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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/dcbase.cpp
3 // Purpose: generic methods of the wxDC Class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 05/25/99
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/dc.h"
28 #include "wx/dcbuffer.h" // for IMPLEMENT_DYNAMIC_CLASS
29
30 #ifndef WX_PRECOMP
31 #include "wx/math.h"
32 #endif
33
34 // bool wxDCBase::sm_cacheing = false;
35
36 IMPLEMENT_ABSTRACT_CLASS(wxDCBase, wxObject)
37
38 // ============================================================================
39 // implementation
40 // ============================================================================
41
42 IMPLEMENT_DYNAMIC_CLASS(wxBufferedDC, wxMemoryDC)
43 IMPLEMENT_ABSTRACT_CLASS(wxBufferedPaintDC, wxBufferedDC)
44
45 #if WXWIN_COMPATIBILITY_2_6
46 void wxDCBase::BeginDrawing()
47 {
48 }
49
50 void wxDCBase::EndDrawing()
51 {
52 }
53 #endif // WXWIN_COMPATIBILITY_2_6
54
55 // ----------------------------------------------------------------------------
56 // special symbols
57 // ----------------------------------------------------------------------------
58
59 void wxDCBase::DoDrawCheckMark(wxCoord x1, wxCoord y1,
60 wxCoord width, wxCoord height)
61 {
62 wxCHECK_RET( Ok(), wxT("invalid window dc") );
63
64 wxCoord x2 = x1 + width,
65 y2 = y1 + height;
66
67 // the pen width is calibrated to give 3 for width == height == 10
68 wxDCPenChanger pen((wxDC&)*this,
69 wxPen(GetTextForeground(), (width + height + 1)/7));
70
71 // we're drawing a scaled version of wx/generic/tick.xpm here
72 wxCoord x3 = x1 + (4*width) / 10, // x of the tick bottom
73 y3 = y1 + height / 2; // y of the left tick branch
74 DoDrawLine(x1, y3, x3, y2);
75 DoDrawLine(x3, y2, x2, y1);
76
77 CalcBoundingBox(x1, y1);
78 CalcBoundingBox(x2, y2);
79 }
80
81 // ----------------------------------------------------------------------------
82 // line/polygons
83 // ----------------------------------------------------------------------------
84
85 void wxDCBase::DrawLines(const wxList *list, wxCoord xoffset, wxCoord yoffset)
86 {
87 int n = list->GetCount();
88 wxPoint *points = new wxPoint[n];
89
90 int i = 0;
91 for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
92 {
93 wxPoint *point = (wxPoint *)node->GetData();
94 points[i].x = point->x;
95 points[i].y = point->y;
96 }
97
98 DoDrawLines(n, points, xoffset, yoffset);
99
100 delete [] points;
101 }
102
103
104 void wxDCBase::DrawPolygon(const wxList *list,
105 wxCoord xoffset, wxCoord yoffset,
106 int fillStyle)
107 {
108 int n = list->GetCount();
109 wxPoint *points = new wxPoint[n];
110
111 int i = 0;
112 for ( wxList::compatibility_iterator node = list->GetFirst(); node; node = node->GetNext(), i++ )
113 {
114 wxPoint *point = (wxPoint *)node->GetData();
115 points[i].x = point->x;
116 points[i].y = point->y;
117 }
118
119 DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
120
121 delete [] points;
122 }
123
124 void
125 wxDCBase::DoDrawPolyPolygon(int n,
126 int count[],
127 wxPoint points[],
128 wxCoord xoffset, wxCoord yoffset,
129 int fillStyle)
130 {
131 if ( n == 1 )
132 {
133 DoDrawPolygon(count[0], points, xoffset, yoffset, fillStyle);
134 return;
135 }
136
137 int i, j, lastOfs;
138 wxPoint* pts;
139 wxPen pen;
140
141 for (i = j = lastOfs = 0; i < n; i++)
142 {
143 lastOfs = j;
144 j += count[i];
145 }
146 pts = new wxPoint[j+n-1];
147 for (i = 0; i < j; i++)
148 pts[i] = points[i];
149 for (i = 2; i <= n; i++)
150 {
151 lastOfs -= count[n-i];
152 pts[j++] = pts[lastOfs];
153 }
154
155 pen = GetPen();
156 SetPen(wxPen(*wxBLACK, 0, wxTRANSPARENT));
157 DoDrawPolygon(j, pts, xoffset, yoffset, fillStyle);
158 SetPen(pen);
159 for (i = j = 0; i < n; i++)
160 {
161 DoDrawLines(count[i], pts+j, xoffset, yoffset);
162 j += count[i];
163 }
164 delete[] pts;
165 }
166
