array but provokes an assertion failure instead in
13 debug build and does nothing (except possibly crashing your program) in the
16 The array classes were designed to be reasonably efficient, both in terms of
17 run-time speed and memory consumption and the executable size. The speed of
18 array item access is, of course, constant (independent of the number of elements)
19 making them much more efficient than linked lists (
\helpref{wxList
}{wxlist
}).
20 Adding items to the arrays is also implemented in more or less constant time -
21 but the price is preallocating the memory in advance. In the
\helpref{memory management
}{wxarraymemorymanagement
} section
22 you may find some useful hints about optimizing wxArray memory usage. As for executable size, all
23 wxArray functions are inline, so they do not take
{\it any space at all
}.
25 wxWidgets has three different kinds of array. All of them derive from
26 wxBaseArray class which works with untyped data and can not be used directly.
27 The standard macros WX
\_DEFINE\_ARRAY(), WX
\_DEFINE\_SORTED\_ARRAY() and
28 WX
\_DEFINE\_OBJARRAY() are used to define a new class deriving from it. The
29 classes declared will be called in this documentation wxArray, wxSortedArray and
30 wxObjArray but you should keep in mind that no classes with such names actually
31 exist, each time you use one of WX
\_DEFINE\_XXXARRAY macro you define a class
32 with a new name. In fact, these names are "template" names and each usage of one
33 of the macros mentioned above creates a template specialization for the given
36 wxArray is suitable for storing integer types and pointers which it does not
37 treat as objects in any way, i.e. the element pointed to by the pointer is not
38 deleted when the element is removed from the array. It should be noted that
39 all of wxArray's functions are inline, so it costs strictly nothing to define as
40 many array types as you want (either in terms of the executable size or the
41 speed) as long as at least one of them is defined and this is always the case
42 because wxArrays are used by wxWidgets internally. This class has one serious
43 limitation: it can only be used for storing integral types (bool, char, short,
44 int, long and their unsigned variants) or pointers (of any kind). An attempt
45 to use with objects of sizeof() greater than sizeof(long) will provoke a
46 runtime assertion failure, however declaring a wxArray of floats will not (on
47 the machines where sizeof(float) <= sizeof(long)), yet it will
{\bf not
} work,
48 please use wxObjArray for storing floats and doubles (NB: a more efficient
49 wxArrayDouble class is scheduled for the next release of wxWidgets).
51 wxSortedArray is a wxArray variant which should be used when searching in the
52 array is a frequently used operation. It requires you to define an additional
53 function for comparing two elements of the array element type and always stores
54 its items in the sorted order (according to this function). Thus, it is
55 \helpref{Index()
}{wxarrayindex
} function execution time is $O(log(N))$ instead of
56 $O(N)$ for the usual arrays but the
\helpref{Add()
}{wxarrayadd
} method is
57 slower: it is $O(log(N))$ instead of constant time (neglecting time spent in
58 memory allocation routine). However, in a usual situation elements are added to
59 an array much less often than searched inside it, so wxSortedArray may lead to
60 huge performance improvements compared to wxArray. Finally, it should be
61 noticed that, as wxArray, wxSortedArray can be only used for storing integral
64 wxObjArray class treats its elements like "objects". It may delete them when
65 they are removed from the array (invoking the correct destructor) and copies
66 them using the objects copy constructor. In order to implement this behaviour
67 the definition of the wxObjArray arrays is split in two parts: first, you should
68 declare the new wxObjArray class using WX
\_DECLARE\_OBJARRAY() macro and then
69 you must include the file defining the implementation of template type:
70 <wx/arrimpl.cpp> and define the array class with WX
\_DEFINE\_OBJARRAY() macro
71 from a point where the full (as opposed to `forward') declaration of the array
72 elements class is in scope. As it probably sounds very complicated here is an
76 #include <wx/dynarray.h>
78 // we must forward declare the array because it is used inside the class
83 // this defines two new types: ArrayOfDirectories and ArrayOfFiles which can be
84 // now used as shown below
85 WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
86 WX_DECLARE_OBJARRAY(MyFile, ArrayOfFiles);
91 ArrayOfDirectories m_subdirectories; // all subdirectories
92 ArrayOfFiles m_files; // all files in this directory
97 // now that we have MyDirectory declaration in scope we may finish the
98 // definition of ArrayOfDirectories -- note that this expands into some C++
99 // code and so should only be compiled once (i.e., don't put this in the
100 // header, but into a source file or you will get linking errors)
101 #include <wx/arrimpl.cpp> // this is a magic incantation which must be done!
