1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
34 #include "wx/settings.h"
36 #include "wx/dcclient.h"
37 #include "wx/dcscreen.h"
38 #include "wx/toolbar.h"
43 WX_CHECK_BUILD_OPTIONS("wxAUI")
45 #include "wx/arrimpl.cpp"
46 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
47 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
48 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
49 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
50 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
51 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
53 wxAuiPaneInfo wxAuiNullPaneInfo
;
54 wxAuiDockInfo wxAuiNullDockInfo
;
55 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
56 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
63 // a few defines to avoid nameclashes
64 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
66 #include "wx/mac/private.h"
69 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
70 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
74 const int auiToolBarLayer
= 10;
77 class wxPseudoTransparentFrame
: public wxFrame
80 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
81 wxWindowID id
= wxID_ANY
,
82 const wxString
& title
= wxEmptyString
,
83 const wxPoint
& pos
= wxDefaultPosition
,
84 const wxSize
& size
= wxDefaultSize
,
85 long style
= wxDEFAULT_FRAME_STYLE
,
86 const wxString
&name
= wxT("frame"))
87 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
89 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
96 m_CanSetShape
= false; // have to wait for window create event on GTK
100 m_Region
= wxRegion(0, 0, 0, 0);
104 virtual bool SetTransparent(wxByte alpha
)
108 int w
=100; // some defaults
110 GetClientSize(&w
, &h
);
116 // m_Region.Union(0, 0, 1, m_MaxWidth);
119 for (int y
=0; y
<m_MaxHeight
; y
++)
121 // Reverse the order of the bottom 4 bits
122 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
123 if ((j
*16+8)<m_Amount
)
124 m_Region
.Union(0, y
, m_MaxWidth
, 1);
133 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
137 if (m_Region
.IsEmpty())
141 dc
.SetBrush(wxColour(128, 192, 255));
143 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
145 dc
.SetPen(*wxTRANSPARENT_PEN
);
147 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
151 wxRect
rect(upd
.GetRect());
152 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
159 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
166 void OnSize(wxSizeEvent
& event
)
168 // We sometimes get surplus size events
169 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
170 (event
.GetSize().GetHeight() == m_lastHeight
))
175 m_lastWidth
= event
.GetSize().GetWidth();
176 m_lastHeight
= event
.GetSize().GetHeight();
178 SetTransparent(m_Amount
);
179 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
180 event
.GetSize().GetHeight());
191 int m_lastWidth
,m_lastHeight
;
195 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
196 DECLARE_EVENT_TABLE()
200 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
202 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
203 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
204 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
206 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
211 // -- static utility functions --
213 static wxBitmap
wxPaneCreateStippleBitmap()
215 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
216 wxImage
img(2,2,data
,true);
217 return wxBitmap(img
);
220 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
222 wxBitmap stipple
= wxPaneCreateStippleBitmap();
223 wxBrush
brush(stipple
);
225 dc
.SetPen(*wxTRANSPARENT_PEN
);
227 dc
.SetLogicalFunction(wxXOR
);
228 dc
.DrawRectangle(rect
);
233 // CopyDocksAndPanes() - this utility function creates copies of
234 // the dock and pane info. wxAuiDockInfo's usually contain pointers
235 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
236 // reconstruct that relationship in the new dock info and pane info arrays
238 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
239 wxAuiPaneInfoArray
& dest_panes
,
240 const wxAuiDockInfoArray
& src_docks
,
241 const wxAuiPaneInfoArray
& src_panes
)
243 dest_docks
= src_docks
;
244 dest_panes
= src_panes
;
245 int i
, j
, k
, dock_count
, pc1
, pc2
;
246 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
248 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
249 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
250 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
251 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
252 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
256 // GetMaxLayer() is an internal function which returns
257 // the highest layer inside the specified dock
258 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
261 int i
, dock_count
, max_layer
= 0;
262 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
264 wxAuiDockInfo
& dock
= docks
.Item(i
);
265 if (dock
.dock_direction
== dock_direction
&&
266 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
267 max_layer
= dock
.dock_layer
;
273 // GetMaxRow() is an internal function which returns
274 // the highest layer inside the specified dock
275 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
277 int i
, pane_count
, max_row
= 0;
278 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
280 wxAuiPaneInfo
& pane
= panes
.Item(i
);
281 if (pane
.dock_direction
== direction
&&
282 pane
.dock_layer
== layer
&&
283 pane
.dock_row
> max_row
)
284 max_row
= pane
.dock_row
;
291 // DoInsertDockLayer() is an internal function that inserts a new dock
292 // layer by incrementing all existing dock layer values by one
293 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
298 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
300 wxAuiPaneInfo
& pane
= panes
.Item(i
);
301 if (!pane
.IsFloating() &&
302 pane
.dock_direction
== dock_direction
&&
303 pane
.dock_layer
>= dock_layer
)
308 // DoInsertDockLayer() is an internal function that inserts a new dock
309 // row by incrementing all existing dock row values by one
310 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
316 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
318 wxAuiPaneInfo
& pane
= panes
.Item(i
);
319 if (!pane
.IsFloating() &&
320 pane
.dock_direction
== dock_direction
&&
321 pane
.dock_layer
== dock_layer
&&
322 pane
.dock_row
>= dock_row
)
327 // DoInsertDockLayer() is an internal function that inserts a space for
328 // another dock pane by incrementing all existing dock row values by one
329 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
336 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
338 wxAuiPaneInfo
& pane
= panes
.Item(i
);
339 if (!pane
.IsFloating() &&
340 pane
.dock_direction
== dock_direction
&&
341 pane
.dock_layer
== dock_layer
&&
342 pane
.dock_row
== dock_row
&&
343 pane
.dock_pos
>= dock_pos
)
348 // FindDocks() is an internal function that returns a list of docks which meet
349 // the specified conditions in the parameters and returns a sorted array
350 // (sorted by layer and then row)
351 static void FindDocks(wxAuiDockInfoArray
& docks
,
355 wxAuiDockInfoPtrArray
& arr
)
357 int begin_layer
= dock_layer
;
358 int end_layer
= dock_layer
;
359 int begin_row
= dock_row
;
360 int end_row
= dock_row
;
361 int dock_count
= docks
.GetCount();
362 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
364 // discover the maximum dock layer and the max row
365 for (i
= 0; i
< dock_count
; ++i
)
367 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
368 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
371 // if no dock layer was specified, search all dock layers
372 if (dock_layer
== -1)
375 end_layer
= max_layer
;
378 // if no dock row was specified, search all dock row
387 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
388 for (row
= begin_row
; row
<= end_row
; ++row
)
389 for (i
= 0; i
< dock_count
; ++i
)
391 wxAuiDockInfo
& d
= docks
.Item(i
);
392 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
394 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
400 // FindPaneInDock() looks up a specified window pointer inside a dock.
401 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
402 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
404 int i
, count
= dock
.panes
.GetCount();
405 for (i
= 0; i
< count
; ++i
)
407 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
408 if (p
->window
== window
)
414 // RemovePaneFromDocks() removes a pane window from all docks
415 // with a possible exception specified by parameter "ex_cept"
416 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
418 wxAuiDockInfo
* ex_cept
= NULL
)
421 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
423 wxAuiDockInfo
& d
= docks
.Item(i
);
426 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
432 // RenumberDockRows() takes a dock and assigns sequential numbers
433 // to existing rows. Basically it takes out the gaps; so if a
434 // dock has rows with numbers 0,2,5, they will become 0,1,2
435 static void RenumberDockRows(wxAuiDockInfoPtrArray
& docks
)
437 int i
, dock_count
, j
, pane_count
;
438 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
440 wxAuiDockInfo
& dock
= *docks
.Item(i
);
442 for (j
= 0, pane_count
= dock
.panes
.GetCount(); j
< pane_count
; ++j
)
443 dock
.panes
.Item(j
)->dock_row
= i
;
448 // SetActivePane() sets the active pane, as well as cycles through
449 // every other pane and makes sure that all others' active flags
451 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
454 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
456 wxAuiPaneInfo
& pane
= panes
.Item(i
);
457 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
458 if (pane
.window
== active_pane
)
459 pane
.state
|= wxAuiPaneInfo::optionActive
;
464 // this function is used to sort panes by dock position
465 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
467 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
471 // -- wxAuiManager class implementation --
474 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
475 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
476 EVT_AUI_RENDER(wxAuiManager::OnRender
)
477 EVT_PAINT(wxAuiManager::OnPaint
)
478 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
479 EVT_SIZE(wxAuiManager::OnSize
)
480 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
481 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
482 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
483 EVT_MOTION(wxAuiManager::OnMotion
)
484 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
485 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
486 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
487 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
491 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
493 m_action
= actionNone
;
494 m_last_mouse_move
= wxPoint();
495 m_hover_button
= NULL
;
496 m_art
= new wxAuiDefaultDockArt
;
500 m_has_maximized
= false;
502 m_dock_constraint_x
= 0.3;
503 m_dock_constraint_y
= 0.3;
507 SetManagedWindow(managed_wnd
);
511 wxAuiManager::~wxAuiManager()
516 // creates a floating frame for the windows
517 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
518 const wxAuiPaneInfo
& pane_info
)
520 return new wxAuiFloatingFrame(parent
, this, pane_info
);
523 // GetPane() looks up a wxAuiPaneInfo structure based
524 // on the supplied window pointer. Upon failure, GetPane()
525 // returns an empty wxAuiPaneInfo, a condition which can be checked
526 // by calling wxAuiPaneInfo::IsOk().
528 // The pane info's structure may then be modified. Once a pane's
529 // info is modified, wxAuiManager::Update() must be called to
530 // realize the changes in the UI.
532 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
535 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
537 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
538 if (p
.window
== window
)
541 return wxAuiNullPaneInfo
;
544 // this version of GetPane() looks up a pane based on a
545 // 'pane name', see above comment for more info
546 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
549 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
551 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
555 return wxAuiNullPaneInfo
;
558 // GetAllPanes() returns a reference to all the pane info structures
559 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
564 // HitTest() is an internal function which determines
565 // which UI item the specified coordinates are over
566 // (x,y) specify a position in client coordinates
567 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
569 wxAuiDockUIPart
* result
= NULL
;
572 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
574 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
576 // we are not interested in typeDock, because this space
577 // isn't used to draw anything, just for measurements;
578 // besides, the entire dock area is covered with other
579 // rectangles, which we are interested in.
