]> git.saurik.com Git - wxWidgets.git/blob - src/common/sizer.cpp
compilation fix for other (than GTK/MSW) ports
[wxWidgets.git] / src / common / sizer.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: sizer.cpp
3 // Purpose: provide new wxSizer class for layout
4 // Author: Robert Roebling and Robin Dunn
5 // Modified by:
6 // Created:
7 // RCS-ID: $Id$
8 // Copyright: (c) Robin Dunn, Dirk Holtwick and Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "sizer.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #include "wx/sizer.h"
24 #include "wx/utils.h"
25 #include "wx/statbox.h"
26 #include "wx/notebook.h"
27
28 //---------------------------------------------------------------------------
29
30 IMPLEMENT_ABSTRACT_CLASS(wxSizerItem, wxObject);
31 IMPLEMENT_ABSTRACT_CLASS(wxSizer, wxObject);
32 IMPLEMENT_ABSTRACT_CLASS(wxGridSizer, wxSizer);
33 IMPLEMENT_ABSTRACT_CLASS(wxFlexGridSizer, wxGridSizer);
34 IMPLEMENT_ABSTRACT_CLASS(wxBoxSizer, wxSizer);
35 #if wxUSE_STATBOX
36 IMPLEMENT_ABSTRACT_CLASS(wxStaticBoxSizer, wxBoxSizer);
37 #endif
38 #if wxUSE_NOTEBOOK
39 IMPLEMENT_ABSTRACT_CLASS(wxNotebookSizer, wxSizer);
40 #endif
41
42 //---------------------------------------------------------------------------
43 // wxSizerItem
44 //---------------------------------------------------------------------------
45
46 wxSizerItem::wxSizerItem( int width, int height, int option, int flag, int border, wxObject* userData )
47 {
48 m_window = (wxWindow *) NULL;
49 m_sizer = (wxSizer *) NULL;
50 m_option = option;
51 m_border = border;
52 m_flag = flag;
53 m_userData = userData;
54
55 // minimal size is the initial size
56 m_minSize.x = width;
57 m_minSize.y = height;
58
59 SetRatio(width, height);
60
61 // size is set directly
62 m_size = m_minSize;
63 }
64
65 wxSizerItem::wxSizerItem( wxWindow *window, int option, int flag, int border, wxObject* userData )
66 {
67 m_window = window;
68 m_sizer = (wxSizer *) NULL;
69 m_option = option;
70 m_border = border;
71 m_flag = flag;
72 m_userData = userData;
73
74 // minimal size is the initial size
75 m_minSize = window->GetSize();
76
77 // aspect ratio calculated from initial size
78 SetRatio(m_minSize);
79
80 // size is calculated later
81 // m_size = ...
82 }
83
84 wxSizerItem::wxSizerItem( wxSizer *sizer, int option, int flag, int border, wxObject* userData )
85 {
86 m_window = (wxWindow *) NULL;
87 m_sizer = sizer;
88 m_option = option;
89 m_border = border;
90 m_flag = flag;
91 m_userData = userData;
92
93 // minimal size is calculated later
94 // m_minSize = ...
95 m_ratio = 0;
96
97 // size is calculated later
98 // m_size = ...