102 WX_DEFINE_OBJARRAY(ArrayOfDirectories);
107 It is not as elegant as writing
110 typedef std::vector<MyDirectory> ArrayOfDirectories;
113 but is not that complicated and allows the code to be compiled with any, however
114 dumb, C++ compiler in the world.
116 Things are much simpler for wxArray and wxSortedArray however: it is enough
120 WX_DEFINE_ARRAY(int, ArrayOfDirectories);
121 WX_DEFINE_SORTED_ARRAY(int, ArrayOfFiles);
124 i.e. there is only one
{\tt DEFINE
} macro and no need for separate
128 \wxheading{See also:
}
130 \helpref{Container classes overview
}{wxcontaineroverview
},
\helpref{wxList
}{wxlist
}
132 \wxheading{Include files
}
134 <wx/dynarray.h> for wxArray and wxSortedArray and additionally <wx/arrimpl.cpp>
137 \latexignore{\rtfignore{\wxheading{Function groups
}}}
139 \membersection{Macros for template array definition
}\label{arraymacros
}
141 To use an array you must first define the array class. This is done with the
142 help of the macros in this section. The class of array elements must be (at
143 least) forward declared for WX
\_DEFINE\_ARRAY, WX
\_DEFINE\_SORTED\_ARRAY and
144 WX
\_DECLARE\_OBJARRAY macros and must be fully declared before you use
145 WX
\_DEFINE\_OBJARRAY macro.
147 \helpref{WX
\_DEFINE\_ARRAY}{wxdefinearray
}\\
148 \helpref{WX
\_DEFINE\_EXPORTED\_ARRAY}{wxdefinearray
}\\
149 \helpref{WX
\_DEFINE\_USER\_EXPORTED\_ARRAY}{wxdefinearray
}\\
150 \helpref{WX
\_DEFINE\_SORTED\_ARRAY}{wxdefinesortedarray
}\\
151 \helpref{WX
\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{wxdefinesortedarray
}\\
152 \helpref{WX
\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{wxdefinesortedarray
}\\
153 \helpref{WX
\_DECLARE\_EXPORTED\_OBJARRAY}{wxdeclareobjarray
}\\
154 \helpref{WX
\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{wxdeclareobjarray
}\\
155 \helpref{WX
\_DEFINE\_OBJARRAY}{wxdefineobjarray
}\\
156 \helpref{WX
\_DEFINE\_EXPORTED\_OBJARRAY}{wxdefineobjarray
}\\
157 \helpref{WX
\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{wxdefineobjarray
}
159 To slightly complicate the matters even further, the operator $->$ defined by
160 default for the array iterators by these macros only makes sense if the array
161 element type is not a pointer itself and, although it still works, this
162 provokes warnings from some compilers and to avoid them you should use the
163 {\tt \_PTR} versions of the macros above. For example, to define an array of
164 pointers to
{\tt double
} you should use.
166 Note that the above macros are generally only useful for
167 wxObject types. There are seperate macros for declaring an array of a simple type,
170 The following simple types are supported:\\
176 To create an array of a simple type, simply append the type you want in CAPS to
177 the array definition.
