done various @todo items
[wxWidgets.git] / interface / wx / arrstr.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: arrstr.h
3 // Purpose: interface of wxArrayString
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxArrayString
11
12 wxArrayString is an efficient container for storing wxString objects.
13
14 It has the same features as all wxArray classes, i.e. it dynamically expands
15 when new items are added to it (so it is as easy to use as a linked list),
16 but the access time to the elements is constant, instead of being linear in
17 number of elements as in the case of linked lists. It is also very size
18 efficient and doesn't take more space than a C array @e wxString[] type
19 (wxArrayString uses its knowledge of internals of wxString class to achieve this).
20
21 This class is used in the same way as other dynamic arrays(), except that no
22 ::WX_DEFINE_ARRAY declaration is needed for it.
23 When a string is added or inserted in the array, a copy of the string is created,
24 so the original string may be safely deleted (e.g. if it was a @e wxChar *
25 pointer the memory it was using can be freed immediately after this).
26 In general, there is no need to worry about string memory deallocation when using
27 this class - it will always free the memory it uses itself.
28
29 The references returned by wxArrayString::Item, wxArrayString::Last or
30 wxArrayString::operator[] are not constant, so the array elements may
31 be modified in place like this:
32
33 @code
34 array.Last().MakeUpper();
35 @endcode
36
37 @note none of the methods of wxArrayString is virtual including its
38 destructor, so this class should not be used as a base class.
39
40 Although this is not true strictly speaking, this class may be considered as
41 a specialization of wxArray class for the wxString member data: it is not
42 implemented like this, but it does have all of the wxArray functions.
43
44 @todo what about stl? how does it integrate?
45
46 @library{wxbase}
47 @category{containers}
48
49 @see wxArray<T>, wxString, @ref overview_string
50 */
51 class wxArrayString : public wxArray
52 {
53 public:
54 /**
55 The function type used with wxArrayString::Sort function.
56 */
57 typedef int (*CompareFunction)(const wxString& first, const wxString& second);
58
59 /**
60 Default constructor.
61 */
62 wxArrayString();
63
64 /**
65 Copy constructor.
66 */
67 wxArrayString(const wxArrayString& array);
68
69 //@{
70 /**
71 Constructor from a C string array. Pass a size @a sz and an array @a arr.
72 **/
73 wxArrayString(size_t sz, const char** arr);
74 wxArrayString(size_t sz, const wchar_t** arr);
75 //@}
76
77 /**
78 Constructor from a wxString array. Pass a size @a sz and array @a arr.
79 */
80 wxArrayString(size_t sz, const wxString* arr);
81
82 /**
83 Destructor frees memory occupied by the array strings. For performance
84 reasons it is not virtual, so this class should not be derived from.
85 */
86 ~wxArrayString();
87
88 /**
89 Appends the given number of @a copies of the new item @a str to the
90 array and returns the index of the first new item in the array.
91
92 @see Insert()
93 */
94 size_t Add(const wxString& str, size_t copies = 1);
95
96 /**
97 Preallocates enough memory to store @a nCount items.
98
99 This function may be used to improve array class performance before
100 adding a known number of items consecutively.
101 */
102 void Alloc(size_t nCount);
103
104 /**
105 Clears the array contents and frees memory.
106
107 @see Empty()
108 */
109 void Clear();
110
111 /**
112 Empties the array: after a call to this function GetCount() will return 0.
113 However, this function does not free the memory used by the array and so
114 should be used when the array is going to be reused for storing other strings.
115 Otherwise, you should use Clear() to empty the array and free memory.
116 */
117 void Empty();
118
119 /**
120 Returns the number of items in the array.
121 */
122 size_t GetCount() const;
123
124 /**
125 Search the element in the array, starting from the beginning if @a bFromEnd
126 is @false or from end otherwise. If @a bCase, comparison is case sensitive
127 (default), otherwise the case is ignored.
128
129 This function uses linear search for wxArrayString.
130 Returns index of the first item matched or @c wxNOT_FOUND if there is no match.
131 */
132 int Index(const wxString& sz, bool bCase = true, bool bFromEnd = false) const;
133
134 /**
135 Insert the given number of @a copies of the new element in the array before the
136 position @a nIndex. Thus, for example, to insert the string in the beginning of
137 the array you would write:
138
139 @code
140 Insert("foo", 0);
141 @endcode
142
143 If @a nIndex is equal to GetCount() this function behaves as Add().
144 */
145 void Insert(const wxString& str, size_t nIndex,
146 size_t copies = 1);
147
148 /**
149 Returns @true if the array is empty, @false otherwise. This function returns the
150 same result as GetCount() == 0 but is probably easier to read.
151 */
152 bool IsEmpty() const;
153
154 /**
155 Return the array element at position @a nIndex. An assert failure will
156 result from an attempt to access an element beyond the end of array in debug
157 mode, but no check is done in release mode.
158
159 @see operator[] for the operator version.
160 */
161 wxString& Item(size_t nIndex) const;
162
163 /**
164 Returns the last element of the array. Attempt to access the last element of
165 an empty array will result in assert failure in debug build, however no checks
166 are done in release mode.
167 */
168 wxString& Last() const;
169
170 /**
171 Removes the first item matching this value. An assert failure is provoked by
172 an attempt to remove an element which does not exist in debug build.
