1 /////////////////////////////////////////////////////////////////////////////
2 // Name: include/wx/scrolwin.h
3 // Purpose: wxScrolledWindow, wxScrolledControl and wxScrollHelper
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2000 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_SCROLWIN_H_BASE_
13 #define _WX_SCROLWIN_H_BASE_
17 class WXDLLEXPORT wxScrollHelperEvtHandler
;
18 class WXDLLEXPORT wxTimer
;
20 // default scrolled window style: scroll in both directions
21 #define wxScrolledWindowStyle (wxHSCROLL | wxVSCROLL)
23 // ----------------------------------------------------------------------------
24 // The hierarchy of scrolling classes is a bit complicated because we want to
25 // put as much functionality as possible in a mix-in class not deriving from
26 // wxWindow so that other classes could derive from the same base class on all
27 // platforms irrespectively of whether they are native controls (and hence
28 // don't use our scrolling) or not.
36 // wxWindow wxScrollHelperNative
40 // | wxScrolledWindow /
49 // ----------------------------------------------------------------------------
51 class WXDLLEXPORT wxScrollHelper
54 // ctor must be given the associated window
55 wxScrollHelper(wxWindow
*winToScroll
);
56 virtual ~wxScrollHelper();
58 // configure the scrolling
59 virtual void SetScrollbars(int pixelsPerUnitX
, int pixelsPerUnitY
,
60 int noUnitsX
, int noUnitsY
,
61 int xPos
= 0, int yPos
= 0,
62 bool noRefresh
= false );
64 // scroll to the given (in logical coords) position
65 virtual void Scroll(int x
, int y
);
67 // get/set the page size for this orientation (wxVERTICAL/wxHORIZONTAL)
68 int GetScrollPageSize(int orient
) const;
69 void SetScrollPageSize(int orient
, int pageSize
);
71 // Set the x, y scrolling increments.
72 void SetScrollRate( int xstep
, int ystep
);
74 // get the size of one logical unit in physical ones
75 virtual void GetScrollPixelsPerUnit(int *pixelsPerUnitX
,
76 int *pixelsPerUnitY
) const;
78 // Enable/disable Windows scrolling in either direction. If true, wxWidgets
79 // scrolls the canvas and only a bit of the canvas is invalidated; no
80 // Clear() is necessary. If false, the whole canvas is invalidated and a
81 // Clear() is necessary. Disable for when the scroll increment is used to
82 // actually scroll a non-constant distance
83 virtual void EnableScrolling(bool x_scrolling
, bool y_scrolling
);
86 virtual void GetViewStart(int *x
, int *y
) const;
88 // Set the scale factor, used in PrepareDC
89 void SetScale(double xs
, double ys
) { m_scaleX
= xs
; m_scaleY
= ys
; }
90 double GetScaleX() const { return m_scaleX
; }
91 double GetScaleY() const { return m_scaleY
; }
93 // translate between scrolled and unscrolled coordinates
94 void CalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const
95 { DoCalcScrolledPosition(x
, y
, xx
, yy
); }
96 wxPoint
CalcScrolledPosition(const wxPoint
& pt
) const
99 DoCalcScrolledPosition(pt
.x
, pt
.y
, &p2
.x
, &p2
.y
);
103 void CalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const
104 { DoCalcUnscrolledPosition(x
, y
, xx
, yy
); }
105 wxPoint
CalcUnscrolledPosition(const wxPoint
& pt
) const
108 DoCalcUnscrolledPosition(pt
.x
, pt
.y
, &p2
.x
, &p2
.y
);
112 virtual void DoCalcScrolledPosition(int x
, int y
, int *xx
, int *yy
) const;
113 virtual void DoCalcUnscrolledPosition(int x
, int y
, int *xx
, int *yy
) const;
115 // Adjust the scrollbars
116 virtual void AdjustScrollbars(void);
118 // Calculate scroll increment
119 virtual int CalcScrollInc(wxScrollWinEvent
& event
);
121 // Normally the wxScrolledWindow will scroll itself, but in some rare
122 // occasions you might want it to scroll [part of] another window (e.g. a
123 // child of it in order to scroll only a portion the area between the
124 // scrollbars (spreadsheet: only cell area will move).
125 virtual void SetTargetWindow(wxWindow
*target
);
126 virtual wxWindow
*GetTargetWindow() const;
128 void SetTargetRect(const wxRect
& rect
) { m_rectToScroll
= rect
; }
129 wxRect
GetTargetRect() const { return m_rectToScroll
; }
131 // Override this function to draw the graphic (or just process EVT_PAINT)
132 virtual void OnDraw(wxDC
& WXUNUSED(dc
)) { }
134 // change the DC origin according to the scroll position.
135 virtual void DoPrepareDC(wxDC
& dc
);
137 // are we generating the autoscroll events?
