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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: reader.h
3 // Purpose: Life! pattern reader (writer coming soon)
4 // Author: Guillermo Rodriguez Garcia, <guille@iies.es>
5 // Modified by:
6 // Created: Jan/2000
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000, Guillermo Rodriguez Garcia
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _LIFE_READER_H_
13 #define _LIFE_READER_H_
14
15 #include "game.h"
16
17 // --------------------------------------------------------------------------
18 // LifeReader
19 // --------------------------------------------------------------------------
20
21 class LifeReader
22 {
23 public:
24 LifeReader(wxInputStream& is);
25
26 inline bool IsOk() const { return m_ok; };
27 inline wxString GetDescription() const { return m_description; };
28 inline wxString GetRules() const { return m_rules; };
29 inline wxArrayString GetShape() const { return m_shape; };
30 inline LifePattern GetPattern() const
31 {
32 return LifePattern(wxEmptyString, m_description, m_rules, m_shape);
33 };
34
35 private:
36 bool m_ok;
37 wxString m_description;
38 wxString m_rules;
39 wxArrayString m_shape;
40 };
41
42 #endif // _LIFE_READER_H_