1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwindows.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_RAWBMP_H_BASE_
13 #define _WX_RAWBMP_H_BASE_
15 // ----------------------------------------------------------------------------
18 // We need to access our raw bitmap data (1) portably and (2) efficiently.
19 // We do this using a two-dimensional "iteration" interface. Performance
20 // is extremely important here: these functions will be called hundreds
21 // of thousands of times in a row, and even small inefficiencies will
22 // make applications seem slow.
24 // We can't always rely on inline functions, because not all compilers actually
25 // bother to inline them unless we crank the optimization levels way up.
26 // Therefore, we also provide macros to wring maximum speed out of compiler
27 // unconditionally (e.g. even in debug builds). Of course, if the performance
28 // isn't absolutely crucial for you you shouldn't be using them but the inline
30 // ----------------------------------------------------------------------------
35 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
41 ... raw access to bitmap data unavailable, do something else ...
45 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
47 ... complain: the bitmap it too small ...
51 PixelData::Iterator p(data);
53 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
54 p.Offset(data, 10, 10);
56 for ( int y = 0; y < 10; ++y )
58 PixelData::Iterator rowStart = p;
60 for ( int x = 0; x < 10; ++x, ++p )
73 // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
74 #pragma warning(disable: 4355) // 'this' used in initializer list
77 // ----------------------------------------------------------------------------
79 // ----------------------------------------------------------------------------
82 wxPixelFormat is a template class describing the bitmap data format. It
83 contains the constants describing the format of pixel data, but does not
84 describe how the entire bitmap is stored (i.e. top-to-bottom,
85 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
86 contains some constants and maybe static methods but nothing more, so it
87 can be safely used without incurring any overhead as all accesses to it are
90 Current limitations: we don't support RAGABA and ARAGAB formats supported
91 by Mac OS X. If there is sufficient interest, these classes could be
92 extended to deal with them. Neither do we support alpha channel having
93 different representation from the RGB ones (happens under QNX/Photon I
94 think), but again this could be achieved with some small extra effort.
96 Template parameters are:
97 - type of a single pixel component
98 - size of the single pixel in bits
99 - indices of red, green and blue pixel components inside the pixel
100 - index of the alpha component or -1 if none
101 - type which can contain the full pixel value (all channels)
104 template <class Channel
,
105 size_t Bpp
, int R
, int G
, int B
, int A
= -1,
106 class Pixel
= wxUint32
>
108 struct WXDLLEXPORT wxPixelFormat
110 // iterator over pixels is usually of type "ChannelType *"
111 typedef Channel ChannelType
;
113 // the type which may hold the entire pixel value
114 typedef Pixel PixelType
;
116 // NB: using static ints initialized inside the class declaration is not
117 // portable as it doesn't work with VC++ 6, so we must use enums
119 // size of one pixel in bits
120 enum { BitsPerPixel
= Bpp
};
122 // size of one pixel in ChannelType units (usually bytes)
123 enum { SizePixel
= Bpp
/ (8 * sizeof(Channel
)) };
125 // the channels indices inside the pixel
134 // true if we have an alpha channel (together with the other channels, this
135 // doesn't cover the case of wxImage which stores alpha separately)
136 enum { HasAlpha
= A
!= -1 };
139 // some "predefined" pixel formats
140 // -------------------------------
142 // wxImage format is common to all platforms
143 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxImagePixelFormat
;
145 // the (most common) native bitmap format without alpha support
146 #if defined(__WXMSW__)
147 // under MSW the RGB components are inversed, they're in BGR order
148 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
150 #define wxPIXEL_FORMAT_ALPHA 3
151 #elif defined(__WXMAC__)
152 // under Mac, first component is unused but still present, hence we use
154 typedef wxPixelFormat
<unsigned char, 32, 1, 2, 3> wxNativePixelFormat
;
156 #define wxPIXEL_FORMAT_ALPHA 0
159 // the (most common) native format for bitmaps with alpha channel
160 #ifdef wxPIXEL_FORMAT_ALPHA
161 typedef wxPixelFormat
<unsigned char, 32,
162 wxNativePixelFormat::RED
,
163 wxNativePixelFormat::GREEN
,
164 wxNativePixelFormat::BLUE
,
165 wxPIXEL_FORMAT_ALPHA
> wxAlphaPixelFormat
;
166 #endif // wxPIXEL_FORMAT_ALPHA
168 // we also define the (default/best) pixel format for the given class: this is
169 // used as default value for the pixel format in wxPixelIterator template
170 template <class T
> struct wxPixelFormatFor
;
172 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
173 // classes (wxBitmap...) will result in compile errors which is exactly what we
176 struct WXDLLEXPORT wxPixelFormatFor
<wxImage
>
178 typedef wxImagePixelFormat Format
;
181 // ----------------------------------------------------------------------------
183 // ----------------------------------------------------------------------------
186 wxPixelDataBase is just a helper for wxPixelData: it contains things common
187 to both wxImage and wxBitmap specializations.
