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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/msw/fontutil.cpp
3 // Purpose: font-related helper functions for wxMSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 05.11.99
7 // Copyright: (c) 1999 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
8 // Licence: wxWindows licence
9 ///////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #include "wx/fontutil.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/string.h"
30 #include "wx/log.h"
31 #include "wx/intl.h"
32 #include "wx/wxcrtvararg.h"
33 #include "wx/msw/private.h"
34 #endif //WX_PRECOMP
35
36 #include "wx/encinfo.h"
37 #include "wx/fontmap.h"
38 #include "wx/tokenzr.h"
39
40 // for MSVC5 and old w32api
41 #ifndef HANGUL_CHARSET
42 # define HANGUL_CHARSET 129
43 #endif
44
45 // ============================================================================
46 // implementation
47 // ============================================================================
48
49 // ----------------------------------------------------------------------------
50 // wxNativeEncodingInfo
51 // ----------------------------------------------------------------------------
52
53 // convert to/from the string representation: format is
54 // encodingid;facename[;charset]
55
56 bool wxNativeEncodingInfo::FromString(const wxString& s)
57 {
58 wxStringTokenizer tokenizer(s, wxT(";"));
59
60 wxString encid = tokenizer.GetNextToken();
61
62 // we support 2 formats: the old one (and still used if !wxUSE_FONTMAP)
63 // used the raw encoding values but the new one uses the encoding names
64 long enc;
65 if ( encid.ToLong(&enc) )
66 {
67 // old format, intepret as encoding -- but after minimal checks
68 if ( enc < 0 || enc >= wxFONTENCODING_MAX )
69 return false;
70
71 encoding = (wxFontEncoding)enc;
72 }
73 else // not a number, interpret as an encoding name
74 {
75 #if wxUSE_FONTMAP
76 encoding = wxFontMapper::GetEncodingFromName(encid);
77 if ( encoding == wxFONTENCODING_MAX )
78 #endif // wxUSE_FONTMAP
79 {
80 // failed to parse the name (or couldn't even try...)
81 return false;
82 }
83 }
84
85 facename = tokenizer.GetNextToken();
86
87 wxString tmp = tokenizer.GetNextToken();
88 if ( tmp.empty() )
89 {
90 // default charset: but don't use DEFAULT_CHARSET here because it might
91 // be different from the machine on which the file we had read this
92 // encoding desc from was created
93 charset = ANSI_CHARSET;
94 }
95 else
96 {
97 if ( wxSscanf(tmp, wxT("%u"), &charset) != 1 )
98 {
99 // should be a number!
100 return false;
101 }
102 }
103
104 return true;
105 }
106
107 wxString wxNativeEncodingInfo::ToString() const
108 {
109 wxString s;
110
111 s
112 #if wxUSE_FONTMAP
113 // use the encoding names as this is safer than using the numerical
114 // values which may change with time (because new encodings are
115 // inserted...)
116 << wxFontMapper::GetEncodingName(encoding)
117 #else // !wxUSE_FONTMAP
118 // we don't have any choice but to use the raw value
119 << (long)encoding
120 #endif // wxUSE_FONTMAP/!wxUSE_FONTMAP
121 << wxT(';') << facename;
122
123 // ANSI_CHARSET is assumed anyhow
124 if ( charset != ANSI_CHARSET )
125 {
126 s << wxT(';') << charset;
127 }
128
129 return s;
130 }
131
132 // ----------------------------------------------------------------------------
133 // helper functions
134 // ----------------------------------------------------------------------------
135
136 bool wxGetNativeFontEncoding(wxFontEncoding encoding,
137 wxNativeEncodingInfo *info)
138 {
139 wxCHECK_MSG( info, false, wxT("bad pointer in wxGetNativeFontEncoding") );
140
141 if ( encoding == wxFONTENCODING_DEFAULT )