138 bool IsAutoScrolling() const { return m_timerAutoScroll
!= NULL
; }
140 // stop generating the scroll events when mouse is held outside the window
141 void StopAutoScrolling();
143 // this method can be overridden in a derived class to forbid sending the
144 // auto scroll events - note that unlike StopAutoScrolling() it doesn't
145 // stop the timer, so it will be called repeatedly and will typically
146 // return different values depending on the current mouse position
148 // the base class version just returns true
149 virtual bool SendAutoScrollEvents(wxScrollWinEvent
& event
) const;
151 // the methods to be called from the window event handlers
152 void HandleOnScroll(wxScrollWinEvent
& event
);
153 void HandleOnSize(wxSizeEvent
& event
);
154 void HandleOnPaint(wxPaintEvent
& event
);
155 void HandleOnChar(wxKeyEvent
& event
);
156 void HandleOnMouseEnter(wxMouseEvent
& event
);
157 void HandleOnMouseLeave(wxMouseEvent
& event
);
159 void HandleOnMouseWheel(wxMouseEvent
& event
);
160 #endif // wxUSE_MOUSEWHEEL
162 // FIXME: this is needed for now for wxPlot compilation, should be removed
164 void OnScroll(wxScrollWinEvent
& event
) { HandleOnScroll(event
); }
167 // get pointer to our scroll rect if we use it or NULL
168 const wxRect
*GetScrollRect() const
170 return m_rectToScroll
.width
!= 0 ? &m_rectToScroll
: NULL
;
173 // get the size of the target window
174 wxSize
GetTargetSize() const
176 return m_rectToScroll
.width
!= 0 ? m_rectToScroll
.GetSize()
177 : m_targetWindow
->GetClientSize();
180 void GetTargetSize(int *w
, int *h
)
182 wxSize size
= GetTargetSize();
189 // implementations of various wxWindow virtual methods which should be
190 // forwarded to us (this can be done by WX_FORWARD_TO_SCROLL_HELPER())
192 void ScrollDoSetVirtualSize(int x
, int y
);
193 wxSize
ScrollGetBestVirtualSize() const;
194 wxSize
ScrollGetWindowSizeForVirtualSize(const wxSize
& size
) const;
196 // change just the target window (unlike SetWindow which changes m_win as
198 void DoSetTargetWindow(wxWindow
*target
);
200 // delete the event handler we installed
201 void DeleteEvtHandler();
210 wxRect m_rectToScroll
;
212 wxTimer
*m_timerAutoScroll
;
214 int m_xScrollPixelsPerLine
;
215 int m_yScrollPixelsPerLine
;
216 int m_xScrollPosition
;
217 int m_yScrollPosition
;
220 int m_xScrollLinesPerPage
;
221 int m_yScrollLinesPerPage
;
223 bool m_xScrollingEnabled
;
224 bool m_yScrollingEnabled
;
228 #endif // wxUSE_MOUSEWHEEL
230 wxScrollHelperEvtHandler
*m_handler
;
232 DECLARE_NO_COPY_CLASS(wxScrollHelper
)
235 // this macro can be used in a wxScrollHelper-derived class to forward wxWindow
236 // methods to corresponding wxScrollHelper methods
237 #define WX_FORWARD_TO_SCROLL_HELPER() \
238 virtual void PrepareDC(wxDC& dc) { DoPrepareDC(dc); } \
239 virtual bool Layout() { return ScrollLayout(); } \
240 virtual void DoSetVirtualSize(int x, int y) \
241 { ScrollDoSetVirtualSize(x, y); } \
242 virtual wxSize GetBestVirtualSize() const \
243 { return ScrollGetBestVirtualSize(); } \
245 virtual wxSize GetWindowSizeForVirtualSize(const wxSize& size) const \
246 { return ScrollGetWindowSizeForVirtualSize(size); }
248 // include the declaration of wxScrollHelperNative if needed
249 #if defined(__WXGTK20__) && !defined(__WXUNIVERSAL__)
250 #include "wx/gtk/scrolwin.h"
251 #elif defined(__WXGTK__) && !defined(__WXUNIVERSAL__)
252 #include "wx/gtk1/scrolwin.h"
254 typedef wxScrollHelper wxScrollHelperNative
;
257 // ----------------------------------------------------------------------------
258 // wxScrolledWindow: a wxWindow which knows how to scroll
259 // ----------------------------------------------------------------------------
261 class WXDLLEXPORT wxScrolledWindow
: public wxPanel
,
262 public wxScrollHelperNative
265 wxScrolledWindow() : wxScrollHelperNative(this) { }
266 wxScrolledWindow(wxWindow
*parent
,
267 wxWindowID winid
= wxID_ANY
,
268 const wxPoint
& pos
= wxDefaultPosition
,
269 const wxSize
& size
= wxDefaultSize
,
270 long style
= wxScrolledWindowStyle
,
271 const wxString
& name
= wxPanelNameStr
)
272 : wxScrollHelperNative(this)
274 Create(parent
, winid
, pos
, size
, style
, name
);
277 virtual ~wxScrolledWindow();
279 bool Create(wxWindow
*parent
,
281 const wxPoint
& pos
= wxDefaultPosition
,
282 const wxSize
& size
= wxDefaultSize
,
283 long style
= wxScrolledWindowStyle
,
284 const wxString
& name
= wxPanelNameStr
);
286 // we need to return a special WM_GETDLGCODE value to process just the
287 // arrows but let the other navigation characters through
289 virtual WXLRESULT
MSWWindowProc(WXUINT nMsg
, WXWPARAM wParam
, WXLPARAM lParam
);
292 WX_FORWARD_TO_SCROLL_HELPER()
295 // this is needed for wxEVT_PAINT processing hack described in
296 // wxScrollHelperEvtHandler::ProcessEvent()
297 void OnPaint(wxPaintEvent
& event
);
300 DECLARE_DYNAMIC_CLASS_NO_COPY(wxScrolledWindow
)
301 DECLARE_EVENT_TABLE()
304 #endif // _WX_SCROLWIN_H_BASE_