99 }
100
101 wxSizerItem::~wxSizerItem()
102 {
103 if (m_userData)
104 delete m_userData;
105 if (m_sizer)
106 delete m_sizer;
107 }
108
109
110 wxSize wxSizerItem::GetSize()
111 {
112 wxSize ret;
113 if (IsSizer())
114 ret = m_sizer->GetSize();
115 else
116 if (IsWindow())
117 ret = m_window->GetSize();
118 else ret = m_size;
119
120 if (m_flag & wxWEST)
121 ret.x += m_border;
122 if (m_flag & wxEAST)
123 ret.x += m_border;
124 if (m_flag & wxNORTH)
125 ret.y += m_border;
126 if (m_flag & wxSOUTH)
127 ret.y += m_border;
128
129 return ret;
130 }
131
132 wxSize wxSizerItem::CalcMin()
133 {
134 wxSize ret;
135 if (IsSizer())
136 {
137 ret = m_sizer->GetMinSize();
138
139 // if we have to preserve aspect ratio _AND_ this is
140 // the first-time calculation, consider ret to be initial size
141 if ((m_flag & wxSHAPED) && !m_ratio)
142 SetRatio(ret);
143 }
144 else
145 {
146 if ( IsWindow() && (m_flag & wxADJUST_MINSIZE) )
147 {
148 // check if the best (minimal, in fact) window size hadn't changed
149 // by chance: this may happen for, e.g. static text if its label
150 // changed
151 wxSize size = m_window->GetBestSize();
152 if ( size.x > m_minSize.x )
153 m_minSize.x = size.x;
154 if ( size.y > m_minSize.y )
155 m_minSize.y = size.y;
156 }
157
158 ret = m_minSize;
159 }
160
161 if (m_flag & wxWEST)
162 ret.x += m_border;
163 if (m_flag & wxEAST)
164 ret.x += m_border;
165 if (m_flag & wxNORTH)
166 ret.y += m_border;
167 if (m_flag & wxSOUTH)
168 ret.y += m_border;
169
170 return ret;
171 }
172
173 void wxSizerItem::SetDimension( wxPoint pos, wxSize size )
174 {
175 if (m_flag & wxSHAPED)
176 {
177 // adjust aspect ratio
178 int rwidth = (int) (size.y * m_ratio);
179 if (rwidth > size.x)
180 {
181 // fit horizontally
182 int rheight = (int) (size.x / m_ratio);
183 // add vertical space
184 if (m_flag & wxALIGN_CENTER_VERTICAL)
185 pos.y += (size.y - rheight) / 2;
186 else if (m_flag & wxALIGN_BOTTOM)
187 pos.y += (size.y - rheight);
188 // use reduced dimensions
189 size.y =rheight;
190 }
191 else if (rwidth < size.x)
192 {
193 // add horizontal space
194 if (m_flag & wxALIGN_CENTER_HORIZONTAL)
195 pos.x += (size.x - rwidth) / 2;
196 else if (m_flag & wxALIGN_RIGHT)
197 pos.x += (size.x - rwidth);
198 size.x = rwidth;
199 }
200 }
201
202 // This is what GetPosition() returns. Since we calculate
203 // borders afterwards, GetPosition() will be the left/top
204 // corner of the surrounding border.
205 m_pos = pos;
206
207 if (m_flag & wxWEST)
208 {
209 pos.x += m_border;
210 size.x -= m_border;
211 }
212 if (m_flag & wxEAST)
213 {
214 size.x -= m_border;
215 }
216 if (m_flag & wxNORTH)
217 {
218 pos.y += m_border;
219 size.y -= m_border;
220 }
221 if (m_flag & wxSOUTH)
222 {
223 size.y -= m_border;
224 }
225
226 if (IsSizer())
227 m_sizer->SetDimension( pos.x, pos.y, size.x, size.y );
228
229 if (IsWindow())
230 m_window->SetSize( pos.x, pos.y, size.x, size.y, wxSIZE_ALLOW_MINUS_ONE );
231
232 m_size = size;
233 }
234
235 bool wxSizerItem::IsWindow()
236 {
237 return (m_window != NULL);
238 }
239
240 bool wxSizerItem::IsSizer()
241 {
242 return (m_sizer != NULL);
243 }
244
245 bool wxSizerItem::IsSpacer()
246 {
247 return (m_window == NULL) && (m_sizer == NULL);
248 }
249
250 //---------------------------------------------------------------------------
251 // wxSizer
252 //---------------------------------------------------------------------------
253
254 wxSizer::wxSizer()
255 {
256 m_children.DeleteContents( TRUE );
257 m_minSize.x = 0;
258 m_minSize.y = 0;
259 }
260
261 wxSizer::~wxSizer()
262 {
263 }
264
