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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/cmdproc.cpp
3 // Purpose: wxCommand and wxCommandProcessor classes
4 // Author: Julian Smart (extracted from docview.h by VZ)
5 // Modified by:
6 // Created: 05.11.00
7 // RCS-ID: $Id$
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "cmdproc.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/intl.h"
33 #include "wx/string.h"
34 #include "wx/menu.h"
35 #endif //WX_PRECOMP
36
37 #include "wx/cmdproc.h"
38
39 // ============================================================================
40 // implementation
41 // ============================================================================
42
43 IMPLEMENT_CLASS(wxCommand, wxObject)
44 IMPLEMENT_DYNAMIC_CLASS(wxCommandProcessor, wxObject)
45
46 // ----------------------------------------------------------------------------
47 // wxCommand
48 // ----------------------------------------------------------------------------
49
50 wxCommand::wxCommand(bool canUndoIt, const wxString& name)
51 {
52 m_canUndo = canUndoIt;
53 m_commandName = name;
54 }
55
56 wxCommand::~wxCommand()
57 {
58 }
59
60 // ----------------------------------------------------------------------------
61 // Command processor
62 // ----------------------------------------------------------------------------
63
64 wxCommandProcessor::wxCommandProcessor(int maxCommands)
65 {
66 m_maxNoCommands = maxCommands;
67 m_currentCommand = (wxNode *) NULL;
68 #if wxUSE_MENUS
69 m_commandEditMenu = (wxMenu *) NULL;
70 #endif // wxUSE_MENUS
71 }
72
73 wxCommandProcessor::~wxCommandProcessor()
74 {
75 ClearCommands();
76 }
77
78 bool wxCommandProcessor::DoCommand(wxCommand& cmd)
79 {
80 return cmd.Do();
81 }
82
83 bool wxCommandProcessor::UndoCommand(wxCommand& cmd)
84 {
85 return cmd.Undo();
86 }
87
88 // Pass a command to the processor. The processor calls Do();
89 // if successful, is appended to the command history unless
90 // storeIt is FALSE.
91 bool wxCommandProcessor::Submit(wxCommand *command, bool storeIt)
92 {
93 wxCHECK_MSG( command, FALSE, _T("no command in wxCommandProcessor::Submit") );
94
95 if ( !DoCommand(*command) )
96 return FALSE;
97
98 if ( storeIt )
99 Store(command);
100
101 return TRUE;
102 }
103
104 void wxCommandProcessor::Store(wxCommand *command)
105 {
106 wxCHECK_RET( command, _T("no command in wxCommandProcessor::Store") );
107
108 if (m_commands.Number() == m_maxNoCommands)
109 {
110 wxNode *firstNode = m_commands.First();
111 wxCommand *firstCommand = (wxCommand *)firstNode->Data();
112 delete firstCommand;
113 delete firstNode;
114 }
115
116 // Correct a bug: we must chop off the current 'branch'
117 // so that we're at the end of the command list.
118 if (!m_currentCommand)
119 ClearCommands();
120 else
121 {
122 wxNode *node = m_currentCommand->Next();
123 while (node)
124 {
125 wxNode *next = node->Next();
126 delete (wxCommand *)node->Data();
127 delete node;
128 node = next;
129 }
130 }
131
132 m_commands.Append(command);
133 m_currentCommand = m_commands.Last();
134 SetMenuStrings();
135 }
136
137 bool wxCommandProcessor::Undo()
138 {
139 wxCommand *command = GetCurrentCommand();
140 if ( command && command->CanUndo() )
141 {
142 if ( UndoCommand(*command) )
143 {
144 m_currentCommand = m_currentCommand->Previous();
145 SetMenuStrings();
146 return TRUE;
147 }
148 }
149
150 return FALSE;
151 }
152
153 bool wxCommandProcessor::Redo()
154 {
155 wxCommand *redoCommand = (wxCommand *) NULL;
156 wxNode *redoNode = (wxNode *) NULL;
157
158 if ( m_currentCommand )
159 {
160 // is there anything to redo?
