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[wxWidgets.git] / src / generic / renderg.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/generic/renderg.cpp
3 // Purpose: generic implementation of wxRendererNative (for any platform)
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #include "wx/renderer.h"
28
29 #ifndef WX_PRECOMP
30 #include "wx/string.h"
31 #include "wx/dc.h"
32 #endif //WX_PRECOMP
33
34 #include "wx/gdicmn.h"
35
36 #include "wx/settings.h"
37 #include "wx/splitter.h"
38 #include "wx/dcmirror.h"
39 #include "wx/module.h"
40
41 // ----------------------------------------------------------------------------
42 // wxRendererGeneric: our wxRendererNative implementation
43 // ----------------------------------------------------------------------------
44
45 class WXDLLEXPORT wxRendererGeneric : public wxRendererNative
46 {
47 public:
48 wxRendererGeneric();
49
50 virtual void DrawHeaderButton(wxWindow *win,
51 wxDC& dc,
52 const wxRect& rect,
53 int flags = 0);
54
55 virtual void DrawTreeItemButton(wxWindow *win,
56 wxDC& dc,
57 const wxRect& rect,
58 int flags = 0);
59
60 virtual void DrawSplitterBorder(wxWindow *win,
61 wxDC& dc,
62 const wxRect& rect,
63 int flags = 0);
64
65 virtual void DrawSplitterSash(wxWindow *win,
66 wxDC& dc,
67 const wxSize& size,
68 wxCoord position,
69 wxOrientation orient,
70 int flags = 0);
71
72 virtual void DrawComboBoxDropButton(wxWindow *win,
73 wxDC& dc,
74 const wxRect& rect,
75 int flags = 0);
76
77 virtual void DrawDropArrow(wxWindow *win,
78 wxDC& dc,
79 const wxRect& rect,
80 int flags = 0);
81
82 virtual void DrawCheckBox(wxWindow *win,
83 wxDC& dc,
84 const wxRect& rect,
85 int flags = 0);
86
87 virtual void DrawPushButton(wxWindow *win,
88 wxDC& dc,
89 const wxRect& rect,
90 int flags = 0);
91
92 virtual void DrawItemSelectionRect(wxWindow *win,
93 wxDC& dc,
94 const wxRect& rect,
95 int flags = 0);
96
97 virtual wxSplitterRenderParams GetSplitterParams(const wxWindow *win);
98
99 virtual wxRendererVersion GetVersion() const
100 {
101 return wxRendererVersion(wxRendererVersion::Current_Version,
102 wxRendererVersion::Current_Age);
103 }
104
105
106 // Cleanup by deleting standard renderer
107 static void Cleanup();
108
109 // Get the generic object
110 static wxRendererGeneric* DoGetGeneric();
111
112 protected:
113 // draw the rectange using the first pen for the left and top sides and
114 // the second one for the bottom and right ones
115 void DrawShadedRect(wxDC& dc, wxRect *rect,
116 const wxPen& pen1, const wxPen& pen2);
117
118 // the standard pens
119 wxPen m_penBlack,
120 m_penDarkGrey,
121 m_penLightGrey,
122 m_penHighlight;
123
124 static wxRendererGeneric* sm_rendererGeneric;
125 };
126
127 // ============================================================================
128 // wxRendererGeneric implementation
129 // ============================================================================
130
131 // Get the generic object
132 wxRendererGeneric* wxRendererGeneric::DoGetGeneric()
133 {
134 if (!sm_rendererGeneric)
135 sm_rendererGeneric = new wxRendererGeneric;
136 return sm_rendererGeneric;
137 }
138
139 // ----------------------------------------------------------------------------
140 // wxRendererGeneric creation
141 // ----------------------------------------------------------------------------
142
143 /* static */
144 wxRendererNative& wxRendererNative::GetGeneric()
145 {