189 class WXDLLEXPORT wxPixelDataBase
192 // origin of the rectangular region we represent
193 wxPoint
GetOrigin() const { return m_ptOrigin
; }
195 // width and height of the region we represent
196 int GetWidth() const { return m_width
; }
197 int GetHeight() const { return m_height
; }
199 wxSize
GetSize() const { return wxSize(m_width
, m_height
); }
201 // the distance between two rows
202 int GetRowStride() const { return m_stride
; }
204 // private: -- see comment in the beginning of the file
206 // the origin of this image inside the bigger bitmap (usually (0, 0))
209 // the size of the image we address, in pixels
213 // this parameter is the offset of the start of the (N+1)st row from the
214 // Nth one and can be different from m_bypp*width in some cases:
215 // a) the most usual one is to force 32/64 bit alignment of rows
216 // b) another one is for bottom-to-top images where it's negative
217 // c) finally, it could conceivably be 0 for the images with all
218 // lines being identical
222 // ctor is protected because this class is only meant to be used as the
223 // base class by wxPixelData
233 wxPixelData represents the entire bitmap data, i.e. unlike
234 wxPixelFormat (which it uses) it also stores the global bitmap
235 characteristics such as its size, inter-row separation and so on.
237 Because of this it can be used to move the pixel iterators (which don't
238 have enough information about the bitmap themselves). This may seem a bit
239 unnatural but must be done in this way to keep the iterator objects as
240 small as possible for maximum efficiency as otherwise they wouldn't be put
241 into the CPU registers by the compiler any more.
243 Implementation note: we use the standard workaround for lack of partial
244 template specialization support in VC (both 6 and 7): instead of partly
245 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
246 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
247 fully specialize FooOut.
249 Also note that this class doesn't have any default definition because we
250 can't really do anything without knowing the exact image class. We do
251 provide wxPixelDataBase to make it simpler to write new wxPixelData
255 // we need to define this skeleton template to mollify VC++
256 template <class Image
>
257 struct WXDLLEXPORT wxPixelDataOut
259 template <class PixelFormat
>
260 class WXDLLEXPORT wxPixelDataIn
267 // wxPixelData specialization for wxImage: this is the simplest case as we
268 // don't have to care about different pixel formats here
270 struct WXDLLEXPORT wxPixelDataOut
<wxImage
>
272 // NB: this is a template class even though it doesn't use its template
273 // parameter because otherwise wxPixelData couldn't compile
274 template <class dummyPixelFormat
>
275 class WXDLLEXPORT wxPixelDataIn
: public wxPixelDataBase
277 // the type of the class we're working with
278 typedef wxImage ImageType
;
280 // the iterator which should be used for working with data in this
285 // the pixel format we use
286 typedef wxImagePixelFormat PixelFormat
;
288 // the type of the pixel components
289 typedef typename
dummyPixelFormat::ChannelType ChannelType
;
291 // the pixel data we're working with
293 wxPixelDataOut
<wxImage
>::wxPixelDataIn
<PixelFormat
> PixelData
;
296 void Reset(const PixelData
& data
)
298 *this = data
.GetPixels();
301 // creates the iterator pointing to the beginning of data
302 Iterator(PixelData
& data
)
307 // creates the iterator initially pointing to the image origin
308 Iterator(const wxImage
& image
)
310 m_pRGB
= image
.GetData();
312 if ( image
.HasAlpha() )
314 m_pAlpha
= image
.GetAlpha();
316 else // alpha is not used at all
322 // true if the iterator is valid
323 bool IsOk() const { return m_pRGB
!= NULL
; }
329 // advance the iterator to the next pixel, prefix version
330 Iterator
& operator++()
332 m_pRGB
+= PixelFormat::SizePixel
;
339 // postfix (hence less efficient -- don't use it unless you
340 // absolutely must) version
341 Iterator
operator++(int)
348 // move x pixels to the right and y down
350 // note that the rows don't wrap!
