1 //////////////////////////////////////////////////////////////////////////////
2 // Name: wx/generic/dragimgg.h
3 // Purpose: wxDragImage class: a kind of a cursor, that can cope
4 // with more sophisticated images
5 // Author: Julian Smart
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
13 #ifndef _WX_DRAGIMGG_H_
14 #define _WX_DRAGIMGG_H_
16 #include "wx/bitmap.h"
18 #include "wx/cursor.h"
19 #include "wx/treectrl.h"
20 #include "wx/listctrl.h"
23 #if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
28 To use this class, create a wxDragImage when you start dragging, for example:
30 void MyTreeCtrl::OnBeginDrag(wxTreeEvent& event)
33 ::UpdateWindow((HWND) GetHWND()); // We need to implement this in wxWidgets
38 m_dragImage = new wxDragImage(* this, itemId);
39 m_dragImage->BeginDrag(wxPoint(0, 0), this);
40 m_dragImage->Move(pt, this);
41 m_dragImage->Show(this);
45 In your OnMouseMove function, hide the image, do any display updating required,
46 then move and show the image again:
48 void MyTreeCtrl::OnMouseMove(wxMouseEvent& event)
50 if (m_dragMode == MY_TREE_DRAG_NONE)
56 // Prevent screen corruption by hiding the image
58 m_dragImage->Hide(this);
60 // Do some updating of the window, such as highlighting the drop target
65 ::UpdateWindow((HWND) GetHWND());
68 // Move and show the image again
69 m_dragImage->Move(event.GetPosition(), this);
70 m_dragImage->Show(this);
73 Eventually we end the drag and delete the drag image.
75 void MyTreeCtrl::OnLeftUp(wxMouseEvent& event)
79 // End the drag and delete the drag image
82 m_dragImage->EndDrag(this);
94 class WXDLLEXPORT wxGenericDragImage
: public wxObject
99 ////////////////////////////////////////////////////////////////////////////
101 wxGenericDragImage(const wxCursor
& cursor
= wxNullCursor
)
107 wxGenericDragImage(const wxBitmap
& image
, const wxCursor
& cursor
= wxNullCursor
)
111 Create(image
, cursor
);
114 wxGenericDragImage(const wxIcon
& image
, const wxCursor
& cursor
= wxNullCursor
)
118 Create(image
, cursor
);
121 wxGenericDragImage(const wxString
& str
, const wxCursor
& cursor
= wxNullCursor
)
128 #if WXWIN_COMPATIBILITY_2_6
129 // don't use in new code, use versions without hot spot parameter
130 wxDEPRECATED( wxGenericDragImage(const wxCursor
& cursor
, const wxPoint
& cursorHotspot
) );
131 wxDEPRECATED( wxGenericDragImage(const wxBitmap
& image
, const wxCursor
& cursor
, const wxPoint
& cursorHotspot
) );
132 wxDEPRECATED( wxGenericDragImage(const wxIcon
& image
, const wxCursor
& cursor
, const wxPoint
& cursorHotspot
) );
133 wxDEPRECATED( wxGenericDragImage(const wxString
& str
, const wxCursor
& cursor
, const wxPoint
& cursorHotspot
) );
134 wxDEPRECATED( bool Create(const wxCursor
& cursor
, const wxPoint
& cursorHotspot
) );
135 wxDEPRECATED( bool Create(const wxBitmap
& image
, const wxCursor
& cursor
, const wxPoint
& cursorHotspot
) );
136 wxDEPRECATED( bool Create(const wxIcon
& image
, const wxCursor
& cursor
, const wxPoint
& cursorHotspot
) );
137 wxDEPRECATED( bool Create(const wxString
& str
, const wxCursor
& cursor
, const wxPoint
& cursorHotspot
) );
138 #endif // WXWIN_COMPATIBILITY_2_6
141 wxGenericDragImage(const wxTreeCtrl
& treeCtrl
, wxTreeItemId
& id
)
145 Create(treeCtrl
, id
);
150 wxGenericDragImage(const wxListCtrl
& listCtrl
, long id
)
154 Create(listCtrl
, id
);
158 virtual ~wxGenericDragImage();
161 ////////////////////////////////////////////////////////////////////////////
163 // For efficiency, tell wxGenericDragImage to use a bitmap that's already
164 // created (e.g. from last drag)
