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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wave.cpp
3 // Purpose: wxWave class implementation: optional
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "wave.h"
14 #endif
15
16 #include "wx/object.h"
17 #include "wx/string.h"
18 #include "wx/mac/wave.h"
19
20 wxWave::wxWave()
21 : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
22 {
23 }
24
25 wxWave::wxWave(const wxString& sFileName, bool isResource)
26 : m_waveData(NULL), m_waveLength(0), m_isResource(FALSE)
27 {
28 Create(sFileName, isResource);
29 }
30
31
32 wxWave::~wxWave()
33 {
34 Free();
35 }
36
37 bool wxWave::Create(const wxString& fileName, bool isResource)
38 {
39 Free();
40
41 // TODO
42
43 return FALSE;
44 }
45
46 bool wxWave::Play(bool async, bool looped) const
47 {
48 if (!IsOk())
49 return FALSE;
50
51 // TODO
52 return FALSE;
53 }
54
55 bool wxWave::Free()
56 {
57 // TODO
58 return FALSE;
59 }
60
61