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blind fix for the initial dialog position
[wxWidgets.git] / src / univ / gauge.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/gauge/gaugecmn.cpp
3 // Purpose: wxGauge for wxUniversal
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.02.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "gaugeuniv.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #endif //WX_PRECOMP
33
34 #include "wx/gauge.h"
35
36 #if wxUSE_GAUGE
37
38 #include "wx/univ/renderer.h"
39
40 IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
41
42 // ============================================================================
43 // implementation
44 // ============================================================================
45
46 // ----------------------------------------------------------------------------
47 // wxGauge creation
48 // ----------------------------------------------------------------------------
49
50 void wxGauge::Init()
51 {
52 m_gaugePos =
53 m_rangeMax = 0;
54 }
55
56 bool wxGauge::Create(wxWindow *parent,
57 wxWindowID id,
58 int range,
59 const wxPoint& pos,
60 const wxSize& size,
61 long style,
62 const wxValidator& validator,
63 const wxString& name)
64 {
65 if ( !wxGaugeBase::Create(parent, id, range, pos, size, style,
66 validator, name) )
67 {
68 return FALSE;
69 }
70
71 SetBestSize(size);
72
73 return TRUE;
74 }
75
76 // ----------------------------------------------------------------------------
77 // wxGauge range/position
78 // ----------------------------------------------------------------------------
79
80 void wxGauge::SetRange(int range)
81 {
82 wxGaugeBase::SetRange(range);
83
84 Refresh();
85 }
86
87 void wxGauge::SetValue(int pos)
88 {
89 wxGaugeBase::SetValue(pos);
90
91 Refresh();
92 }
93
94 // ----------------------------------------------------------------------------
95 // wxGauge geometry
96 // ----------------------------------------------------------------------------
97
98 wxSize wxGauge::DoGetBestClientSize() const
99 {
100 wxSize size = GetRenderer()->GetProgressBarStep();
101
102 // these adjustments are really ridiculous - they are just done to find the
103 // "correct" result under Windows (FIXME)
104 if ( IsVertical() )
105 {
106 size.x = (3*size.y) / 2 + 2;
107 size.y = -1;
108 }
109 else
110 {
111 size.y = (3*size.x) / 2 + 2;
112 size.x = -1;
113 }
114
115 return size;
116 }
117
118 // ----------------------------------------------------------------------------
119 // wxGauge drawing
120 // ----------------------------------------------------------------------------
121
122 wxBorder wxGauge::GetDefaultBorder() const
123 {
124 return wxBORDER_STATIC;
125 }
126
127 void wxGauge::DoDraw(wxControlRenderer *renderer)
128 {
129 renderer->DrawProgressBar(this);
130 }
131
132 #endif // wxUSE_GAUGE