167 // ----------------------------------------------------------------------------
168 // splines
169 // ----------------------------------------------------------------------------
170
171 #if wxUSE_SPLINES
172
173 // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
174 void wxDCBase::DrawSpline(wxCoord x1, wxCoord y1, wxCoord x2, wxCoord y2, wxCoord x3, wxCoord y3)
175 {
176 wxList point_list;
177
178 wxPoint *point1 = new wxPoint;
179 point1->x = x1; point1->y = y1;
180 point_list.Append((wxObject*)point1);
181
182 wxPoint *point2 = new wxPoint;
183 point2->x = x2; point2->y = y2;
184 point_list.Append((wxObject*)point2);
185
186 wxPoint *point3 = new wxPoint;
187 point3->x = x3; point3->y = y3;
188 point_list.Append((wxObject*)point3);
189
190 DrawSpline(&point_list);
191
192 for( wxList::compatibility_iterator node = point_list.GetFirst(); node; node = node->GetNext() )
193 {
194 wxPoint *p = (wxPoint *)node->GetData();
195 delete p;
196 }
197 }
198
199 void wxDCBase::DrawSpline(int n, wxPoint points[])
200 {
201 wxList list;
202 for (int i =0; i < n; i++)
203 {
204 list.Append((wxObject*)&points[i]);
205 }
206
207 DrawSpline(&list);
208 }
209
210 // ----------------------------------- spline code ----------------------------------------
211
212 void wx_quadratic_spline(double a1, double b1, double a2, double b2,
213 double a3, double b3, double a4, double b4);
214 void wx_clear_stack();
215 int wx_spline_pop(double *x1, double *y1, double *x2, double *y2, double *x3,
216 double *y3, double *x4, double *y4);
217 void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3,
218 double x4, double y4);
219 static bool wx_spline_add_point(double x, double y);
220 static void wx_spline_draw_point_array(wxDCBase *dc);
221
222 wxList wx_spline_point_list;
223
224 #define half(z1, z2) ((z1+z2)/2.0)
225 #define THRESHOLD 5
226
227 /* iterative version */
228
229 void wx_quadratic_spline(double a1, double b1, double a2, double b2, double a3, double b3, double a4,
230 double b4)
231 {
232 register double xmid, ymid;
233 double x1, y1, x2, y2, x3, y3, x4, y4;
234
235 wx_clear_stack();
236 wx_spline_push(a1, b1, a2, b2, a3, b3, a4, b4);
237
238 while (wx_spline_pop(&x1, &y1, &x2, &y2, &x3, &y3, &x4, &y4)) {
239 xmid = (double)half(x2, x3);
240 ymid = (double)half(y2, y3);
241 if (fabs(x1 - xmid) < THRESHOLD && fabs(y1 - ymid) < THRESHOLD &&
242 fabs(xmid - x4) < THRESHOLD && fabs(ymid - y4) < THRESHOLD) {
243 wx_spline_add_point( x1, y1 );
244 wx_spline_add_point( xmid, ymid );
245 } else {
246 wx_spline_push(xmid, ymid, (double)half(xmid, x3), (double)half(ymid, y3),
247 (double)half(x3, x4), (double)half(y3, y4), x4, y4);
248 wx_spline_push(x1, y1, (double)half(x1, x2), (double)half(y1, y2),
249 (double)half(x2, xmid), (double)half(y2, ymid), xmid, ymid);
250 }
251 }
252 }
253
254 /* utilities used by spline drawing routines */
255
256 typedef struct wx_spline_stack_struct {
257 double x1, y1, x2, y2, x3, y3, x4, y4;
258 } Stack;
259
260 #define SPLINE_STACK_DEPTH 20
261 static Stack wx_spline_stack[SPLINE_STACK_DEPTH];
262 static Stack *wx_stack_top;
263 static int wx_stack_count;
264
265 void wx_clear_stack()
266 {
267 wx_stack_top = wx_spline_stack;
268 wx_stack_count = 0;
269 }
270
271 void wx_spline_push(double x1, double y1, double x2, double y2, double x3, double y3, double x4, double y4)
272 {
273 wx_stack_top->x1 = x1;
274 wx_stack_top->y1 = y1;
275 wx_stack_top->x2 = x2;
276 wx_stack_top->y2 = y2;
277 wx_stack_top->x3 = x3;
278 wx_stack_top->y3 = y3;
279 wx_stack_top->x4 = x4;
280 wx_stack_top->y4 = y4;
281 wx_stack_top++;
282 wx_stack_count++;
283 }
284
285 int wx_spline_pop(double *x1, double *y1, double *x2, double *y2,
286 double *x3, double *y3, double *x4, double *y4)
287 {
288 if (wx_stack_count == 0)
289 return (0);
290 wx_stack_top--;
291 wx_stack_count--;
292 *x1 = wx_stack_top->x1;
293 *y1 = wx_stack_top->y1;
294 *x2 = wx_stack_top->x2;