142 {
143 encoding = wxFont::GetDefaultEncoding();
144 }
145
146 extern WXDLLIMPEXP_BASE long wxEncodingToCharset(wxFontEncoding encoding);
147 info->charset = wxEncodingToCharset(encoding);
148 if ( info->charset == -1 )
149 return false;
150
151 info->encoding = encoding;
152
153 return true;
154 }
155
156 bool wxTestFontEncoding(const wxNativeEncodingInfo& info)
157 {
158 // try to create such font
159 LOGFONT lf;
160 wxZeroMemory(lf); // all default values
161
162 lf.lfCharSet = (BYTE)info.charset;
163 wxStrlcpy(lf.lfFaceName, info.facename.c_str(), WXSIZEOF(lf.lfFaceName));
164
165 HFONT hfont = ::CreateFontIndirect(&lf);
166 if ( !hfont )
167 {
168 // no such font
169 return false;
170 }
171
172 ::DeleteObject((HGDIOBJ)hfont);
173
174 return true;
175 }
176
177 // ----------------------------------------------------------------------------
178 // wxFontEncoding <-> CHARSET_XXX
179 // ----------------------------------------------------------------------------
180
181 wxFontEncoding wxGetFontEncFromCharSet(int cs)
182 {
183 wxFontEncoding fontEncoding;
184
185 switch ( cs )
186 {
187 default:
188 wxFAIL_MSG( wxT("unexpected Win32 charset") );
189 // fall through and assume the system charset
190
191 case DEFAULT_CHARSET:
192 fontEncoding = wxFONTENCODING_SYSTEM;
193 break;
194
195 case ANSI_CHARSET:
196 fontEncoding = wxFONTENCODING_CP1252;
197 break;
198
199 case SYMBOL_CHARSET:
200 // what can we do here?
201 fontEncoding = wxFONTENCODING_MAX;
202 break;
203
204 #if defined(__WIN32__) && !defined(__WXMICROWIN__)
205 case EASTEUROPE_CHARSET:
206 fontEncoding = wxFONTENCODING_CP1250;
207 break;
208
209 case BALTIC_CHARSET:
210 fontEncoding = wxFONTENCODING_CP1257;
211 break;
212
213 case RUSSIAN_CHARSET:
214 fontEncoding = wxFONTENCODING_CP1251;
215 break;
216
217 case ARABIC_CHARSET:
218 fontEncoding = wxFONTENCODING_CP1256;
219 break;
220
221 case GREEK_CHARSET:
222 fontEncoding = wxFONTENCODING_CP1253;
223 break;
224
225 case HEBREW_CHARSET:
226 fontEncoding = wxFONTENCODING_CP1255;
227 break;
228
229 case TURKISH_CHARSET:
230 fontEncoding = wxFONTENCODING_CP1254;
231 break;
232
233 case THAI_CHARSET:
234 fontEncoding = wxFONTENCODING_CP874;
235 break;
236
237 case SHIFTJIS_CHARSET:
238 fontEncoding = wxFONTENCODING_CP932;
239 break;
240
241 case GB2312_CHARSET:
242 fontEncoding = wxFONTENCODING_CP936;
243 break;
244
245 case HANGUL_CHARSET:
246 fontEncoding = wxFONTENCODING_CP949;
247 break;
248
249 case CHINESEBIG5_CHARSET:
250 fontEncoding = wxFONTENCODING_CP950;
251 break;
252
253 case VIETNAMESE_CHARSET:
254 fontEncoding = wxFONTENCODING_CP1258;
255 break;
256
257 case JOHAB_CHARSET:
258 fontEncoding = wxFONTENCODING_CP1361;
259 break;
260
261 #endif // Win32
262
263 case OEM_CHARSET:
264 fontEncoding = wxFONTENCODING_CP437;
265 break;
266 }
267
268 return fontEncoding;
269 }
270
271 // ----------------------------------------------------------------------------
272 // wxFont <-> LOGFONT conversion
273 // ----------------------------------------------------------------------------
274
275 void wxFillLogFont(LOGFONT *logFont, const wxFont *font)
276 {
277 wxNativeFontInfo fi;
278
279 // maybe we already have LOGFONT for this font?
280 const wxNativeFontInfo *pFI = font->GetNativeFontInfo();
281 if ( !pFI )
282 {
283 // use wxNativeFontInfo methods to build a LOGFONT for this font
284 fi.InitFromFont(*font);
285
286 pFI = &fi;
287 }
288
289 // transfer all the data to LOGFONT
290 *logFont = pFI->lf;
291 }
292
293 wxFont wxCreateFontFromLogFont(const LOGFONT *logFont)
294 {
295 wxNativeFontInfo info;
296
297 info.lf = *logFont;
298
299 return wxFont(info);
300 }
301