1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
20 #include "wx/event.h" // for the base class
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole
;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits
;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser
;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase
;
30 class WXDLLIMPEXP_FWD_BASE wxLog
;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput
;
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode
;
35 class WXDLLIMPEXP_FWD_CORE wxWindow
;
38 // ----------------------------------------------------------------------------
40 // ----------------------------------------------------------------------------
42 // the type of the function used to create a wxApp object on program start up
43 typedef wxAppConsole
* (*wxAppInitializerFunction
)();
45 // ----------------------------------------------------------------------------
47 // ----------------------------------------------------------------------------
52 wxPRINT_POSTSCRIPT
= 2
55 // ----------------------------------------------------------------------------
56 // wxAppConsoleBase: wxApp for non-GUI applications
57 // ----------------------------------------------------------------------------
59 class WXDLLIMPEXP_BASE wxAppConsoleBase
: public wxEvtHandler
64 virtual ~wxAppConsoleBase();
67 // the virtual functions which may/must be overridden in the derived class
68 // -----------------------------------------------------------------------
70 // This is the very first function called for a newly created wxApp object,
71 // it is used by the library to do the global initialization. If, for some
72 // reason, you must override it (instead of just overriding OnInit(), as
73 // usual, for app-specific initializations), do not forget to call the base
75 virtual bool Initialize(int& argc
, wxChar
**argv
);
77 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
78 virtual bool CallOnInit() { return OnInit(); }
80 // Called before OnRun(), this is a good place to do initialization -- if
81 // anything fails, return false from here to prevent the program from
82 // continuing. The command line is normally parsed here, call the base
83 // class OnInit() to do it.
84 virtual bool OnInit();
86 // This is the replacement for the normal main(): all program work should
87 // be done here. When OnRun() returns, the programs starts shutting down.
90 // This is called by wxEventLoopBase::SetActive(): you should put the code
91 // which needs an active event loop here.
92 // Note that this function is called whenever an event loop is activated;
93 // you may want to use wxEventLoopBase::IsMain() to perform initialization
94 // specific for the app's main event loop.
95 virtual void OnEventLoopEnter(wxEventLoopBase
* WXUNUSED(loop
)) {}
97 // This is only called if OnInit() returned true so it's a good place to do
98 // any cleanup matching the initializations done there.
101 // This is called by wxEventLoopBase::OnExit() for each event loop which
103 virtual void OnEventLoopExit(wxEventLoopBase
* WXUNUSED(loop
)) {}
105 // This is the very last function called on wxApp object before it is
106 // destroyed. If you override it (instead of overriding OnExit() as usual)
107 // do not forget to call the base class version!
108 virtual void CleanUp();
110 // Called when a fatal exception occurs, this function should take care not
111 // to do anything which might provoke a nested exception! It may be
112 // overridden if you wish to react somehow in non-default way (core dump
113 // under Unix, application crash under Windows) to fatal program errors,
114 // however extreme care should be taken if you don't want this function to
116 virtual void OnFatalException() { }
118 // Called from wxExit() function, should terminate the application a.s.a.p.
122 // application info: name, description, vendor
123 // -------------------------------------------
125 // NB: all these should be set by the application itself, there are no
126 // reasonable default except for the application name which is taken to
129 // set/get the application name
130 wxString
GetAppName() const
132 return m_appName
.empty() ? m_className
: m_appName
;
134 void SetAppName(const wxString
& name
) { m_appName
= name
; }
136 // set/get the application display name: the display name is the name
137 // shown to the user in titles, reports, etc while the app name is
138 // used for paths, config, and other places the user doesn't see
140 // so the app name could be myapp while display name could be "My App"
141 wxString
GetAppDisplayName() const
143 return m_appDisplayName
.empty() ? GetAppName().Capitalize()
147 void SetAppDisplayName(const wxString
& name
) { m_appDisplayName
= name
; }
149 // set/get the app class name
150 wxString
GetClassName() const { return m_className
; }
151 void SetClassName(const wxString
& name
) { m_className
= name
; }
153 // set/get the vendor name
154 const wxString
& GetVendorName() const { return m_vendorName
; }
155 void SetVendorName(const wxString
& name
) { m_vendorName
= name
; }
157 // set/get the vendor display name: the display name is shown
158 // in titles/reports/dialogs to the user, while the vendor name
159 // is used in some areas such as wxConfig, wxStandardPaths, etc
160 const wxString
& GetVendorDisplayName() const
162 return m_vendorDisplayName
.empty() ? GetVendorName()
163 : m_vendorDisplayName
;
165 void SetVendorDisplayName(const wxString
& name
)
167 m_vendorDisplayName
= name
;
171 // cmd line parsing stuff
172 // ----------------------
174 // all of these methods may be overridden in the derived class to
175 // customize the command line parsing (by default only a few standard
176 // options are handled)
178 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
181 #if wxUSE_CMDLINE_PARSER
182 // this one is called from OnInit() to add all supported options
183 // to the given parser (don't forget to call the base class version if you
185 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
187 // called after successfully parsing the command line, return true
188 // to continue and false to exit (don't forget to call the base class
189 // version if you override it!)