295 *y2 = wx_stack_top->y2;
296 *x3 = wx_stack_top->x3;
297 *y3 = wx_stack_top->y3;
298 *x4 = wx_stack_top->x4;
299 *y4 = wx_stack_top->y4;
300 return (1);
301 }
302
303 static bool wx_spline_add_point(double x, double y)
304 {
305 wxPoint *point = new wxPoint ;
306 point->x = (int) x;
307 point->y = (int) y;
308 wx_spline_point_list.Append((wxObject*)point);
309 return true;
310 }
311
312 static void wx_spline_draw_point_array(wxDCBase *dc)
313 {
314 dc->DrawLines(&wx_spline_point_list, 0, 0 );
315 wxList::compatibility_iterator node = wx_spline_point_list.GetFirst();
316 while (node)
317 {
318 wxPoint *point = (wxPoint *)node->GetData();
319 delete point;
320 wx_spline_point_list.Erase(node);
321 node = wx_spline_point_list.GetFirst();
322 }
323 }
324
325 void wxDCBase::DoDrawSpline( wxList *points )
326 {
327 wxCHECK_RET( Ok(), wxT("invalid window dc") );
328
329 wxPoint *p;
330 double cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4;
331 double x1, y1, x2, y2;
332
333 wxList::compatibility_iterator node = points->GetFirst();
334 if (!node)
335 // empty list
336 return;
337
338 p = (wxPoint *)node->GetData();
339
340 x1 = p->x;
341 y1 = p->y;
342
343 node = node->GetNext();
344 p = (wxPoint *)node->GetData();
345
346 x2 = p->x;
347 y2 = p->y;
348 cx1 = (double)((x1 + x2) / 2);
349 cy1 = (double)((y1 + y2) / 2);
350 cx2 = (double)((cx1 + x2) / 2);
351 cy2 = (double)((cy1 + y2) / 2);
352
353 wx_spline_add_point(x1, y1);
354
355 while ((node = node->GetNext())
356 #if !wxUSE_STL
357 != NULL
358 #endif // !wxUSE_STL
359 )
360 {
361 p = (wxPoint *)node->GetData();
362 x1 = x2;
363 y1 = y2;
364 x2 = p->x;
365 y2 = p->y;
366 cx4 = (double)(x1 + x2) / 2;
367 cy4 = (double)(y1 + y2) / 2;
368 cx3 = (double)(x1 + cx4) / 2;
369 cy3 = (double)(y1 + cy4) / 2;
370
371 wx_quadratic_spline(cx1, cy1, cx2, cy2, cx3, cy3, cx4, cy4);
372
373 cx1 = cx4;
374 cy1 = cy4;
375 cx2 = (double)(cx1 + x2) / 2;
376 cy2 = (double)(cy1 + y2) / 2;
377 }
378
379 wx_spline_add_point( cx1, cy1 );
380 wx_spline_add_point( x2, y2 );
381
382 wx_spline_draw_point_array( this );
383 }
384
385 #endif // wxUSE_SPLINES
386
387 // ----------------------------------------------------------------------------
388 // Partial Text Extents
389 // ----------------------------------------------------------------------------
390
391
392 // Each element of the widths array will be the width of the string up to and
393 // including the corresponding character in text. This is the generic
394 // implementation, the port-specific classes should do this with native APIs
395 // if available and if faster. Note: pango_layout_index_to_pos is much slower
396 // than calling GetTextExtent!!
397
398 #define FWC_SIZE 256
399
400 class FontWidthCache
401 {
402 public:
403 FontWidthCache() : m_scaleX(1), m_widths(NULL) { }
404 ~FontWidthCache() { delete []m_widths; }
405
406 void Reset()
407 {
408 if (!m_widths)
409 m_widths = new int[FWC_SIZE];
410
411 memset(m_widths, 0, sizeof(int)*FWC_SIZE);
412 }
413
414 wxFont m_font;
415 double m_scaleX;
416 int *m_widths;
417 };
418
419 static FontWidthCache s_fontWidthCache;
420
421 bool wxDCBase::DoGetPartialTextExtents(const wxString& text, wxArrayInt& widths) const
422 {
423 int totalWidth = 0;
424
425 const size_t len = text.length();
426 widths.Empty();
427 widths.Add(0, len);
428
429 // reset the cache if font or horizontal scale have changed
430 if ( !s_fontWidthCache.m_widths ||
431 !wxIsSameDouble(s_fontWidthCache.m_scaleX, m_scaleX) ||
432 (s_fontWidthCache.m_font != GetFont()) )
433 {
434 s_fontWidthCache.Reset();
435 s_fontWidthCache.m_font = GetFont();
436 s_fontWidthCache.m_scaleX = m_scaleX;
437 }
438
439 // Calculate the position of each character based on the widths of
440 // the previous characters
441 int w, h;
442 for ( size_t i = 0; i < len; i++ )
443 {
444 const wxChar c = text[i];
445 unsigned int c_int = (unsigned int)c;