265 void wxSizer::Add( wxWindow *window, int option, int flag, int border, wxObject* userData )
266 {
267 m_children.Append( new wxSizerItem( window, option, flag, border, userData ) );
268 }
269
270 void wxSizer::Add( wxSizer *sizer, int option, int flag, int border, wxObject* userData )
271 {
272 m_children.Append( new wxSizerItem( sizer, option, flag, border, userData ) );
273 }
274
275 void wxSizer::Add( int width, int height, int option, int flag, int border, wxObject* userData )
276 {
277 m_children.Append( new wxSizerItem( width, height, option, flag, border, userData ) );
278 }
279
280 void wxSizer::Prepend( wxWindow *window, int option, int flag, int border, wxObject* userData )
281 {
282 m_children.Insert( new wxSizerItem( window, option, flag, border, userData ) );
283 }
284
285 void wxSizer::Prepend( wxSizer *sizer, int option, int flag, int border, wxObject* userData )
286 {
287 m_children.Insert( new wxSizerItem( sizer, option, flag, border, userData ) );
288 }
289
290 void wxSizer::Prepend( int width, int height, int option, int flag, int border, wxObject* userData )
291 {
292 m_children.Insert( new wxSizerItem( width, height, option, flag, border, userData ) );
293 }
294
295 void wxSizer::Insert( int before, wxWindow *window, int option, int flag, int border, wxObject* userData )
296 {
297 m_children.Insert( before, new wxSizerItem( window, option, flag, border, userData ) );
298 }
299
300 void wxSizer::Insert( int before, wxSizer *sizer, int option, int flag, int border, wxObject* userData )
301 {
302 m_children.Insert( before, new wxSizerItem( sizer, option, flag, border, userData ) );
303 }
304
305 void wxSizer::Insert( int before, int width, int height, int option, int flag, int border, wxObject* userData )
306 {
307 m_children.Insert( before, new wxSizerItem( width, height, option, flag, border, userData ) );
308 }
309
310 bool wxSizer::Remove( wxWindow *window )
311 {
312 wxASSERT( window );
313
314 wxNode *node = m_children.First();
315 while (node)
316 {
317 wxSizerItem *item = (wxSizerItem*)node->Data();
318 if (item->GetWindow() == window)
319 {
320 m_children.DeleteNode( node );
321 return TRUE;
322 }
323 node = node->Next();
324 }
325
326 return FALSE;
327 }
328
329 bool wxSizer::Remove( wxSizer *sizer )
330 {
331 wxASSERT( sizer );
332
333 wxNode *node = m_children.First();
334 while (node)
335 {
336 wxSizerItem *item = (wxSizerItem*)node->Data();
337 if (item->GetSizer() == sizer)
338 {
339 m_children.DeleteNode( node );
340 return TRUE;
341 }
342 node = node->Next();
343 }
344
345 return FALSE;
346 }
347
348 bool wxSizer::Remove( int pos )
349 {
350 wxNode *node = m_children.Nth( pos );
351 if (!node) return FALSE;
352
353 m_children.DeleteNode( node );
354
355 return TRUE;
356 }
357
358 void wxSizer::Fit( wxWindow *window )
359 {
360 wxSize size;
361 if (window->IsTopLevel())
362 size = FitSize( window );
363 else
364 size = GetMinWindowSize( window );
365
366 window->SetSize( size );
367 }
368
369 void wxSizer::Layout()
370 {
371 CalcMin();
372 RecalcSizes();
373 }
374
375 void wxSizer::SetSizeHints( wxWindow *window )
376 {
377 wxSize size = FitSize( window );
378 window->SetSizeHints( size.x, size.y );
379 }
380
381 wxSize wxSizer::GetMaxWindowSize( wxWindow *WXUNUSED(window) )
382 {
383 wxRect rect = wxGetClientDisplayRect();
384 wxSize sizeMax (rect.width,rect.height);
385
386 // Sorry, but this bit is wrong -- it makes a window that should just be
387 // able to fit onto the screen, not fit on the screen. -- JACS
388 #if 0
389 // Make the max size a bit smaller than the visible portion of
390 // the screen. A window which takes the entire screen doesn't