580 if (item
->type
== wxAuiDockUIPart::typeDock
)
583 // if we already have a hit on a more specific item, we are not
584 // interested in a pane hit. If, however, we don't already have
585 // a hit, returning a pane hit is necessary for some operations
586 if ((item
->type
== wxAuiDockUIPart::typePane
||
587 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
590 // if the point is inside the rectangle, we have a hit
591 if (item
->rect
.Contains(x
,y
))
599 // SetFlags() and GetFlags() allow the owner to set various
600 // options which are global to wxAuiManager
601 void wxAuiManager::SetFlags(unsigned int flags
)
603 // find out if we have to call UpdateHintWindowConfig()
604 bool update_hint_wnd
= false;
605 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
606 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
607 wxAUI_MGR_RECTANGLE_HINT
;
608 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
609 update_hint_wnd
= true;
617 UpdateHintWindowConfig();
621 unsigned int wxAuiManager::GetFlags() const
627 // don't use these anymore as they are deprecated
628 // use Set/GetManagedFrame() instead
629 void wxAuiManager::SetFrame(wxFrame
* frame
)
631 SetManagedWindow((wxWindow
*)frame
);
634 wxFrame
* wxAuiManager::GetFrame() const
636 return (wxFrame
*)m_frame
;
640 // this function will return the aui manager for a given
641 // window. The |window| parameter should be any child window
642 // or grand-child window (and so on) of the frame/window
643 // managed by wxAuiManager. The |window| parameter does not
644 // need to be managed by the manager itself.
645 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
647 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
648 evt
.SetManager(NULL
);
649 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
650 if (!window
->ProcessEvent(evt
))
653 return evt
.GetManager();
657 void wxAuiManager::UpdateHintWindowConfig()
659 // find out if the the system can do transparent frames
660 bool can_do_transparent
= false;
662 wxWindow
* w
= m_frame
;
665 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
667 wxFrame
* f
= static_cast<wxFrame
*>(w
);
668 can_do_transparent
= f
->CanSetTransparent();
675 // if there is an existing hint window, delete it
678 m_hint_wnd
->Destroy();
685 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
687 // Make a window to use for a transparent hint
688 #if defined(__WXMSW__) || defined(__WXGTK__)
689 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
690 wxDefaultPosition
, wxSize(1,1),
691 wxFRAME_TOOL_WINDOW
|
692 wxFRAME_FLOAT_ON_PARENT
|
696 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
697 #elif defined(__WXMAC__)
698 // Using a miniframe with float and tool styles keeps the parent
699 // frame activated and highlighted as such...
700 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
701 wxDefaultPosition
, wxSize(1,1),
702 wxFRAME_FLOAT_ON_PARENT
703 | wxFRAME_TOOL_WINDOW
);
705 // Can't set the bg colour of a Frame in wxMac
706 wxPanel
* p
= new wxPanel(m_hint_wnd
);
708 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
709 // color that is really hard to see, especially transparent.
710 // Until a better system color is decided upon we'll just use
712 p
->SetBackgroundColour(*wxBLUE
);
718 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
719 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
721 // system can't support transparent fade, or the venetian
722 // blinds effect was explicitly requested
723 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
728 wxFRAME_TOOL_WINDOW
|
729 wxFRAME_FLOAT_ON_PARENT
|
732 m_hint_fademax
= 128;
738 // SetManagedWindow() is usually called once when the frame
739 // manager class is being initialized. "frame" specifies
740 // the frame which should be managed by the frame mananger
741 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
743 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
746 m_frame
->PushEventHandler(this);
749 // if the owner is going to manage an MDI parent frame,
750 // we need to add the MDI client window as the default
753 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
755 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
756 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
758 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
760 AddPane(client_window
,
761 wxAuiPaneInfo().Name(wxT("mdiclient")).
762 CenterPane().PaneBorder(false));
766 UpdateHintWindowConfig();
770 // UnInit() must be called, usually in the destructor
771 // of the frame class. If it is not called, usually this
772 // will result in a crash upon program exit
773 void wxAuiManager::UnInit()
777 m_frame
->RemoveEventHandler(this);
781 // GetManagedWindow() returns the window pointer being managed
782 wxWindow
* wxAuiManager::GetManagedWindow() const
787 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
792 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
794 // first, give the owner frame a chance to override
797 if (m_frame
->ProcessEvent(event
))
804 // SetArtProvider() instructs wxAuiManager to use the
805 // specified art provider for all drawing calls. This allows
806 // plugable look-and-feel features. The pointer that is
807 // passed to this method subsequently belongs to wxAuiManager,
808 // and is deleted in the frame manager destructor
809 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
811 // delete the last art provider, if any
814 // assign the new art provider
815 m_art
= art_provider
;
819 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
821 // check if the pane has a valid window
825 // check if the window is already managed by us
826 if (GetPane(pane_info
.window
).IsOk())
829 // check if the pane name already exists, this could reveal a
830 // bug in the library user's application
831 bool already_exists
= false;
832 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
834 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
835 already_exists
= true;
838 // if the new pane is docked then we should undo maximize
839 if (pane_info
.IsDocked())
840 RestoreMaximizedPane();
842 m_panes
.Add(pane_info
);
844 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
846 // set the pane window
847 pinfo
.window
= window
;
850 // if the pane's name identifier is blank, create a random string
851 if (pinfo
.name
.empty() || already_exists
)
853 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
854 ((unsigned long)pinfo
.window
) & 0xffffffff,
855 (unsigned int)time(NULL
),
857 (unsigned int)GetTickCount(),
859 (unsigned int)clock(),
861 (unsigned long)m_panes
.GetCount());
864 // set initial proportion (if not already set)
865 if (pinfo
.dock_proportion
== 0)
866 pinfo
.dock_proportion
= 100000;
868 if (pinfo
.HasMaximizeButton())
870 wxAuiPaneButton button
;
871 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
872 pinfo
.buttons
.Add(button
);
875 if (pinfo
.HasPinButton())
877 wxAuiPaneButton button
;
878 button
.button_id
= wxAUI_BUTTON_PIN
;
879 pinfo
.buttons
.Add(button
);
882 if (pinfo
.HasCloseButton())
884 wxAuiPaneButton button
;
885 button
.button_id
= wxAUI_BUTTON_CLOSE
;
886 pinfo
.buttons
.Add(button
);
889 if (pinfo
.best_size
== wxDefaultSize
&&
892 pinfo
.best_size
= pinfo
.window
->GetClientSize();
894 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
896 // GetClientSize() doesn't get the best size for
897 // a toolbar under some newer versions of wxWidgets,
898 // so use GetBestSize()
899 pinfo
.best_size
= pinfo
.window
->GetBestSize();
901 // for some reason, wxToolBar::GetBestSize() is returning
902 // a size that is a pixel shy of the correct amount.
903 // I believe this to be the correct action, until
904 // wxToolBar::GetBestSize() is fixed. Is this assumption
909 if (pinfo
.min_size
!= wxDefaultSize
)
911 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
912 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
913 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
914 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
921 bool wxAuiManager::AddPane(wxWindow
* window
,
923 const wxString
& caption
)
926 pinfo
.Caption(caption
);
929 case wxTOP
: pinfo
.Top(); break;
930 case wxBOTTOM
: pinfo
.Bottom(); break;
931 case wxLEFT
: pinfo
.Left(); break;
932 case wxRIGHT
: pinfo
.Right(); break;
933 case wxCENTER
: pinfo
.CenterPane(); break;
935 return AddPane(window
, pinfo
);
938 bool wxAuiManager::AddPane(wxWindow
* window
,
939 const wxAuiPaneInfo
& pane_info
,
940 const wxPoint
& drop_pos
)
942 if (!AddPane(window
, pane_info
))
945 wxAuiPaneInfo
& pane
= GetPane(window
);
947 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
952 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
955 // shift the panes around, depending on the insert level
956 switch (insert_level
)
958 case wxAUI_INSERT_PANE
:
959 DoInsertPane(m_panes
,
960 pane_info
.dock_direction
,
961 pane_info
.dock_layer
,
965 case wxAUI_INSERT_ROW
:
966 DoInsertDockRow(m_panes
,
967 pane_info
.dock_direction
,
968 pane_info
.dock_layer
,
971 case wxAUI_INSERT_DOCK
:
972 DoInsertDockLayer(m_panes
,
973 pane_info
.dock_direction
,
974 pane_info
.dock_layer
);
978 // if the window already exists, we are basically just moving/inserting the
979 // existing window. If it doesn't exist, we need to add it and insert it
980 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
981 if (!existing_pane
.IsOk())
983 return AddPane(window
, pane_info
);
987 if (pane_info
.IsFloating())
989 existing_pane
.Float();
990 if (pane_info
.floating_pos
!= wxDefaultPosition
)
991 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
992 if (pane_info
.floating_size
!= wxDefaultSize
)
993 existing_pane
.FloatingSize(pane_info
.floating_size
);
997 // if the new pane is docked then we should undo maximize
998 RestoreMaximizedPane();
1000 existing_pane
.Direction(pane_info
.dock_direction
);
1001 existing_pane
.Layer(pane_info
.dock_layer
);
1002 existing_pane
.Row(pane_info
.dock_row
);
1003 existing_pane
.Position(pane_info
.dock_pos
);
1011 // DetachPane() removes a pane from the frame manager. This
1012 // method will not destroy the window that is removed.