146 return * wxRendererGeneric::DoGetGeneric();
147 }
148
149 void wxRendererGeneric::Cleanup()
150 {
151 if (sm_rendererGeneric)
152 delete sm_rendererGeneric;
153
154 sm_rendererGeneric = NULL;
155 }
156
157 wxRendererGeneric* wxRendererGeneric::sm_rendererGeneric = NULL;
158
159 wxRendererGeneric::wxRendererGeneric()
160 : m_penBlack(wxSystemSettings::GetColour(wxSYS_COLOUR_3DDKSHADOW)),
161 m_penDarkGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DSHADOW)),
162 m_penLightGrey(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)),
163 m_penHighlight(wxSystemSettings::GetColour(wxSYS_COLOUR_3DHIGHLIGHT))
164 {
165 }
166
167 // ----------------------------------------------------------------------------
168 // wxRendererGeneric helpers
169 // ----------------------------------------------------------------------------
170
171 void
172 wxRendererGeneric::DrawShadedRect(wxDC& dc,
173 wxRect *rect,
174 const wxPen& pen1,
175 const wxPen& pen2)
176 {
177 // draw the rectangle
178 dc.SetPen(pen1);
179 dc.DrawLine(rect->GetLeft(), rect->GetTop(),
180 rect->GetLeft(), rect->GetBottom());
181 dc.DrawLine(rect->GetLeft() + 1, rect->GetTop(),
182 rect->GetRight(), rect->GetTop());
183 dc.SetPen(pen2);
184 dc.DrawLine(rect->GetRight(), rect->GetTop(),
185 rect->GetRight(), rect->GetBottom());
186 dc.DrawLine(rect->GetLeft(), rect->GetBottom(),
187 rect->GetRight() + 1, rect->GetBottom());
188
189 // adjust the rect
190 rect->Inflate(-1);
191 }
192
193 // ----------------------------------------------------------------------------
194 // tree/list ctrl drawing
195 // ----------------------------------------------------------------------------
196
197 void
198 wxRendererGeneric::DrawHeaderButton(wxWindow * WXUNUSED(win),
199 wxDC& dc,
200 const wxRect& rect,
201 int WXUNUSED(flags))
202 {
203 const int CORNER = 1;
204
205 const wxCoord x = rect.x,
206 y = rect.y,
207 w = rect.width,
208 h = rect.height;
209
210 dc.SetBrush(*wxTRANSPARENT_BRUSH);
211
212 dc.SetPen(m_penBlack);
213 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
214 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
215
216 dc.SetPen(m_penDarkGrey);
217 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
218 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
219
220 dc.SetPen(m_penHighlight);
221 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
222 dc.DrawRectangle( x, y, 1, h ); // left (outer)
223 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
224 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
225 }
226
227 // draw the plus or minus sign
228 void
229 wxRendererGeneric::DrawTreeItemButton(wxWindow * WXUNUSED(win),
230 wxDC& dc,
231 const wxRect& rect,
232 int flags)
233 {
234 // white background
235 dc.SetPen(*wxGREY_PEN);
236 dc.SetBrush(*wxWHITE_BRUSH);
237 dc.DrawRectangle(rect);
238
239 // black lines
240 const wxCoord xMiddle = rect.x + rect.width/2;
241 const wxCoord yMiddle = rect.y + rect.height/2;
242
243 // half of the length of the horz lines in "-" and "+"
244 const wxCoord halfWidth = rect.width/2 - 2;
245 dc.SetPen(*wxBLACK_PEN);
246 dc.DrawLine(xMiddle - halfWidth, yMiddle,
247 xMiddle + halfWidth + 1, yMiddle);
248
249 if ( !(flags & wxCONTROL_EXPANDED) )
250 {
251 // turn "-" into "+"
252 const wxCoord halfHeight = rect.height/2 - 2;
253 dc.DrawLine(xMiddle, yMiddle - halfHeight,
254 xMiddle, yMiddle + halfHeight + 1);
255 }
256 }
257
258 // ----------------------------------------------------------------------------
