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wxCocoa: Add native file dialog from Ryan Norton. Modified patch #1039368
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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: sound.cpp
3 // Purpose: wxSound class implementation: optional
4 // Author: Ryan Norton
5 // Modified by:
6 // Created: 2004-10-02
7 // RCS-ID: $Id$
8 // Copyright: (c) Ryan Norton
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "sound.h"
14 #endif
15
16 #include "wx/object.h"
17 #include "wx/string.h"
18 #include "wx/sound.h"
19
20 #if wxUSE_SOUND
21
22 #include "wx/app.h"
23 #include "wx/cocoa/autorelease.h"
24 #include "wx/cocoa/string.h"
25
26 #import <AppKit/AppKit.h>
27
28 //
29 // NB: Vaclav's new wxSound API is really tricky -
30 // Basically, we need to make sure that if the wxSound
31 // object is still in scope we don't release it's NSSound
32 //
33
34 WX_NSSound lastSound=NULL;
35 bool isLastSoundLooping = NO;
36 bool isLastSoundInScope = NO;
37
38 // ========================================================================
39 // wxNSSoundDelegate
40 // ========================================================================
41 @interface wxNSSoundDelegate : NSObject
42 {
43 }
44
45 // Delegate methods
46 - (void)sound:(NSSound *)theSound didFinishPlaying:(BOOL)bOK;
47 @end // interface wxNSSoundDelegate : NSObject
48
49 @implementation wxNSSoundDelegate : NSObject
50
51 - (void)sound:(NSSound *)theSound didFinishPlaying:(BOOL)bOK
52 {
53 if (bOK && isLastSoundLooping)
54 [lastSound play];
55 else if (isLastSoundInScope = NO)
56 {
57 [lastSound release];
58 [self release];
59 }
60 }
61
62 @end // wxNSSoundDelegate
63
64 // ------------------------------------------------------------------
65 // wxSound
66 // ------------------------------------------------------------------
67
68 wxSound::wxSound()
69 : m_hSnd(NULL), m_waveLength(0)
70 {
71 }
72
73 wxSound::wxSound(const wxString& sFileName, bool isResource)
74 : m_hSnd(NULL), m_waveLength(0)
75 {
76 Create(sFileName, isResource);
77 }
78
79 wxSound::wxSound(int size, const wxByte* data)
80 : m_hSnd(NULL), m_waveLength(size)
81 {
82 NSData* theData = [[NSData alloc] dataWithBytesNoCopy:(void*)data length:size];
83 m_hSnd = [[NSSound alloc] initWithData:theData];
84
85 m_cocoaSoundDelegate = [[wxNSSoundDelegate alloc] init];
86 }
87
88 wxSound::~wxSound()
89 {
90 if (m_hSnd != lastSound)
91 {
92 [m_hSnd release];
93 [m_cocoaSoundDelegate release];
94 }
95 else
96 isLastSoundInScope = NO;
97 }
98
99 bool wxSound::Create(const wxString& fileName, bool isResource)
100 {
101 wxAutoNSAutoreleasePool thePool;
102
103 Stop();
104
105 if (isResource)
106 {
107 //oftype could be @"snd" @"wav" or @"aiff", nil or @"" autodetects (?)
108 m_hSnd = [[NSSound alloc] initWithContentsOfFile:
109 [[NSBundle mainBundle] pathForResource:wxNSStringWithWxString(fileName) ofType:nil]
110 byReference:NO];
111 }
112 else
113 m_hSnd = [[NSSound alloc] initWithContentsOfFile:wxNSStringWithWxString(fileName) byReference:YES];
114
115 m_cocoaSoundDelegate = [[wxNSSoundDelegate alloc] init];
116
117 m_sndname = fileName;
118 return m_hSnd != nil;
119 }
120
121 bool wxSound::DoPlay(unsigned flags) const
122 {
123 wxASSERT_MSG(!( (flags & wxSOUND_SYNC) && (flags & wxSOUND_LOOP)),
124 wxT("Invalid flag combination passed to wxSound::Play"));
125
126 Stop();
127
128 if (flags & wxSOUND_ASYNC)
129 {
130 lastSound = m_hSnd;
131 isLastSoundLooping = (flags & wxSOUND_LOOP) == wxSOUND_LOOP;
132 isLastSoundInScope = YES;
133 [m_hSnd setDelegate:m_cocoaSoundDelegate];
134 return [m_hSnd play];
135 }
136 else
137 {
138 [m_hSnd setDelegate:nil];
139
140 //play until done
141 bool bOK = [m_hSnd play];
142
143 while ([m_hSnd isPlaying])
144 {
145 wxTheApp->Yield(false);
146 }
147 return bOK;
148 }
149 }
150
151 bool wxSound::IsPlaying()
152 {
153 return [lastSound isPlaying];
154 }
155
156 void wxSound::Stop()
157 {
158 if (isLastSoundInScope)
159 {
160 isLastSoundInScope = NO;
161
162 //remember that even though we're
163 //programatically stopping it, the
164 //delegate will still be called -
165 //so it will free the memory here
166 [((NSSound*&)lastSound) stop];
167 }
168
169 lastSound = nil;
170 }
171
172 #endif //wxUSE_SOUND