1013 bool wxAuiManager::DetachPane(wxWindow
* window
)
1016 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1018 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1019 if (p
.window
== window
)
1023 // we have a floating frame which is being detached. We need to
1024 // reparent it to m_frame and destroy the floating frame
1027 p
.window
->SetSize(1,1);
1029 if (p
.frame
->IsShown())
1030 p
.frame
->Show(false);
1032 // reparent to m_frame and destroy the pane
1033 if (m_action_window
== p
.frame
)
1035 m_action_window
= NULL
;
1038 p
.window
->Reparent(m_frame
);
1039 p
.frame
->SetSizer(NULL
);
1044 // make sure there are no references to this pane in our uiparts,
1045 // just in case the caller doesn't call Update() immediately after
1046 // the DetachPane() call. This prevets obscure crashes which would
1047 // happen at window repaint if the caller forgets to call Update()
1049 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1051 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1052 if (part
.pane
== &p
)
1054 m_uiparts
.RemoveAt(pi
);
1061 m_panes
.RemoveAt(i
);
1068 // ClosePane() destroys or hides the pane depending on its
1070 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1072 // if we were maximized, restore
1073 if (pane_info
.IsMaximized())
1075 RestorePane(pane_info
);
1078 // first, hide the window
1079 if (pane_info
.window
&& pane_info
.window
->IsShown())
1081 pane_info
.window
->Show(false);
1084 // make sure that we are the parent of this window
1085 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1087 pane_info
.window
->Reparent(m_frame
);
1090 // if we have a frame, destroy it
1091 if (pane_info
.frame
)
1093 pane_info
.frame
->Destroy();
1094 pane_info
.frame
= NULL
;
1097 // now we need to either destroy or hide the pane
1098 if (pane_info
.IsDestroyOnClose())
1100 wxWindow
* window
= pane_info
.window
;
1113 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1117 // un-maximize and hide all other panes
1118 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1120 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1129 // mark ourselves maximized
1130 pane_info
.Maximize();
1132 m_has_maximized
= true;
1134 // last, show the window
1135 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1137 pane_info
.window
->Show(true);
1141 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1145 // restore all the panes
1146 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1148 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1155 // mark ourselves non-maximized
1156 pane_info
.Restore();
1157 m_has_maximized
= false;
1159 // last, show the window
1160 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1162 pane_info
.window
->Show(true);
1166 void wxAuiManager::RestoreMaximizedPane()
1170 // restore all the panes
1171 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1173 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1174 if (p
.IsMaximized())
1182 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1183 // in the input string. This is an internal functions which is
1184 // used for saving perspectives
1185 static wxString
EscapeDelimiters(const wxString
& s
)
1188 result
.Alloc(s
.length());
1189 const wxChar
* ch
= s
.c_str();
1192 if (*ch
== wxT(';') || *ch
== wxT('|'))
1193 result
+= wxT('\\');
1200 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1202 wxString result
= wxT("name=");
1203 result
+= EscapeDelimiters(pane
.name
);
1206 result
+= wxT("caption=");
1207 result
+= EscapeDelimiters(pane
.caption
);
1210 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1211 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1212 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1213 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1214 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1215 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1216 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1217 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1218 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1219 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1220 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1221 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1222 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1223 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1224 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1225 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1230 // Load a "pane" with the pane infor settings in pane_part
1231 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1233 // replace escaped characters so we can
1234 // split up the string easily
1235 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1236 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1240 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1241 pane_part
= pane_part
.AfterFirst(wxT(';'));
1242 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1243 wxString value
= val_part
.AfterFirst(wxT('='));
1244 val_name
.MakeLower();
1245 val_name
.Trim(true);
1246 val_name
.Trim(false);
1250 if (val_name
.empty())
1253 if (val_name
== wxT("name"))
1255 else if (val_name
== wxT("caption"))
1256 pane
.caption
= value
;
1257 else if (val_name
== wxT("state"))
1258 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1259 else if (val_name
== wxT("dir"))
1260 pane
.dock_direction
= wxAtoi(value
.c_str());
1261 else if (val_name
== wxT("layer"))
1262 pane
.dock_layer
= wxAtoi(value
.c_str());
1263 else if (val_name
== wxT("row"))
1264 pane
.dock_row
= wxAtoi(value
.c_str());
1265 else if (val_name
== wxT("pos"))
1266 pane
.dock_pos
= wxAtoi(value
.c_str());
1267 else if (val_name
== wxT("prop"))
1268 pane
.dock_proportion
= wxAtoi(value
.c_str());
1269 else if (val_name
== wxT("bestw"))
1270 pane
.best_size
.x
= wxAtoi(value
.c_str());
1271 else if (val_name
== wxT("besth"))
1272 pane
.best_size
.y
= wxAtoi(value
.c_str());
1273 else if (val_name
== wxT("minw"))
1274 pane
.min_size
.x
= wxAtoi(value
.c_str());
1275 else if (val_name
== wxT("minh"))
1276 pane
.min_size
.y
= wxAtoi(value
.c_str());
1277 else if (val_name
== wxT("maxw"))
1278 pane
.max_size
.x
= wxAtoi(value
.c_str());
1279 else if (val_name
== wxT("maxh"))
1280 pane
.max_size
.y
= wxAtoi(value
.c_str());
1281 else if (val_name
== wxT("floatx"))
1282 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1283 else if (val_name
== wxT("floaty"))
1284 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1285 else if (val_name
== wxT("floatw"))
1286 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1287 else if (val_name
== wxT("floath"))
1288 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1290 wxFAIL_MSG(wxT("Bad Perspective String"));
1294 // replace escaped characters so we can
1295 // split up the string easily
1296 pane
.name
.Replace(wxT("\a"), wxT("|"));
1297 pane
.name
.Replace(wxT("\b"), wxT(";"));
1298 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1299 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1300 pane_part
.Replace(wxT("\a"), wxT("|"));
1301 pane_part
.Replace(wxT("\b"), wxT(";"));
1307 // SavePerspective() saves all pane information as a single string.
1308 // This string may later be fed into LoadPerspective() to restore
1309 // all pane settings. This save and load mechanism allows an
1310 // exact pane configuration to be saved and restored at a later time
1312 wxString
wxAuiManager::SavePerspective()
1316 result
= wxT("layout1|");
1318 int pane_i
, pane_count
= m_panes
.GetCount();
1319 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1321 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1322 result
+= SavePaneInfo(pane
)+wxT("|");
1325 int dock_i
, dock_count
= m_docks
.GetCount();
1326 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1328 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1330 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1331 dock
.dock_direction
, dock
.dock_layer
,
1332 dock
.dock_row
, dock
.size
);
1338 // LoadPerspective() loads a layout which was saved with SavePerspective()
1339 // If the "update" flag parameter is true, the GUI will immediately be updated
1341 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1343 wxString input
= layout
;
1346 // check layout string version
1347 part
= input
.BeforeFirst(wxT('|'));
1348 input
= input
.AfterFirst(wxT('|'));
1351 if (part
!= wxT("layout1"))
1354 // mark all panes currently managed as docked and hidden
1355 int pane_i
, pane_count
= m_panes
.GetCount();
1356 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1357 m_panes
.Item(pane_i
).Dock().Hide();
1359 // clear out the dock array; this will be reconstructed
1362 // replace escaped characters so we can
1363 // split up the string easily
1364 input
.Replace(wxT("\\|"), wxT("\a"));
1365 input
.Replace(wxT("\\;"), wxT("\b"));
1371 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1372 input
= input
.AfterFirst(wxT('|'));
1373 pane_part
.Trim(true);
1375 // if the string is empty, we're done parsing
1376 if (pane_part
.empty())
1379 if (pane_part
.Left(9) == wxT("dock_size"))
1381 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1382 wxString value
= pane_part
.AfterFirst(wxT('='));
1384 long dir
, layer
, row
, size
;
1385 wxString piece
= val_name
.AfterFirst(wxT('('));
1386 piece
= piece
.BeforeLast(wxT(')'));
1387 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1388 piece
= piece
.AfterFirst(wxT(','));
1389 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1390 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1391 value
.ToLong(&size
);
1394 dock
.dock_direction
= dir
;
1395 dock
.dock_layer
= layer
;
1396 dock
.dock_row
= row
;
1402 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1403 // name so it can be called by external callers
1404 pane_part
.Replace(wxT("\a"), wxT("|"));
1405 pane_part
.Replace(wxT("\b"), wxT(";"));
1407 LoadPaneInfo(pane_part
, pane
);
1409 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1412 // the pane window couldn't be found
1413 // in the existing layout
1427 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1428 wxArrayInt
& positions
,
1431 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1432 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1433 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1438 int offset
, action_pane
= -1;
1439 int pane_i
, pane_count
= dock
.panes
.GetCount();
1441 // find the pane marked as our action pane
1442 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1444 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1446 if (pane
.state
& wxAuiPaneInfo::actionPane
)
1448 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1449 action_pane
= pane_i
;
1453 // set up each panes default position, and
1454 // determine the size (width or height, depending
1455 // on the dock's orientation) of each pane
1456 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1458 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1459 positions
.Add(pane
.dock_pos
);
1462 if (pane
.HasBorder())
1463 size
+= (pane_border_size
*2);
1465 if (dock
.IsHorizontal())
1467 if (pane
.HasGripper() && !pane
.HasGripperTop())
1468 size
+= gripper_size
;
1469 size
+= pane
.best_size
.x
;
1473 if (pane
.HasGripper() && pane
.HasGripperTop())
1474 size
+= gripper_size
;
1476 if (pane
.HasCaption())
1477 size
+= caption_size
;
1478 size
+= pane
.best_size
.y
;
1484 // if there is no action pane, just return the default
1485 // positions (as specified in pane.pane_pos)
1486 if (action_pane
== -1)
1490 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1492 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1497 positions
[pane_i
] -= -amount
;
1499 offset
+= sizes
[pane_i
];
1502 // if the dock mode is fixed, make sure none of the panes
1503 // overlap; we will bump panes that overlap
1505 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1507 int amount
= positions
[pane_i
] - offset
;
1511 positions
[pane_i
] += -amount
;
1513 offset
+= sizes
[pane_i
];
1518 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1519 wxAuiDockInfo
& dock
,
1520 wxAuiPaneInfo
& pane
,
1521 wxAuiDockUIPartArray
& uiparts
,
1524 wxAuiDockUIPart part
;
1525 wxSizerItem
* sizer_item
;
1527 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1528 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1529 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1530 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1532 // find out the orientation of the item (orientation for panes
1533 // is the same as the dock's orientation)
1535 if (dock
.IsHorizontal())
1536 orientation
= wxHORIZONTAL
;
1538 orientation
= wxVERTICAL
;
1540 // this variable will store the proportion
1541 // value that the pane will receive
1542 int pane_proportion
= pane
.dock_proportion
;
1544 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1545 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1547 if (pane
.HasGripper())
1549 if (pane
.HasGripperTop())
1550 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1552 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1554 part
.type
= wxAuiDockUIPart::typeGripper
;
1558 part
.orientation
= orientation
;
1559 part
.cont_sizer
= horz_pane_sizer
;
1560 part
.sizer_item
= sizer_item
;
1564 if (pane
.HasCaption())
1566 // create the caption sizer
1567 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1569 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1571 part
.type
= wxAuiDockUIPart::typeCaption
;
1575 part
.orientation
= orientation
;
1576 part
.cont_sizer
= vert_pane_sizer
;
1577 part
.sizer_item
= sizer_item
;
1578 int caption_part_idx
= uiparts
.GetCount();
1581 // add pane buttons to the caption
1582 int i
, button_count
;
1583 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1584 i
< button_count
; ++i
)
1586 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1588 sizer_item
= caption_sizer
->Add(pane_button_size
,
1592 part
.type
= wxAuiDockUIPart::typePaneButton
;
1595 part
.button
= &button
;
1596 part
.orientation
= orientation
;
1597 part
.cont_sizer
= caption_sizer
;
1598 part
.sizer_item
= sizer_item
;
1602 // if we have buttons, add a little space to the right
1603 // of them to ease visual crowding
1604 if (button_count
>= 1)
1606 caption_sizer
->Add(3,1);
1609 // add the caption sizer
1610 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1612 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1615 // add the pane window itself
1618 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1622 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1623 // Don't do this because it breaks the pane size in floating windows
1624 // BIW: Right now commenting this out is causing problems with
1625 // an mdi client window as the center pane.