259 // sash drawing
260 // ----------------------------------------------------------------------------
261
262 wxSplitterRenderParams
263 wxRendererGeneric::GetSplitterParams(const wxWindow *win)
264 {
265 // see below
266 wxCoord sashWidth,
267 border;
268
269 if ( win->HasFlag(wxSP_3DSASH) )
270 sashWidth = 7;
271 else if ( win->HasFlag(wxSP_NOSASH) )
272 sashWidth = 0;
273 else // no 3D effect
274 sashWidth = 3;
275
276 if ( win->HasFlag(wxSP_3DBORDER) )
277 border = 2;
278 else // no 3D effect
279 border = 0;
280
281 return wxSplitterRenderParams(sashWidth, border, false);
282 }
283
284 void
285 wxRendererGeneric::DrawSplitterBorder(wxWindow *win,
286 wxDC& dc,
287 const wxRect& rectOrig,
288 int WXUNUSED(falgs))
289 {
290 if ( win->HasFlag(wxSP_3DBORDER) )
291 {
292 wxRect rect = rectOrig;
293 DrawShadedRect(dc, &rect, m_penDarkGrey, m_penHighlight);
294 DrawShadedRect(dc, &rect, m_penBlack, m_penLightGrey);
295 }
296 }
297
298 void
299 wxRendererGeneric::DrawSplitterSash(wxWindow *win,
300 wxDC& dcReal,
301 const wxSize& sizeReal,
302 wxCoord position,
303 wxOrientation orient,
304 int WXUNUSED(flags))
305 {
306 // to avoid duplicating the same code for horizontal and vertical sashes,
307 // simply mirror the DC instead if needed (i.e. if horz splitter)
308 wxMirrorDC dc(dcReal, orient != wxVERTICAL);
309 wxSize size = dc.Reflect(sizeReal);
310
311
312 // we draw a Win32-like grey sash with possible 3D border here:
313 //
314 // ---- this is position
315 // /
316 // v
317 // dWGGGDd
318 // GWGGGDB
319 // GWGGGDB where G is light grey (face)
320 // GWGGGDB W white (light)
321 // GWGGGDB D dark grey (shadow)
322 // GWGGGDB B black (dark shadow)
323 // GWGGGDB
324 // GWGGGDB and lower letters are our border (already drawn)
325 // GWGGGDB
326 // wWGGGDd
327 //
328 // only the middle 3 columns are drawn unless wxSP_3D is specified
329
330 const wxCoord h = size.y;
331 wxCoord offset = 0;
332
333 // If we're drawing the border, draw the sash 3d lines shorter
334 if ( win->HasFlag(wxSP_3DBORDER) )
335 {
336 offset = 1;
337 }
338
339 dc.SetPen(*wxTRANSPARENT_PEN);
340 dc.SetBrush(wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_3DFACE)));
341
342 if ( win->HasFlag(wxSP_3DSASH) )
343 {
344 // Draw the 3D sash
345 dc.DrawRectangle(position + 2, 0, 3, h);
346
347 dc.SetPen(m_penLightGrey);
348 dc.DrawLine(position, offset, position, h - offset);
349
350 dc.SetPen(m_penHighlight);
351 dc.DrawLine(position + 1, 0, position + 1, h);
352
353 dc.SetPen(m_penDarkGrey);
354 dc.DrawLine(position + 5, 0, position + 5, h);
355
356 dc.SetPen(m_penBlack);
357 dc.DrawLine(position + 6, offset, position + 6, h - offset);
358 }
359 else
360 {
361 // Draw a flat sash
362 dc.DrawRectangle(position, 0, 3, h);
363 }
364 }
365
366 // ----------------------------------------------------------------------------
367 // button drawing
368 // ----------------------------------------------------------------------------
369
370 void
371 wxRendererGeneric::DrawComboBoxDropButton(wxWindow *win,
372 wxDC& dc,
373 const wxRect& rect,
374 int flags)
375 {
376 DrawPushButton(win,dc,rect,flags);
377 DrawDropArrow(win,dc,rect,flags);
378 }
379
380 void
381 wxRendererGeneric::DrawDropArrow(wxWindow *win,
382 wxDC& dc,
383 const wxRect& rect,
384 int WXUNUSED(flags))
385 {
386 // This generic implementation should be good
387 // enough for Windows platforms (including XP).