446
447 if ((c_int < FWC_SIZE) && (s_fontWidthCache.m_widths[c_int] != 0))
448 {
449 w = s_fontWidthCache.m_widths[c_int];
450 }
451 else
452 {
453 GetTextExtent(c, &w, &h);
454 if (c_int < FWC_SIZE)
455 s_fontWidthCache.m_widths[c_int] = w;
456 }
457
458 totalWidth += w;
459 widths[i] = totalWidth;
460 }
461
462 return true;
463 }
464
465
466 // ----------------------------------------------------------------------------
467 // enhanced text drawing
468 // ----------------------------------------------------------------------------
469
470 void wxDCBase::GetMultiLineTextExtent(const wxString& text,
471 wxCoord *x,
472 wxCoord *y,
473 wxCoord *h,
474 wxFont *font) const
475 {
476 wxCoord widthTextMax = 0, widthLine,
477 heightTextTotal = 0, heightLineDefault = 0, heightLine = 0;
478
479 wxString curLine;
480 for ( const wxChar *pc = text; ; pc++ )
481 {
482 if ( *pc == _T('\n') || *pc == _T('\0') )
483 {
484 if ( curLine.empty() )
485 {
486 // we can't use GetTextExtent - it will return 0 for both width
487 // and height and an empty line should count in height
488 // calculation
489
490 // assume that this line has the same height as the previous
491 // one
492 if ( !heightLineDefault )
493 heightLineDefault = heightLine;
494
495 if ( !heightLineDefault )
496 {
497 // but we don't know it yet - choose something reasonable
498 GetTextExtent(_T("W"), NULL, &heightLineDefault,
499 NULL, NULL, font);
500 }
501
502 heightTextTotal += heightLineDefault;
503 }
504 else
505 {
506 GetTextExtent(curLine, &widthLine, &heightLine,
507 NULL, NULL, font);
508 if ( widthLine > widthTextMax )
509 widthTextMax = widthLine;
510 heightTextTotal += heightLine;
511 }
512
513 if ( *pc == _T('\n') )
514 {
515 curLine.clear();
516 }
517 else
518 {
519 // the end of string
520 break;
521 }
522 }
523 else
524 {
525 curLine += *pc;
526 }
527 }
528
529 if ( x )
530 *x = widthTextMax;
531 if ( y )
532 *y = heightTextTotal;
533 if ( h )
534 *h = heightLine;
535 }
536
537 void wxDCBase::DrawLabel(const wxString& text,
538 const wxBitmap& bitmap,
539 const wxRect& rect,
540 int alignment,
541 int indexAccel,
542 wxRect *rectBounding)
543 {
544 // find the text position
545 wxCoord widthText, heightText, heightLine;
546 GetMultiLineTextExtent(text, &widthText, &heightText, &heightLine);
547
548 wxCoord width, height;
549 if ( bitmap.Ok() )
550 {
551 width = widthText + bitmap.GetWidth();
552 height = bitmap.GetHeight();
553 }
554 else // no bitmap
555 {
556 width = widthText;
557 height = heightText;
558 }
559
560 wxCoord x, y;
561 if ( alignment & wxALIGN_RIGHT )
562 {
563 x = rect.GetRight() - width;
564 }
565 else if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
566 {
567 x = (rect.GetLeft() + rect.GetRight() + 1 - width) / 2;
568 }
569 else // alignment & wxALIGN_LEFT
570 {
571 x = rect.GetLeft();
572 }
573
574 if ( alignment & wxALIGN_BOTTOM )
575 {
576 y = rect.GetBottom() - height;
577 }
578 else if ( alignment & wxALIGN_CENTRE_VERTICAL )
579 {
580 y = (rect.GetTop() + rect.GetBottom() + 1 - height) / 2;
581 }
582 else // alignment & wxALIGN_TOP
583 {
584 y = rect.GetTop();
585 }
586
587 // draw the bitmap first
588 wxCoord x0 = x,
589 y0 = y,
590 width0 = width;
591 if ( bitmap.Ok() )
592 {
593 DrawBitmap(bitmap, x, y, true /* use mask */);
594
595 wxCoord offset = bitmap.GetWidth() + 4;
596 x += offset;
597 width -= offset;
598
599 y += (height - heightText) / 2;
600 }
601
602 // we will draw the underscore under the accel char later
603 wxCoord startUnderscore = 0,
604 endUnderscore = 0,
605 yUnderscore = 0;
606
607 // split the string into lines and draw each of them separately
608 wxString curLine;
609 for ( const wxChar *pc = text; ; pc++ )
610 {
611 if ( *pc == _T('\n') || *pc == _T('\0') )
612 {
613 int xRealStart = x; // init it here to avoid compielr warnings
614
615 if ( !curLine.empty() )
616 {