1626 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1629 part
.type
= wxAuiDockUIPart::typePane
;
1633 part
.orientation
= orientation
;
1634 part
.cont_sizer
= vert_pane_sizer
;
1635 part
.sizer_item
= sizer_item
;
1639 // determine if the pane should have a minimum size; if the pane is
1640 // non-resizable (fixed) then we must set a minimum size. Alternitavely,
1641 // if the pane.min_size is set, we must use that value as well
1643 wxSize min_size
= pane
.min_size
;
1646 if (min_size
== wxDefaultSize
)
1648 min_size
= pane
.best_size
;
1649 pane_proportion
= 0;
1653 if (min_size
!= wxDefaultSize
)
1655 vert_pane_sizer
->SetItemMinSize(
1656 vert_pane_sizer
->GetChildren().GetCount()-1,
1657 min_size
.x
, min_size
.y
);
1661 // add the verticle sizer (caption, pane window) to the
1662 // horizontal sizer (gripper, verticle sizer)
1663 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1665 // finally, add the pane sizer to the dock sizer
1667 if (pane
.HasBorder())
1669 // allowing space for the pane's border
1670 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1671 wxEXPAND
| wxALL
, pane_border_size
);
1673 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1677 part
.orientation
= orientation
;
1678 part
.cont_sizer
= cont
;
1679 part
.sizer_item
= sizer_item
;
1684 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1688 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1689 wxAuiDockInfo
& dock
,
1690 wxAuiDockUIPartArray
& uiparts
,
1693 wxSizerItem
* sizer_item
;
1694 wxAuiDockUIPart part
;
1696 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1697 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1699 // resizable bottom and right docks have a sash before them
1700 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1701 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1703 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1705 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1706 part
.orientation
= orientation
;
1710 part
.cont_sizer
= cont
;
1711 part
.sizer_item
= sizer_item
;
1715 // create the sizer for the dock
1716 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1718 // add each pane to the dock
1719 bool has_maximized_pane
= false;
1720 int pane_i
, pane_count
= dock
.panes
.GetCount();
1724 wxArrayInt pane_positions
, pane_sizes
;
1726 // figure out the real pane positions we will
1727 // use, without modifying the each pane's pane_pos member
1728 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1731 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1733 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1734 int pane_pos
= pane_positions
.Item(pane_i
);
1736 if (pane
.IsMaximized())
1737 has_maximized_pane
= true;
1740 int amount
= pane_pos
- offset
;
1743 if (dock
.IsVertical())
1744 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1746 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1748 part
.type
= wxAuiDockUIPart::typeBackground
;
1752 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1753 part
.cont_sizer
= dock_sizer
;
1754 part
.sizer_item
= sizer_item
;
1760 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1762 offset
+= pane_sizes
.Item(pane_i
);
1765 // at the end add a very small stretchable background area
1766 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1768 part
.type
= wxAuiDockUIPart::typeBackground
;
1772 part
.orientation
= orientation
;
1773 part
.cont_sizer
= dock_sizer
;
1774 part
.sizer_item
= sizer_item
;
1779 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1781 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1783 if (pane
.IsMaximized())
1784 has_maximized_pane
= true;
1786 // if this is not the first pane being added,
1787 // we need to add a pane sizer
1788 if (!m_has_maximized
&& pane_i
> 0)
1790 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1792 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1794 part
.pane
= dock
.panes
.Item(pane_i
-1);
1796 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1797 part
.cont_sizer
= dock_sizer
;
1798 part
.sizer_item
= sizer_item
;
1802 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1806 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1807 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1809 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1811 part
.type
= wxAuiDockUIPart::typeDock
;
1815 part
.orientation
= orientation
;
1816 part
.cont_sizer
= cont
;
1817 part
.sizer_item
= sizer_item
;
1820 if (dock
.IsHorizontal())
1821 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1823 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1825 // top and left docks have a sash after them
1826 if (!m_has_maximized
&&
1828 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1829 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
1831 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1833 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1837 part
.orientation
= orientation
;
1838 part
.cont_sizer
= cont
;
1839 part
.sizer_item
= sizer_item
;
1844 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
1845 wxAuiDockInfoArray
& docks
,
1846 wxAuiDockUIPartArray
& uiparts
,
1849 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
1851 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1852 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1853 wxSize cli_size
= m_frame
->GetClientSize();
1854 int i
, dock_count
, pane_count
;
1857 // empty all docks out
1858 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1859 docks
.Item(i
).panes
.Empty();
1862 // iterate through all known panes, filing each
1863 // of them into the appropriate dock. If the
1864 // pane does not exist in the dock, add it
1865 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
1867 wxAuiPaneInfo
& p
= panes
.Item(i
);
1869 // find any docks with the same dock direction, dock layer, and
1870 // dock row as the pane we are working on
1871 wxAuiDockInfo
* dock
;
1872 wxAuiDockInfoPtrArray arr
;
1873 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
1875 if (arr
.GetCount() > 0)
1877 // found the right dock
1882 // dock was not found, so we need to create a new one
1884 d
.dock_direction
= p
.dock_direction
;
1885 d
.dock_layer
= p
.dock_layer
;
1886 d
.dock_row
= p
.dock_row
;
1888 dock
= &docks
.Last();
1892 if (p
.IsDocked() && p
.IsShown())
1894 // remove the pane from any existing docks except this one
1895 RemovePaneFromDocks(docks
, p
, dock
);
1897 // pane needs to be added to the dock,
1898 // if it doesn't already exist
1899 if (!FindPaneInDock(*dock
, p
.window
))
1900 dock
->panes
.Add(&p
);
1904 // remove the pane from any existing docks
1905 RemovePaneFromDocks(docks
, p
);
1910 // remove any empty docks
1911 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
1913 if (docks
.Item(i
).panes
.GetCount() == 0)
1917 // configure the docks further
1918 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
1920 wxAuiDockInfo
& dock
= docks
.Item(i
);
1921 int j
, dock_pane_count
= dock
.panes
.GetCount();
1923 // sort the dock pane array by the pane's
1924 // dock position (dock_pos), in ascending order
1925 dock
.panes
.Sort(PaneSortFunc
);
1927 // for newly created docks, set up their initial size
1932 for (j
= 0; j
< dock_pane_count
; ++j
)
1934 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1935 wxSize pane_size
= pane
.best_size
;
1936 if (pane_size
== wxDefaultSize
)
1937 pane_size
= pane
.min_size
;
1938 if (pane_size
== wxDefaultSize
)
1939 pane_size
= pane
.window
->GetSize();
1941 if (dock
.IsHorizontal())
1942 size
= wxMax(pane_size
.y
, size
);
1944 size
= wxMax(pane_size
.x
, size
);
1947 // add space for the border (two times), but only
1948 // if at least one pane inside the dock has a pane border
1949 for (j
= 0; j
< dock_pane_count
; ++j
)
1951 if (dock
.panes
.Item(j
)->HasBorder())
1953 size
+= (pane_border_size
*2);
1958 // if pane is on the top or bottom, add the caption height,
1959 // but only if at least one pane inside the dock has a caption
1960 if (dock
.IsHorizontal())
1962 for (j
= 0; j
< dock_pane_count
; ++j
)
1964 if (dock
.panes
.Item(j
)->HasCaption())
1966 size
+= caption_size
;
1973 // new dock's size may not be more than the dock constraint
1974 // parameter specifies. See SetDockSizeConstraint()
1976 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
1977 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
1979 if (dock
.IsHorizontal())
1980 size
= wxMin(size
, max_dock_y_size
);
1982 size
= wxMin(size
, max_dock_x_size
);
1984 // absolute minimum size for a dock is 10 pixels
1992 // determine the dock's minimum size
1993 bool plus_border
= false;
1994 bool plus_caption
= false;
1995 int dock_min_size
= 0;
1996 for (j
= 0; j
< dock_pane_count
; ++j
)
1998 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
1999 if (pane
.min_size
!= wxDefaultSize
)
2001 if (pane
.HasBorder())
2003 if (pane
.HasCaption())
2004 plus_caption
= true;
2005 if (dock
.IsHorizontal())
2007 if (pane
.min_size
.y
> dock_min_size
)
2008 dock_min_size
= pane
.min_size
.y
;
2012 if (pane
.min_size
.x
> dock_min_size
)
2013 dock_min_size
= pane
.min_size
.x
;
2019 dock_min_size
+= (pane_border_size
*2);
2020 if (plus_caption
&& dock
.IsHorizontal())
2021 dock_min_size
+= (caption_size
);
2023 dock
.min_size
= dock_min_size
;
2026 // if the pane's current size is less than it's
2027 // minimum, increase the dock's size to it's minimum
2028 if (dock
.size
< dock
.min_size
)
2029 dock
.size
= dock
.min_size
;
2032 // determine the dock's mode (fixed or proportional);
2033 // determine whether the dock has only toolbars
2034 bool action_pane_marked
= false;
2036 dock
.toolbar
= true;
2037 for (j
= 0; j
< dock_pane_count
; ++j
)
2039 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2040 if (!pane
.IsFixed())
2042 if (!pane
.IsToolbar())
2043 dock
.toolbar
= false;
2044 if (pane
.state
& wxAuiPaneInfo::actionPane
)
2045 action_pane_marked
= true;
2049 // if the dock mode is proportional and not fixed-pixel,
2050 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2051 // e.g. remove gaps like 1, 2, 30, 500
2054 for (j
= 0; j
< dock_pane_count
; ++j
)
2056 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2061 // if the dock mode is fixed, and none of the panes
2062 // are being moved right now, make sure the panes
2063 // do not overlap each other. If they do, we will
2064 // adjust the positions of the panes
2065 if (dock
.fixed
&& !action_pane_marked
)
2067 wxArrayInt pane_positions
, pane_sizes
;
2068 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2071 for (j
= 0; j
< dock_pane_count
; ++j
)
2073 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2074 pane
.dock_pos
= pane_positions
[j
];
2076 int amount
= pane
.dock_pos
- offset
;
2080 pane
.dock_pos
+= -amount
;
2082 offset
+= pane_sizes
[j
];
2087 // discover the maximum dock layer
2089 for (i
= 0; i
< dock_count
; ++i
)
2090 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2093 // clear out uiparts
2096 // create a bunch of box sizers,
2097 // from the innermost level outwards.
