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Fix AUI appearance when a maximized pane becomes floating.
[wxWidgets.git] / src / motif / evtloop.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/motif/evtloop.cpp
3 // Purpose: implements wxEventLoop for Motif
4 // Author: Mattia Barbon
5 // Modified by:
6 // Created: 01.11.02
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Mattia Barbon
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifndef WX_PRECOMP
24 #include "wx/event.h"
25 #include "wx/app.h"
26 #include "wx/window.h"
27 #include "wx/module.h"
28 #endif //WX_PRECOMP
29
30 #include "wx/evtloop.h"
31 #include "wx/thread.h"
32
33 #ifdef __VMS__
34 #pragma message disable nosimpint
35 #endif
36 #include <Xm/Xm.h>
37 #include <X11/Xlib.h>
38 #ifdef __VMS__
39 #pragma message enable nosimpint
40 #endif
41
42 #include "wx/unix/private.h"
43 #include "wx/motif/private.h"
44
45 #ifdef HAVE_SYS_SELECT_H
46 # include <sys/select.h>
47 #endif
48
49 static bool CheckForKeyUp(XEvent* event);
50 static bool CheckForKeyDown(XEvent* event);
51 static bool CheckForAccelerator(XEvent* event);
52 static void ProcessXEvent(XEvent* event);
53 static void wxBreakDispatch();
54
55 // ----------------------------------------------------------------------------
56 // wxEventLoopImpl
57 // ----------------------------------------------------------------------------
58
59 class WXDLLEXPORT wxEventLoopImpl
60 {
61 public:
62 // ctor
63 wxEventLoopImpl() { SetExitCode(0); }
64
65 // set/get the exit code
66 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
67 int GetExitCode() const { return m_exitcode; }
68
69 bool SendIdleMessage();
70 bool GetKeepGoing() const { return m_keepGoing; }
71 void SetKeepGoing(bool keepGoing) { m_keepGoing = keepGoing; }
72 private:
73 // the exit code of the event loop
74 int m_exitcode;
75 bool m_keepGoing;
76 };
77
78 // ----------------------------------------------------------------------------
79 // wxEventLoopImpl idle event processing
80 // ----------------------------------------------------------------------------
81
82 static bool SendIdleMessage()
83 {
84 return wxTheApp->ProcessIdle();
85 }
86
87 bool wxEventLoopImpl::SendIdleMessage()
88 {
89 return ::SendIdleMessage();
90 }
91
92 // ============================================================================
93 // wxEventLoop implementation
94 // ============================================================================
95
96 // ----------------------------------------------------------------------------
97 // wxEventLoop running and exiting
98 // ----------------------------------------------------------------------------
99
100 wxGUIEventLoop::~wxGUIEventLoop()
101 {
102 wxASSERT_MSG( !m_impl, wxT("should have been deleted in Run()") );
103 }
104
105 int wxGUIEventLoop::Run()
106 {
107 // event loops are not recursive, you need to create another loop!
108 wxCHECK_MSG( !IsRunning(), -1, wxT("can't reenter a message loop") );
109
110 wxEventLoopActivator activate(this);
111
112 m_impl = new wxEventLoopImpl;
113 m_impl->SetKeepGoing( true );
114
115 for( ;; )
116 {
117 if( !wxDoEventLoopIteration( *this ) )
118 break;
119 }
120
121 OnExit();
122
123 int exitcode = m_impl->GetExitCode();
124 wxDELETE(m_impl);
125
126 return exitcode;
127 }
128
129 void wxGUIEventLoop::Exit(int rc)
130 {
131 wxCHECK_RET( IsRunning(), wxT("can't call Exit() if not running") );
132
133 m_impl->SetExitCode(rc);
134 m_impl->SetKeepGoing( false );
135
136 ::wxBreakDispatch();
137 }
138
139 bool wxGUIEventLoop::YieldFor(long eventsToProcess)
140 {
141 m_isInsideYield = true;
142 m_eventsToProcessInsideYield = eventsToProcess;
143
144 while (wxTheApp && wxTheApp->Pending())
145 // TODO: implement event filtering using the eventsToProcess mask
146 wxTheApp->Dispatch();
147
148 m_isInsideYield = false;
149
150 return true;
151 }
152
153 // ----------------------------------------------------------------------------
154 // wxEventLoop message processing dispatching
155 // ----------------------------------------------------------------------------
156
157 bool wxGUIEventLoop::Pending() const
158 {
159 return XtAppPending( (XtAppContext)wxTheApp->GetAppContext() ) != 0;
160 }
161
162 bool wxGUIEventLoop::Dispatch()
163 {
164 XEvent event;
165 XtAppContext context = (XtAppContext)wxTheApp->GetAppContext();
166
167 if( XtAppPeekEvent( context, &event ) != 0 )
168 {
169 XtAppNextEvent( context, &event );
170 ProcessXEvent( &event );
171 }
172 else
173 {
174 XtAppProcessEvent( context, XtIMTimer | XtIMAlternateInput
175 #ifdef XtIMSignal
176 | XtIMSignal
177 #endif
178 );
179 }
180
181 return m_impl ? m_impl->GetKeepGoing() : true;
182 }
183
184 // ----------------------------------------------------------------------------
185 // Static functions (originally in app.cpp)
186 // ----------------------------------------------------------------------------
187
188 void ProcessXEvent(XEvent* event)
189 {
190 if (event->type == KeyPress)
191 {
192 if (CheckForAccelerator(event))
193 {
194 // Do nothing! We intercepted and processed the event as an
195 // accelerator.