190 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
192 // called if "--help" option was specified, return true to continue
194 virtual bool OnCmdLineHelp(wxCmdLineParser
& parser
);
196 // called if incorrect command line options were given, return
197 // false to abort and true to continue
198 virtual bool OnCmdLineError(wxCmdLineParser
& parser
);
199 #endif // wxUSE_CMDLINE_PARSER
202 // miscellaneous customization functions
203 // -------------------------------------
205 // create the app traits object to which we delegate for everything which
206 // either should be configurable by the user (then he can change the
207 // default behaviour simply by overriding CreateTraits() and returning his
208 // own traits object) or which is GUI/console dependent as then wxAppTraits
209 // allows us to abstract the differences behind the common facade
210 wxAppTraits
*GetTraits();
212 // this function provides safer access to traits object than
213 // wxTheApp->GetTraits() during startup or termination when the global
214 // application object itself may be unavailable
216 // of course, it still returns NULL in this case and the caller must check
218 static wxAppTraits
*GetTraitsIfExists();
220 // returns the main event loop instance, i.e. the event loop which is started
221 // by OnRun() and which dispatches all events sent from the native toolkit
222 // to the application (except when new event loops are temporarily set-up).
223 // The returned value maybe NULL. Put initialization code which needs a
224 // non-NULL main event loop into OnEventLoopEnter().
225 wxEventLoopBase
* GetMainLoop() const
226 { return m_mainLoop
; }
229 // event processing functions
230 // --------------------------
232 // this method allows to filter all the events processed by the program, so
233 // you should try to return quickly from it to avoid slowing down the
234 // program to the crawl
236 // return value should be -1 to continue with the normal event processing,
237 // or TRUE or FALSE to stop further processing and pretend that the event
238 // had been already processed or won't be processed at all, respectively
239 virtual int FilterEvent(wxEvent
& event
);
241 // return true if we're running event loop, i.e. if the events can
242 // (already) be dispatched
243 static bool IsMainLoopRunning();
246 // execute the functor to handle the given event
248 // this is a generalization of HandleEvent() below and the base class
249 // implementation of CallEventHandler() still calls HandleEvent() for
250 // compatibility for functors which are just wxEventFunctions (i.e. methods
252 virtual void CallEventHandler(wxEvtHandler
*handler
,
253 wxEventFunctor
& functor
,
254 wxEvent
& event
) const;
256 // call the specified handler on the given object with the given event
258 // this method only exists to allow catching the exceptions thrown by any
259 // event handler, it would lead to an extra (useless) virtual function call
260 // if the exceptions were not used, so it doesn't even exist in that case
261 virtual void HandleEvent(wxEvtHandler
*handler
,
262 wxEventFunction func
,
263 wxEvent
& event
) const;
265 // Called when an unhandled C++ exception occurs inside OnRun(): note that
266 // the main event loop has already terminated by now and the program will
267 // exit, if you need to really handle the exceptions you need to override
268 // OnExceptionInMainLoop()
269 virtual void OnUnhandledException();
271 // Function called if an uncaught exception is caught inside the main
272 // event loop: it may return true to continue running the event loop or
273 // false to stop it (in the latter case it may rethrow the exception as
275 virtual bool OnExceptionInMainLoop();
277 #endif // wxUSE_EXCEPTIONS
283 // IMPORTANT: all these methods conceptually belong to wxEventLoopBase
284 // but for many reasons we need to allow queuing of events
285 // even when there's no event loop (e.g. in wxApp::OnInit);
286 // this feature is used e.g. to queue events on secondary threads
287 // or in wxPython to use wx.CallAfter before the GUI is initialized
289 // process all events in the m_handlersWithPendingEvents list -- it is necessary
290 // to call this function to process posted events. This happens during each
291 // event loop iteration in GUI mode but if there is no main loop, it may be
292 // also called directly.