2098 wxSizer
* cont
= NULL
;
2099 wxSizer
* middle
= NULL
;
2103 for (layer
= 0; layer
<= max_layer
; ++layer
)
2105 wxAuiDockInfoPtrArray arr
;
2107 // find any docks in this layer
2108 FindDocks(docks
, -1, layer
, -1, arr
);
2110 // if there aren't any, skip to the next layer
2114 wxSizer
* old_cont
= cont
;
2116 // create a container which will hold this layer's
2117 // docks (top, bottom, left, right)
2118 cont
= new wxBoxSizer(wxVERTICAL
);
2121 // find any top docks in this layer
2122 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2123 RenumberDockRows(arr
);
2126 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2127 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2131 // fill out the middle layer (which consists
2132 // of left docks, content area and right docks)
2134 middle
= new wxBoxSizer(wxHORIZONTAL
);
2136 // find any left docks in this layer
2137 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2138 RenumberDockRows(arr
);
2141 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2142 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2145 // add content dock (or previous layer's sizer
2149 // find any center docks
2150 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2153 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2154 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2156 else if (!m_has_maximized
)
2158 // there are no center docks, add a background area
2159 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2160 wxAuiDockUIPart part
;
2161 part
.type
= wxAuiDockUIPart::typeBackground
;
2165 part
.cont_sizer
= middle
;
2166 part
.sizer_item
= sizer_item
;
2172 middle
->Add(old_cont
, 1, wxEXPAND
);
2175 // find any right docks in this layer
2176 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2177 RenumberDockRows(arr
);
2180 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2181 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2184 cont
->Add(middle
, 1, wxEXPAND
);
2188 // find any bottom docks in this layer
2189 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2190 RenumberDockRows(arr
);
2193 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2194 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2201 // no sizer available, because there are no docks,
2202 // therefore we will create a simple background area
2203 cont
= new wxBoxSizer(wxVERTICAL
);
2204 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2205 wxAuiDockUIPart part
;
2206 part
.type
= wxAuiDockUIPart::typeBackground
;
2210 part
.cont_sizer
= middle
;
2211 part
.sizer_item
= sizer_item
;
2215 container
->Add(cont
, 1, wxEXPAND
);
2220 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2221 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2222 // not be larger than half of the window's size
2224 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2226 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2227 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2230 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2233 *width_pct
= m_dock_constraint_x
;
2236 *height_pct
= m_dock_constraint_y
;
2241 // Update() updates the layout. Whenever changes are made to
2242 // one or more panes, this function should be called. It is the
2243 // external entry point for running the layout engine.
2245 void wxAuiManager::Update()
2248 int i
, pane_count
= m_panes
.GetCount();
2251 // destroy floating panes which have been
2252 // redocked or are becoming non-floating
2253 for (i
= 0; i
< pane_count
; ++i
)
2255 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2257 if (!p
.IsFloating() && p
.frame
)
2259 // because the pane is no longer in a floating, we need to
2260 // reparent it to m_frame and destroy the floating frame
2263 p
.window
->SetSize(1,1);
2266 // the following block is a workaround for bug #1531361
2267 // (see wxWidgets sourceforge page). On wxGTK (only), when
2268 // a frame is shown/hidden, a move event unfortunately
2269 // also gets fired. Because we may be dragging around
2270 // a pane, we need to cancel that action here to prevent
2271 // a spurious crash.
2272 if (m_action_window
== p
.frame
)
2274 if (wxWindow::GetCapture() == m_frame
)
2275 m_frame
->ReleaseMouse();
2276 m_action
= actionNone
;
2277 m_action_window
= NULL
;
2281 if (p
.frame
->IsShown())
2282 p
.frame
->Show(false);
2284 // reparent to m_frame and destroy the pane
2285 if (m_action_window
== p
.frame
)
2287 m_action_window
= NULL
;
2290 p
.window
->Reparent(m_frame
);
2291 p
.frame
->SetSizer(NULL
);
2298 // delete old sizer first
2299 m_frame
->SetSizer(NULL
);
2301 // create a layout for all of the panes
2302 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2304 // hide or show panes as necessary,
2305 // and float panes as necessary
2306 for (i
= 0; i
< pane_count
; ++i
)
2308 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2312 if (p
.frame
== NULL
)
2314 // we need to create a frame for this
2315 // pane, which has recently been floated
2316 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2318 // on MSW and Mac, if the owner desires transparent dragging, and
2319 // the dragging is happening right now, then the floating
2320 // window should have this style by default
2321 if (m_action
== actionDragFloatingPane
&&
2322 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2323 frame
->SetTransparent(150);
2325 frame
->SetPaneWindow(p
);
2328 if (p
.IsShown() && !frame
->IsShown())
2333 // frame already exists, make sure it's position
2334 // and size reflect the information in wxAuiPaneInfo
2335 if (p
.frame
->GetPosition() != p
.floating_pos
)
2337 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2338 p
.floating_size
.x
, p
.floating_size
.y
,
2339 wxSIZE_USE_EXISTING
);
2341 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2342 wxDefaultCoord, wxDefaultCoord,
2343 wxSIZE_USE_EXISTING);
2344 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2348 if (p
.frame
->IsShown() != p
.IsShown())
2349 p
.frame
->Show(p
.IsShown());
2354 if (p
.window
->IsShown() != p
.IsShown())
2355 p
.window
->Show(p
.IsShown());
2358 // if "active panes" are no longer allowed, clear
2359 // any optionActive values from the pane states
2360 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2362 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2367 // keep track of the old window rectangles so we can
2368 // refresh those windows whose rect has changed
2369 wxAuiRectArray old_pane_rects
;
2370 for (i
= 0; i
< pane_count
; ++i
)
2373 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2375 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2378 old_pane_rects
.Add(r
);
2384 // apply the new sizer
2385 m_frame
->SetSizer(sizer
);
2386 m_frame
->SetAutoLayout(false);
2391 // now that the frame layout is done, we need to check
2392 // the new pane rectangles against the old rectangles that
2393 // we saved a few lines above here. If the rectangles have
2394 // changed, the corresponding panes must also be updated
2395 for (i
= 0; i
< pane_count
; ++i
)
2397 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2398 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2400 if (p
.rect
!= old_pane_rects
[i
])
2402 p
.window
->Refresh();
2411 // set frame's minimum size
2414 // N.B. More work needs to be done on frame minimum sizes;
2415 // this is some intresting code that imposes the minimum size,
2416 // but we may want to include a more flexible mechanism or
2417 // options for multiple minimum-size modes, e.g. strict or lax
2418 wxSize min_size = sizer->GetMinSize();
2419 wxSize frame_size = m_frame->GetSize();
2420 wxSize client_size = m_frame->GetClientSize();
2422 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2423 min_size.y+frame_size.y-client_size.y );
2425 m_frame->SetMinSize(minframe_size);
2427 if (frame_size.x < minframe_size.x ||
2428 frame_size.y < minframe_size.y)
2429 sizer->Fit(m_frame);
2434 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2435 // on the frame's main sizer, then measures all the various UI items
2436 // and updates their internal rectangles. This should always be called
2437 // instead of calling m_frame->Layout() directly
2439 void wxAuiManager::DoFrameLayout()
2444 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2446 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2448 // get the rectangle of the UI part
2449 // originally, this code looked like this:
2450 // part.rect = wxRect(part.sizer_item->GetPosition(),
2451 // part.sizer_item->GetSize());
2452 // this worked quite well, with one exception: the mdi
2453 // client window had a "deferred" size variable
2454 // that returned the wrong size. It looks like
2455 // a bug in wx, because the former size of the window
2456 // was being returned. So, we will retrieve the part's
2457 // rectangle via other means
2460 part
.rect
= part
.sizer_item
->GetRect();
2461 int flag
= part
.sizer_item
->GetFlag();
2462 int border
= part
.sizer_item
->GetBorder();
2465 part
.rect
.y
-= border
;
2466 part
.rect
.height
+= border
;
2470 part
.rect
.x
-= border
;
2471 part
.rect
.width
+= border
;
2473 if (flag
& wxBOTTOM
)
2474 part
.rect
.height
+= border
;
2476 part
.rect
.width
+= border
;
2479 if (part
.type
== wxAuiDockUIPart::typeDock
)
2480 part
.dock
->rect
= part
.rect
;
2481 if (part
.type
== wxAuiDockUIPart::typePane
)
2482 part
.pane
->rect
= part
.rect
;
2486 // GetPanePart() looks up the pane the pane border UI part (or the regular
2487 // pane part if there is no border). This allows the caller to get the exact
2488 // rectangle of the pane in question, including decorations like
2489 // caption and border (if any).
2491 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2494 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2496 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2497 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2498 part
.pane
&& part
.pane
->window
== wnd
)
2501 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2503 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2504 if (part
.type
== wxAuiDockUIPart::typePane
&&
2505 part
.pane
&& part
.pane
->window
== wnd
)
2513 // GetDockPixelOffset() is an internal function which returns
2514 // a dock's offset in pixels from the left side of the window
2515 // (for horizontal docks) or from the top of the window (for
2516 // vertical docks). This value is necessary for calculating
2517 // fixel-pane/toolbar offsets when they are dragged.
2519 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2521 // the only way to accurately calculate the dock's
2522 // offset is to actually run a theoretical layout
2524 int i
, part_count
, dock_count
;
2525 wxAuiDockInfoArray docks
;
2526 wxAuiPaneInfoArray panes
;
2527 wxAuiDockUIPartArray uiparts
;
2528 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2531 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2532 wxSize client_size
= m_frame
->GetClientSize();
2533 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2536 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2538 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2539 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2540 part
.sizer_item
->GetSize());
2541 if (part
.type
== wxAuiDockUIPart::typeDock
)
2542 part
.dock
->rect
= part
.rect
;
2547 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2549 wxAuiDockInfo
& dock
= docks
.Item(i
);
2550 if (test
.dock_direction
== dock
.dock_direction
&&
2551 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2553 if (dock
.IsVertical())
2565 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2566 // if a dock operation is allowed, the new dock position is copied into
2567 // the target info. If the operation was allowed, the function returns true.
2569 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2570 const wxAuiPaneInfo
& new_pos
)
2572 bool allowed
= false;
2573 switch (new_pos
.dock_direction
)
2575 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2576 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2577 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2578 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2588 // DoDrop() is an important function. It basically takes a mouse position,
2589 // and determines where the pane's new position would be. If the pane is to be
2590 // dropped, it performs the drop operation using the specified dock and pane
2591 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2592 // scenario can be performed, giving precise coordinates for drop hints.
2593 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2594 // as parameters, the changes will be made to the main state arrays
2596 const int auiInsertRowPixels
= 10;
2597 const int auiNewRowPixels
= 40;
2598 const int auiLayerInsertPixels
= 40;
2599 const int auiLayerInsertOffset
= 5;
2601 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2602 wxAuiPaneInfoArray
& panes
,
2603 wxAuiPaneInfo
& target
,
2605 const wxPoint
& offset
)
2607 wxSize cli_size
= m_frame
->GetClientSize();
2609 wxAuiPaneInfo drop
= target
;
2612 // The result should always be shown
2616 // Check to see if the pane has been dragged outside of the window
2617 // (or near to the outside of the window), if so, dock it along the edge
2620 int layer_insert_offset
= auiLayerInsertOffset
;
2621 if (drop
.IsToolbar())
2622 layer_insert_offset
= 0;
2625 if (pt
.x
< layer_insert_offset
&&
2626 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2628 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2629 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2630 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2632 if (drop
.IsToolbar())
2633 new_layer
= auiToolBarLayer
;
2638 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2639 return ProcessDockResult(target
, drop
);
2641 else if (pt
.y
< layer_insert_offset
&&
2642 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2644 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2645 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2646 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2648 if (drop
.IsToolbar())
2649 new_layer
= auiToolBarLayer
;
2654 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2655 return ProcessDockResult(target
, drop
);
2657 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2658 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2660 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2661 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2662 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2664 if (drop
.IsToolbar())
2665 new_layer
= auiToolBarLayer
;
2667 drop
.Dock().Right().
