1 Installing latest headers (and Carbon Support)
2 ----------------------------------------------
4 NOTE : these steps are not necessary for Pro 6, only for Pro 5.3
6 the latest build for carbon support lead to a few changes you will have to follow, in order
7 to successfully compile the code (also necessary if you don't want to build the carbon targets)
9 1. you need CodeWarrior Pro 5.3 , i.e. 5.0 with all the upgrades
10 2. you have to download the 3.3.2 universal interfaces from
11 ftp://ftp.apple.com/developer/Development_Kits/UniversalInterfaces3.3.2.sit.hqx
12 3. put the Interfaces and Libraries Folder into the MacOS Support folder and replace older versions
13 4. remove from the MacOS Support folder the separate OpenTransport folder
14 5. open the file MacOS Support:MacHeaders:MacHeaders.c and add the line
15 #include <ControlDefinitions.h>
18 6. rebuild all MacHeaders from the MacHeaders.mcp project in the same folder
20 if you want to build the carbon targets, you will also need the latest carbonized version of
21 MSL from Metrowerks, at the time of writing, this meant applying the changes from the folders
22 CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized MSL and
23 CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbonized Runtimes
24 (consult the file CodeWarrior Pro 5:Pre-Release:Carbon & MacOSX Development:Carbon & MacOSX README)
29 in order to build wxMac with CodeWarrior, you must copy or alias the file include/wx/mac/setup0.h
30 to include/wx/setup.h.
32 this step is not needed when using the Apple Developer Tools under Mac OS X since the setup.h
33 file is automatically generated during the configuration of wxMac.
38 In order to build opengl support with CodeWarrior, you must install the opengl libraries and headers
39 from http://developer.apple.com/opengl/index.html
41 If you want OpenGL support with CodeWarrior, set wxUSE_OPENGL in include/wx/setup.h to 1
43 If you don't want OpenGl support, remove the file "glcanvas.cpp" from the project before
44 compilation and leave the setting at 0
46 If you want OpenGL support with the Apple Developer Tools under Mac OS X, add --with-opengl to the
47 arguments of configure when configuring wxMac.
52 There are always the makemac.mcp or *M5.mcp files for Pro 5.3 and the makemac6.mcp files for Pro 6
54 In order to build the library (and then the samples) you need to make the
55 following projects (for 5.3)
62 Apple Developers Tools
63 ----------------------
65 As in all Unix projects, you need to do something like this
66 under MacOS 10.1 with the Apple Developers Tools installed.
68 1) cd into the source dir
74 If you want to install the library, you need to be able
75 to log in as "root". For this, "root" has to be activated
76 in the NetInfo utility - there you will also have to
77 choose a password for the "root" user. Then
84 Note: There are currently link problems (in some rare cases)
85 with wxMAC and Apple's tools when compiling the library as
86 a shared library (the default). You might want to type
88 4) ../configure --disable-shared
90 to build a static library instead.
93 Problems with .xpm files
94 ------------------------
96 if you have downloaded all the files and get errors like :
98 Error : the file 'wx/generic/tip.xpm' cannot be opened
99 tipdlg.cpp line 201 #include "wx/generic/tip.xpm"
101 then your cvs has changed the type of the .xpm files to something other than text, in order to fix this
102 either change the type by using a resource editor or drag the files from /include/wx/generic/..xpm on
103 the SetTypeFromExtension application that is included in this folder. This small applet itself queries
104 the Internet Config, so you will have to associate the "xpm" extension with CodeWarrior before making
107 Missing PLStringFuncsLib
108 ------------------------
110 You will have to build All Targets for MacOS Support:Libraries:Sources:PLStringFuncs:Glue:PLStringFuncsGlue.mcp