391 // look very nice either
392 sizeMax.x *= 9;
393 sizeMax.x /= 10;
394
395 sizeMax.y *= 9;
396 sizeMax.y /= 10;
397 #endif
398
399 return sizeMax;
400 }
401
402 wxSize wxSizer::GetMinWindowSize( wxWindow *window )
403 {
404 wxSize minSize( GetMinSize() );
405 wxSize size( window->GetSize() );
406 wxSize client_size( window->GetClientSize() );
407 return wxSize( minSize.x+size.x-client_size.x,
408 minSize.y+size.y-client_size.y );
409 }
410
411 // Return a window size that will fit within the screens dimensions
412 wxSize wxSizer::FitSize( wxWindow *window )
413 {
414 wxSize size = GetMinWindowSize( window );
415 wxSize sizeMax = GetMaxWindowSize( window );
416
417 if ( size.x > sizeMax.x )
418 size.x = sizeMax.x;
419 if ( size.y > sizeMax.y )
420 size.y = sizeMax.y;
421
422 return size;
423 }
424
425 void wxSizer::SetDimension( int x, int y, int width, int height )
426 {
427 m_position.x = x;
428 m_position.y = y;
429 m_size.x = width;
430 m_size.y = height;
431 CalcMin();
432 RecalcSizes();
433 }
434
435 wxSize wxSizer::GetMinSize()
436 {
437 wxSize ret( CalcMin() );
438 if (ret.x < m_minSize.x) ret.x = m_minSize.x;
439 if (ret.y < m_minSize.y) ret.y = m_minSize.y;
440 return ret;
441 }
442
443 void wxSizer::DoSetMinSize( int width, int height )
444 {
445 m_minSize.x = width;
446 m_minSize.y = height;
447 }
448
449 bool wxSizer::DoSetItemMinSize( wxWindow *window, int width, int height )
450 {
451 wxASSERT( window );
452
453 wxNode *node = m_children.First();
454 while (node)
455 {
456 wxSizerItem *item = (wxSizerItem*)node->Data();
457 if (item->GetWindow() == window)
458 {
459 item->SetInitSize( width, height );
460 return TRUE;
461 }
462 node = node->Next();
463 }
464
465 node = m_children.First();
466 while (node)
467 {
468 wxSizerItem *item = (wxSizerItem*)node->Data();
469 if (item->GetSizer())
470 {
471 /* It's a sizer, so lets search recursively. */
472 if (item->GetSizer()->DoSetItemMinSize( window, width, height ))
473 {
474 /* A child sizer found the requested windw, exit. */
475 return TRUE;
476 }
477 }
478 node = node->Next();
479 }
480
481 return FALSE;
482 }
483
484 bool wxSizer::DoSetItemMinSize( wxSizer *sizer, int width, int height )
485 {
486 wxASSERT( sizer );
487
488 wxNode *node = m_children.First();
489 while (node)
490 {
491 wxSizerItem *item = (wxSizerItem*)node->Data();
492 if (item->GetSizer() == sizer)
493 {
494 item->GetSizer()->DoSetMinSize( width, height );
495 return TRUE;
496 }
497 node = node->Next();
498 }
499
500 node = m_children.First();
501 while (node)
502 {
503 wxSizerItem *item = (wxSizerItem*)node->Data();
504 if (item->GetSizer())
505 {
506 /* It's a sizer, so lets search recursively. */
507 if (item->GetSizer()->DoSetItemMinSize( sizer, width, height ))
508 {
509 /* A child sizer found the requested windw, exit. */
510 return TRUE;
511 }
512 }
513 node = node->Next();
514 }
515
516 return FALSE;
517 }
518
519 bool wxSizer::DoSetItemMinSize( int pos, int width, int height )
520 {
521 wxNode *node = m_children.Nth( pos );
522 if (!node) return FALSE;
523
524 wxSizerItem *item = (wxSizerItem*) node->Data();
525 if (item->GetSizer())
526 {
527 /* Sizers contains the minimal size in them, if not calculated ... */
528 item->GetSizer()->DoSetMinSize( width, height );
529 }
530 else
531 {
532 /* ... whereas the minimal size of spacers and windows in stored
533 in the item */
534 item->SetInitSize( width, height );
535 }
536
537 return TRUE;
538 }
539
540 //---------------------------------------------------------------------------
541 // wxGridSizer