179 For example, for an integer array, you'd use one of the following variants:
181 \helpref{WX
\_DEFINE\_ARRAY\_INT}{wxdefinearray
}\\
182 \helpref{WX
\_DEFINE\_EXPORTED\_ARRAY\_INT}{wxdefinearray
}\\
183 \helpref{WX
\_DEFINE\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinearray
}\\
184 \helpref{WX
\_DEFINE\_SORTED\_ARRAY\_INT}{wxdefinesortedarray
}\\
185 \helpref{WX
\_DEFINE\_SORTED\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray
}\\
186 \helpref{WX
\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY\_INT}{wxdefinesortedarray
}\\
189 WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
192 \membersection{Constructors and destructors
}\label{arrayconstructorsdestructors
}
194 Array classes are
100\% C++ objects and as such they have the appropriate copy
195 constructors and assignment operators. Copying wxArray just copies the elements
196 but copying wxObjArray copies the arrays items. However, for memory-efficiency
197 sake, neither of these classes has virtual destructor. It is not very important
198 for wxArray which has trivial destructor anyhow, but it does mean that you
199 should avoid deleting wxObjArray through a wxBaseArray pointer (as you would
200 never use wxBaseArray anyhow it shouldn't be a problem) and that you should not
201 derive your own classes from the array classes.
203 \helpref{wxArray default constructor
}{wxarrayctordef
}\\
204 \helpref{wxArray copy constructors and assignment operators
}{wxarrayctorcopy
}\\
205 \helpref{\destruct{wxArray
}}{wxarraydtor
}
207 \membersection{Memory management
}\label{wxarraymemorymanagement
}
209 Automatic array memory management is quite trivial: the array starts by
210 preallocating some minimal amount of memory (defined by
211 WX
\_ARRAY\_DEFAULT\_INITIAL\_SIZE) and when further new items exhaust already
212 allocated memory it reallocates it adding
50\% of the currently allocated
213 amount, but no more than some maximal number which is defined by
214 ARRAY
\_MAXSIZE\_INCREMENT constant. Of course, this may lead to some memory
215 being wasted (ARRAY
\_MAXSIZE\_INCREMENT in the worst case, i.e.
4Kb in the
216 current implementation), so the
\helpref{Shrink()
}{wxarrayshrink
} function is
217 provided to deallocate the extra memory. The
\helpref{Alloc()
}{wxarrayalloc
}
218 function can also be quite useful if you know in advance how many items you are
219 going to put in the array and will prevent the array code from reallocating the
220 memory more times than needed.
222 \helpref{Alloc
}{wxarrayalloc
}\\
223 \helpref{Shrink
}{wxarrayshrink
}
225 \membersection{Number of elements and simple item access
}\label{arrayelementsaccess
}
227 Functions in this section return the total number of array elements and allow to
228 retrieve them - possibly using just the C array indexing $
[]$ operator which
229 does exactly the same as
\helpref{Item()
}{wxarrayitem
} method.
231 \helpref{Count
}{wxarraycount
}\\
232 \helpref{GetCount
}{wxarraygetcount
}\\
233 \helpref{IsEmpty
}{wxarrayisempty
}\\
234 \helpref{Item
}{wxarrayitem
}\\
235 \helpref{Last
}{wxarraylast
}
237 \membersection{Adding items
}\label{arrayadding
}
239 \helpref{Add
}{wxarrayadd
}\\
240 \helpref{Insert
}{wxarrayinsert
}\\
241 \helpref{SetCount
}{wxarraysetcount
}\\
242 \helpref{WX
\_APPEND\_ARRAY}{wxappendarray
}
244 \membersection{Removing items
}\label{arrayremoving
}
246 \helpref{WX
\_CLEAR\_ARRAY}{wxcleararray
}\\
247 \helpref{Empty
}{wxarrayempty
}\\
248 \helpref{Clear
}{wxarrayclear
}\\
249 \helpref{RemoveAt
}{wxarrayremoveat
}\\
250 \helpref{Remove
}{wxarrayremove
}
252 \membersection{Searching and sorting
}\label{arraysearchingandsorting
}
254 \helpref{Index
}{wxarrayindex
}\\
255 \helpref{Sort
}{wxarraysort
}
257 %%%%% MEMBERS HERE %%%%%
258 \helponly{\insertatlevel{2}{
264 \membersection{WX
\_DEFINE\_ARRAY}\label{wxdefinearray
}
266 \func{}{WX
\_DEFINE\_ARRAY}{\param{}{T
},
\param{}{name
}}
268 \func{}{WX
\_DEFINE\_EXPORTED\_ARRAY}{\param{}{T
},
\param{}{name
}}
270 \func{}{WX
\_DEFINE\_USER\_EXPORTED\_ARRAY}{\param{}{T
},
\param{}{name
},
\param{}{exportspec
}}
272 This macro defines a new array class named
{\it name
} and containing the
273 elements of type
{\it T
}. The second form is used when compiling wxWidgets as
274 a DLL under Windows and array needs to be visible outside the DLL. The third is
275 needed for exporting an array from a user DLL.