165 void SetBackingBitmap(wxBitmap
* bitmap
) {
166 #if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
168 m_pBackingBitmap
= bitmap
;
173 ////////////////////////////////////////////////////////////////////////////
175 // Create a drag image with a virtual image (need to override DoDrawImage, GetImageRect)
176 bool Create(const wxCursor
& cursor
= wxNullCursor
);
178 // Create a drag image from a bitmap and optional cursor
179 bool Create(const wxBitmap
& image
, const wxCursor
& cursor
= wxNullCursor
);
181 // Create a drag image from an icon and optional cursor
182 bool Create(const wxIcon
& image
, const wxCursor
& cursor
= wxNullCursor
);
184 // Create a drag image from a string and optional cursor
185 bool Create(const wxString
& str
, const wxCursor
& cursor
= wxNullCursor
);
188 // Create a drag image for the given tree control item
189 bool Create(const wxTreeCtrl
& treeCtrl
, wxTreeItemId
& id
);
193 // Create a drag image for the given list control item
194 bool Create(const wxListCtrl
& listCtrl
, long id
);
197 // Begin drag. hotspot is the location of the drag position relative to the upper-left
198 // corner of the image.
199 bool BeginDrag(const wxPoint
& hotspot
, wxWindow
* window
, bool fullScreen
= false, wxRect
* rect
= (wxRect
*) NULL
);
201 // Begin drag. hotspot is the location of the drag position relative to the upper-left
202 // corner of the image. This is full screen only. fullScreenRect gives the
203 // position of the window on the screen, to restrict the drag to.
204 bool BeginDrag(const wxPoint
& hotspot
, wxWindow
* window
, wxWindow
* fullScreenRect
);
209 // Move the image: call from OnMouseMove. Pt is in window client coordinates if window
210 // is non-NULL, or in screen coordinates if NULL.
211 bool Move(const wxPoint
& pt
);
220 ////////////////////////////////////////////////////////////////////////////
224 // Override this if you are using a virtual image (drawing your own image)
225 virtual wxRect
GetImageRect(const wxPoint
& pos
) const;
227 // Override this if you are using a virtual image (drawing your own image)
228 virtual bool DoDrawImage(wxDC
& dc
, const wxPoint
& pos
) const;
230 // Override this if you wish to draw the window contents to the backing bitmap
231 // yourself. This can be desirable if you wish to avoid flicker by not having to
232 // redraw the window itself before dragging in order to be graphic-minus-dragged-objects.
233 // Instead, paint the drag image's backing bitmap to be correct, and leave the window
234 // to be updated only when dragging the objects away (thus giving a smoother appearance).
235 virtual bool UpdateBackingFromWindow(wxDC
& windowDC
, wxMemoryDC
& destDC
,
236 const wxRect
& sourceRect
, const wxRect
& destRect
) const;
238 // Erase and redraw simultaneously if possible
239 virtual bool RedrawImage(const wxPoint
& oldPos
, const wxPoint
& newPos
, bool eraseOld
, bool drawNew
);
245 wxCursor m_oldCursor
;
246 // wxPoint m_hotspot;
247 wxPoint m_offset
; // The hostpot value passed to BeginDrag
254 #if defined(wxMAC_USE_CORE_GRAPHICS) && wxMAC_USE_CORE_GRAPHICS
256 wxDCOverlay
* m_dcOverlay
;
258 // Stores the window contents while we're dragging the image around
259 wxBitmap m_backingBitmap
;
260 wxBitmap
* m_pBackingBitmap
; // Pointer to existing backing bitmap
261 // (pass to wxGenericDragImage as an efficiency measure)
262 // A temporary bitmap for repairing/redrawing
263 wxBitmap m_repairBitmap
;
266 wxRect m_boundingRect
;
270 DECLARE_DYNAMIC_CLASS(wxGenericDragImage
)
271 DECLARE_NO_COPY_CLASS(wxGenericDragImage
)