542 //---------------------------------------------------------------------------
543
544 wxGridSizer::wxGridSizer( int rows, int cols, int vgap, int hgap )
545 {
546 m_rows = rows;
547 m_cols = cols;
548 m_vgap = vgap;
549 m_hgap = hgap;
550 }
551
552 wxGridSizer::wxGridSizer( int cols, int vgap, int hgap )
553 {
554 m_rows = 0;
555 m_cols = cols;
556 m_vgap = vgap;
557 m_hgap = hgap;
558 }
559
560 void wxGridSizer::RecalcSizes()
561 {
562 if (m_children.GetCount() == 0)
563 return;
564
565 int nitems = m_children.GetCount();
566 int nrows = m_rows;
567 int ncols = m_cols;
568
569 if (ncols > 0)
570 nrows = (nitems + ncols-1) / ncols;
571 else
572 ncols = (nitems + nrows-1) / nrows;
573
574 wxSize sz( GetSize() );
575 wxPoint pt( GetPosition() );
576
577 int w = (sz.x - (ncols - 1) * m_hgap) / ncols;
578 int h = (sz.y - (nrows - 1) * m_vgap) / nrows;
579
580 int x = pt.x;
581 for (int c = 0; c < ncols; c++)
582 {
583 int y = pt.y;
584 for (int r = 0; r < nrows; r++)
585 {
586 int i = r * ncols + c;
587 if (i < nitems)
588 {
589 wxNode *node = m_children.Nth( i );
590 wxASSERT( node );
591
592 SetItemBounds( (wxSizerItem*) node->Data(), x, y, w, h);
593 }
594 y = y + h + m_vgap;
595 }
596 x = x + w + m_hgap;
597 }
598 }
599
600 wxSize wxGridSizer::CalcMin()
601 {
602 if (m_children.GetCount() == 0)
603 return wxSize(10,10);
604
605 int nitems = m_children.GetCount();
606 int nrows = m_rows;
607 int ncols = m_cols;
608
609 if (ncols > 0)
610 nrows = (nitems + ncols-1) / ncols;
611 else
612 ncols = (nitems + nrows-1) / nrows;
613
614 /* Find the max width and height for any component */
615 int w = 0;
616 int h = 0;
617
618 wxNode *node = m_children.First();
619 while (node)
620 {
621 wxSizerItem *item = (wxSizerItem*)node->Data();
622 wxSize sz( item->CalcMin() );
623 w = wxMax( w, sz.x );
624 h = wxMax( h, sz.y );
625
626 node = node->Next();
627 }
628
629 return wxSize(ncols * w + (ncols-1) * m_hgap,
630 nrows * h + (nrows-1) * m_vgap);
631 }
632
633 void wxGridSizer::SetItemBounds( wxSizerItem *item, int x, int y, int w, int h )
634 {
635 wxPoint pt( x,y );
636 wxSize sz( item->CalcMin() );
637 int flag = item->GetFlag();
638
639 if ((flag & wxEXPAND) || (flag & wxSHAPED))
640 {
641 sz = wxSize(w, h);
642 }
643 else
644 {
645 if (flag & wxALIGN_CENTER_HORIZONTAL)
646 {
647 pt.x = x + (w - sz.x) / 2;
648 }
649 else if (flag & wxALIGN_RIGHT)
650 {
651 pt.x = x + (w - sz.x);
652 }
653
654 if (flag & wxALIGN_CENTER_VERTICAL)
655 {
656 pt.y = y + (h - sz.y) / 2;
657 }
658 else if (flag & wxALIGN_BOTTOM)
659 {
660 pt.y = y + (h - sz.y);
661 }
662 }
663
664 item->SetDimension(pt, sz);
665 }
666
667 //---------------------------------------------------------------------------
668 // wxFlexGridSizer
669 //---------------------------------------------------------------------------
670
671 wxFlexGridSizer::wxFlexGridSizer( int rows, int cols, int vgap, int hgap )
672 : wxGridSizer( rows, cols, vgap, hgap )
673 {
674 m_rowHeights = (int*) NULL;
675 m_colWidths = (int*) NULL;
676 }
677
678 wxFlexGridSizer::wxFlexGridSizer( int cols, int vgap, int hgap )
679 : wxGridSizer( cols, vgap, hgap )
680 {
681 m_rowHeights = (int*) NULL;
682 m_colWidths = (int*) NULL;
683 }
684
685 wxFlexGridSizer::~wxFlexGridSizer()
686 {
687 if (m_rowHeights)
688 delete[] m_rowHeights;
689 if (m_colWidths)
690 delete[] m_colWidths;
691 }
692
693 void wxFlexGridSizer::CreateArrays()
694 {
695 if (m_rowHeights)
696 delete[] m_rowHeights;
697 if (m_colWidths)
698 delete[] m_colWidths;
699
700 if (m_children.GetCount() == 0)
701 return;
702
703 int nitems = m_children.GetCount();
704 int nrows = m_rows;
