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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/anidecod.h
3 // Purpose: wxANIDecoder, ANI reader for wxImage and wxAnimation
4 // Author: Francesco Montorsi
5 // CVS-ID: $Id$
6 // Copyright: (c) 2006 Francesco Montorsi
7 // Licence: wxWindows licence
8 /////////////////////////////////////////////////////////////////////////////
9
10 #ifndef _WX_ANIDECOD_H
11 #define _WX_ANIDECOD_H
12
13 #include "wx/defs.h"
14
15 #if wxUSE_STREAMS && wxUSE_ICO_CUR
16
17 #include "wx/stream.h"
18 #include "wx/image.h"
19 #include "wx/animdecod.h"
20 #include "wx/dynarray.h"
21
22
23 class /*WXDLLIMPEXP_CORE*/ wxANIFrameInfo; // private implementation detail
24
25 WX_DECLARE_EXPORTED_OBJARRAY(wxANIFrameInfo, wxANIFrameInfoArray);
26 WX_DECLARE_EXPORTED_OBJARRAY(wxImage, wxImageArray);
27
28 // --------------------------------------------------------------------------
29 // wxANIDecoder class
30 // --------------------------------------------------------------------------
31
32 class WXDLLIMPEXP_CORE wxANIDecoder : public wxAnimationDecoder
33 {
34 public:
35 // constructor, destructor, etc.
36 wxANIDecoder();
37 ~wxANIDecoder();
38
39
40 virtual wxSize GetFrameSize(unsigned int frame) const;
41 virtual wxPoint GetFramePosition(unsigned int frame) const;
42 virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const;
43 virtual long GetDelay(unsigned int frame) const;
44 virtual wxColour GetTransparentColour(unsigned int frame) const;
45
46 // implementation of wxAnimationDecoder's pure virtuals
47
48 virtual bool Load( wxInputStream& stream );
49
50 bool ConvertToImage(unsigned int frame, wxImage *image) const;
51
52 wxAnimationDecoder *Clone() const
53 { return new wxANIDecoder; }
54 wxAnimationType GetType() const
55 { return wxANIMATION_TYPE_ANI; }
56
57 private:
58 // wxAnimationDecoder pure virtual:
59 virtual bool DoCanRead( wxInputStream& stream ) const;
60 // modifies current stream position (see wxAnimationDecoder::CanRead)
61
62 // frames stored as wxImage(s): ANI files are meant to be used mostly for animated
63 // cursors and thus they do not use any optimization to encode differences between
64 // two frames: they are just a list of images to display sequentially.
65 wxImageArray m_images;
66
67 // the info about each image stored in m_images.
68 // NB: m_info.GetCount() may differ from m_images.GetCount()!
69 wxANIFrameInfoArray m_info;
70
71 // this is the wxCURHandler used to load the ICON chunk of the ANI files
72 static wxCURHandler sm_handler;
73
74
75 wxDECLARE_NO_COPY_CLASS(wxANIDecoder);
76 };
77
78
79 #endif // wxUSE_STREAMS && wxUSE_ICO_CUR
80
81 #endif // _WX_ANIDECOD_H