1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxGLCanvas demo program
4 // Author: Robert Roebling
8 // Copyright: (c) Robert Roebling
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
13 #pragma implementation
17 // For compilers that support precompilation, includes "wx.h".
18 #include "wx/wxprec.h"
31 #define VIEW_ASPECT 1.3
33 /* `Main program' equivalent, creating windows and returning main app frame */
34 bool MyApp::OnInit(void)
37 /* Create the main frame window */
38 MyFrame
*frame
= new MyFrame(NULL
, "wxWindows OpenGL Demo", wxPoint(50, 50), wxSize(400, 300));
41 wxMenu
*fileMenu
= new wxMenu
;
43 fileMenu
->Append(wxID_EXIT
, "E&xit");
44 wxMenuBar
*menuBar
= new wxMenuBar
;
45 menuBar
->Append(fileMenu
, "&File");
46 frame
->SetMenuBar(menuBar
);
48 frame
->m_canvas
= new TestGLCanvas(frame
, -1, wxPoint(0, 0), wxSize(200, 200));
50 /* Load file wiht mesh data */
51 frame
->m_canvas
->LoadLWO( "penguin.lwo" );
61 BEGIN_EVENT_TABLE(MyFrame
, wxFrame
)
62 EVT_MENU(wxID_EXIT
, MyFrame::OnExit
)
65 /* My frame constructor */
66 MyFrame::MyFrame(wxFrame
*frame
, const wxString
& title
, const wxPoint
& pos
,
67 const wxSize
& size
, long style
):
68 wxFrame(frame
, -1, title
, pos
, size
, style
)
73 /* Intercept menu commands */
74 void MyFrame::OnExit(wxCommandEvent
& event
)
79 BEGIN_EVENT_TABLE(TestGLCanvas
, wxGLCanvas
)
80 EVT_SIZE(TestGLCanvas::OnSize
)
81 EVT_PAINT(TestGLCanvas::OnPaint
)
82 EVT_ERASE_BACKGROUND(TestGLCanvas::OnEraseBackground
)
83 EVT_MOUSE_EVENTS(TestGLCanvas::OnMouse
)
86 TestGLCanvas::TestGLCanvas(wxWindow
*parent
, wxWindowID id
,
87 const wxPoint
& pos
, const wxSize
& size
, long style
, const wxString
& name
):
88 wxGLCanvas(parent
, id
, pos
, size
, style
, name
)
93 TestGLCanvas::~TestGLCanvas(void)
96 lw_object_free(info
.lwobject
);
99 void TestGLCanvas::OnPaint( wxPaintEvent
& event
)
101 /* must always be here */
105 if (!GetContext()) return;
110 /* initialize OpenGL */
111 if (info
.do_init
== TRUE
)
114 info
.do_init
= FALSE
;
118 glMatrixMode( GL_PROJECTION
);
120 gluPerspective( info
.zoom
, VIEW_ASPECT
, 1, 100 );
121 glMatrixMode( GL_MODELVIEW
);
124 glClearColor( .3, .4, .6, 1 );
125 glClear( GL_COLOR_BUFFER_BIT
| GL_DEPTH_BUFFER_BIT
);
127 /* transformations */
130 glTranslatef( 0, 0, -30 );
131 build_rotmatrix( m
,info
.quat
);
132 glMultMatrixf( &m
[0][0] );
135 lw_object_show( info
.lwobject
);
144 void TestGLCanvas::OnSize(wxSizeEvent
& event
)
147 GetClientSize(& width
, & height
);
154 glViewport(0, 0, width
, height
);
158 void TestGLCanvas::OnEraseBackground(wxEraseEvent
& event
)
160 /* Do nothing, to avoid flashing on MSW */
163 void TestGLCanvas::LoadLWO(const wxString
&filename
)
165 /* test if lightwave object */
166 if (!lw_is_lwobject(filename
)) return;
168 /* read lightwave object */
169 lwObject
*lwobject
= lw_object_read(filename
);
172 lw_object_scale(lwobject
, 10.0 / lw_object_radius(lwobject
));
174 /* set up mesh info */
176 info
.lwobject
= lwobject
;
180 trackball( info
.quat
, 0.0, 0.0, 0.0, 0.0 );
183 void TestGLCanvas::OnMouse( wxMouseEvent
& event
)
185 wxSize
sz(GetClientSize());
186 if (event
.Dragging())
188 /* drag in progress, simulate trackball */
191 (2.0*info
.beginx
- sz
.x
) / sz
.x
,
192 ( sz
.y
- 2.0*info
.beginy
) / sz
.y
,
193 ( 2.0*event
.GetX() - sz
.x
) / sz
.x
,
194 ( sz
.y
- 2.0*event
.GetY()) / sz
.y
);
196 add_quats( spin_quat
, info
.quat
, info
.quat
);
198 /* orientation has changed, redraw mesh */
202 info
.beginx
= event
.GetX();
203 info
.beginy
= event
.GetY();
206 void TestGLCanvas::InitGL(void)
208 GLfloat light0_pos
[4] = { -50.0, 50.0, 0.0, 0.0 };
209 GLfloat light0_color
[4] = { .6, .6, .6, 1.0 }; /* white light */
210 GLfloat light1_pos
[4] = { 50.0, 50.0, 0.0, 0.0 };
211 GLfloat light1_color
[4] = { .4, .4, 1, 1.0 }; /* cold blue light */
213 /* remove back faces */
214 glDisable(GL_CULL_FACE
);
215 glEnable(GL_DEPTH_TEST
);
219 glShadeModel(GL_SMOOTH
);
220 glHint(GL_PERSPECTIVE_CORRECTION_HINT
, GL_FASTEST
);
221 glHint(GL_POLYGON_SMOOTH_HINT
, GL_FASTEST
);
224 glLightfv(GL_LIGHT0
, GL_POSITION
, light0_pos
);
225 glLightfv(GL_LIGHT0
, GL_DIFFUSE
, light0_color
);
226 glLightfv(GL_LIGHT1
, GL_POSITION
, light1_pos
);
227 glLightfv(GL_LIGHT1
, GL_DIFFUSE
, light1_color
);
230 glEnable(GL_LIGHTING
);
232 glColorMaterial(GL_FRONT_AND_BACK
,GL_AMBIENT_AND_DIFFUSE
);
233 glEnable(GL_COLOR_MATERIAL
);