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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: wx/univ/inphand.h
3 // Purpose: wxInputHandler class maps the keyboard and mouse events to the
4 // actions which then are performed by the control
5 // Author: Vadim Zeitlin
6 // Modified by:
7 // Created: 18.08.00
8 // RCS-ID: $Id$
9 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
10 // Licence: wxWindows license
11 ///////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_UNIV_INPHAND_H_
14 #define _WX_UNIV_INPHAND_H_
15
16 #ifdef __GNUG__
17 #pragma interface "inphand.h"
18 #endif
19
20 #include "wx/univ/inpcons.h" // for wxControlAction(s)
21
22 // ----------------------------------------------------------------------------
23 // types of the standard input handlers which can be passed to
24 // wxTheme::GetInputHandler()
25 // ----------------------------------------------------------------------------
26
27 #define wxINP_HANDLER_DEFAULT _T("")
28 #define wxINP_HANDLER_BUTTON _T("button")
29 #define wxINP_HANDLER_CHECKBOX _T("checkbox")
30 #define wxINP_HANDLER_CHECKLISTBOX _T("checklistbox")
31 #define wxINP_HANDLER_COMBOBOX _T("combobox")
32 #define wxINP_HANDLER_LISTBOX _T("listbox")
33 #define wxINP_HANDLER_NOTEBOOK _T("notebook")
34 #define wxINP_HANDLER_RADIOBTN _T("radiobtn")
35 #define wxINP_HANDLER_SCROLLBAR _T("scrollbar")
36 #define wxINP_HANDLER_SLIDER _T("slider")
37 #define wxINP_HANDLER_SPINBTN _T("spinbtn")
38 #define wxINP_HANDLER_TEXTCTRL _T("textctrl")
39 #define wxINP_HANDLER_TOPLEVEL _T("toplevel")
40
41 // ----------------------------------------------------------------------------
42 // wxInputHandler: maps the events to the actions
43 // ----------------------------------------------------------------------------
44
45 class WXDLLEXPORT wxInputHandler : public wxObject
46 {
47 public:
48 // map a keyboard event to one or more actions (pressed == TRUE if the key
49 // was pressed, FALSE if released), returns TRUE if something was done
50 virtual bool HandleKey(wxInputConsumer *consumer,
51 const wxKeyEvent& event,
52 bool pressed) = 0;
53
54 // map a mouse (click) event to one or more actions
55 virtual bool HandleMouse(wxInputConsumer *consumer,
56 const wxMouseEvent& event) = 0;
57
58 // handle mouse movement (or enter/leave) event: it is separated from
59 // HandleMouse() for convenience as many controls don't care about mouse
60 // movements at all
61 virtual bool HandleMouseMove(wxInputConsumer *consumer,
62 const wxMouseEvent& event);
63
64 // do something with focus set/kill event: this is different from
65 // HandleMouseMove() as the mouse maybe over the control without it having
66 // focus
67 //
68 // return TRUE to refresh the control, FALSE otherwise
69 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event);
70
71 // react to the app getting/losing activation
72 //
73 // return TRUE to refresh the control, FALSE otherwise
74 virtual bool HandleActivation(wxInputConsumer *consumer, bool activated);
75
76 // virtual dtor for any base class
77 virtual ~wxInputHandler();
78 };
79
80 // ----------------------------------------------------------------------------
81 // wxStdInputHandler is just a base class for all other "standard" handlers
82 // and also provides the way to chain input handlers together
83 // ----------------------------------------------------------------------------
84
85 class WXDLLEXPORT wxStdInputHandler : public wxInputHandler
86 {
87 public:
88 wxStdInputHandler(wxInputHandler *handler) : m_handler(handler) { }
89
90 virtual bool HandleKey(wxInputConsumer *consumer,
91 const wxKeyEvent& event,
92 bool pressed)
93 {
94 return m_handler ? m_handler->HandleKey(consumer, event, pressed)
95 : FALSE;
96 }
97
98 virtual bool HandleMouse(wxInputConsumer *consumer,
99 const wxMouseEvent& event)
100 {
101 return m_handler ? m_handler->HandleMouse(consumer, event) : FALSE;
102 }
103
104 virtual bool HandleMouseMove(wxInputConsumer *consumer, const wxMouseEvent& event)
105 {
106 return m_handler ? m_handler->HandleMouseMove(consumer, event) : FALSE;
107 }
108
109 virtual bool HandleFocus(wxInputConsumer *consumer, const wxFocusEvent& event)
110 {
111 return m_handler ? m_handler->HandleFocus(consumer, event) : FALSE;
112 }
113
114 private:
115 wxInputHandler *m_handler;
116 };
117
118 #endif // _WX_UNIV_INPHAND_H_