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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name:        src/common/cmdproc.cpp
3 // Purpose:     wxCommand and wxCommandProcessor classes
4 // Author:      Julian Smart (extracted from docview.h by VZ)
5 // Modified by:
6 // Created:     05.11.00
7 // RCS-ID:      $Id$
8 // Copyright:   (c) wxWindows team
9 // Licence:     wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21     #pragma implementation "cmdproc.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28     #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32     #include "wx/intl.h"
33     #include "wx/string.h"
34     #include "wx/menu.h"
35 #endif //WX_PRECOMP
36
37 #include "wx/cmdproc.h"
38
39 // ============================================================================
40 // implementation
41 // ============================================================================
42
43 IMPLEMENT_CLASS(wxCommand, wxObject)
44 IMPLEMENT_DYNAMIC_CLASS(wxCommandProcessor, wxObject)
45
46 // ----------------------------------------------------------------------------
47 // wxCommand
48 // ----------------------------------------------------------------------------
49
50 wxCommand::wxCommand(bool canUndoIt, const wxString& name)
51 {
52     m_canUndo = canUndoIt;
53     m_commandName = name;
54 }
55
56 wxCommand::~wxCommand()
57 {
58 }
59
60 // ----------------------------------------------------------------------------
61 // Command processor
62 // ----------------------------------------------------------------------------
63
64 wxCommandProcessor::wxCommandProcessor(int maxCommands)
65 {
66     m_maxNoCommands = maxCommands;
67     m_currentCommand = (wxNode *) NULL;
68 #if wxUSE_MENUS
69     m_commandEditMenu = (wxMenu *) NULL;
70 #endif // wxUSE_MENUS
71 }
72
73 wxCommandProcessor::~wxCommandProcessor()
74 {
75     ClearCommands();
76 }
77
78 bool wxCommandProcessor::DoCommand(wxCommand& cmd)
79 {
80     return cmd.Do();
81 }
82
83 bool wxCommandProcessor::UndoCommand(wxCommand& cmd)
84 {
85     return cmd.Undo();
86 }
87
88 // Pass a command to the processor. The processor calls Do();
89 // if successful, is appended to the command history unless
90 // storeIt is FALSE.
91 bool wxCommandProcessor::Submit(wxCommand *command, bool storeIt)
92 {
93     wxCHECK_MSG( command, FALSE, _T("no command in wxCommandProcessor::Submit") );
94
95     if ( !DoCommand(*command) )
96         return FALSE;
97
98     if ( storeIt )
99         Store(command);
100
101     return TRUE;
102 }
103
104 void wxCommandProcessor::Store(wxCommand *command)
105 {
106     wxCHECK_RET( command, _T("no command in wxCommandProcessor::Store") );
107
108     if (m_commands.Number() == m_maxNoCommands)
109     {
110         wxNode *firstNode = m_commands.First();
111         wxCommand *firstCommand = (wxCommand *)firstNode->Data();
112         delete firstCommand;
113         delete firstNode;
114     }
115
116     // Correct a bug: we must chop off the current 'branch'
117     // so that we're at the end of the command list.
118     if (!m_currentCommand)
119         ClearCommands();
120     else
121     {
122         wxNode *node = m_currentCommand->Next();
123         while (node)
124         {
125             wxNode *next = node->Next();
126             delete (wxCommand *)node->Data();
127             delete node;
128             node = next;
129         }
130     }
131
132     m_commands.Append(command);
133     m_currentCommand = m_commands.Last();
134     SetMenuStrings();
135 }
136
137 bool wxCommandProcessor::Undo()
138 {
139     wxCommand *command = GetCurrentCommand();
140     if ( command && command->CanUndo() )
141     {
142         if ( UndoCommand(*command) )
143         {
144             m_currentCommand = m_currentCommand->Previous();
145             SetMenuStrings();
146             return TRUE;
147         }
148     }
149
150     return FALSE;
151 }
152
153 bool wxCommandProcessor::Redo()
154 {
155     wxCommand *redoCommand = (wxCommand *) NULL;
156     wxNode *redoNode = (wxNode *) NULL;
157
158     if ( m_currentCommand )
159     {
160         // is there anything to redo?