388
389 int arrowHalf = rect.width/5;
390 int rectMid = rect.width / 2;
391 int arrowTopY = (rect.height/2) - (arrowHalf/2);
392
393 // This should always result in arrow with odd width.
394 wxPoint pt[] =
395 {
396 wxPoint(rectMid - arrowHalf, arrowTopY),
397 wxPoint(rectMid + arrowHalf, arrowTopY),
398 wxPoint(rectMid, arrowTopY + arrowHalf)
399 };
400 dc.SetBrush(wxBrush(win->GetForegroundColour()));
401 dc.SetPen(wxPen(win->GetForegroundColour()));
402 dc.DrawPolygon(WXSIZEOF(pt), pt, rect.x, rect.y);
403 }
404
405 void
406 wxRendererGeneric::DrawCheckBox(wxWindow *WXUNUSED(win),
407 wxDC& dc,
408 const wxRect& rect,
409 int flags)
410 {
411 dc.SetPen(*(flags & wxCONTROL_DISABLED ? wxGREY_PEN : wxBLACK_PEN));
412 dc.SetBrush( *wxTRANSPARENT_BRUSH );
413 dc.DrawRectangle(rect);
414
415 if ( flags & wxCONTROL_CHECKED )
416 {
417 dc.DrawCheckMark(rect.Deflate(2, 2));
418 }
419 }
420
421 void
422 wxRendererGeneric::DrawPushButton(wxWindow *win,
423 wxDC& dc,
424 const wxRect& rect,
425 int flags)
426 {
427 // Don't try anything too fancy. It'll just turn out looking
428 // out-of-place on most platforms.
429 wxColour bgCol = flags & wxCONTROL_DISABLED ?
430 wxSystemSettings::GetColour(wxSYS_COLOUR_BTNFACE) :
431 win->GetBackgroundColour();
432 dc.SetBrush(wxBrush(bgCol));
433 dc.SetPen(wxPen(bgCol));
434 dc.DrawRectangle(rect);
435 }
436
437 void
438 wxRendererGeneric::DrawItemSelectionRect(wxWindow * WXUNUSED(win),
439 wxDC& dc,
440 const wxRect& rect,
441 int flags)
442 {
443 wxBrush brush;
444 if ( flags & wxCONTROL_SELECTED )
445 {
446 if ( flags & wxCONTROL_FOCUSED )
447 {
448 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
449 }
450 else // !focused
451 {
452 brush = wxBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_BTNSHADOW));
453 }
454 }
455 else // !selected
456 {
457 brush = *wxTRANSPARENT_BRUSH;
458 }
459
460 dc.SetBrush(brush);
461 dc.SetPen(flags & wxCONTROL_CURRENT ? *wxBLACK_PEN : *wxTRANSPARENT_PEN);
462
463 dc.DrawRectangle( rect );
464 }
465
466
467 // ----------------------------------------------------------------------------
468 // A module to allow cleanup of generic renderer.
469 // ----------------------------------------------------------------------------
470
471 class wxGenericRendererModule: public wxModule
472 {
473 DECLARE_DYNAMIC_CLASS(wxGenericRendererModule)
474 public:
475 wxGenericRendererModule() {}
476 bool OnInit() { return true; };
477 void OnExit() { wxRendererGeneric::Cleanup(); };
478 };
479
480 IMPLEMENT_DYNAMIC_CLASS(wxGenericRendererModule, wxModule)