]> git.saurik.com Git - wxWidgets.git/blob - contrib/samples/xml/xmldemo.cpp
Added VC++ project files (seems logical)
[wxWidgets.git] / contrib / samples / xml / xmldemo.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: xmldemo.cpp
3 // Purpose: XML resources sample
4 // Author: Vaclav Slavik
5 // RCS-ID: $Id$
6 // Copyright: (c) Vaclav Slavik
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 // ============================================================================
11 // declarations
12 // ============================================================================
13
14 // ----------------------------------------------------------------------------
15 // headers
16 // ----------------------------------------------------------------------------
17 #ifdef __GNUG__
18 #pragma implementation "xmldemo.cpp"
19 #pragma interface "xmldemo.cpp"
20 #endif
21
22 // For compilers that support precompilation, includes "wx/wx.h".
23 #include "wx/wxprec.h"
24
25 #ifdef __BORLANDC__
26 #pragma hdrstop
27 #endif
28
29 // for all others, include the necessary headers (this file is usually all you
30 // need because it includes almost all "standard" wxWindows headers)
31 #ifndef WX_PRECOMP
32 #include "wx/wx.h"
33 #include "wx/image.h"
34 #endif
35
36 #include "wx/xml/xmlres.h"
37
38 // ----------------------------------------------------------------------------
39 // resources
40 // ----------------------------------------------------------------------------
41 // the application icon
42 #if defined(__WXGTK__) || defined(__WXMOTIF__)
43 #include "rc/appicon.xpm"
44 #endif
45
46 // ----------------------------------------------------------------------------
47 // private classes
48 // ----------------------------------------------------------------------------
49
50 // Define a new application type, each program should derive a class from wxApp
51 class MyApp : public wxApp
52 {
53 public:
54 // override base class virtuals
55 // ----------------------------
56
57 // this one is called on application startup and is a good place for the app
58 // initialization (doing it here and not in the ctor allows to have an error
59 // return: if OnInit() returns false, the application terminates)
60 virtual bool OnInit();
61 };
62
63 // Define a new frame type: this is going to be our main frame
64 class MyFrame : public wxFrame
65 {
66 public:
67 // ctor(s)
68 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
69
70 // event handlers (these functions should _not_ be virtual)
71 void OnQuit(wxCommandEvent& event);
72 void OnAbout(wxCommandEvent& event);
73 void OnDlg1(wxCommandEvent& event);
74 void OnDlg2(wxCommandEvent& event);
75
76 private:
77 // any class wishing to process wxWindows events must use this macro
78 DECLARE_EVENT_TABLE()
79 };
80
81 // ----------------------------------------------------------------------------
82 // event tables and other macros for wxWindows
83 // ----------------------------------------------------------------------------
84
85 // the event tables connect the wxWindows events with the functions (event
86 // handlers) which process them. It can be also done at run-time, but for the
87 // simple menu events like this the static method is much simpler.
88 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
89 EVT_MENU(XMLID("menu_quit"), MyFrame::OnQuit)
90 EVT_MENU(XMLID("menu_about"), MyFrame::OnAbout)
91 EVT_MENU(XMLID("menu_dlg1"), MyFrame::OnDlg1)
92 EVT_MENU(XMLID("menu_dlg2"), MyFrame::OnDlg2)
93 END_EVENT_TABLE()
94
95 // Create a new application object: this macro will allow wxWindows to create
96 // the application object during program execution (it's better than using a
97 // static object for many reasons) and also declares the accessor function
98 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
99 // not wxApp)
100 IMPLEMENT_APP(MyApp)
101
102 // ============================================================================
103 // implementation
104 // ============================================================================
105
106 // ----------------------------------------------------------------------------
107 // the application class
108 // ----------------------------------------------------------------------------
109
110 // 'Main program' equivalent: the program execution "starts" here
111 bool MyApp::OnInit()
112 {
113 wxImage::AddHandler(new wxGIFHandler);
114 wxTheXmlResource->InitAllHandlers();
115 wxTheXmlResource->Load("rc/resource.xml");
116
117 MyFrame *frame = new MyFrame("XML resources demo",
118 wxPoint(50, 50), wxSize(450, 340));
119 frame->Show(TRUE);
120 return TRUE;
121 }
122
123 // ----------------------------------------------------------------------------
124 // main frame
125 // ----------------------------------------------------------------------------
126
127 // frame constructor
128 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
129 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
130 {
131 SetIcon(wxICON(appicon));
132
133 SetMenuBar(wxTheXmlResource->LoadMenuBar("mainmenu"));
134 SetToolBar(wxTheXmlResource->LoadToolBar(this, "toolbar"));
135 }
136
137
138 // event handlers
139
140 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
141 {
142 // TRUE is to force the frame to close
143 Close(TRUE);
144 }
145
146 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
147 {
148 wxString msg;
149 msg.Printf( _T("This is the about dialog of XML resources demo.\n")
150 _T("Welcome to %s"), wxVERSION_STRING);
151
152 wxMessageBox(msg, "About XML resources demo", wxOK | wxICON_INFORMATION, this);
153 }
154
155 void MyFrame::OnDlg1(wxCommandEvent& WXUNUSED(event))
156 {
157 wxDialog dlg;
158 wxTheXmlResource->LoadDialog(&dlg, this, "dlg1");
159 dlg.ShowModal();
160 }
161
162
163 void MyFrame::OnDlg2(wxCommandEvent& WXUNUSED(event))
164 {
165 wxDialog dlg;
166 wxTheXmlResource->LoadDialog(&dlg, this, "dlg2");
167 dlg.ShowModal();
168 }