705 int ncols = m_cols;
706
707 if (ncols > 0)
708 nrows = (nitems + ncols-1) / ncols;
709 else
710 ncols = (nitems + nrows-1) / nrows;
711
712 m_rowHeights = new int[nrows];
713 m_colWidths = new int[ncols];
714
715 for (int col = 0; col < ncols; col++)
716 m_colWidths[ col ] = 0;
717 for (int row = 0; row < nrows; row++)
718 m_rowHeights[ row ] = 0;
719 }
720
721 void wxFlexGridSizer::RecalcSizes()
722 {
723 if (m_children.GetCount() == 0)
724 return;
725
726 int nitems = m_children.GetCount();
727 int nrows = m_rows;
728 int ncols = m_cols;
729
730 if (ncols > 0)
731 nrows = (nitems + ncols-1) / ncols;
732 else
733 ncols = (nitems + nrows-1) / nrows;
734
735 wxSize sz( GetSize() );
736 wxSize minsz( CalcMin() );
737 wxPoint pt( GetPosition() );
738 int delta;
739 size_t idx;
740
741 if ((m_growableRows.GetCount() > 0) && (sz.y > minsz.y))
742 {
743 delta = (sz.y - minsz.y) / m_growableRows.GetCount();
744 for (idx = 0; idx < m_growableRows.GetCount(); idx++)
745 m_rowHeights[ m_growableRows[idx] ] += delta;
746 }
747
748 if ((m_growableCols.GetCount() > 0) && (sz.x > minsz.x))
749 {
750 delta = (sz.x - minsz.x) / m_growableCols.GetCount();
751 for (idx = 0; idx < m_growableCols.GetCount(); idx++)
752 m_colWidths[ m_growableCols[idx] ] += delta;
753 }
754
755 sz = wxSize( pt.x + sz.x, pt.y + sz.y );
756
757 int x = pt.x;
758 for (int c = 0; c < ncols; c++)
759 {
760 int y = pt.y;
761 for (int r = 0; r < nrows; r++)
762 {
763 int i = r * ncols + c;
764 if (i < nitems)
765 {
766 wxNode *node = m_children.Nth( i );
767 wxASSERT( node );
768
769 int w = wxMax( 0, wxMin( m_colWidths[c], sz.x - x ) );
770 int h = wxMax( 0, wxMin( m_rowHeights[r], sz.y - y ) );
771
772 SetItemBounds( (wxSizerItem*) node->Data(), x, y, w, h);
773 }
774 y = y + m_rowHeights[r] + m_vgap;
775 }
776 x = x + m_colWidths[c] + m_hgap;
777 }
778 }
779
780 wxSize wxFlexGridSizer::CalcMin()
781 {
782 if (m_children.GetCount() == 0)
783 return wxSize(10,10);
784
785 int nitems = m_children.GetCount();
786 int nrows = m_rows;
787 int ncols = m_cols;
788
789 if (ncols > 0)
790 nrows = (nitems + ncols-1) / ncols;
791 else
792 ncols = (nitems + nrows-1) / nrows;
793
794 CreateArrays();
795
796 int col;
797 int row;
798
799 int i = 0;
800 wxNode *node = m_children.First();
801 while (node)
802 {
803 wxSizerItem *item = (wxSizerItem*)node->Data();
804 wxSize sz( item->CalcMin() );
805 row = i / ncols;
806 col = i % ncols;
807 m_rowHeights[ row ] = wxMax( sz.y, m_rowHeights[ row ] );
808 m_colWidths[ col ] = wxMax( sz.x, m_colWidths[ col ] );
809
810 node = node->Next();
811 i++;
812 }
813
814 int width = 0;
815 for (col = 0; col < ncols; col++)
816 width += m_colWidths[ col ];
817
818 int height = 0;
819 for (row = 0; row < nrows; row++)
820 height += m_rowHeights[ row ];
821
822 return wxSize( width + (ncols-1) * m_hgap,
823 height + (nrows-1) * m_vgap);
824 }
825
826 void wxFlexGridSizer::AddGrowableRow( size_t idx )
827 {
828 m_growableRows.Add( idx );
829 }
830
831 void wxFlexGridSizer::RemoveGrowableRow( size_t WXUNUSED(idx) )
832 {
833 }
834
835 void wxFlexGridSizer::AddGrowableCol( size_t idx )
836 {
837 m_growableCols.Add( idx );
838 }
839
840 void wxFlexGridSizer::RemoveGrowableCol( size_t WXUNUSED(idx) )
841 {
842 }
843
844 //---------------------------------------------------------------------------
845 // wxBoxSizer
846 //---------------------------------------------------------------------------
847
848 wxBoxSizer::wxBoxSizer( int orient )
849 {
850 m_orient = orient;
851 }
852
853 void wxBoxSizer::RecalcSizes()
854 {
855 if (m_children.GetCount() == 0)
856 return;
857