280 WX_DEFINE_ARRAY_INT(wxArrayInt);
283 WX_DEFINE_ARRAY(MyClass *, wxArrayOfMyClass);
286 Note that wxWidgets predefines the following standard array classes: wxArrayInt,
287 wxArrayLong and wxArrayPtrVoid.
289 \membersection{WX
\_DEFINE\_SORTED\_ARRAY}\label{wxdefinesortedarray
}
291 \func{}{WX
\_DEFINE\_SORTED\_ARRAY}{\param{}{T
},
\param{}{name
}}
293 \func{}{WX
\_DEFINE\_SORTED\_EXPORTED\_ARRAY}{\param{}{T
},
\param{}{name
}}
295 \func{}{WX
\_DEFINE\_SORTED\_USER\_EXPORTED\_ARRAY}{\param{}{T
},
\param{}{name
}}
297 This macro defines a new sorted array class named
{\it name
} and containing
298 the elements of type
{\it T
}. The second form is used when compiling wxWidgets as
299 a DLL under Windows and array needs to be visible outside the DLL. The third is
300 needed for exporting an array from a user DLL.
305 WX_DEFINE_SORTED_ARRAY_INT(wxSortedArrayInt);
308 WX_DEFINE_SORTED_ARRAY(MyClass *, wxArrayOfMyClass);
311 You will have to initialize the objects of this class by passing a comparison
312 function to the array object constructor like this:
315 int CompareInts(int n1, int n2)
320 wxSortedArrayInt sorted(CompareInts);
322 int CompareMyClassObjects(MyClass *item1, MyClass *item2)
324 // sort the items by their address...
325 return Stricmp(item1->GetAddress(), item2->GetAddress());
328 wxArrayOfMyClass another(CompareMyClassObjects);
331 \membersection{WX
\_DECLARE\_OBJARRAY}\label{wxdeclareobjarray
}
333 \func{}{WX
\_DECLARE\_OBJARRAY}{\param{}{T
},
\param{}{name
}}
335 \func{}{WX
\_DECLARE\_EXPORTED\_OBJARRAY}{\param{}{T
},
\param{}{name
}}
337 \func{}{WX
\_DECLARE\_USER\_EXPORTED\_OBJARRAY}{\param{}{T
},
\param{}{name
}}
339 This macro declares a new object array class named
{\it name
} and containing
340 the elements of type
{\it T
}. The second form is used when compiling wxWidgets as
341 a DLL under Windows and array needs to be visible outside the DLL. The third is
342 needed for exporting an array from a user DLL.
348 WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
351 You must use
\helpref{WX
\_DEFINE\_OBJARRAY()
}{wxdefineobjarray
} macro to define
352 the array class - otherwise you would get link errors.