293 virtual void ProcessPendingEvents();
295 // check if there are pending events on global pending event list
296 bool HasPendingEvents() const;
298 // temporary suspends processing of the pending events
299 void SuspendProcessingOfPendingEvents();
301 // resume processing of the pending events previously stopped because of a
302 // call to SuspendProcessingOfPendingEvents()
303 void ResumeProcessingOfPendingEvents();
305 // called by ~wxEvtHandler to (eventually) remove the handler from the list of
306 // the handlers with pending events
307 void RemovePendingEventHandler(wxEvtHandler
* toRemove
);
309 // adds an event handler to the list of the handlers with pending events
310 void AppendPendingEventHandler(wxEvtHandler
* toAppend
);
312 // moves the event handler from the list of the handlers with pending events
313 //to the list of the handlers with _delayed_ pending events
314 void DelayPendingEventHandler(wxEvtHandler
* toDelay
);
316 // deletes the current pending events
317 void DeletePendingEvents();
320 // wxEventLoop redirections
321 // ------------------------
323 virtual bool Pending();
324 virtual bool Dispatch();
326 virtual int MainLoop();
327 virtual void ExitMainLoop();
329 bool Yield(bool onlyIfNeeded
= false);
331 virtual void WakeUpIdle();
332 virtual bool ProcessIdle();
339 // this function is called when an assert failure occurs, the base class
340 // version does the normal processing (i.e. shows the usual assert failure
343 // the arguments are the location of the failed assert (func may be empty
344 // if the compiler doesn't support C99 __FUNCTION__), the text of the
345 // assert itself and the user-specified message
346 virtual void OnAssertFailure(const wxChar
*file
,
352 // old version of the function without func parameter, for compatibility
353 // only, override OnAssertFailure() in the new code
354 virtual void OnAssert(const wxChar
*file
,
358 #endif // __WXDEBUG__
360 // check that the wxBuildOptions object (constructed in the application
361 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
362 // options of the library and abort if it doesn't
363 static bool CheckBuildOptions(const char *optionsSignature
,
364 const char *componentName
);
366 // implementation only from now on
367 // -------------------------------
369 // helpers for dynamic wxApp construction
370 static void SetInitializerFunction(wxAppInitializerFunction fn
)
371 { ms_appInitFn
= fn
; }
372 static wxAppInitializerFunction
GetInitializerFunction()
373 { return ms_appInitFn
; }
375 // accessors for ms_appInstance field (external code might wish to modify
376 // it, this is why we provide a setter here as well, but you should really
377 // know what you're doing if you call it), wxTheApp is usually used instead
379 static wxAppConsole
*GetInstance() { return ms_appInstance
; }
380 static void SetInstance(wxAppConsole
*app
) { ms_appInstance
= app
; }
383 // command line arguments (public for backwards compatibility)
386 // this object is implicitly convertible to either "char**" (traditional
387 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
388 // with Unicode build in previous wx versions and because the command line
391 wxCmdLineArgsArray argv
;
397 // the function which creates the traits object when GetTraits() needs it
398 // for the first time
399 virtual wxAppTraits
*CreateTraits();
401 // function used for dynamic wxApp creation
402 static wxAppInitializerFunction ms_appInitFn
;
404 // the one and only global application object
405 static wxAppConsole
*ms_appInstance
;
407 // create main loop from AppTraits or return NULL if
408 // there is no main loop implementation
409 wxEventLoopBase
*CreateMainLoop();
411 // application info (must be set from the user code)
412 wxString m_vendorName
, // vendor name ("acme")
413 m_vendorDisplayName
, // vendor display name (e.g. "ACME Inc")
414 m_appName
, // app name ("myapp")
415 m_appDisplayName
, // app display name ("My Application")
416 m_className
; // class name
418 // the class defining the application behaviour, NULL initially and created
419 // by GetTraits() when first needed
420 wxAppTraits
*m_traits
;
422 // the main event loop of the application (may be NULL if the loop hasn't
423 // been started yet or has already terminated)