858 int delta = 0;
859 int extra = 0;
860 if (m_stretchable)
861 {
862 if (m_orient == wxHORIZONTAL)
863 {
864 delta = (m_size.x - m_fixedWidth) / m_stretchable;
865 extra = (m_size.x - m_fixedWidth) % m_stretchable;
866 }
867 else
868 {
869 delta = (m_size.y - m_fixedHeight) / m_stretchable;
870 extra = (m_size.y - m_fixedHeight) % m_stretchable;
871 }
872 }
873
874 wxPoint pt( m_position );
875
876 wxNode *node = m_children.GetFirst();
877 while (node)
878 {
879 wxSizerItem *item = (wxSizerItem*) node->Data();
880
881 int weight = 1;
882 if (item->GetOption())
883 weight = item->GetOption();
884
885 wxSize size( item->CalcMin() );
886
887 if (m_orient == wxVERTICAL)
888 {
889 wxCoord height = size.y;
890 if (item->GetOption())
891 {
892 height = (delta * weight) + extra;
893 extra = 0; // only the first item will get the remainder as extra size
894 }
895
896 wxPoint child_pos( pt );
897 wxSize child_size( wxSize( size.x, height) );
898
899 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
900 child_size.x = m_size.x;
901 else if (item->GetFlag() & wxALIGN_RIGHT)
902 child_pos.x += m_size.x - size.x;
903 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_HORIZONTAL))
904 // XXX wxCENTER is added for backward compatibility;
905 // wxALIGN_CENTER should be used in new code
906 child_pos.x += (m_size.x - size.x) / 2;
907
908 item->SetDimension( child_pos, child_size );
909
910 pt.y += height;
911 }
912 else
913 {
914 wxCoord width = size.x;
915 if (item->GetOption())
916 {
917 width = (delta * weight) + extra;
918 extra = 0; // only the first item will get the remainder as extra size
919 }
920
921 wxPoint child_pos( pt );
922 wxSize child_size( wxSize(width, size.y) );
923
924 if (item->GetFlag() & (wxEXPAND | wxSHAPED))
925 child_size.y = m_size.y;
926 else if (item->GetFlag() & wxALIGN_BOTTOM)
927 child_pos.y += m_size.y - size.y;
928 else if (item->GetFlag() & (wxCENTER | wxALIGN_CENTER_VERTICAL))
929 // XXX wxCENTER is added for backward compatibility;
930 // wxALIGN_CENTER should be used in new code
931 child_pos.y += (m_size.y - size.y) / 2;
932
933 item->SetDimension( child_pos, child_size );
934
935 pt.x += width;
936 }
937
938 node = node->Next();
939 }
940 }
941
942 wxSize wxBoxSizer::CalcMin()
943 {
944 if (m_children.GetCount() == 0)
945 return wxSize(10,10);
946
947 m_stretchable = 0;
948 m_minWidth = 0;
949 m_minHeight = 0;
950 m_fixedWidth = 0;
951 m_fixedHeight = 0;
952
953 // Find how long each stretch unit needs to be
954 int stretchSize = 1;
955 wxNode *node = m_children.GetFirst();
956 while (node)
957 {
958 wxSizerItem *item = (wxSizerItem*) node->Data();
959 if (item->GetOption() != 0)
960 {
961 int stretch = item->GetOption();
962 wxSize size( item->CalcMin() );
963 int sizePerStretch;
964 // Integer division rounded up is (a + b - 1) / b
965 if (m_orient == wxHORIZONTAL)
966 sizePerStretch = ( size.x + stretch - 1 ) / stretch;
967 else
968 sizePerStretch = ( size.y + stretch - 1 ) / stretch;
969 if (sizePerStretch > stretchSize)
970 stretchSize = sizePerStretch;
971 }
972 node = node->Next();
973 }
974 // Calculate overall minimum size
975 node = m_children.GetFirst();
976 while (node)
977 {
978 wxSizerItem *item = (wxSizerItem*) node->Data();
979
980 m_stretchable += item->GetOption();
981
982 wxSize size( item->CalcMin() );
983 if (item->GetOption() != 0)
984 {
985 if (m_orient == wxHORIZONTAL)
986 size.x = stretchSize * item->GetOption();
987 else
988 size.y = stretchSize * item->GetOption();
989 }
990
991 if (m_orient == wxHORIZONTAL)
992 {
993 m_minWidth += size.x;
994 m_minHeight = wxMax( m_minHeight, size.y );