161         if ( m_currentCommand->Next() )
162         {
163             redoCommand = (wxCommand *)m_currentCommand->Next()->Data();
164             redoNode = m_currentCommand->Next();
165         }
166     }
167     else // no current command, redo the first one
168     {
169         if (m_commands.Number() > 0)
170         {
171             redoCommand = (wxCommand *)m_commands.First()->Data();
172             redoNode = m_commands.First();
173         }
174     }
175
176     if (redoCommand)
177     {
178         bool success = DoCommand(*redoCommand);
179         if (success)
180         {
181             m_currentCommand = redoNode;
182             SetMenuStrings();
183             return TRUE;
184         }
185     }
186     return FALSE;
187 }
188
189 bool wxCommandProcessor::CanUndo() const
190 {
191     wxCommand *command = GetCurrentCommand();
192
193     return command && command->CanUndo();
194 }
195
196 bool wxCommandProcessor::CanRedo() const
197 {
198     if ((m_currentCommand != (wxNode*) NULL) && (m_currentCommand->Next() == (wxNode*) NULL))
199         return FALSE;
200
201     if ((m_currentCommand != (wxNode*) NULL) && (m_currentCommand->Next() != (wxNode*) NULL))
202         return TRUE;
203
204     if ((m_currentCommand == (wxNode*) NULL) && (m_commands.Number() > 0))
205         return TRUE;
206
207     return FALSE;
208 }
209
210 void wxCommandProcessor::Initialize()
211 {
212     m_currentCommand = m_commands.Last();
213     SetMenuStrings();
214 }
215
216 void wxCommandProcessor::SetMenuStrings()
217 {
218 #if wxUSE_MENUS
219     if (m_commandEditMenu)
220     {
221         wxString buf;
222         if (m_currentCommand)
223         {
224             wxCommand *command = (wxCommand *)m_currentCommand->Data();
225             wxString commandName(command->GetName());
226             if (commandName == wxT("")) commandName = _("Unnamed command");
227             bool canUndo = command->CanUndo();
228             if (canUndo)
229                 buf = wxString(_("&Undo ")) + commandName;
230             else
231                 buf = wxString(_("Can't &Undo ")) + commandName;
232
233             m_commandEditMenu->SetLabel(wxID_UNDO, buf);
234             m_commandEditMenu->Enable(wxID_UNDO, canUndo);
235
236             // We can redo, if we're not at the end of the history.
237             if (m_currentCommand->Next())
238             {
239                 wxCommand *redoCommand = (wxCommand *)m_currentCommand->Next()->Data();
240                 wxString redoCommandName(redoCommand->GetName());
241                 if (redoCommandName == wxT("")) redoCommandName = _("Unnamed command");
242                 buf = wxString(_("&Redo ")) + redoCommandName;
243                 m_commandEditMenu->SetLabel(wxID_REDO, buf);
244                 m_commandEditMenu->Enable(wxID_REDO, TRUE);
245             }
246             else
247             {
248                 m_commandEditMenu->SetLabel(wxID_REDO, _("&Redo"));
249                 m_commandEditMenu->Enable(wxID_REDO, FALSE);
250             }
251         }
252         else
253         {
254             m_commandEditMenu->SetLabel(wxID_UNDO, _("&Undo"));
255             m_commandEditMenu->Enable(wxID_UNDO, FALSE);
256
257             if (m_commands.Number() == 0)
258             {
259                 m_commandEditMenu->SetLabel(wxID_REDO, _("&Redo"));
260                 m_commandEditMenu->Enable(wxID_REDO, FALSE);
261             }
262             else
263             {
264                 // currentCommand is NULL but there are commands: this means that
265                 // we've undone to the start of the list, but can redo the first.
266                 wxCommand *redoCommand = (wxCommand *)m_commands.First()->Data();
267                 wxString redoCommandName(redoCommand->GetName());
268                 if (redoCommandName == wxT("")) redoCommandName = _("Unnamed command");
269                 buf = wxString(_("&Redo ")) + redoCommandName;
270                 m_commandEditMenu->SetLabel(wxID_REDO, buf);
271                 m_commandEditMenu->Enable(wxID_REDO, TRUE);
272             }
273         }
274     }
275 #endif // wxUSE_MENUS
276 }
277
278 void wxCommandProcessor::ClearCommands()
279 {
280     wxNode *node = m_commands.First();
281     while (node)
282     {
283         wxCommand *command = (wxCommand *)node->Data();
284         delete command;
285         delete node;
286         node = m_commands.First();
287     }
288     m_currentCommand = (wxNode *) NULL;
289 }
290
291