424 wxEventLoopBase
*m_mainLoop
;
427 // pending events management vars:
429 // the array of the handlers with pending events which needs to be processed
430 // inside ProcessPendingEvents()
431 wxEvtHandlerArray m_handlersWithPendingEvents
;
433 // helper array used by ProcessPendingEvents() to store the event handlers
434 // which have pending events but of these events none can be processed right now
435 // (because of a call to wxEventLoop::YieldFor() which asked to selectively process
437 wxEvtHandlerArray m_handlersWithPendingDelayedEvents
;
440 // this critical section protects both the lists above
441 wxCriticalSection m_handlersWithPendingEventsLocker
;
444 // flag modified by Suspend/ResumeProcessingOfPendingEvents()
445 bool m_bDoPendingEventProcessing
;
447 friend class WXDLLIMPEXP_FWD_BASE wxEvtHandler
;
449 // the application object is a singleton anyhow, there is no sense in
451 wxDECLARE_NO_COPY_CLASS(wxAppConsoleBase
);
454 #if defined(__UNIX__)
455 #include "wx/unix/app.h"
457 // this has to be a class and not a typedef as we forward declare it
458 class wxAppConsole
: public wxAppConsoleBase
{ };
461 // ----------------------------------------------------------------------------
462 // wxAppBase: the common part of wxApp implementations for all platforms
463 // ----------------------------------------------------------------------------
467 class WXDLLIMPEXP_CORE wxAppBase
: public wxAppConsole
471 virtual ~wxAppBase();
473 // the virtual functions which may/must be overridden in the derived class
474 // -----------------------------------------------------------------------
476 // very first initialization function
478 // Override: very rarely
479 virtual bool Initialize(int& argc
, wxChar
**argv
);
481 // a platform-dependent version of OnInit(): the code here is likely to
482 // depend on the toolkit. default version does nothing.
485 virtual bool OnInitGui();
487 // called to start program execution - the default version just enters
488 // the main GUI loop in which events are received and processed until
489 // the last window is not deleted (if GetExitOnFrameDelete) or
490 // ExitMainLoop() is called. In console mode programs, the execution
491 // of the program really starts here
493 // Override: rarely in GUI applications, always in console ones.
496 // a matching function for OnInit()
497 virtual int OnExit();
499 // very last clean up function
501 // Override: very rarely
502 virtual void CleanUp();
505 // the worker functions - usually not used directly by the user code
506 // -----------------------------------------------------------------
508 // safer alternatives to Yield(), using wxWindowDisabler
509 virtual bool SafeYield(wxWindow
*win
, bool onlyIfNeeded
);
510 virtual bool SafeYieldFor(wxWindow
*win
, long eventsToProcess
);
512 // this virtual function is called in the GUI mode when the application
513 // becomes idle and normally just sends wxIdleEvent to all interested
516 // it should return true if more idle events are needed, false if not
517 virtual bool ProcessIdle();
519 // Send idle event to window and all subwindows
520 // Returns true if more idle time is requested.
521 virtual bool SendIdleEvents(wxWindow
* win
, wxIdleEvent
& event
);
524 // top level window functions
525 // --------------------------
527 // return true if our app has focus
528 virtual bool IsActive() const { return m_isActive
; }
530 // set the "main" top level window
531 void SetTopWindow(wxWindow
*win
) { m_topWindow
= win
; }
533 // return the "main" top level window (if it hadn't been set previously
534 // with SetTopWindow(), will return just some top level window and, if
535 // there are none, will return NULL)
536 virtual wxWindow
*GetTopWindow() const;
538 // control the exit behaviour: by default, the program will exit the
539 // main loop (and so, usually, terminate) when the last top-level
540 // program window is deleted. Beware that if you disable this behaviour
541 // (with SetExitOnFrameDelete(false)), you'll have to call
542 // ExitMainLoop() explicitly from somewhere.
543 void SetExitOnFrameDelete(bool flag
)
544 { m_exitOnFrameDelete
= flag
? Yes
: No
; }
545 bool GetExitOnFrameDelete() const
546 { return m_exitOnFrameDelete
== Yes
; }
549 // display mode, visual, printing mode, ...