173
174 @see Index()
175 */
176 void Remove(const wxString& sz);
177
178 /**
179 Removes @a count items starting at position @a nIndex from the array.
180 */
181 void RemoveAt(size_t nIndex, size_t count = 1);
182
183 /**
184 Releases the extra memory allocated by the array.
185 This function is useful to minimize the array memory consumption.
186
187 @see Alloc()
188 */
189 void Shrink();
190
191 /**
192 Sorts the array in alphabetical order or in reverse alphabetical order if
193 @a reverseOrder is @true. The sort is case-sensitive.
194 */
195 void Sort(bool reverseOrder = false);
196
197 /**
198 Sorts the array using the specified @a compareFunction for item comparison.
199 @a CompareFunction is defined as a function taking two <em>const wxString&</em>
200 parameters and returning an @e int value less than, equal to or greater
201 than 0 if the first string is less than, equal to or greater than the
202 second one.
203
204 Example:
205 The following example sorts strings by their length.
206
207 @code
208 static int CompareStringLen(const wxString& first, const wxString& second)
209 {
210 return first.length() - second.length();
211 }
212
213 ...
214
215 wxArrayString array;
216
217 array.Add("one");
218 array.Add("two");
219 array.Add("three");
220 array.Add("four");
221
222 array.Sort(CompareStringLen);
223 @endcode
224 */
225 void Sort(CompareFunction compareFunction);
226
227 /**
228 Compares 2 arrays respecting the case. Returns @true if the arrays have
229 different number of elements or if the elements don't match pairwise.
230 */
231 bool operator !=(const wxArrayString& array) const;
232
233 /**
234 Assignment operator.
235 */
236 wxArrayString& operator=(const wxArrayString&);
237
238 /**
239 Compares 2 arrays respecting the case. Returns @true only if the arrays have
240 the same number of elements and the same strings in the same order.
241 */
242 bool operator ==(const wxArrayString& array) const;
243
244 /**
245 Return the array element at position @a nIndex. An assert failure will
246 result from an attempt to access an element beyond the end of array in
247 debug mode, but no check is done in release mode.
248
249 This is the operator version of the Item() method.
250 */
251 wxString& operator[](size_t nIndex) const;
252 };
253
254
255 /**
256 @class wxSortedArrayString
257
258 wxSortedArrayString is an efficient container for storing wxString objects
259 which always keeps the string in alphabetical order.
260
261 wxSortedArrayString uses binary search in its wxArrayString::Index() function
262 (instead of linear search for wxArrayString::Index()) which makes it much more
263 efficient if you add strings to the array rarely (because, of course, you have
264 to pay for Index() efficiency by having Add() be slower) but search for them
265 often. Several methods should not be used with sorted array (basically, all
266 those which break the order of items) which is mentioned in their description.
267
268 @todo what about STL? who does it integrates?
269
270 @library{wxbase}
271 @category{containers}
272
273 @see wxArray, wxString, @ref overview_string
274 */
275 class wxSortedArrayString : public wxArrayString
276 {
277 public:
278
279 /**
280 Copy constructor. Note that when an array is assigned to a sorted array,
281 its contents is automatically sorted during construction.
282 */
283 wxArrayString(const wxArrayString& array);
284
285 /**
286 @copydoc wxArrayString::Add()
287
288 @warning
289 For sorted arrays, the index of the inserted item will not be, in general,
290 equal to GetCount() - 1 because the item is inserted at the correct position
291 to keep the array sorted and not appended.
292 */
293 size_t Add(const wxString& str, size_t copies = 1);
294
295
296 /**
297 @copydoc wxArrayString::Index()
298
299 This function uses binary search for wxSortedArrayString, but it ignores
300 the @a bCase and @a bFromEnd parameters.
301 */
302 int Index(const wxString& sz, bool bCase = true,
303 bool bFromEnd = false) const;
304
305 /**
306 @warning This function should not be used with sorted arrays because it
307 could break the order of items and, for example, subsequent calls
308 to Index() would then not work!
309 */
310 void Insert(const wxString& str, size_t nIndex,
311 size_t copies = 1);
312
313 //@{
314 /**
315 @warning This function should not be used with sorted array because it could
316 break the order of items and, for example, subsequent calls to Index()
317 would then not work! Also, sorting a wxSortedArrayString doesn't make
318 sense because its elements are always already sorted.
319 */
320 void Sort(bool reverseOrder = false);
321 void Sort(CompareFunction compareFunction);
322 //@}
323 };
324
325
326 // ============================================================================
327 // Global functions/macros
328 // ============================================================================
329
330 /** @ingroup group_funcmacro_string */
331 //@{
332
333 /**
334 Splits the given wxString object using the separator @a sep and returns the
335 result as a wxArrayString.
336
337 If the @a escape character is non-@NULL, then the occurrences of @a sep
338 immediately prefixed with @a escape are not considered as separators.
339 Note that empty tokens will be generated if there are two or more adjacent
340 separators.
341
342 @see wxJoin()
343
344 @header{wx/arrstr.h}
345 */
346 wxArrayString wxSplit(const wxString& str, const wxChar sep,
347 const wxChar escape = '\\');
348
349 /**
350 Concatenate all lines of the given wxArrayString object using the separator
351 @a sep and returns the result as a wxString.
352
353 If the @a escape character is non-@NULL, then it's used as prefix for each
354 occurrence of @a sep in the strings contained in @a arr before joining them
355 which is necessary in order to be able to recover the original array
356 contents from the string later using wxSplit().
357
358 @see wxSplit()
359
360 @header{wx/arrstr.h}
361 */
362 wxString wxJoin(const wxArrayString& arr, const wxChar sep,
363 const wxChar escape = '\\');
364
365 //@}
366