351 void Offset(const PixelData
& data
, int x
, int y
)
353 m_pRGB
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
355 m_pAlpha
+= data
.GetWidth() + x
;
358 // move x pixels to the right (again, no row wrapping)
359 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
361 m_pRGB
+= PixelFormat::SizePixel
*x
;
366 // move y rows to the bottom
367 void OffsetY(const PixelData
& data
, int y
)
369 m_pRGB
+= data
.GetRowStride()*y
;
371 m_pAlpha
+= data
.GetWidth();
374 // go to the given position
375 void MoveTo(const PixelData
& data
, int x
, int y
)
385 // access to invidividual colour components
386 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
387 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
388 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
389 ChannelType
& Alpha() { return *m_pAlpha
; }
391 // private: -- see comment in the beginning of the file
393 // pointer into RGB buffer
394 unsigned char *m_pRGB
;
396 // pointer into alpha buffer or NULL if alpha isn't used
397 unsigned char *m_pAlpha
;
400 // initializes us with the data of the given image
401 wxPixelDataIn(ImageType
& image
) : m_image(image
), m_pixels(image
)
403 m_width
= image
.GetWidth();
404 m_height
= image
.GetHeight();
405 m_stride
= Iterator::SizePixel
* m_width
;
408 // initializes us with the given region of the specified image
409 wxPixelDataIn(ImageType
& image
,
411 const wxSize
& sz
) : m_image(image
), m_pixels(image
)
413 m_stride
= Iterator::SizePixel
* m_width
;
418 // initializes us with the given region of the specified image
419 wxPixelDataIn(ImageType
& image
,
420 const wxRect
& rect
) : m_image(image
), m_pixels(image
)
422 m_stride
= Iterator::SizePixel
* m_width
;
424 InitRect(rect
.GetPositions(), rect
.GetSize());
427 // we evaluate to true only if we could get access to bitmap data
429 operator bool() const { return m_pixels
.IsOk(); }
431 // get the iterator pointing to the origin
432 Iterator
GetPixels() const { return m_pixels
; }
435 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
441 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
444 // the image we're working with
447 // the iterator pointing to the image origin
452 // wxPixelData specialization for wxBitmap: here things are more interesting as
453 // we also have to support different pixel formats
455 struct WXDLLEXPORT wxPixelDataOut
<wxBitmap
>
457 template <class Format
>
458 class WXDLLEXPORT wxPixelDataIn
: public wxPixelDataBase
461 // the type of the class we're working with
462 typedef wxBitmap ImageType
;
467 // the pixel format we use
468 typedef Format PixelFormat
;
470 // the type of the pixel components
471 typedef typename
PixelFormat::ChannelType ChannelType
;
473 // the pixel data we're working with
474 typedef wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
> PixelData
;
478 void Reset(const PixelData
& data
)
480 *this = data
.GetPixels();
483 // initializes the iterator to point to the origin of the given
485 Iterator(PixelData
& data
)
490 // initializes the iterator to point to the origin of the given
492 Iterator(wxBitmap
& bmp
, PixelData
& data
)
494 // using cast here is ugly but it should be safe as
495 // GetRawData() real return type should be consistent with
496 // BitsPerPixel (which is in turn defined by ChannelType) and
497 // this is the only thing we can do without making GetRawData()
498 // a template function which is undesirable
499 m_ptr
= (ChannelType
*)
500 bmp
.GetRawData(data
, PixelFormat::BitsPerPixel
);
503 // return true if this iterator is valid
504 bool IsOk() const { return m_ptr
!= NULL
; }
510 // advance the iterator to the next pixel, prefix version
511 Iterator
& operator++()
513 m_ptr
+= PixelFormat::SizePixel
;
518 // postfix (hence less efficient -- don't use it unless you
519 // absolutely must) version
520 Iterator
operator++(int)
527 // move x pixels to the right and y down
529 // note that the rows don't wrap!