550 // ------------------------------------------------------------------------
552 // Get display mode that is used use. This is only used in framebuffer
553 // wxWin ports (such as wxMGL or wxDFB).
554 virtual wxVideoMode
GetDisplayMode() const;
555 // Set display mode to use. This is only used in framebuffer wxWin
556 // ports (such as wxMGL or wxDFB). This method should be called from
558 virtual bool SetDisplayMode(const wxVideoMode
& WXUNUSED(info
)) { return true; }
560 // set use of best visual flag (see below)
561 void SetUseBestVisual( bool flag
, bool forceTrueColour
= false )
562 { m_useBestVisual
= flag
; m_forceTrueColour
= forceTrueColour
; }
563 bool GetUseBestVisual() const { return m_useBestVisual
; }
565 // set/get printing mode: see wxPRINT_XXX constants.
567 // default behaviour is the normal one for Unix: always use PostScript
569 virtual void SetPrintMode(int WXUNUSED(mode
)) { }
570 int GetPrintMode() const { return wxPRINT_POSTSCRIPT
; }
572 // Return the layout direction for the current locale or wxLayout_Default
574 virtual wxLayoutDirection
GetLayoutDirection() const;
576 // Change the theme used by the application, return true on success.
577 virtual bool SetNativeTheme(const wxString
& WXUNUSED(theme
)) { return false; }
580 // command line parsing (GUI-specific)
581 // ------------------------------------------------------------------------
583 #if wxUSE_CMDLINE_PARSER
584 virtual bool OnCmdLineParsed(wxCmdLineParser
& parser
);
585 virtual void OnInitCmdLine(wxCmdLineParser
& parser
);
588 // miscellaneous other stuff
589 // ------------------------------------------------------------------------
591 // called by toolkit-specific code to set the app status: active (we have
592 // focus) or not and also the last window which had focus before we were
594 virtual void SetActive(bool isActive
, wxWindow
*lastFocus
);
596 #if WXWIN_COMPATIBILITY_2_6
597 // OBSOLETE: don't use, always returns true
599 // returns true if the program is successfully initialized
600 wxDEPRECATED( bool Initialized() );
601 #endif // WXWIN_COMPATIBILITY_2_6
604 // delete all objects in wxPendingDelete list
605 void DeletePendingObjects();
607 // override base class method to use GUI traits
608 virtual wxAppTraits
*CreateTraits();
611 // the main top level window (may be NULL)
612 wxWindow
*m_topWindow
;
614 // if Yes, exit the main loop when the last top level window is deleted, if
615 // No don't do it and if Later -- only do it once we reach our OnRun()
617 // the explanation for using this strange scheme is given in appcmn.cpp
623 } m_exitOnFrameDelete
;
625 // true if the app wants to use the best visual on systems where
626 // more than one are available (Sun, SGI, XFree86 4.0 ?)
627 bool m_useBestVisual
;
628 // force TrueColour just in case "best" isn't TrueColour
629 bool m_forceTrueColour
;
631 // does any of our windows have focus?
634 wxDECLARE_NO_COPY_CLASS(wxAppBase
);
637 #if WXWIN_COMPATIBILITY_2_6
638 inline bool wxAppBase::Initialized() { return true; }
639 #endif // WXWIN_COMPATIBILITY_2_6
641 // ----------------------------------------------------------------------------
642 // now include the declaration of the real class
643 // ----------------------------------------------------------------------------
645 #if defined(__WXPALMOS__)
646 #include "wx/palmos/app.h"
647 #elif defined(__WXMSW__)
648 #include "wx/msw/app.h"
649 #elif defined(__WXMOTIF__)
650 #include "wx/motif/app.h"
651 #elif defined(__WXMGL__)
652 #include "wx/mgl/app.h"
653 #elif defined(__WXDFB__)
654 #include "wx/dfb/app.h"
655 #elif defined(__WXGTK20__)
656 #include "wx/gtk/app.h"
657 #elif defined(__WXGTK__)
658 #include "wx/gtk1/app.h"
659 #elif defined(__WXX11__)
660 #include "wx/x11/app.h"
661 #elif defined(__WXMAC__)
662 #include "wx/osx/app.h"
663 #elif defined(__WXCOCOA__)
664 #include "wx/cocoa/app.h"
665 #elif defined(__WXPM__)
666 #include "wx/os2/app.h"
671 // wxApp is defined in core and we cannot define another one in wxBase,
672 // so use the preprocessor to allow using wxApp in console programs too
673 #define wxApp wxAppConsole
677 // ----------------------------------------------------------------------------