354 \membersection{WX
\_DEFINE\_OBJARRAY}\label{wxdefineobjarray
}
356 \func{}{WX
\_DEFINE\_OBJARRAY}{\param{}{name
}}
358 \func{}{WX
\_DEFINE\_EXPORTED\_OBJARRAY}{\param{}{name
}}
360 \func{}{WX
\_DEFINE\_USER\_EXPORTED\_OBJARRAY}{\param{}{name
}}
362 This macro defines the methods of the array class
{\it name
} not defined by the
363 \helpref{WX
\_DECLARE\_OBJARRAY()
}{wxdeclareobjarray
} macro. You must include the
364 file <wx/arrimpl.cpp> before using this macro and you must have the full
365 declaration of the class of array elements in scope! If you forget to do the
366 first, the error will be caught by the compiler, but, unfortunately, many
367 compilers will not give any warnings if you forget to do the second - but the
368 objects of the class will not be copied correctly and their real destructor will
369 not be called. The latter two forms are merely aliases of the first to satisfy
370 some people's sense of symmetry when using the exported declarations.
375 // first declare the class!
379 MyClass(const MyClass&);
386 #include <wx/arrimpl.cpp>
387 WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
390 \membersection{WX
\_APPEND\_ARRAY}\label{wxappendarray
}
392 \func{void
}{WX
\_APPEND\_ARRAY}{\param{wxArray\&
}{array
},
\param{wxArray\&
}{other
}}
394 This macro may be used to append all elements of the
{\it other
} array to the
395 {\it array
}. The two arrays must be of the same type.
397 \membersection{WX
\_CLEAR\_ARRAY}\label{wxcleararray
}
399 \func{void
}{WX
\_CLEAR\_ARRAY}{\param{wxArray\&
}{array
}}
401 This macro may be used to delete all elements of the array before emptying it.
402 It can not be used with wxObjArrays - but they will delete their elements anyhow
403 when you call Empty().
405 \membersection{Default constructors
}\label{wxarrayctordef
}
407 \func{}{wxArray
}{\void}
409 \func{}{wxObjArray
}{\void}
411 Default constructor initializes an empty array object.
413 \func{}{wxSortedArray
}{\param{int
(*)(T first, T second)}{compareFunction}}
415 There is no default constructor for wxSortedArray classes - you must initialize it
416 with a function to use for item comparison. It is a function which is passed
417 two arguments of type {\it T} where {\it T} is the array element type and which
418 should return a negative, zero or positive value according to whether the first
419 element passed to it is less than, equal to or greater than the second one.
421 \membersection{wxArray copy constructor and assignment operator}\label{wxarrayctorcopy}
423 \func{}{wxArray}{\param{const wxArray\& }{array}}
425 \func{}{wxSortedArray}{\param{const wxSortedArray\& }{array}}
427 \func{}{wxObjArray}{\param{const wxObjArray\& }{array}}
429 \func{wxArray\&}{operator$=$}{\param{const wxArray\& }{array}}
431 \func{wxSortedArray\&}{operator$=$}{\param{const wxSortedArray\& }{array}}
433 \func{wxObjArray\&}{operator$=$}{\param{const wxObjArray\& }{array}}
435 The copy constructors and assignment operators perform a shallow array copy
436 (i.e. they don't copy the objects pointed to even if the source array contains
437 the items of pointer type) for wxArray and wxSortedArray and a deep copy (i.e.
438 the array element are copied too) for wxObjArray.
440 \membersection{wxArray::\destruct{wxArray}}\label{wxarraydtor}
442 \func{}{\destruct{wxArray}}{\void}
444 \func{}{\destruct{wxSortedArray}}{\void}
446 \func{}{\destruct{wxObjArray}}{\void}
448 The wxObjArray destructor deletes all the items owned by the array. This is not
449 done by wxArray and wxSortedArray versions - you may use
450 \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro for this.
452 \membersection{wxArray::Add}\label{wxarrayadd}
454 \func{void}{Add}{\param{T }{item}, \param{size\_t}{ copies = $1$}}
456 \func{void}{Add}{\param{T *}{item}}
458 \func{void}{Add}{\param{T \&}{item}, \param{size\_t}{ copies = $1$}}
460 Appends the given number of {\it copies} of the {\it item} to the array
461 consisting of the elements of type {\it T}.