2670 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2671 return ProcessDockResult(target
, drop
);
2673 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2674 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2676 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2677 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2678 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2680 if (drop
.IsToolbar())
2681 new_layer
= auiToolBarLayer
;
2683 drop
.Dock().Bottom().
2686 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2687 return ProcessDockResult(target
, drop
);
2691 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2694 if (drop
.IsToolbar())
2696 if (!part
|| !part
->dock
)
2699 // calculate the offset from where the dock begins
2700 // to the point where the user dropped the pane
2701 int dock_drop_offset
= 0;
2702 if (part
->dock
->IsHorizontal())
2703 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2705 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2708 // toolbars may only be moved in and to fixed-pane docks,
2709 // otherwise we will try to float the pane. Also, the pane
2710 // should float if being dragged over center pane windows
2711 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2713 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2719 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2720 (drop
.IsFloatable() ||
2721 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2722 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2729 return ProcessDockResult(target
, drop
);
2732 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2734 return ProcessDockResult(target
, drop
);
2743 m_last_rect
= part
->dock
->rect
;
2744 m_last_rect
.Inflate( 15, 15 );
2748 Direction(part
->dock
->dock_direction
).
2749 Layer(part
->dock
->dock_layer
).
2750 Row(part
->dock
->dock_row
).
2751 Position(dock_drop_offset
);
2754 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2755 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2756 ) && part
->dock
->panes
.GetCount() > 1)
2758 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2759 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2761 int row
= drop
.dock_row
;
2762 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2763 part
->dock
->dock_layer
,
2764 part
->dock
->dock_row
);
2765 drop
.dock_row
= row
;
2769 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2770 part
->dock
->dock_layer
,
2771 part
->dock
->dock_row
+1);
2772 drop
.dock_row
= part
->dock
->dock_row
+1;
2777 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2778 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2779 ) && part
->dock
->panes
.GetCount() > 1)
2781 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2782 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2784 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2785 part
->dock
->dock_layer
,
2786 part
->dock
->dock_row
+1);
2787 drop
.dock_row
= part
->dock
->dock_row
+1;
2791 int row
= drop
.dock_row
;
2792 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2793 part
->dock
->dock_layer
,
2794 part
->dock
->dock_row
);
2795 drop
.dock_row
= row
;
2799 return ProcessDockResult(target
, drop
);
2808 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2809 part
->type
== wxAuiDockUIPart::typeCaption
||
2810 part
->type
== wxAuiDockUIPart::typeGripper
||
2811 part
->type
== wxAuiDockUIPart::typePaneButton
||
2812 part
->type
== wxAuiDockUIPart::typePane
||
2813 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2814 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2815 part
->type
== wxAuiDockUIPart::typeBackground
)
2817 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
2819 if (part
->dock
->panes
.GetCount() != 1)
2821 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
2828 // If a normal frame is being dragged over a toolbar, insert it
2829 // along the edge under the toolbar, but over all other panes.
2830 // (this could be done much better, but somehow factoring this
2831 // calculation with the one at the beginning of this function)
2832 if (part
->dock
&& part
->dock
->toolbar
)
2836 switch (part
->dock
->dock_direction
)
2838 case wxAUI_DOCK_LEFT
:
2839 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2840 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2841 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
2843 case wxAUI_DOCK_TOP
:
2844 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2845 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2846 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2848 case wxAUI_DOCK_RIGHT
:
2849 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2850 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2851 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
2853 case wxAUI_DOCK_BOTTOM
:
2854 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2855 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2856 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
2860 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2863 Direction(part
->dock
->dock_direction
).
2864 Layer(layer
).Row(0).Position(0);
2865 return ProcessDockResult(target
, drop
);
2872 part
= GetPanePart(part
->pane
->window
);
2876 bool insert_dock_row
= false;
2877 int insert_row
= part
->pane
->dock_row
;
2878 int insert_dir
= part
->pane
->dock_direction
;
2879 int insert_layer
= part
->pane
->dock_layer
;
2881 switch (part
->pane
->dock_direction
)
2883 case wxAUI_DOCK_TOP
:
2884 if (pt
.y
>= part
->rect
.y
&&
2885 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
2886 insert_dock_row
= true;
2888 case wxAUI_DOCK_BOTTOM
:
2889 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
2890 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
2891 insert_dock_row
= true;
2893 case wxAUI_DOCK_LEFT
:
2894 if (pt
.x
>= part
->rect
.x
&&
2895 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
2896 insert_dock_row
= true;
2898 case wxAUI_DOCK_RIGHT
:
2899 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
2900 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
2901 insert_dock_row
= true;
2903 case wxAUI_DOCK_CENTER
:
2905 // "new row pixels" will be set to the default, but
2906 // must never exceed 20% of the window size
2907 int new_row_pixels_x
= auiNewRowPixels
;
2908 int new_row_pixels_y
= auiNewRowPixels
;
2910 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
2911 new_row_pixels_x
= (part
->rect
.width
*20)/100;
2913 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
2914 new_row_pixels_y
= (part
->rect
.height
*20)/100;
2917 // determine if the mouse pointer is in a location that
2918 // will cause a new row to be inserted. The hot spot positions
2919 // are along the borders of the center pane
2922 insert_dock_row
= true;
2923 if (pt
.x
>= part
->rect
.x
&&
2924 pt
.x
< part
->rect
.x
+new_row_pixels_x
)
2925 insert_dir
= wxAUI_DOCK_LEFT
;
2927 if (pt
.y
>= part
->rect
.y
&&
2928 pt
.y
< part
->rect
.y
+new_row_pixels_y
)
2929 insert_dir
= wxAUI_DOCK_TOP
;
2931 if (pt
.x
>= part
->rect
.x
+ part
->rect
.width
-new_row_pixels_x
&&
2932 pt
.x
< part
->rect
.x
+ part
->rect
.width
)
2933 insert_dir
= wxAUI_DOCK_RIGHT
;
2935 if (pt
.y
>= part
->rect
.y
+ part
->rect
.height
-new_row_pixels_y
&&
2936 pt
.y
< part
->rect
.y
+ part
->rect
.height
)
2937 insert_dir
= wxAUI_DOCK_BOTTOM
;
2941 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
2945 if (insert_dock_row
)
2947 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
2948 drop
.Dock().Direction(insert_dir
).
2949 Layer(insert_layer
).
2952 return ProcessDockResult(target
, drop
);
2955 // determine the mouse offset and the pane size, both in the
2956 // direction of the dock itself, and perpendicular to the dock
2960 if (part
->orientation
== wxVERTICAL
)
2962 offset
= pt
.y
- part
->rect
.y
;
2963 size
= part
->rect
.GetHeight();
2967 offset
= pt
.x
- part
->rect
.x
;
2968 size
= part
->rect
.GetWidth();
2971 int drop_position
= part
->pane
->dock_pos
;
2973 // if we are in the top/left part of the pane,
2974 // insert the pane before the pane being hovered over
2975 if (offset
<= size
/2)
2977 drop_position
= part
->pane
->dock_pos
;
2979 part
->pane
->dock_direction
,
2980 part
->pane
->dock_layer
,
2981 part
->pane
->dock_row
,
2982 part
->pane
->dock_pos
);
2985 // if we are in the bottom/right part of the pane,
2986 // insert the pane before the pane being hovered over
2987 if (offset
> size
/2)
2989 drop_position
= part
->pane
->dock_pos
+1;
2991 part
->pane
->dock_direction
,
2992 part
->pane
->dock_layer
,
2993 part
->pane
->dock_row
,
2994 part
->pane
->dock_pos
+1);
2998 Direction(part
->dock
->dock_direction
).
2999 Layer(part
->dock
->dock_layer
).
3000 Row(part
->dock
->dock_row
).
3001 Position(drop_position
);
3002 return ProcessDockResult(target
, drop
);
3009 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3011 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3013 m_hint_fadetimer
.Stop();
3017 m_hint_fadeamt
+= 4;
3018 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3021 void wxAuiManager::ShowHint(const wxRect
& rect
)
3025 // if the hint rect is the same as last time, don't do anything
3026 if (m_last_hint
== rect
)
3030 m_hint_fadeamt
= m_hint_fademax
;
3032 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3033 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3034 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3038 m_hint_wnd
->SetSize(rect
);
3040 if (!m_hint_wnd
->IsShown())
3043 // if we are dragging a floating pane, set the focus
3044 // back to that floating pane (otherwise it becomes unfocused)
3045 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3046 m_action_window
->SetFocus();
3048 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3049 m_hint_wnd
->Raise();
3052 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3054 // start fade in timer
3055 m_hint_fadetimer
.SetOwner(this, 101);
3056 m_hint_fadetimer
.Start(5);
3059 else // Not using a transparent hint window...
3061 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3064 if (m_last_hint
!= rect
)
3066 // remove the last hint rectangle
3072 wxScreenDC screendc
;
3073 wxRegion
clip(1, 1, 10000, 10000);
3075 // clip all floating windows, so we don't draw over them
3077 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3079 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3081 if (pane
.IsFloating() &&
3082 pane
.frame
->IsShown())
3084 wxRect rect
= pane
.frame
->GetRect();
3086 // wxGTK returns the client size, not the whole frame size
3092 clip
.Subtract(rect
);
3096 // As we can only hide the hint by redrawing the managed window, we
3097 // need to clip the region to the managed window too or we get
3098 // nasty redrawn problems.
3099 clip
.Intersect(m_frame
->GetRect());
3101 screendc
.SetClippingRegion(clip
);
3103 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3104 wxBrush
brush(stipple
);
3105 screendc
.SetBrush(brush
);
3106 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3108 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3109 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3110 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3111 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3115 void wxAuiManager::HideHint()
3117 // hides a transparent window hint, if there is one
3120 if (m_hint_wnd
->IsShown())
3121 m_hint_wnd
->Show(false);
3122 m_hint_wnd
->SetTransparent(0);
3123 m_hint_fadetimer
.Stop();
3124 m_last_hint
= wxRect();
3128 // hides a painted hint by redrawing the frame window
3129 if (!m_last_hint
.IsEmpty())
3133 m_last_hint
= wxRect();
3139 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3140 const wxPoint
& offset
)
3142 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3146 if (pane
.IsToolbar())
3148 m_action
= actionDragToolbarPane
;
3152 m_action
= actionDragFloatingPane
;
3155 m_action_window
= pane_window
;
3156 m_action_offset
= offset
;
3157 m_frame
->CaptureMouse();
3161 // CalculateHintRect() calculates the drop hint rectangle. The method
3162 // first calls DoDrop() to determine the exact position the pane would
3163 // be at were if dropped. If the pane would indeed become docked at the
3164 // specified drop point, the the rectangle hint will be returned in
3165 // screen coordinates. Otherwise, an empty rectangle is returned.