617 // NB: can't test for !(alignment & wxALIGN_LEFT) because
618 // wxALIGN_LEFT is 0
619 if ( alignment & (wxALIGN_RIGHT | wxALIGN_CENTRE_HORIZONTAL) )
620 {
621 wxCoord widthLine;
622 GetTextExtent(curLine, &widthLine, NULL);
623
624 if ( alignment & wxALIGN_RIGHT )
625 {
626 xRealStart += width - widthLine;
627 }
628 else // if ( alignment & wxALIGN_CENTRE_HORIZONTAL )
629 {
630 xRealStart += (width - widthLine) / 2;
631 }
632 }
633 //else: left aligned, nothing to do
634
635 DrawText(curLine, xRealStart, y);
636 }
637
638 y += heightLine;
639
640 // do we have underscore in this line? we can check yUnderscore
641 // because it is set below to just y + heightLine if we do
642 if ( y == yUnderscore )
643 {
644 // adjust the horz positions to account for the shift
645 startUnderscore += xRealStart;
646 endUnderscore += xRealStart;
647 }
648
649 if ( *pc == _T('\0') )
650 break;
651
652 curLine.clear();
653 }
654 else // not end of line
655 {
656 if ( pc - text.c_str() == indexAccel )
657 {
658 // remeber to draw underscore here
659 GetTextExtent(curLine, &startUnderscore, NULL);
660 curLine += *pc;
661 GetTextExtent(curLine, &endUnderscore, NULL);
662
663 yUnderscore = y + heightLine;
664 }
665 else
666 {
667 curLine += *pc;
668 }
669 }
670 }
671
672 // draw the underscore if found
673 if ( startUnderscore != endUnderscore )
674 {
675 // it should be of the same colour as text
676 SetPen(wxPen(GetTextForeground(), 0, wxSOLID));
677
678 yUnderscore--;
679
680 DrawLine(startUnderscore, yUnderscore, endUnderscore, yUnderscore);
681 }
682
683 // return bounding rect if requested
684 if ( rectBounding )
685 {
686 *rectBounding = wxRect(x, y - heightText, widthText, heightText);
687 }
688
689 CalcBoundingBox(x0, y0);
690 CalcBoundingBox(x0 + width0, y0 + height);
691 }
692
693
694 void wxDCBase::DoGradientFillLinear(const wxRect& rect,
695 const wxColour& initialColour,
696 const wxColour& destColour,
697 wxDirection nDirection)
698 {
699 // save old pen
700 wxPen oldPen = m_pen;
701 wxBrush oldBrush = m_brush;
702
703 wxUint8 nR1 = initialColour.Red();
704 wxUint8 nG1 = initialColour.Green();
705 wxUint8 nB1 = initialColour.Blue();
706 wxUint8 nR2 = destColour.Red();
707 wxUint8 nG2 = destColour.Green();
708 wxUint8 nB2 = destColour.Blue();
709 wxUint8 nR, nG, nB;
710
711 if ( nDirection == wxEAST || nDirection == wxWEST )
712 {
713 wxInt32 x = rect.GetWidth();
714 wxInt32 w = x; // width of area to shade
715 wxInt32 xDelta = w/256; // height of one shade bend
716 if (xDelta < 1)
717 xDelta = 1;
718
719 while (x >= xDelta)
720 {
721 x -= xDelta;
722 if (nR1 > nR2)
723 nR = nR1 - (nR1-nR2)*(w-x)/w;
724 else
725 nR = nR1 + (nR2-nR1)*(w-x)/w;
726
727 if (nG1 > nG2)
728 nG = nG1 - (nG1-nG2)*(w-x)/w;
729 else
730 nG = nG1 + (nG2-nG1)*(w-x)/w;
731
732 if (nB1 > nB2)
733 nB = nB1 - (nB1-nB2)*(w-x)/w;
734 else
735 nB = nB1 + (nB2-nB1)*(w-x)/w;
736
737 wxColour colour(nR,nG,nB);
738 SetPen(wxPen(colour, 1, wxSOLID));
739 SetBrush(wxBrush(colour));
740 if(nDirection == wxEAST)
741 DrawRectangle(rect.GetRight()-x-xDelta, rect.GetTop(),
742 xDelta, rect.GetHeight());
743 else //nDirection == wxWEST
744 DrawRectangle(rect.GetLeft()+x, rect.GetTop(),
745 xDelta, rect.GetHeight());
746 }
747 }
748 else // nDirection == wxNORTH || nDirection == wxSOUTH
749 {
750 wxInt32 y = rect.GetHeight();
751 wxInt32 w = y; // height of area to shade
752 wxInt32 yDelta = w/255; // height of one shade bend
753 if (yDelta < 1)
754 yDelta = 1;
755
756 while (y > 0)
757 {
758 y -= yDelta;
759 if (nR1 > nR2)
760 nR = nR1 - (nR1-nR2)*(w-y)/w;
761 else
762 nR = nR1 + (nR2-nR1)*(w-y)/w;
763
764 if (nG1 > nG2)
765 nG = nG1 - (nG1-nG2)*(w-y)/w;
766 else
767 nG = nG1 + (nG2-nG1)*(w-y)/w;
768
769 if (nB1 > nB2)
770 nB = nB1 - (nB1-nB2)*(w-y)/w;
771 else
772 nB = nB1 + (nB2-nB1)*(w-y)/w;
773
774 wxColour colour(nR,nG,nB);
775 SetPen(wxPen(colour, 1, wxSOLID));