463 The first version is used with wxArray and wxSortedArray. The second and the
464 third are used with wxObjArray. There is an important difference between
465 them: if you give a pointer to the array, it will take ownership of it, i.e.
466 will delete it when the item is deleted from the array. If you give a reference
467 to the array, however, the array will make a copy of the item and will not take
468 ownership of the original item. Once again, it only makes sense for wxObjArrays
469 because the other array types never take ownership of their elements. Also note
470 that you cannot append more than one pointer as reusing it would lead to
471 deleting it twice (or more) and hence to a crash.
473 You may also use \helpref{WX\_APPEND\_ARRAY}{wxappendarray} macro to append all
474 elements of one array to another one but it is more efficient to use
475 {\it copies} parameter and modify the elements in place later if you plan to
476 append a lot of items.
478 \membersection{wxArray::Alloc}\label{wxarrayalloc}
480 \func{void}{Alloc}{\param{size\_t }{count}}
482 Preallocates memory for a given number of array elements. It is worth calling
483 when the number of items which are going to be added to the array is known in
484 advance because it will save unneeded memory reallocation. If the array already
485 has enough memory for the given number of items, nothing happens.
487 \membersection{wxArray::Clear}\label{wxarrayclear}
489 \func{void}{Clear}{\void}
491 This function does the same as \helpref{Empty()}{wxarrayempty} and additionally
492 frees the memory allocated to the array.
494 \membersection{wxArray::Count}\label{wxarraycount}
496 \constfunc{size\_t}{Count}{\void}
498 Same as \helpref{GetCount()}{wxarraygetcount}. This function is deprecated -
499 it exists only for compatibility.
501 \membersection{wxObjArray::Detach}\label{wxobjarraydetach}
503 \func{T *}{Detach}{\param{size\_t }{index}}
505 Removes the element from the array, but, unlike,
506 \helpref{Remove()}{wxarrayremove} doesn't delete it. The function returns the
507 pointer to the removed element.
509 \membersection{wxArray::Empty}\label{wxarrayempty}
511 \func{void}{Empty}{\void}
513 Empties the array. For wxObjArray classes, this destroys all of the array
514 elements. For wxArray and wxSortedArray this does nothing except marking the
515 array of being empty - this function does not free the allocated memory, use
516 \helpref{Clear()}{wxarrayclear} for this.
518 \membersection{wxArray::GetCount}\label{wxarraygetcount}
520 \constfunc{size\_t}{GetCount}{\void}
522 Return the number of items in the array.
524 \membersection{wxArray::Index}\label{wxarrayindex}
526 \func{int}{Index}{\param{T\& }{item}, \param{bool }{searchFromEnd = false}}
528 \func{int}{Index}{\param{T\& }{item}}
530 The first version of the function is for wxArray and wxObjArray, the second is
531 for wxSortedArray only.
533 Searches the element in the array, starting from either beginning or the end
534 depending on the value of {\it searchFromEnd} parameter. {\tt wxNOT\_FOUND} is
535 returned if the element is not found, otherwise the index of the element is
538 Linear search is used for the wxArray and wxObjArray classes but binary search
539 in the sorted array is used for wxSortedArray (this is why searchFromEnd
540 parameter doesn't make sense for it).
542 {\bf NB:} even for wxObjArray classes, the operator==() of the elements in the
543 array is {\bf not} used by this function. It searches exactly the given
544 element in the array and so will only succeed if this element had been
545 previously added to the array, but fail even if another, identical, element is
548 \membersection{wxArray::Insert}\label{wxarrayinsert}
550 \func{void}{Insert}{\param{T }{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
552 \func{void}{Insert}{\param{T *}{item}, \param{size\_t }{n}}
554 \func{void}{Insert}{\param{T \&}{item}, \param{size\_t }{n}, \param{size\_t }{copies = $1$}}
556 Insert the given number of {\it copies} of the {\it item} into the array before
557 the existing item {\it n} - thus, {\it Insert(something, 0u)} will insert an
558 item in such way that it will become the first array element.
