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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: rotate.cpp
3 // Purpose: Image rotation test
4 // Author: Carlos Moreno
5 // Modified by:
6 // Created: 6/2/2000
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/wx.h"
29 #endif
30
31 #include "wx/image.h"
32 #include "wx/numdlg.h"
33 #include "wx/dynarray.h"
34
35 // ----------------------------------------------------------------------------
36 // application class
37 // ----------------------------------------------------------------------------
38
39 class MyApp: public wxApp
40 {
41 public:
42 virtual bool OnInit();
43 const wxImage& GetImage() const { return m_image; }
44
45 private:
46 wxImage m_image;
47 };
48
49 // ----------------------------------------------------------------------------
50 // data class for cards that need to be rendered
51 // ----------------------------------------------------------------------------
52
53 class MyRenderedCard
54 {
55 public:
56 MyRenderedCard(const wxBitmap& bmp, int x, int y)
57 : m_bmp(bmp), m_x(x), m_y(y) { }
58 wxBitmap m_bmp;
59 int m_x, m_y;
60 };
61
62 // Declare a wxArray type to hold MyRenderedCards.
63 WX_DECLARE_OBJARRAY(MyRenderedCard, ArrayOfCards);
64
65 // ----------------------------------------------------------------------------
66 // custom canvas control that we can draw on
67 // ----------------------------------------------------------------------------
68
69 class MyCanvas: public wxScrolledWindow
70 {
71 public:
72 MyCanvas(wxWindow* parent);
73
74 void ClearCards();
75
76 void OnMouseLeftUp (wxMouseEvent & event);
77 void OnMouseRightUp (wxMouseEvent & event);
78 void OnPaint (wxPaintEvent & event);
79
80 private:
81 ArrayOfCards m_cards;
82
83 DECLARE_EVENT_TABLE()
84 };
85
86 // ----------------------------------------------------------------------------
87 // main frame
88 // ----------------------------------------------------------------------------
89
90 class MyFrame: public wxFrame
91 {
92 public:
93 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
94
95 void OnQuit (wxCommandEvent &);
96 void OnAngle(wxCommandEvent &);
97 void OnClear(wxCommandEvent &);
98
99 double m_angle;
100
101 DECLARE_EVENT_TABLE()
102
103 private:
104 MyCanvas *m_canvas;
105 };
106
107 // ----------------------------------------------------------------------------
108 // menu item identifiers
109 // ----------------------------------------------------------------------------
110
111 enum
112 {
113 ID_Quit = 1,
114 ID_Angle,
115 ID_Clear
116 };
117
118 // ============================================================================
119 // implementation
120 // ============================================================================
121
122 // ----------------------------------------------------------------------------
123 // application class
124 // ----------------------------------------------------------------------------
125
126 IMPLEMENT_APP(MyApp)
127
128 bool MyApp::OnInit()
129 {
130 m_image = wxImage(_T("kclub.bmp"), wxBITMAP_TYPE_BMP);
131
132 // any unused colour will do
133 m_image.SetMaskColour( 0, 255, 255 );
134
135 if ( !m_image.Ok() )
136 {
137 wxLogError(wxT("Can't load the test image, please copy it to the ")
138 wxT("program directory"));
139 return false;
140 }
141
142 MyFrame *frame = new MyFrame (_T("wxWidgets rotate sample"),
143 wxPoint(20, 20), wxSize(600, 450));
144
145 frame->Show (true);
146 SetTopWindow (frame);
147 return true;
148 }
149
150 // ----------------------------------------------------------------------------
151 // data class for cards that need to be rendered
152 // ----------------------------------------------------------------------------
153