776 SetBrush(wxBrush(colour));
777 if(nDirection == wxNORTH)
778 DrawRectangle(rect.GetLeft(), rect.GetTop()+y,
779 rect.GetWidth(), yDelta);
780 else //nDirection == wxSOUTH
781 DrawRectangle(rect.GetLeft(), rect.GetBottom()-y-yDelta,
782 rect.GetWidth(), yDelta);
783 }
784 }
785
786 SetPen(oldPen);
787 SetBrush(oldBrush);
788 }
789
790 void wxDCBase::DoGradientFillConcentric(const wxRect& rect,
791 const wxColour& initialColour,
792 const wxColour& destColour,
793 const wxPoint& circleCenter)
794 {
795 //save the old pen color
796 wxColour oldPenColour = m_pen.GetColour();
797
798 wxUint8 nR1 = destColour.Red();
799 wxUint8 nG1 = destColour.Green();
800 wxUint8 nB1 = destColour.Blue();
801 wxUint8 nR2 = initialColour.Red();
802 wxUint8 nG2 = initialColour.Green();
803 wxUint8 nB2 = initialColour.Blue();
804 wxUint8 nR, nG, nB;
805
806
807 //Radius
808 wxInt32 cx = rect.GetWidth() / 2;
809 wxInt32 cy = rect.GetHeight() / 2;
810 wxInt32 nRadius;
811 if (cx < cy)
812 nRadius = cx;
813 else
814 nRadius = cy;
815
816 //Offset of circle
817 wxInt32 nCircleOffX = circleCenter.x - (rect.GetWidth() / 2);
818 wxInt32 nCircleOffY = circleCenter.y - (rect.GetHeight() / 2);
819
820 for ( wxInt32 x = 0; x < rect.GetWidth(); x++ )
821 {
822 for ( wxInt32 y = 0; y < rect.GetHeight(); y++ )
823 {
824 //get color difference
825 wxInt32 nGradient = ((nRadius -
826 (wxInt32)sqrt(
827 pow((double)(x - cx - nCircleOffX), 2) +
828 pow((double)(y - cy - nCircleOffY), 2)
829 )) * 100) / nRadius;
830
831 //normalize Gradient
832 if (nGradient < 0 )
833 nGradient = 0;
834
835 //get dest colors
836 nR = (wxUint8)(nR1 + ((nR2 - nR1) * nGradient / 100));
837 nG = (wxUint8)(nG1 + ((nG2 - nG1) * nGradient / 100));
838 nB = (wxUint8)(nB1 + ((nB2 - nB1) * nGradient / 100));
839
840 //set the pixel
841 m_pen.SetColour(wxColour(nR,nG,nB));
842 DrawPoint(wxPoint(x + rect.GetLeft(), y + rect.GetTop()));
843 }
844 }
845 //return old pen color
846 m_pen.SetColour(oldPenColour);
847 }
848
849 /*
850 Notes for wxWidgets DrawEllipticArcRot(...)
851
852 wxDCBase::DrawEllipticArcRot(...) draws a rotated elliptic arc or an ellipse.
853 It uses wxDCBase::CalculateEllipticPoints(...) and wxDCBase::Rotate(...),
854 which are also new.
855
856 All methods are generic, so they can be implemented in wxDCBase.
857 DoDrawEllipticArcRot(...) is virtual, so it can be called from deeper
858 methods like (WinCE) wxDC::DoDrawArc(...).
859
860 CalculateEllipticPoints(...) fills a given list of wxPoints with some points
861 of an elliptic arc. The algorithm is pixel-based: In every row (in flat
862 parts) or every column (in steep parts) only one pixel is calculated.
863 Trigonometric calculation (sin, cos, tan, atan) is only done if the
864 starting angle is not equal to the ending angle. The calculation of the
865 pixels is done using simple arithmetic only and should perform not too
866 bad even on devices without floating point processor. I didn't test this yet.
867
868 Rotate(...) rotates a list of point pixel-based, you will see rounding errors.
869 For instance: an ellipse rotated 180 degrees is drawn
870 slightly different from the original.
871
872 The points are then moved to an array and used to draw a polyline and/or polygon
873 (with center added, the pie).
874 The result looks quite similar to the native ellipse, only e few pixels differ.
875
876 The performance on a desktop system (Athlon 1800, WinXP) is about 7 times
877 slower as DrawEllipse(...), which calls the native API.
878 An rotated ellipse outside the clipping region takes nearly the same time,
879 while an native ellipse outside takes nearly no time to draw.
880
881 If you draw an arc with this new method, you will see the starting and ending angles
882 are calculated properly.
883 If you use DrawEllipticArc(...), you will see they are only correct for circles
884 and not properly calculated for ellipses.
