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1
2 =================================================
3 Welcome to wxWidgets/CE 2.6.2
4 =================================================
5
6 You have downloaded version 2.6.2 of the Windows CE port of
7 the wxWidgets GUI library. This runs on Pocket PC 2002/2003,
8 Smartphone 2002/2003, and Windows CE .NET 4.x.
9
10 More information about the wxWidgets project as a whole
11 can be found at:
12
13 http://www.wxwidgets.org
14
15 Information about the Windows CE port in particular can be found in
16 the wxWinCE topic in the wxWidgets reference manual.
17
18 Supported platforms
19 ===================
20
21 These are the supported platforms at the moment:
22
23 - x86 emulator build in eVC 3 and eVC 4.x
24 - Pocket PC (StrongARM)
25 - Smartphone (StrongARM)
26
27 You can test the library and applications using the Pocket PC emulator
28 and/or Compaq iPAQ or other PDAs using Pocket PC.
29
30 Compiler installation
31 =====================
32
33 Get the Visual C++ embedded (FREE) from Microsoft website
34 http://msdn.microsoft.com/vstudio/device/embedded/download.asp
35
36 You must use Embedded Visual C++ 3.0 or Embedded Visual C++ 4.x.
37
38 You can download the Smartphone 2002/3 and Pocket PC 2002/3
39 SDKs separately.
40
41 wxWidgets/CE Configuration
42 ================================
43
44 You may wish to customize the following file
45 before compiling wxWinCE:
46
47 include/wx/msw/wince/setup.h
48
49 wxWidgets/CE Compilation
50 ================================
51
52 NOTE: to generate targets not in the standard project files,
53 you should rebuild the project files using Bakefile.
54 Also, if you are building from a CVS version of wxWidgets,
55 you need to create eVC++ project files or get them from
56 somewhere, such as the daily makefile builds here:
57
58 http://biolpc22.york.ac.uk/pub/CVS_Makefiles/
59
60 See technote docs/tech/tn0016.txt for details on using Bakefile,
61 and you can get Bakefile from:
62
63 http://bakefile.sf.net
64
65 Open build/wince/wx.vcw, select an ARM or x86 target (or emulator
66 target for eVC++ 4), and compile.
67
68 Then open samples/minimal/minimal.vcw, select an ARM, x86 or emulator
69 target, and compile. You can use the emulator or real hardware to run
70 the sample.
71
72 There may be long delays while eVC++ computes dependencies, and expect
73 to wait a long time for loading and saving workspaces. Do not attempt to
74 save the wxWidgets library project file: it will take forever and generate
75 a huge file, so make alterations either using Bakefile or by editing the
76 project file with a text editor, and reloading. Sample project files are OK
77 to save.
78
79 To compile using the emulator on eVC++3:
80
81 - Open build/wince/wx.vcw, select the
82 WIN32 (WCE x86) Debug Unicode configuration, close the dialog,
83 then select Pocket PC 2002 and Pocket PC 2002 Emulation on the toolbar,
84 and compile.
85
86 - Open samples/minimal/minimal.vcw, select the
87 WIN32 (WCE x86 Debug) configuration, and select Pocket PC 2002 and
88 Pocket PC 2002 Emulation as before.
89
90 To compile using the emulator on eVC++4:
91
92 - Open build/wince/wx.vcw, select the
93 WIN32 (WCE Emulator) Debug configuration, and compile.
94
95 - Open samples/minimal/minimal.vcw with eVC++, select the
96 WIN32 (WCE emulator) Debug configuration, and compile.
97
98 Note: builds for the different SDKs (Smartphone, PPC, .Net)
99 use the same directory and library names, so for the moment
100 these builds cannot co-exist simultaneously.
101
102 Status
103 ======
104
105 It's possible to create working Pocket PC or Smartphone
106 applications with this port. For further information
107 about how to use wxWidgets with Windows CE, and further
108 work that needs to be done, see the wxWinCE topic in the
109 reference manual, and also:
110
111 http://wiki.wxwindows.org/wiki.pl?Developers_Notebook/WxWinCE
112
113 The "Life!" demo in demos/life has some adaptations for
114 wxWinCE, and also demonstrates how to make an installer for
115 a Pocket PC application.
116
117 Disclaimer
118 ==========
119
120 All product names are used for identification purposes and are trademarks
121 or registered trademarks owned by their respective companies.
122