161 if ( m_currentCommand->Next() )
162 {
163 redoCommand = (wxCommand *)m_currentCommand->Next()->Data();
164 redoNode = m_currentCommand->Next();
165 }
166 }
167 else // no current command, redo the first one
168 {
169 if (m_commands.Number() > 0)
170 {
171 redoCommand = (wxCommand *)m_commands.First()->Data();
172 redoNode = m_commands.First();
173 }
174 }
175
176 if (redoCommand)
177 {
178 bool success = DoCommand(*redoCommand);
179 if (success)
180 {
181 m_currentCommand = redoNode;
182 SetMenuStrings();
183 return TRUE;
184 }
185 }
186 return FALSE;
187 }
188
189 bool wxCommandProcessor::CanUndo() const
190 {
191 wxCommand *command = GetCurrentCommand();
192
193 return command && command->CanUndo();
194 }
195
196 bool wxCommandProcessor::CanRedo() const
197 {
198 if ((m_currentCommand != (wxNode*) NULL) && (m_currentCommand->Next() == (wxNode*) NULL))
199 return FALSE;
200
201 if ((m_currentCommand != (wxNode*) NULL) && (m_currentCommand->Next() != (wxNode*) NULL))
202 return TRUE;
203
204 if ((m_currentCommand == (wxNode*) NULL) && (m_commands.Number() > 0))
205 return TRUE;
206
207 return FALSE;
208 }
209
210 void wxCommandProcessor::Initialize()
211 {
212 m_currentCommand = m_commands.Last();
213 SetMenuStrings();
214 }
215
216 void wxCommandProcessor::SetMenuStrings()
217 {
218 #if wxUSE_MENUS
219 if (m_commandEditMenu)
220 {
221 wxString buf;
222 if (m_currentCommand)
223 {
224 wxCommand *command = (wxCommand *)m_currentCommand->Data();
225 wxString commandName(command->GetName());
226 if (commandName == wxT("")) commandName = _("Unnamed command");
227 bool canUndo = command->CanUndo();
228 if (canUndo)
229 buf = wxString(_("&Undo ")) + commandName;
230 else
231 buf = wxString(_("Can't &Undo ")) + commandName;
232
233 m_commandEditMenu->SetLabel(wxID_UNDO, buf);
234 m_commandEditMenu->Enable(wxID_UNDO, canUndo);
235
236 // We can redo, if we're not at the end of the history.
237 if (m_currentCommand->Next())
238 {
239 wxCommand *redoCommand = (wxCommand *)m_currentCommand->Next()->Data();
240 wxString redoCommandName(redoCommand->GetName());
241 if (redoCommandName == wxT("")) redoCommandName = _("Unnamed command");
242 buf = wxString(_("&Redo ")) + redoCommandName;
243 m_commandEditMenu->SetLabel(wxID_REDO, buf);
244 m_commandEditMenu->Enable(wxID_REDO, TRUE);
245 }
246 else
247 {
248 m_commandEditMenu->SetLabel(wxID_REDO, _("&Redo"));
249 m_commandEditMenu->Enable(wxID_REDO, FALSE);
250 }
251 }
252 else
253 {
254 m_commandEditMenu->SetLabel(wxID_UNDO, _("&Undo"));
255 m_commandEditMenu->Enable(wxID_UNDO, FALSE);
256
257 if (m_commands.Number() == 0)
258 {
259 m_commandEditMenu->SetLabel(wxID_REDO, _("&Redo"));
260 m_commandEditMenu->Enable(wxID_REDO, FALSE);
261 }
262 else
263 {
264 // currentCommand is NULL but there are commands: this means that
265 // we've undone to the start of the list, but can redo the first.
266 wxCommand *redoCommand = (wxCommand *)m_commands.First()->Data();
267 wxString redoCommandName(redoCommand->GetName());
268 if (redoCommandName == wxT("")) redoCommandName = _("Unnamed command");
269 buf = wxString(_("&Redo ")) + redoCommandName;
270 m_commandEditMenu->SetLabel(wxID_REDO, buf);
271 m_commandEditMenu->Enable(wxID_REDO, TRUE);
272 }
273 }
274 }
275 #endif // wxUSE_MENUS
276 }
277
278 void wxCommandProcessor::ClearCommands()
279 {
280 wxNode *node = m_commands.First();
281 while (node)
282 {
283 wxCommand *command = (wxCommand *)node->Data();
284 delete command;
285 delete node;
286 node = m_commands.First();
287 }
288 m_currentCommand = (wxNode *) NULL;
289 }
290
291