530 void Offset(const PixelData
& data
, int x
, int y
)
532 m_ptr
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
535 // move x pixels to the right (again, no row wrapping)
536 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
538 m_ptr
+= PixelFormat::SizePixel
*x
;
541 // move y rows to the bottom
542 void OffsetY(const PixelData
& data
, int y
)
544 m_ptr
+= data
.GetRowStride()*y
;
547 // go to the given position
548 void MoveTo(const PixelData
& data
, int x
, int y
)
558 // access to invidividual colour components
559 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
560 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
561 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
562 ChannelType
& Alpha() { return m_ptr
[PixelFormat::ALPHA
]; }
564 // address the pixel contents directly
566 // warning: the format is platform dependent
567 typename
PixelFormat::PixelType
& Data()
568 { return *(typename
PixelFormat::PixelType
*)m_ptr
; }
570 // private: -- see comment in the beginning of the file
572 // for efficiency reasons this class should not have any other
573 // fields, otherwise it won't be put into a CPU register (as it
574 // should inside the inner loops) by some compilers, notably gcc
578 // ctor associates this pointer with a bitmap and locks the bitmap for
579 // raw access, it will be unlocked only by our dtor and so these
580 // objects should normally be only created on the stack, i.e. have
582 wxPixelDataIn(wxBitmap
& bmp
) : m_bmp(bmp
), m_pixels(bmp
, *this)
586 wxPixelDataIn(wxBitmap
& bmp
, const wxRect
& rect
)
587 : m_bmp(bmp
), m_pixels(bmp
, *this)
589 InitRect(rect
.GetPosition(), rect
.GetSize());
592 wxPixelDataIn(wxBitmap
& bmp
, const wxPoint
& pt
, const wxSize
& sz
)
593 : m_bmp(bmp
), m_pixels(bmp
, *this)
598 // we evaluate to true only if we could get access to bitmap data
600 operator bool() const { return m_pixels
.IsOk(); }
602 // get the iterator pointing to the origin
603 Iterator
GetPixels() const { return m_pixels
; }
605 // dtor unlocks the bitmap
608 m_bmp
.UngetRawData(*this);
611 // call this to indicate that we should use the alpha channel
612 void UseAlpha() { m_bmp
.UseAlpha(); }
614 // private: -- see comment in the beginning of the file
616 // the bitmap we're associated with
619 // the iterator pointing to the image origin
623 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
625 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
635 // typedef-name 'foo' used as synonym for class-name 'bar'
636 // (VC++ gives this warning each time wxPixelData::Base is used but it
637 // doesn't make any sense here -- what's wrong with using typedef instead
638 // of class, this is what it is here for!)
639 #pragma warning(disable: 4097)
640 #endif // __VISUALC__
642 template <class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
644 public wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
648 typename wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
651 wxPixelData(Image
& image
) : Base(image
) { }
653 wxPixelData(Image
& i
, const wxRect
& rect
) : Base(i
, rect
) { }
655 wxPixelData(Image
& i
, const wxPoint
& pt
, const wxSize
& sz
)
662 // some "predefined" pixel data classes
663 typedef wxPixelData
<wxImage
> wxImagePixelData
;
664 typedef wxPixelData
<wxBitmap
, wxNativePixelFormat
> wxNativePixelData
;
665 typedef wxPixelData
<wxBitmap
, wxAlphaPixelFormat
> wxAlphaPixelData
;
667 // ----------------------------------------------------------------------------
669 // ----------------------------------------------------------------------------
672 wxPixel::Iterator represents something which points to the pixel data and
673 allows us to iterate over it. In the simplest case of wxBitmap it is,
674 indeed, just a pointer, but it can be something more complicated and,
675 moreover, you are free to specialize it for other image classes and bitmap
678 Note that although it would have been much more intuitive to have a real
679 class here instead of what we have now, this class would need two template
680 parameters, and this can't be done because we'd need compiler support for
681 partial template specialization then and neither VC6 nor VC7 provide it.
683 template < class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
684 struct WXDLLEXPORT wxPixelIterator
: wxPixelData
<Image
, PixelFormat
>::Iterator
689 #pragma warning(default: 4355)
690 #pragma warning(default: 4097)
693 #endif // _WX_RAWBMP_H_BASE_