995 }
996 else
997 {
998 m_minHeight += size.y;
999 m_minWidth = wxMax( m_minWidth, size.x );
1000 }
1001
1002 if (item->GetOption() == 0)
1003 {
1004 if (m_orient == wxVERTICAL)
1005 {
1006 m_fixedHeight += size.y;
1007 m_fixedWidth = wxMax( m_fixedWidth, size.x );
1008 }
1009 else
1010 {
1011 m_fixedWidth += size.x;
1012 m_fixedHeight = wxMax( m_fixedHeight, size.y );
1013 }
1014 }
1015
1016 node = node->Next();
1017 }
1018
1019 return wxSize( m_minWidth, m_minHeight );
1020 }
1021
1022 //---------------------------------------------------------------------------
1023 // wxStaticBoxSizer
1024 //---------------------------------------------------------------------------
1025
1026 #if wxUSE_STATBOX
1027
1028 wxStaticBoxSizer::wxStaticBoxSizer( wxStaticBox *box, int orient )
1029 : wxBoxSizer( orient )
1030 {
1031 wxASSERT_MSG( box, wxT("wxStaticBoxSizer needs a static box") );
1032
1033 m_staticBox = box;
1034 }
1035
1036 static void GetStaticBoxBorders(wxStaticBox *box,
1037 int *borderTop, int *borderOther)
1038 {
1039 // this has to be done platform by platform as there is no way to
1040 // guess the thickness of a wxStaticBox border
1041 #ifdef __WXGTK__
1042 if ( box->GetLabel().IsEmpty() )
1043 *borderTop = 5;
1044 else
1045 #endif // __WXGTK__
1046 *borderTop = 15;
1047 (void)box;
1048 *borderOther = 5;
1049 }
1050
1051 void wxStaticBoxSizer::RecalcSizes()
1052 {
1053 int top_border, other_border;
1054 GetStaticBoxBorders(m_staticBox, &top_border, &other_border);
1055
1056 m_staticBox->SetSize( m_position.x, m_position.y, m_size.x, m_size.y );
1057
1058 wxPoint old_pos( m_position );
1059 m_position.x += other_border;
1060 m_position.y += top_border;
1061 wxSize old_size( m_size );
1062 m_size.x -= 2*other_border;
1063 m_size.y -= top_border + other_border;
1064
1065 wxBoxSizer::RecalcSizes();
1066
1067 m_position = old_pos;
1068 m_size = old_size;
1069 }
1070
1071 wxSize wxStaticBoxSizer::CalcMin()
1072 {
1073 int top_border, other_border;
1074 GetStaticBoxBorders(m_staticBox, &top_border, &other_border);
1075
1076 wxSize ret( wxBoxSizer::CalcMin() );
1077 ret.x += 2*other_border;
1078 ret.y += other_border + top_border;
1079
1080 return ret;
1081 }
1082
1083 #endif // wxUSE_STATBOX
1084
1085 //---------------------------------------------------------------------------
1086 // wxNotebookSizer
1087 //---------------------------------------------------------------------------
1088
1089 #if wxUSE_NOTEBOOK
1090
1091 wxNotebookSizer::wxNotebookSizer( wxNotebook *nb )
1092 {
1093 wxASSERT_MSG( nb, wxT("wxNotebookSizer needs a notebook") );
1094
1095 m_notebook = nb;
1096 }
1097
1098 void wxNotebookSizer::RecalcSizes()
1099 {
1100 m_notebook->SetSize( m_position.x, m_position.y, m_size.x, m_size.y );
1101 }
1102
1103 wxSize wxNotebookSizer::CalcMin()
1104 {
1105 wxSize sizeBorder = m_notebook->CalcSizeFromPage(wxSize(0, 0));
1106
1107 sizeBorder.x += 5;
1108 sizeBorder.y += 5;
1109
1110 if (m_notebook->GetChildren().GetCount() == 0)
1111 {
1112 return wxSize(sizeBorder.x + 10, sizeBorder.y + 10);
1113 }
1114
1115 int maxX = 0;
1116 int maxY = 0;
1117
1118 wxWindowList::Node *node = m_notebook->GetChildren().GetFirst();
1119 while (node)
1120 {
1121 wxWindow *item = node->GetData();
1122 wxSizer *itemsizer = item->GetSizer();
1123
1124 if (itemsizer)
1125 {
1126 wxSize subsize( itemsizer->CalcMin() );
1127
1128 if (subsize.x > maxX)
1129 maxX = subsize.x;
1130 if (subsize.y > maxY)
1131 maxY = subsize.y;
1132 }
1133
1134 node = node->GetNext();
1135 }
1136
1137 return wxSize( maxX, maxY ) + sizeBorder;
1138 }
1139
1140 #endif // wxUSE_NOTEBOOK