3166 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3167 // the mouse position, in client coordinates. |offset| describes the offset
3168 // that the mouse is from the upper-left corner of the item being dragged
3170 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3172 const wxPoint
& offset
)
3176 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3177 // we will create a new temporary layout and then measure the resulting
3178 // rectangle; we will create a copy of the docking structures (m_dock)
3179 // so that we don't modify the real thing on screen
3181 int i
, pane_count
, part_count
;
3182 wxAuiDockInfoArray docks
;
3183 wxAuiPaneInfoArray panes
;
3184 wxAuiDockUIPartArray uiparts
;
3185 wxAuiPaneInfo hint
= GetPane(pane_window
);
3186 hint
.name
= wxT("__HINT__");
3192 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3194 // remove any pane already there which bears the same window;
3195 // this happens when you are moving a pane around in a dock
3196 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3198 if (panes
.Item(i
).window
== pane_window
)
3200 RemovePaneFromDocks(docks
, panes
.Item(i
));
3206 // find out where the new pane would be
3207 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3214 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3215 wxSize client_size
= m_frame
->GetClientSize();
3216 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3219 for (i
= 0, part_count
= uiparts
.GetCount();
3220 i
< part_count
; ++i
)
3222 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3224 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3225 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3227 rect
= wxRect(part
.sizer_item
->GetPosition(),
3228 part
.sizer_item
->GetSize());
3240 // actually show the hint rectangle on the screen
3241 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3246 // DrawHintRect() calculates the hint rectangle by calling
3247 // CalculateHintRect(). If there is a rectangle, it shows it
3248 // by calling ShowHint(), otherwise it hides any hint
3249 // rectangle currently shown
3250 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3252 const wxPoint
& offset
)
3254 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3266 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3268 // try to find the pane
3269 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3270 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3272 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3273 pane
.frame
->SetTransparent(150);
3276 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3278 // try to find the pane
3279 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3280 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3282 wxPoint pt
= ::wxGetMousePosition();
3285 // Adapt pt to direction
3288 // move to pane's upper border
3290 pos
= wnd
->ClientToScreen( pos
);
3292 // and some more pixels for the title bar
3297 // move to pane's left border
3299 pos
= wnd
->ClientToScreen( pos
);
3304 // move to pane's right border
3305 wxPoint
pos( wnd
->GetSize().x
, 0 );
3306 pos
= wnd
->ClientToScreen( pos
);
3311 // move to pane's bottom border
3312 wxPoint
pos( 0, wnd
->GetSize().y
);
3313 pos
= wnd
->ClientToScreen( pos
);
3320 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3322 // calculate the offset from the upper left-hand corner
3323 // of the frame to the mouse pointer
3324 wxPoint frame_pos
= pane
.frame
->GetPosition();
3325 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3327 // no hint for toolbar floating windows
3328 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3330 if (m_action
== actionDragFloatingPane
)
3332 wxAuiDockInfoArray docks
;
3333 wxAuiPaneInfoArray panes
;
3334 wxAuiDockUIPartArray uiparts
;
3335 wxAuiPaneInfo hint
= pane
;
3337 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3339 // find out where the new pane would be
3340 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3342 if (hint
.IsFloating())
3346 m_action
= actionDragToolbarPane
;
3347 m_action_window
= pane
.window
;
3356 // if a key modifier is pressed while dragging the frame,
3357 // don't dock the window
3358 if (wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
))
3365 DrawHintRect(wnd
, client_pt
, action_offset
);
3368 // this cleans up some screen artifacts that are caused on GTK because
3369 // we aren't getting the exact size of the window (see comment
3379 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3381 // try to find the pane
3382 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3383 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3385 wxPoint pt
= ::wxGetMousePosition();
3388 // Adapt pt to direction
3391 // move to pane's upper border
3393 pos
= wnd
->ClientToScreen( pos
);
3395 // and some more pixels for the title bar
3400 // move to pane's left border
3402 pos
= wnd
->ClientToScreen( pos
);
3407 // move to pane's right border
3408 wxPoint
pos( wnd
->GetSize().x
, 0 );
3409 pos
= wnd
->ClientToScreen( pos
);
3414 // move to pane's bottom border
3415 wxPoint
pos( 0, wnd
->GetSize().y
);
3416 pos
= wnd
->ClientToScreen( pos
);
3423 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3425 // calculate the offset from the upper left-hand corner
3426 // of the frame to the mouse pointer
3427 wxPoint frame_pos
= pane
.frame
->GetPosition();
3428 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3431 // if a key modifier is pressed while dragging the frame,
3432 // don't dock the window
3433 if (!wxGetKeyState(WXK_CONTROL
) && !wxGetKeyState(WXK_ALT
))
3435 // do the drop calculation
3436 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3439 // if the pane is still floating, update it's floating
3440 // position (that we store)
3441 if (pane
.IsFloating())
3443 pane
.floating_pos
= pane
.frame
->GetPosition();
3445 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3446 pane
.frame
->SetTransparent(255);
3448 else if (m_has_maximized
)
3450 RestoreMaximizedPane();
3458 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3460 // try to find the pane
3461 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3462 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3464 pane
.floating_size
= size
;
3468 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3470 // try to find the pane
3471 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3472 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3475 // fire pane close event
3476 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3478 e
.SetCanVeto(evt
.CanVeto());
3494 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3496 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3498 // try to find the pane
3499 wxASSERT_MSG(GetPane(wnd
).IsOk(), wxT("Pane window not found"));
3501 SetActivePane(m_panes
, wnd
);
3506 // OnRender() draws all of the pane captions, sashes,
3507 // backgrounds, captions, grippers, pane borders and buttons.
3508 // It renders the entire user interface.
3510 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3512 wxDC
* dc
= evt
.GetDC();
3518 for (i
= 0, part_count
= m_uiparts
.GetCount();
3519 i
< part_count
; ++i
)
3521 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3523 // don't draw hidden pane items
3524 if (part
.sizer_item
&& !part
.sizer_item
->IsShown())
3529 case wxAuiDockUIPart::typeDockSizer
:
3530 case wxAuiDockUIPart::typePaneSizer
:
3531 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3533 case wxAuiDockUIPart::typeBackground
:
3534 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3536 case wxAuiDockUIPart::typeCaption
:
3537 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3539 case wxAuiDockUIPart::typeGripper
:
3540 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3542 case wxAuiDockUIPart::typePaneBorder
:
3543 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3545 case wxAuiDockUIPart::typePaneButton
:
3546 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3547 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3554 // Render() fire a render event, which is normally handled by
3555 // wxAuiManager::OnRender(). This allows the render function to
3556 // be overridden via the render event. This can be useful for paintin
3557 // custom graphics in the main window. Default behavior can be
3558 // invoked in the overridden function by calling OnRender()
3560 void wxAuiManager::Render(wxDC
* dc
)
3562 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3568 void wxAuiManager::Repaint(wxDC
* dc
)
3573 m_frame
->Refresh() ;
3579 m_frame
->GetClientSize(&w
, &h
);
3581 // figure out which dc to use; if one
3582 // has been specified, use it, otherwise
3584 wxClientDC
* client_dc
= NULL
;
3587 client_dc
= new wxClientDC(m_frame
);
3591 // if the frame has a toolbar, the client area
3592 // origin will not be (0,0).
3593 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3594 if (pt
.x
!= 0 || pt
.y
!= 0)
3595 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3597 // render all the items
3600 // if we created a client_dc, delete it
3605 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3607 wxPaintDC
dc(m_frame
);
3611 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3620 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3628 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3630 // for MDI parent frames, this event must not
3631 // be "skipped". In other words, the parent frame
3632 // must not be allowed to resize the client window
3633 // after we are finished processing sizing changes
3641 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3643 // get the window we are managing, if none, return NULL
3644 wxWindow
* window
= GetManagedWindow();
3647 evt
.SetManager(NULL
);
3651 // if we are managing a child frame, get the 'real' manager
3652 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3654 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3655 evt
.SetManager(float_frame
->GetOwnerManager());
3659 // return pointer to ourself
3660 evt
.SetManager(this);
3663 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3666 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3667 wxCursor cursor
= wxNullCursor
;
3671 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3672 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3674 // a dock may not be resized if it has a single
3675 // pane which is not resizable
3676 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3677 part
->dock
->panes
.GetCount() == 1 &&
3678 part
->dock
->panes
.Item(0)->IsFixed())
3681 // panes that may not be resized do not get a sizing cursor
3682 if (part
->pane
&& part
->pane
->IsFixed())
3685 if (part
->orientation
== wxVERTICAL
)
3686 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3688 cursor
= wxCursor(wxCURSOR_SIZENS
);
3690 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3692 cursor
= wxCursor(wxCURSOR_SIZING
);
3696 event
.SetCursor(cursor
);
3701 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3702 const wxMouseEvent
& event
)
3704 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3705 if (!hit_test
|| !button_ui_part
)
3708 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3710 if (hit_test
== button_ui_part
)
3712 if (event
.LeftDown())
3713 state
= wxAUI_BUTTON_STATE_PRESSED
;
3715 state
= wxAUI_BUTTON_STATE_HOVER
;
3719 if (event
.LeftDown())
3720 state
= wxAUI_BUTTON_STATE_HOVER
;
3723 // now repaint the button with hover state
3724 wxClientDC
cdc(m_frame
);
3726 // if the frame has a toolbar, the client area
3727 // origin will not be (0,0).