885
886 Peter Lenhard
887 p.lenhard@t-online.de
888 */
889
890 #ifdef __WXWINCE__
891 void wxDCBase::DoDrawEllipticArcRot( wxCoord x, wxCoord y,
892 wxCoord w, wxCoord h,
893 double sa, double ea, double angle )
894 {
895 wxList list;
896
897 CalculateEllipticPoints( &list, x, y, w, h, sa, ea );
898 Rotate( &list, angle, wxPoint( x+w/2, y+h/2 ) );
899
900 // Add center (for polygon/pie)
901 list.Append( (wxObject*) new wxPoint( x+w/2, y+h/2 ) );
902
903 // copy list into array and delete list elements
904 int n = list.GetCount();
905 wxPoint *points = new wxPoint[n];
906 int i = 0;
907 wxNode* node = 0;
908 for ( node = list.GetFirst(); node; node = node->GetNext(), i++ )
909 {
910 wxPoint *point = (wxPoint *)node->GetData();
911 points[i].x = point->x;
912 points[i].y = point->y;
913 delete point;
914 }
915
916 // first draw the pie without pen, if necessary
917 if( GetBrush() != *wxTRANSPARENT_BRUSH )
918 {
919 wxPen tempPen( GetPen() );
920 SetPen( *wxTRANSPARENT_PEN );
921 DoDrawPolygon( n, points, 0, 0 );
922 SetPen( tempPen );
923 }
924
925 // then draw the arc without brush, if necessary
926 if( GetPen() != *wxTRANSPARENT_PEN )
927 {
928 // without center
929 DoDrawLines( n-1, points, 0, 0 );
930 }
931
932 delete [] points;
933
934 } // DrawEllipticArcRot
935
936 void wxDCBase::Rotate( wxList* points, double angle, wxPoint center )
937 {
938 if( angle != 0.0 )
939 {
940 double pi(M_PI);
941 double dSinA = -sin(angle*2.0*pi/360.0);
942 double dCosA = cos(angle*2.0*pi/360.0);
943 for ( wxNode* node = points->GetFirst(); node; node = node->GetNext() )
944 {
945 wxPoint* point = (wxPoint*)node->GetData();
946
947 // transform coordinates, if necessary
948 if( center.x ) point->x -= center.x;
949 if( center.y ) point->y -= center.y;
950
951 // calculate rotation, rounding simply by implicit cast to integer
952 int xTemp = point->x * dCosA - point->y * dSinA;
953 point->y = point->x * dSinA + point->y * dCosA;
954 point->x = xTemp;
955
956 // back transform coordinates, if necessary
957 if( center.x ) point->x += center.x;
958 if( center.y ) point->y += center.y;
959 }
960 }
961 }
962
963 void wxDCBase::CalculateEllipticPoints( wxList* points,
964 wxCoord xStart, wxCoord yStart,
965 wxCoord w, wxCoord h,
966 double sa, double ea )
967 {
968 double pi = M_PI;
969 double sar = 0;
970 double ear = 0;
971 int xsa = 0;
972 int ysa = 0;
973 int xea = 0;
974 int yea = 0;
975 int sq = 0;
976 int eq = 0;
977 bool bUseAngles = false;
978 if( w<0 ) w = -w;
979 if( h<0 ) h = -h;
980 // half-axes
981 wxCoord a = w/2;
982 wxCoord b = h/2;
983 // decrement 1 pixel if ellipse is smaller than 2*a, 2*b
984 int decrX = 0;
985 if( 2*a == w ) decrX = 1;
986 int decrY = 0;
987 if( 2*b == h ) decrY = 1;
988 // center
989 wxCoord xCenter = xStart + a;
990 wxCoord yCenter = yStart + b;
991 // calculate data for start and end, if necessary
992 if( sa != ea )
993 {
994 bUseAngles = true;
995 // normalisation of angles
996 while( sa<0 ) sa += 360;
997 while( ea<0 ) ea += 360;
998 while( sa>=360 ) sa -= 360;
999 while( ea>=360 ) ea -= 360;
1000 // calculate quadrant numbers
1001 if( sa > 270 ) sq = 3;
1002 else if( sa > 180 ) sq = 2;
1003 else if( sa > 90 ) sq = 1;
1004 if( ea > 270 ) eq = 3;
1005 else if( ea > 180 ) eq = 2;
1006 else if( ea > 90 ) eq = 1;
1007 sar = sa * pi / 180.0;
1008 ear = ea * pi / 180.0;
1009 // correct angle circle -> ellipse
1010 sar = atan( -a/(double)b * tan( sar ) );
1011 if ( sq == 1 || sq == 2 ) sar += pi;
1012 ear = atan( -a/(double)b * tan( ear ) );
1013 if ( eq == 1 || eq == 2 ) ear += pi;
1014 // coordinates of points
1015 xsa = xCenter + a * cos( sar );
1016 if( sq == 0 || sq == 3 ) xsa -= decrX;
1017 ysa = yCenter + b * sin( sar );
1018 if( sq == 2 || sq == 3 ) ysa -= decrY;
1019 xea = xCenter + a * cos( ear );
1020 if( eq == 0 || eq == 3 ) xea -= decrX;
1021 yea = yCenter + b * sin( ear );
1022 if( eq == 2 || eq == 3 ) yea -= decrY;
1023 } // if iUseAngles
1024 // calculate c1 = b^2, c2 = b^2/a^2 with a = w/2, b = h/2
1025 double c1 = b * b;
1026 double c2 = 2.0 / w;
1027 c2 *= c2;
1028 c2 *= c1;
1029 wxCoord x = 0;
1030 wxCoord y = b;
1031 long x2 = 1;
1032 long y2 = y*y;
1033 long y2_old = 0;
1034 long y_old = 0;
1035 // Lists for quadrant 1 to 4
1036 wxList pointsarray[4];
1037 // Calculate points for first quadrant and set in all quadrants
1038 for( x = 0; x <= a; ++x )
1039 {
1040 x2 = x2+x+x-1;
1041 y2_old = y2;
1042 y_old = y;
1043 bool bNewPoint = false;
1044 while( y2 > c1 - c2 * x2 && y > 0 )
1045 {
1046 bNewPoint = true;
1047 y2 = y2-y-y+1;
1048 --y;
1049 }
1050 // old y now to big: set point with old y, old x
1051 if( bNewPoint && x>1)
1052 {
1053 int x1 = x - 1;
1054 // remove points on the same line
1055 pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter - y_old ) );
1056 pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - x1, yCenter - y_old ) );
1057 pointsarray[2].Insert( (wxObject*) new wxPoint( xCenter - x1, yCenter + y_old - decrY ) );
1058 pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + x1 - decrX, yCenter + y_old - decrY ) );
1059 } // set point
1060 } // calculate point
1061
1062 // Starting and/or ending points for the quadrants, first quadrant gets both.