679 // ----------------------------------------------------------------------------
681 // for compatibility, we define this macro to access the global application
682 // object of type wxApp
684 // note that instead of using of wxTheApp in application code you should
685 // consider using DECLARE_APP() after which you may call wxGetApp() which will
686 // return the object of the correct type (i.e. MyApp and not wxApp)
688 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
689 // console mode it does nothing at all
690 #define wxTheApp static_cast<wxApp*>(wxApp::GetInstance())
692 // ----------------------------------------------------------------------------
694 // ----------------------------------------------------------------------------
696 // event loop related functions only work in GUI programs
697 // ------------------------------------------------------
699 // Force an exit from main loop
700 WXDLLIMPEXP_BASE
void wxExit();
702 // avoid redeclaring this function here if it had been already declared by
703 // wx/utils.h, this results in warnings from g++ with -Wredundant-decls
704 #ifndef wx_YIELD_DECLARED
705 #define wx_YIELD_DECLARED
707 // Yield to other apps/messages
708 WXDLLIMPEXP_CORE
bool wxYield();
710 #endif // wx_YIELD_DECLARED
712 // Yield to other apps/messages
713 WXDLLIMPEXP_BASE
void wxWakeUpIdle();
715 // ----------------------------------------------------------------------------
716 // macros for dynamic creation of the application object
717 // ----------------------------------------------------------------------------
719 // Having a global instance of this class allows wxApp to be aware of the app
720 // creator function. wxApp can then call this function to create a new app
721 // object. Convoluted, but necessary.
723 class WXDLLIMPEXP_BASE wxAppInitializer
726 wxAppInitializer(wxAppInitializerFunction fn
)
727 { wxApp::SetInitializerFunction(fn
); }
730 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
731 // your compiler really, really wants main() to be in your main program (e.g.
732 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
734 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
735 int main(int argc, char **argv) { return wxEntry(argc, argv); }
737 // port-specific header could have defined it already in some special way
738 #ifndef IMPLEMENT_WXWIN_MAIN
739 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
740 #endif // defined(IMPLEMENT_WXWIN_MAIN)
742 #ifdef __WXUNIVERSAL__
743 #include "wx/univ/theme.h"
745 #ifdef wxUNIV_DEFAULT_THEME
746 #define IMPLEMENT_WX_THEME_SUPPORT \
747 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
749 #define IMPLEMENT_WX_THEME_SUPPORT
752 #define IMPLEMENT_WX_THEME_SUPPORT
755 // Use this macro if you want to define your own main() or WinMain() function
756 // and call wxEntry() from there.
757 #define IMPLEMENT_APP_NO_MAIN(appname) \
758 wxAppConsole *wxCreateApp() \
760 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
762 return new appname; \
765 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
766 DECLARE_APP(appname) \
767 appname& wxGetApp() { return *static_cast<appname*>(wxApp::GetInstance()); }
769 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
770 // wxUniversal builds
771 #define IMPLEMENT_APP_NO_THEMES(appname) \
772 IMPLEMENT_APP_NO_MAIN(appname) \
775 // Use this macro exactly once, the argument is the name of the wxApp-derived
776 // class which is the class of your application.
777 #define IMPLEMENT_APP(appname) \
778 IMPLEMENT_APP_NO_THEMES(appname) \
779 IMPLEMENT_WX_THEME_SUPPORT
781 // Same as IMPLEMENT_APP(), but for console applications.
782 #define IMPLEMENT_APP_CONSOLE(appname) \
783 IMPLEMENT_APP_NO_MAIN(appname) \
784 IMPLEMENT_WXWIN_MAIN_CONSOLE
786 // this macro can be used multiple times and just allows you to use wxGetApp()
788 #define DECLARE_APP(appname) extern appname& wxGetApp();
791 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
792 // anywhere else but at the very least it suppresses icc warnings about
793 // defining extern symbols without prior declaration, and it shouldn't do any
795 extern wxAppConsole
*wxCreateApp();
796 extern wxAppInitializer wxTheAppInitializer
;
798 #endif // _WX_APP_H_BASE_