3728 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3729 if (pt
.x
!= 0 || pt
.y
!= 0)
3730 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3734 m_art
->DrawPaneButton(cdc
, m_frame
,
3735 button_ui_part
->button
->button_id
,
3737 button_ui_part
->rect
,
3742 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3744 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3747 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3748 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3750 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3753 // a dock may not be resized if it has a single
3754 // pane which is not resizable
3755 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3756 part
->dock
->panes
.GetCount() == 1 &&
3757 part
->dock
->panes
.Item(0)->IsFixed())
3760 // panes that may not be resized should be ignored here
3761 if (part
->pane
&& part
->pane
->IsFixed())
3764 m_action
= actionResize
;
3765 m_action_part
= part
;
3766 m_action_hintrect
= wxRect();
3767 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3768 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3769 event
.m_y
- part
->rect
.y
);
3770 m_frame
->CaptureMouse();
3772 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3774 m_action
= actionClickButton
;
3775 m_action_part
= part
;
3776 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3777 m_frame
->CaptureMouse();
3779 UpdateButtonOnScreen(part
, event
);
3781 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3782 part
->type
== wxAuiDockUIPart::typeGripper
)
3784 // if we are managing a wxAuiFloatingFrame window, then
3785 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3786 // We want to initiate a toolbar drag in our owner manager
3787 wxWindow
* managed_wnd
= GetManagedWindow();
3790 part
->pane
->window
&&
3792 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3794 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3795 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
3796 owner_mgr
->StartPaneDrag(part
->pane
->window
,
3797 wxPoint(event
.m_x
- part
->rect
.x
,
3798 event
.m_y
- part
->rect
.y
));
3804 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
3807 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
3809 // set the caption as active
3810 SetActivePane(m_panes
, part
->pane
->window
);
3814 m_action
= actionClickCaption
;
3815 m_action_part
= part
;
3816 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3817 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3818 event
.m_y
- part
->rect
.y
);
3819 m_frame
->CaptureMouse();
3839 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
3841 if (m_action
== actionResize
)
3843 m_frame
->ReleaseMouse();
3845 // get rid of the hint rectangle
3847 DrawResizeHint(dc
, m_action_hintrect
);
3849 // resize the dock or the pane
3850 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
3852 wxRect
& rect
= m_action_part
->dock
->rect
;
3854 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3855 event
.m_y
- m_action_offset
.y
);
3857 switch (m_action_part
->dock
->dock_direction
)
3859 case wxAUI_DOCK_LEFT
:
3860 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
3862 case wxAUI_DOCK_TOP
:
3863 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
3865 case wxAUI_DOCK_RIGHT
:
3866 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
3867 new_pos
.x
- m_action_part
->rect
.GetWidth();
3869 case wxAUI_DOCK_BOTTOM
:
3870 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
3871 new_pos
.y
- m_action_part
->rect
.GetHeight();
3878 else if (m_action_part
&&
3879 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
3881 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
3882 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
3884 int total_proportion
= 0;
3885 int dock_pixels
= 0;
3886 int new_pixsize
= 0;
3888 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
3889 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
3890 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
3892 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
3893 event
.m_y
- m_action_offset
.y
);
3895 // determine the pane rectangle by getting the pane part
3896 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
3897 wxASSERT_MSG(pane_part
,
3898 wxT("Pane border part not found -- shouldn't happen"));
3900 // determine the new pixel size that the user wants;
3901 // this will help us recalculate the pane's proportion
3902 if (dock
.IsHorizontal())
3903 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
3905 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
3907 // determine the size of the dock, based on orientation
3908 if (dock
.IsHorizontal())
3909 dock_pixels
= dock
.rect
.GetWidth();
3911 dock_pixels
= dock
.rect
.GetHeight();
3913 // determine the total proportion of all resizable panes,
3914 // and the total size of the dock minus the size of all
3916 int i
, dock_pane_count
= dock
.panes
.GetCount();
3917 int pane_position
= -1;
3918 for (i
= 0; i
< dock_pane_count
; ++i
)
3920 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3921 if (p
.window
== pane
.window
)
3924 // while we're at it, subtract the pane sash
3925 // width from the dock width, because this would
3926 // skew our proportion calculations
3928 dock_pixels
-= sash_size
;
3930 // also, the whole size (including decorations) of
3931 // all fixed panes must also be subtracted, because they
3932 // are not part of the proportion calculation
3935 if (dock
.IsHorizontal())
3936 dock_pixels
-= p
.best_size
.x
;
3938 dock_pixels
-= p
.best_size
.y
;
3942 total_proportion
+= p
.dock_proportion
;
3946 // find a pane in our dock to 'steal' space from or to 'give'
3947 // space to -- this is essentially what is done when a pane is
3948 // resized; the pane should usually be the first non-fixed pane
3949 // to the right of the action pane
3950 int borrow_pane
= -1;
3951 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
3953 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
3962 // demand that the pane being resized is found in this dock
3963 // (this assert really never should be raised)
3964 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
3966 // prevent division by zero
3967 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
3969 m_action
= actionNone
;
3973 // calculate the new proportion of the pane
3974 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
3976 // default minimum size
3979 // check against the pane's minimum size, if specified. please note
3980 // that this is not enough to ensure that the minimum size will
3981 // not be violated, because the whole frame might later be shrunk,
3982 // causing the size of the pane to violate it's minimum size
3983 if (pane
.min_size
.IsFullySpecified())
3987 if (pane
.HasBorder())
3988 min_size
+= (pane_border_size
*2);
3990 // calculate minimum size with decorations (border,caption)
3991 if (pane_part
->orientation
== wxVERTICAL
)
3993 min_size
+= pane
.min_size
.y
;
3994 if (pane
.HasCaption())
3995 min_size
+= caption_size
;
3999 min_size
+= pane
.min_size
.x
;
4004 // for some reason, an arithmatic error somewhere is causing
4005 // the proportion calculations to always be off by 1 pixel;
4006 // for now we will add the 1 pixel on, but we really should
4007 // determine what's causing this.
4010 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4012 if (new_proportion
< min_proportion
)
4013 new_proportion
= min_proportion
;
4017 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4019 // borrow the space from our neighbor pane to the
4020 // right or bottom (depending on orientation)
4021 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4022 pane
.dock_proportion
= new_proportion
;
4029 else if (m_action
== actionClickButton
)
4031 m_hover_button
= NULL
;
4032 m_frame
->ReleaseMouse();
4033 UpdateButtonOnScreen(m_action_part
, event
);
4035 // make sure we're still over the item that was originally clicked
4036 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4038 // fire button-click event
4039 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4041 e
.SetPane(m_action_part
->pane
);
4042 e
.SetButton(m_action_part
->button
->button_id
);
4046 else if (m_action
== actionClickCaption
)
4048 m_frame
->ReleaseMouse();
4050 else if (m_action
== actionDragFloatingPane
)
4052 m_frame
->ReleaseMouse();
4054 else if (m_action
== actionDragToolbarPane
)
4056 m_frame
->ReleaseMouse();
4058 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4059 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4061 // save the new positions
4062 wxAuiDockInfoPtrArray docks
;
4063 FindDocks(m_docks
, pane
.dock_direction
,
4064 pane
.dock_layer
, pane
.dock_row
, docks
);
4065 if (docks
.GetCount() == 1)
4067 wxAuiDockInfo
& dock
= *docks
.Item(0);
4069 wxArrayInt pane_positions
, pane_sizes
;
4070 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4072 int i
, dock_pane_count
= dock
.panes
.GetCount();
4073 for (i
= 0; i
< dock_pane_count
; ++i
)
4074 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4077 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4085 m_action
= actionNone
;
4086 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4090 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4092 // sometimes when Update() is called from inside this method,
4093 // a spurious mouse move event is generated; this check will make
4094 // sure that only real mouse moves will get anywhere in this method;
4095 // this appears to be a bug somewhere, and I don't know where the
4096 // mouse move event is being generated. only verified on MSW
4098 wxPoint mouse_pos
= event
.GetPosition();
4099 if (m_last_mouse_move
== mouse_pos
)
4101 m_last_mouse_move
= mouse_pos
;
4104 if (m_action
== actionResize
)
4106 wxPoint pos
= m_action_part
->rect
.GetPosition();
4107 if (m_action_part
->orientation
== wxHORIZONTAL
)
4108 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4110 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4112 wxRect
rect(m_frame
->ClientToScreen(pos
),
4113 m_action_part
->rect
.GetSize());
4116 if (!m_action_hintrect
.IsEmpty())
4117 DrawResizeHint(dc
, m_action_hintrect
);
4118 DrawResizeHint(dc
, rect
);
4119 m_action_hintrect
= rect
;
4121 else if (m_action
== actionClickCaption
)
4123 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4124 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4126 // caption has been clicked. we need to check if the mouse
4127 // is now being dragged. if it is, we need to change the
4128 // mouse action to 'drag'
4129 if (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4130 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
)
4132 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4134 if (!pane_info
->IsToolbar())
4136 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4137 pane_info
->IsFloatable())
4139 m_action
= actionDragFloatingPane
;
4141 // set initial float position
4142 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4143 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4144 pt
.y
- m_action_offset
.y
);
4147 if (pane_info
->IsMaximized())
4148 RestorePane(*pane_info
);
4152 m_action_window
= pane_info
->frame
;
4154 // action offset is used here to make it feel "natural" to the user
4155 // to drag a docked pane and suddenly have it become a floating frame.
4156 // Sometimes, however, the offset where the user clicked on the docked
4157 // caption is bigger than the width of the floating frame itself, so
4158 // in that case we need to set the action offset to a sensible value
4159 wxSize frame_size
= m_action_window
->GetSize();
4160 if (frame_size
.x
<= m_action_offset
.x
)
4161 m_action_offset
.x
= 30;
4166 m_action
= actionDragToolbarPane
;
4167 m_action_window
= pane_info
->window
;
4171 else if (m_action
== actionDragFloatingPane
)
4173 if (m_action_window
)
4175 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4176 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4177 pt
.y
- m_action_offset
.y
);
4180 else if (m_action
== actionDragToolbarPane
)
4182 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4183 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4185 pane
.state
|= wxAuiPaneInfo::actionPane
;
4187 wxPoint pt
= event
.GetPosition();
4188 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4190 // if DoDrop() decided to float the pane, set up
4191 // the floating pane's initial position
4192 if (pane
.IsFloating())
4194 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4195 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4196 pt
.y
- m_action_offset
.y
);
4199 // this will do the actiual move operation;
4200 // in the case that the pane has been floated,
4201 // this call will create the floating pane
4202 // and do the reparenting
4205 // if the pane has been floated, change the mouse
4206 // action actionDragFloatingPane so that subsequent
4207 // EVT_MOTION() events will move the floating pane
4208 if (pane
.IsFloating())
4210 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4211 m_action
= actionDragFloatingPane
;
4212 m_action_window
= pane
.frame
;
4217 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4218 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4220 if (part
!= m_hover_button
)
4222 // make the old button normal
4225 UpdateButtonOnScreen(m_hover_button
, event
);
4229 // mouse is over a button, so repaint the
4230 // button in hover mode
4231 UpdateButtonOnScreen(part
, event
);
4232 m_hover_button
= part
;
4240 m_hover_button
= NULL
;
4251 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4255 m_hover_button
= NULL
;
4260 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4262 // when a child pane has it's focus set, we should change the
4263 // pane's active state to reflect this. (this is only true if
4264 // active panes are allowed by the owner)
4265 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4267 if (GetPane(event
.GetWindow()).IsOk())
4269 SetActivePane(m_panes
, event
.GetWindow());
4278 // OnPaneButton() is an event handler that is called
4279 // when a pane button has been pressed.
4280 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4282 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4284 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4286 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4288 // fire pane close event
4289 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4291 e
.SetPane(evt
.pane
);
4300 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4302 // fire pane close event
4303 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4305 e
.SetPane(evt
.pane
);
4314 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4316 // fire pane close event
4317 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4319 e
.SetPane(evt
.pane
);
4328 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4330 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&