154 #include "wx/arrimpl.cpp"
155 WX_DEFINE_OBJARRAY(ArrayOfCards);
156
157 // ----------------------------------------------------------------------------
158 // custom canvas control that we can draw on
159 // ----------------------------------------------------------------------------
160
161 BEGIN_EVENT_TABLE(MyCanvas, wxScrolledWindow)
162 EVT_LEFT_UP (MyCanvas::OnMouseLeftUp)
163 EVT_RIGHT_UP (MyCanvas::OnMouseRightUp)
164 EVT_PAINT (MyCanvas::OnPaint)
165 END_EVENT_TABLE()
166
167 MyCanvas::MyCanvas(wxWindow* parent):
168 wxScrolledWindow(parent, wxID_ANY)
169 {
170 SetBackgroundColour (wxColour (0,80,60));
171 ClearBackground();
172 }
173
174 void MyCanvas::ClearCards ()
175 {
176 m_cards.Clear();
177 Refresh(true);
178 }
179
180 // Rotate with interpolation and with offset correction
181 void MyCanvas::OnMouseLeftUp (wxMouseEvent & event)
182 {
183 MyFrame* frame = (MyFrame*) GetParent();
184
185 wxPoint offset;
186 const wxImage& img = wxGetApp().GetImage();
187 wxImage img2 = img.Rotate(frame->m_angle,
188 wxPoint(img.GetWidth() / 2, img.GetHeight() / 2), true, &offset);
189
190 // Add the cards to an array to be drawn later in OnPaint()
191 m_cards.Add(new MyRenderedCard(wxBitmap(img2),
192 event.m_x + offset.x, event.m_y + offset.y));
193 Refresh(false);
194 }
195
196 // without interpolation, and without offset correction
197 void MyCanvas::OnMouseRightUp (wxMouseEvent & event)
198 {
199 MyFrame* frame = (MyFrame*) GetParent();
200
201 const wxImage& img = wxGetApp().GetImage();
202 wxImage img2 = img.Rotate(frame->m_angle,
203 wxPoint(img.GetWidth() / 2, img.GetHeight() / 2), false);
204
205 // Add the cards to an array to be drawn later in OnPaint()
206 m_cards.Add(new MyRenderedCard(wxBitmap(img2), event.m_x, event.m_y));
207 Refresh(false);
208 }
209
210 void MyCanvas::OnPaint (wxPaintEvent &)
211 {
212 size_t numCards = m_cards.GetCount();
213
214 wxPaintDC dc(this);
215 dc.BeginDrawing();
216
217 dc.SetTextForeground(wxColour(255, 255, 255));
218 dc.DrawText(wxT("Click on the canvas to draw a card."), 10, 10);
219
220 for (size_t i = 0; i < numCards; i++) {
221 MyRenderedCard & card = m_cards.Item(i);
222 dc.DrawBitmap(card.m_bmp, card.m_x, card.m_y, true);
223 }
224
225 dc.EndDrawing();
226 }
227
228 // ----------------------------------------------------------------------------
229 // main frame
230 // ----------------------------------------------------------------------------
231
232 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
233 EVT_MENU (ID_Quit, MyFrame::OnQuit)
234 EVT_MENU (ID_Angle, MyFrame::OnAngle)
235 EVT_MENU (ID_Clear, MyFrame::OnClear)
236 END_EVENT_TABLE()
237
238 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
239 : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
240 {
241 m_angle = 0.1;
242
243 m_canvas = new MyCanvas(this);
244
245 wxMenu *menuFile = new wxMenu;
246 menuFile->Append (ID_Angle, _T("Set &angle...\tCtrl-A"));
247 menuFile->Append (ID_Clear, _T("&Clear all cards\tCtrl-C"));
248 menuFile->AppendSeparator();
249 menuFile->Append (ID_Quit, _T("E&xit\tAlt-X"));
250
251 wxMenuBar *menuBar = new wxMenuBar;
252 menuBar->Append (menuFile, _T("&File"));
253
254 SetMenuBar (menuBar);
255 }
256
257 void MyFrame::OnAngle (wxCommandEvent &)
258 {
259 long degrees = (long)((180*m_angle)/M_PI);
260 degrees = wxGetNumberFromUser(_T("Change the image rotation angle"),
261 _T("Angle in degrees:"),
262 _T("wxWidgets rotate sample"),
263 degrees,
264 -180, +180,
265 this);
266 if ( degrees != -1 )
267 m_angle = (degrees * M_PI) / 180.0;
268 }
269
270 void MyFrame::OnQuit (wxCommandEvent &)
271 {
272 Close (true);
273 }
274
275 void MyFrame::OnClear (wxCommandEvent &)
276 {
277 m_canvas->ClearCards ();
278 }