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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: splash.cpp
3 // Purpose: wxSplashScreen class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 28/6/2000
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "splash.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx/wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #if wxUSE_SPLASH
24
25 #ifndef WX_PRECOMP
26 #endif
27
28 #include "wx/splash.h"
29
30 /*
31 * wxSplashScreen
32 */
33
34 #define wxSPLASH_TIMER_ID 9999
35
36 BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame)
37 EVT_TIMER(wxSPLASH_TIMER_ID, wxSplashScreen::OnNotify)
38 EVT_CLOSE(wxSplashScreen::OnCloseWindow)
39 END_EVENT_TABLE()
40
41 wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
42 wxFrame(parent, id, wxEmptyString, pos, size, style)
43 {
44 m_window = NULL;
45 m_splashStyle = splashStyle;
46 m_milliseconds = milliseconds;
47
48 m_window = new wxSplashScreenWindow(bitmap, this, -1, pos, size, wxNO_BORDER);
49
50 // For some reason, we need to make the client size a couple of pixels
51 // bigger for all of the bitmap to show.
52 // Or do we?
53 #ifdef __WXMSW__
54 int fudge = 0;
55 #else
56 int fudge = 0;
57 #endif
58 SetClientSize(bitmap.GetWidth()+fudge, bitmap.GetHeight()+fudge);
59
60 if (m_splashStyle & wxSPLASH_CENTRE_ON_PARENT)
61 CentreOnParent();
62 else if (m_splashStyle & wxSPLASH_CENTRE_ON_SCREEN)
63 CentreOnScreen();
64
65 if (m_splashStyle & wxSPLASH_TIMEOUT)
66 {
67 m_timer.SetOwner(this, wxSPLASH_TIMER_ID);
68 m_timer.Start(milliseconds, TRUE);
69 }
70
71 Show(TRUE);
72 m_window->SetFocus();
73 wxYield(); // Without this, you see a blank screen for an instant
74 }
75
76 wxSplashScreen::~wxSplashScreen()
77 {
78 m_timer.Stop();
79 }
80
81 void wxSplashScreen::OnNotify(wxTimerEvent& WXUNUSED(event))
82 {
83 Close(TRUE);
84 }
85
86 void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
87 {
88 m_timer.Stop();
89 this->Destroy();
90 }
91
92 /*
93 * wxSplashScreenWindow
94 */
95
96 BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
97 //EVT_PAINT(wxSplashScreenWindow::OnPaint)
98 EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground)
99 EVT_CHAR(wxSplashScreenWindow::OnChar)
100 EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent)
101 END_EVENT_TABLE()
102
103 wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
104 wxWindow(parent, id, pos, size, style)
105 {
106 m_bitmap = bitmap;
107 }
108
109 void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
110 {
111 wxPaintDC dc(this);
112 if (m_bitmap.Ok())
113 dc.DrawBitmap(m_bitmap, 0, 0);
114 }
115
116 static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
117 {
118 wxMemoryDC dcMem;
119
120 #ifndef __WXGTK__
121 bool hiColour = (wxDisplayDepth() >= 16) ;
122
123 if (bitmap.GetPalette() && !hiColour)
124 {
125 dc.SetPalette(* bitmap.GetPalette());
126 dcMem.SetPalette(* bitmap.GetPalette());
127 }
128 #endif
129
130 dcMem.SelectObject(bitmap);
131 dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
132 dcMem.SelectObject(wxNullBitmap);
133
134 #ifndef __WXGTK__
135 if (bitmap.GetPalette() && !hiColour)
136 {
137 dc.SetPalette(wxNullPalette);
138 dcMem.SetPalette(wxNullPalette);
139 }
140 #endif
141 }
142
143 void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
144 {
145 if (event.GetDC())
146 {
147 if (m_bitmap.Ok())
148 {
149 wxDrawSplashBitmap(* event.GetDC(), m_bitmap, 0, 0);
150 }
151 }
152 else
153 {
154 wxClientDC dc(this);
155 if (m_bitmap.Ok())
156 {
157 wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
158 }
159 }
160 }
161
162 void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent& event)
163 {
164 if (event.LeftDown() || event.RightDown())
165 GetParent()->Close(TRUE);
166 }
167
168 void wxSplashScreenWindow::OnChar(wxKeyEvent& WXUNUSED(event))
169 {
170 GetParent()->Close(TRUE);
171 }
172
173 #endif // wxUSE_SPLASH