1063 pointsarray[0].Insert( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
1064 pointsarray[0].Append( (wxObject*) new wxPoint( xCenter, yCenter - b ) );
1065 pointsarray[1].Append( (wxObject*) new wxPoint( xCenter - a, yCenter ) );
1066 pointsarray[2].Append( (wxObject*) new wxPoint( xCenter, yCenter + b - decrY ) );
1067 pointsarray[3].Append( (wxObject*) new wxPoint( xCenter + a - decrX, yCenter ) );
1068
1069 // copy quadrants in original list
1070 if( bUseAngles )
1071 {
1072 // Copy the right part of the points in the lists
1073 // and delete the wxPoints, because they do not leave this method.
1074 points->Append( (wxObject*) new wxPoint( xsa, ysa ) );
1075 int q = sq;
1076 bool bStarted = false;
1077 bool bReady = false;
1078 bool bForceTurn = ( sq == eq && sa > ea );
1079 while( !bReady )
1080 {
1081 for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
1082 {
1083 // once: go to starting point in start quadrant
1084 if( !bStarted &&
1085 (
1086 ( (wxPoint*) node->GetData() )->x < xsa+1 && q <= 1
1087 ||
1088 ( (wxPoint*) node->GetData() )->x > xsa-1 && q >= 2
1089 )
1090 )
1091 {
1092 bStarted = true;
1093 }
1094
1095 // copy point, if not at ending point
1096 if( bStarted )
1097 {
1098 if( q != eq || bForceTurn
1099 ||
1100 ( (wxPoint*) node->GetData() )->x > xea+1 && q <= 1
1101 ||
1102 ( (wxPoint*) node->GetData() )->x < xea-1 && q >= 2
1103 )
1104 {
1105 // copy point
1106 wxPoint* pPoint = new wxPoint( *((wxPoint*) node->GetData() ) );
1107 points->Append( (wxObject*) pPoint );
1108 }
1109 else if( q == eq && !bForceTurn || ( (wxPoint*) node->GetData() )->x == xea)
1110 {
1111 bReady = true;
1112 }
1113 }
1114 } // for node
1115 ++q;
1116 if( q > 3 ) q = 0;
1117 bForceTurn = false;
1118 bStarted = true;
1119 } // while not bReady
1120 points->Append( (wxObject*) new wxPoint( xea, yea ) );
1121
1122 // delete points
1123 for( q = 0; q < 4; ++q )
1124 {
1125 for( wxNode *node = pointsarray[q].GetFirst(); node; node = node->GetNext() )
1126 {
1127 wxPoint *p = (wxPoint *)node->GetData();
1128 delete p;
1129 }
1130 }
1131 }
1132 else
1133 {
1134 wxNode* node;
1135 // copy whole ellipse, wxPoints will be deleted outside
1136 for( node = pointsarray[0].GetFirst(); node; node = node->GetNext() )
1137 {
1138 wxObject *p = node->GetData();
1139 points->Append( p );
1140 }
1141 for( node = pointsarray[1].GetFirst(); node; node = node->GetNext() )
1142 {
1143 wxObject *p = node->GetData();
1144 points->Append( p );
1145 }
1146 for( node = pointsarray[2].GetFirst(); node; node = node->GetNext() )
1147 {
1148 wxObject *p = node->GetData();
1149 points->Append( p );
1150 }
1151 for( node = pointsarray[3].GetFirst(); node; node = node->GetNext() )
1152 {
1153 wxObject *p = node->GetData();
1154 points->Append( p );
1155 }
1156 } // not iUseAngles
1157 } // CalculateEllipticPoints
1158
1159 #endif