196 return;
197 }
198 // It seemed before that this hack was redundant and
199 // key down events were being generated by wxCanvasInputEvent.
200 // But no longer - why ???
201 //
202 else if (CheckForKeyDown(event))
203 {
204 // We intercepted and processed the key down event
205 return;
206 }
207 else
208 {
209 XtDispatchEvent(event);
210 return;
211 }
212 }
213 else if (event->type == KeyRelease)
214 {
215 // TODO: work out why we still need this ! -michael
216 //
217 if (::CheckForKeyUp(event))
218 {
219 // We intercepted and processed the key up event
220 return;
221 }
222 else
223 {
224 XtDispatchEvent(event);
225 return;
226 }
227 }
228 else if (event->type == PropertyNotify)
229 {
230 wxTheApp->HandlePropertyChange(event);
231 return;
232 }
233 else if (event->type == ResizeRequest)
234 {
235 /* Terry Gitnick <terryg@scientech.com> - 1/21/98
236 * If resize event, don't resize until the last resize event for this
237 * window is recieved. Prevents flicker as windows are resized.
238 */
239
240 Display *disp = event->xany.display;
241 Window win = event->xany.window;
242 XEvent report;
243
244 // to avoid flicker
245 report = * event;
246 while( XCheckTypedWindowEvent (disp, win, ResizeRequest, &report));
247
248 // TODO: when implementing refresh optimization, we can use
249 // XtAddExposureToRegion to expand the window's paint region.
250
251 XtDispatchEvent(event);
252 }
253 else
254 {
255 XtDispatchEvent(event);
256 }
257 }
258
259 // Returns true if an accelerator has been processed
260 bool CheckForAccelerator(XEvent* event)
261 {
262 if (event->xany.type == KeyPress)
263 {
264 // Find a wxWindow for this window
265 // TODO: should get display for the window, not the current display
266 Widget widget = XtWindowToWidget(event->xany.display,
267 event->xany.window);
268 wxWindow* win = NULL;
269
270 // Find the first wxWindow that corresponds to this event window
271 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
272 widget = XtParent(widget);
273
274 if (!widget || !win)
275 return false;
276
277 wxKeyEvent keyEvent(wxEVT_CHAR);
278 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
279
280 // Now we have a wxKeyEvent and we have a wxWindow.
281 // Go up the hierarchy until we find a matching accelerator,
282 // or we get to the top.
