1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/cmdproc.cpp
3 // Purpose: wxCommand and wxCommandProcessor classes
4 // Author: Julian Smart (extracted from docview.h by VZ)
8 // Copyright: (c) wxWindows team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 #pragma implementation "cmdproc.h"
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
33 #include "wx/string.h"
37 #include "wx/cmdproc.h"
39 // ============================================================================
41 // ============================================================================
43 IMPLEMENT_CLASS(wxCommand, wxObject)
44 IMPLEMENT_DYNAMIC_CLASS(wxCommandProcessor, wxObject)
46 // ----------------------------------------------------------------------------
48 // ----------------------------------------------------------------------------
50 wxCommand::wxCommand(bool canUndoIt, const wxString& name)
52 m_canUndo = canUndoIt;
56 wxCommand::~wxCommand()
60 // ----------------------------------------------------------------------------
62 // ----------------------------------------------------------------------------
64 wxCommandProcessor::wxCommandProcessor(int maxCommands)
66 m_maxNoCommands = maxCommands;
67 m_currentCommand = (wxNode *) NULL;
69 m_commandEditMenu = (wxMenu *) NULL;
73 wxCommandProcessor::~wxCommandProcessor()
78 bool wxCommandProcessor::DoCommand(wxCommand& cmd)
83 bool wxCommandProcessor::UndoCommand(wxCommand& cmd)
88 // Pass a command to the processor. The processor calls Do();
89 // if successful, is appended to the command history unless
91 bool wxCommandProcessor::Submit(wxCommand *command, bool storeIt)
93 wxCHECK_MSG( command, FALSE, _T("no command in wxCommandProcessor::Submit") );
95 if ( !DoCommand(*command) )
104 void wxCommandProcessor::Store(wxCommand *command)
106 wxCHECK_RET( command, _T("no command in wxCommandProcessor::Store") );
108 if (m_commands.Number() == m_maxNoCommands)
110 wxNode *firstNode = m_commands.First();
111 wxCommand *firstCommand = (wxCommand *)firstNode->Data();
116 // Correct a bug: we must chop off the current 'branch'
117 // so that we're at the end of the command list.
118 if (!m_currentCommand)
122 wxNode *node = m_currentCommand->Next();
125 wxNode *next = node->Next();
126 delete (wxCommand *)node->Data();
132 m_commands.Append(command);
133 m_currentCommand = m_commands.Last();
137 bool wxCommandProcessor::Undo()
139 wxCommand *command = GetCurrentCommand();
140 if ( command && command->CanUndo() )
142 if ( UndoCommand(*command) )
144 m_currentCommand = m_currentCommand->Previous();
153 bool wxCommandProcessor::Redo()
155 wxCommand *redoCommand = (wxCommand *) NULL;
156 wxNode *redoNode = (wxNode *) NULL;
158 if ( m_currentCommand )
160 // is there anything to redo?
161 if ( m_currentCommand->Next() )
163 redoCommand = (wxCommand *)m_currentCommand->Next()->Data();
164 redoNode = m_currentCommand->Next();
167 else // no current command, redo the first one
169 if (m_commands.Number() > 0)
171 redoCommand = (wxCommand *)m_commands.First()->Data();
172 redoNode = m_commands.First();
178 bool success = DoCommand(*redoCommand);
181 m_currentCommand = redoNode;
189 bool wxCommandProcessor::CanUndo() const
191 wxCommand *command = GetCurrentCommand();
193 return command && command->CanUndo();
196 bool wxCommandProcessor::CanRedo() const
198 if ((m_currentCommand != (wxNode*) NULL) && (m_currentCommand->Next() == (wxNode*) NULL))
201 if ((m_currentCommand != (wxNode*) NULL) && (m_currentCommand->Next() != (wxNode*) NULL))
204 if ((m_currentCommand == (wxNode*) NULL) && (m_commands.Number() > 0))
210 void wxCommandProcessor::Initialize()
212 m_currentCommand = m_commands.Last();
216 void wxCommandProcessor::SetMenuStrings()
219 if (m_commandEditMenu)
222 if (m_currentCommand)
224 wxCommand *command = (wxCommand *)m_currentCommand->Data();
225 wxString commandName(command->GetName());
226 if (commandName == wxT("")) commandName = _("Unnamed command");
227 bool canUndo = command->CanUndo();
229 buf = wxString(_("&Undo ")) + commandName;
231 buf = wxString(_("Can't &Undo ")) + commandName;
233 m_commandEditMenu->SetLabel(wxID_UNDO, buf);
234 m_commandEditMenu->Enable(wxID_UNDO, canUndo);
236 // We can redo, if we're not at the end of the history.
237 if (m_currentCommand->Next())
239 wxCommand *redoCommand = (wxCommand *)m_currentCommand->Next()->Data();
240 wxString redoCommandName(redoCommand->GetName());
241 if (redoCommandName == wxT("")) redoCommandName = _("Unnamed command");
242 buf = wxString(_("&Redo ")) + redoCommandName;
243 m_commandEditMenu->SetLabel(wxID_REDO, buf);
244 m_commandEditMenu->Enable(wxID_REDO, TRUE);
248 m_commandEditMenu->SetLabel(wxID_REDO, _("&Redo"));
249 m_commandEditMenu->Enable(wxID_REDO, FALSE);
254 m_commandEditMenu->SetLabel(wxID_UNDO, _("&Undo"));
255 m_commandEditMenu->Enable(wxID_UNDO, FALSE);
257 if (m_commands.Number() == 0)
259 m_commandEditMenu->SetLabel(wxID_REDO, _("&Redo"));
260 m_commandEditMenu->Enable(wxID_REDO, FALSE);
264 // currentCommand is NULL but there are commands: this means that
265 // we've undone to the start of the list, but can redo the first.
266 wxCommand *redoCommand = (wxCommand *)m_commands.First()->Data();
267 wxString redoCommandName(redoCommand->GetName());
268 if (redoCommandName == wxT("")) redoCommandName = _("Unnamed command");
269 buf = wxString(_("&Redo ")) + redoCommandName;
270 m_commandEditMenu->SetLabel(wxID_REDO, buf);
271 m_commandEditMenu->Enable(wxID_REDO, TRUE);
275 #endif // wxUSE_MENUS
278 void wxCommandProcessor::ClearCommands()
280 wxNode *node = m_commands.First();
283 wxCommand *command = (wxCommand *)node->Data();
286 node = m_commands.First();
288 m_currentCommand = (wxNode *) NULL;