560 Please see \helpref{Add()}{wxarrayadd} for explanation of the differences
561 between the overloaded versions of this function.
563 \membersection{wxArray::IsEmpty}\label{wxarrayisempty}
565 \constfunc{bool}{IsEmpty}{\void}
567 Returns true if the array is empty, false otherwise.
569 \membersection{wxArray::Item}\label{wxarrayitem}
571 \constfunc{T\&}{Item}{\param{size\_t }{index}}
573 Returns the item at the given position in the array. If {\it index} is out of
574 bounds, an assert failure is raised in the debug builds but nothing special is
575 done in the release build.
577 The returned value is of type "reference to the array element type" for all of
580 \membersection{wxArray::Last}\label{wxarraylast}
582 \constfunc{T\&}{Last}{\void}
584 Returns the last element in the array, i.e. is the same as Item(GetCount() - 1).
585 An assert failure is raised in the debug mode if the array is empty.
587 The returned value is of type "reference to the array element type" for all of
590 \membersection{wxArray::Remove}\label{wxarrayremove}
592 \func{\void}{Remove}{\param{T }{item}}
594 Removes an element from the array by value: the first item of the
595 array equal to {\it item} is removed, an assert failure will result from an
596 attempt to remove an item which doesn't exist in the array.
598 When an element is removed from wxObjArray it is deleted by the array - use
599 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On the
600 other hand, when an object is removed from a wxArray nothing happens - you
601 should delete it manually if required:
609 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
610 elements of a wxArray (supposed to contain pointers).
612 \membersection{wxArray::RemoveAt}\label{wxarrayremoveat}
614 \func{\void}{RemoveAt}{\param{size\_t }{index}, \param{size\_t }{count = $1$}}
616 Removes {\it count} elements starting at {\it index} from the array. When an
617 element is removed from wxObjArray it is deleted by the array - use
618 \helpref{Detach()}{wxobjarraydetach} if you don't want this to happen. On
619 the other hand, when an object is removed from a wxArray nothing happens -
620 you should delete it manually if required:
628 See also \helpref{WX\_CLEAR\_ARRAY}{wxcleararray} macro which deletes all
629 elements of a wxArray (supposed to contain pointers).
631 \membersection{wxArray::SetCount}\label{wxarraysetcount}
633 \func{void}{SetCount}{\param{size\_t }{count}, \param{T }{defval = T($0$)}}
635 This function ensures that the number of array elements is at least
636 {\it count}. If the array has already {\it count} or more items, nothing is
637 done. Otherwise, {\tt count - GetCount()} elements are added and initialized to
638 the value {\it defval}.
642 \helpref{GetCount}{wxarraygetcount}
644 \membersection{wxArray::Shrink}\label{wxarrayshrink}
646 \func{void}{Shrink}{\void}
648 Frees all memory unused by the array. If the program knows that no new items
649 will be added to the array it may call Shrink() to reduce its memory usage.
650 However, if a new item is added to the array, some extra memory will be
653 \membersection{wxArray::Sort}\label{wxarraysort}
655 \func{void}{Sort}{\param{CMPFUNC<T> }{compareFunction}}
657 The notation CMPFUNC<T> should be read as if we had the following declaration:
660 template int CMPFUNC(T *first, T *second);
663 where {\it T} is the type of the array elements. I.e. it is a function returning
664 {\it int} which is passed two arguments of type {\it T *}.
666 Sorts the array using the specified compare function: this function should
667 return a negative, zero or positive value according to whether the first element
668 passed to it is less than, equal to or greater than the second one.
670 wxSortedArray doesn't have this function because it is always sorted.