283 while (win)
284 {
285 if (win->ProcessAccelerator(keyEvent))
286 return true;
287 win = win->GetParent();
288 }
289 return false;
290 }
291 return false;
292 }
293
294 // bool wxApp::CheckForKeyDown(WXEvent* event) { wxFAIL; return false; }
295
296 bool CheckForKeyDown(XEvent* event)
297 {
298 if (event->xany.type == KeyPress)
299 {
300 Widget widget = XtWindowToWidget(event->xany.display,
301 event->xany.window);
302 wxWindow* win = NULL;
303
304 // Find the first wxWindow that corresponds to this event window
305 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
306 widget = XtParent(widget);
307
308 if (!widget || !win)
309 return false;
310
311 wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
312 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
313
314 return win->HandleWindowEvent( keyEvent );
315 }
316
317 return false;
318 }
319
320 // bool wxApp::CheckForKeyUp(WXEvent* event) { wxFAIL; return false; }
321
322 bool CheckForKeyUp(XEvent* event)
323 {
324 if (event->xany.type == KeyRelease)
325 {
326 Widget widget = XtWindowToWidget(event->xany.display,
327 event->xany.window);
328 wxWindow* win = NULL;
329
330 // Find the first wxWindow that corresponds to this event window
331 while (widget && ((win = wxGetWindowFromTable(widget))!=NULL))
332 widget = XtParent(widget);
333
334 if (!widget || !win)
335 return false;
336
337 wxKeyEvent keyEvent(wxEVT_KEY_UP);
338 wxTranslateKeyEvent(keyEvent, win, (Widget) 0, event);
339
340 return win->HandleWindowEvent( keyEvent );
341 }
342
343 return false;
344 }
345
346 // ----------------------------------------------------------------------------
347 // executes one main loop iteration (declared in include/wx/motif/private.h)
348 // ----------------------------------------------------------------------------
349
350 bool wxDoEventLoopIteration( wxGUIEventLoop& evtLoop )
351 {
352 bool moreRequested, pendingEvents;
353
354 for(;;)
355 {
356 pendingEvents = evtLoop.Pending();
357 if( pendingEvents ) break;
358 moreRequested = ::SendIdleMessage();
359 if( !moreRequested ) break;
360 }
361
362 #if wxUSE_THREADS
363 if( !pendingEvents && !moreRequested )
364 {
365 // leave the main loop to give other threads a chance to
366 // perform their GUI work
367 wxMutexGuiLeave();
368 wxMilliSleep(20);
369 wxMutexGuiEnter();
370 }
371 #endif
372
373 if( !evtLoop.Dispatch() )
374 return false;
375
376 return true;
377 }
378
379 // ----------------------------------------------------------------------------
380 // ::wxWakeUpIdle implementation
381 // ----------------------------------------------------------------------------
382
383 // As per Vadim's suggestion, we open a pipe, and XtAppAddInputSource it;
384 // writing a single byte to the pipe will cause wxEventLoop::Pending
385 // to return true, and wxEventLoop::Dispatch to dispatch an input handler
386 // that simply removes the byte(s), and to return, which will cause
387 // an idle event to be sent
388
389 // also wxEventLoop::Exit is implemented that way, so that exiting an
390 // event loop won't require an event being in the queue
391
392 #include <sys/types.h>
393 #include <sys/time.h>
394 #include <unistd.h>
395
396 static int idleFds[2] = { -1, -1 };
397
398 class wxIdlePipeModule : public wxModule
399 {
400 public:
401 wxIdlePipeModule() {};
402
403 virtual bool OnInit()
404 {
405 // Must be done before modules are initialized
406 #if 0
407 if( pipe(idleFds) != 0 )
408 return false;
409 #endif
410 return true;
411 }
412
413 virtual void OnExit()
414 {
415 close( idleFds[0] );
416 close( idleFds[1] );
417 }
418 private:
419 DECLARE_DYNAMIC_CLASS(wxIdlePipeModule)
420 };
421
422 IMPLEMENT_DYNAMIC_CLASS(wxIdlePipeModule, wxModule)
423
424 static void wxInputCallback( XtPointer, int* fd, XtInputId* )
425 {
426 char buffer[128];
427
428 // wxWakeUpIdle may have been called more than once
429 for(;;)
430 {
431 fd_set in;
432 struct timeval timeout;
433
434 timeout.tv_sec = 0;
435 timeout.tv_usec = 0;
436
437 wxFD_ZERO( &in );
438 wxFD_SET( *fd, &in );
439
440 if( select( *fd + 1, &in, NULL, NULL, &timeout ) <= 0 )
441 break;
442 if( read( *fd, buffer, sizeof(buffer) - 1 ) != sizeof(buffer) - 1 )
443 break;
444 }
445 }
446
447 static void wxBreakDispatch()
448 {
449 char dummy = 0; // for valgrind
450
451 // check if wxWakeUpIdle has already been called
452 fd_set in;
453 struct timeval timeout;
454
455 timeout.tv_sec = 0;
456 timeout.tv_usec = 0;
457
458 wxFD_ZERO( &in );
459 wxFD_SET( idleFds[0], &in );
460
461 if( select( idleFds[0] + 1, &in, NULL, NULL, &timeout ) > 0 )
462 return;
463
464 // write a single byte
465 write( idleFds[1], &dummy, 1 );
466 }
467
468 void wxApp::WakeUpIdle()
469 {
470 ::wxBreakDispatch();
471 }
472
473 bool wxInitIdleFds()
474 {
475 if( pipe(idleFds) != 0 )
476 return false;
477 return true;
478 }
479
480 bool wxAddIdleCallback()
481 {
482 if (!wxInitIdleFds())
483 return false;
484
485 // install input handler for wxWakeUpIdle
486 XtAppAddInput((XtAppContext) wxTheApp->GetAppContext(),
487 idleFds[0],
488 (XtPointer)XtInputReadMask,
489 wxInputCallback,
490 NULL);
491
492 return true;
493 }