fixing file paths after renaming
[wxWidgets.git] / include / wx / dialog.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/dialog.h
3 // Purpose: wxDialogBase class
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 29.06.99
7 // RCS-ID: $Id$
8 // Copyright: (c) Vadim Zeitlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef _WX_DIALOG_H_BASE_
13 #define _WX_DIALOG_H_BASE_
14
15 #include "wx/defs.h"
16 #include "wx/toplevel.h"
17
18 class WXDLLIMPEXP_FWD_CORE wxSizer;
19 class WXDLLIMPEXP_FWD_CORE wxStdDialogButtonSizer;
20 class WXDLLIMPEXP_FWD_CORE wxBoxSizer;
21 class WXDLLIMPEXP_FWD_CORE wxDialogLayoutAdapter;
22 class WXDLLIMPEXP_FWD_CORE wxDialog;
23 class WXDLLIMPEXP_FWD_CORE wxButton;
24 class WXDLLIMPEXP_FWD_CORE wxScrolledWindow;
25
26 #define wxDIALOG_NO_PARENT 0x0001 // Don't make owned by apps top window
27
28 #ifdef __WXWINCE__
29 #define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxMAXIMIZE | wxCLOSE_BOX | wxNO_BORDER)
30 #else
31 #define wxDEFAULT_DIALOG_STYLE (wxCAPTION | wxSYSTEM_MENU | wxCLOSE_BOX)
32 #endif
33
34 // Layout adaptation levels, for SetLayoutAdaptationLevel
35
36 // Don't do any layout adaptation
37 #define wxDIALOG_ADAPTATION_NONE 0
38
39 // Only look for wxStdDialogButtonSizer for non-scrolling part
40 #define wxDIALOG_ADAPTATION_STANDARD_SIZER 1
41
42 // Also look for any suitable sizer for non-scrolling part
43 #define wxDIALOG_ADAPTATION_ANY_SIZER 2
44
45 // Also look for 'loose' standard buttons for non-scrolling part
46 #define wxDIALOG_ADAPTATION_LOOSE_BUTTONS 3
47
48 // Layout adaptation mode, for SetLayoutAdaptationMode
49 enum wxDialogLayoutAdaptationMode
50 {
51 wxDIALOG_ADAPTATION_MODE_DEFAULT = 0, // use global adaptation enabled status
52 wxDIALOG_ADAPTATION_MODE_ENABLED = 1, // enable this dialog overriding global status
53 wxDIALOG_ADAPTATION_MODE_DISABLED = 2 // disable this dialog overriding global status
54 };
55
56 extern WXDLLIMPEXP_DATA_CORE(const char) wxDialogNameStr[];
57
58 class WXDLLIMPEXP_CORE wxDialogBase : public wxTopLevelWindow
59 {
60 public:
61 enum
62 {
63 // all flags allowed in wxDialogBase::CreateButtonSizer()
64 ButtonSizerFlags = wxOK|wxCANCEL|wxYES|wxNO|wxHELP|wxNO_DEFAULT
65 };
66
67 wxDialogBase() { Init(); }
68 virtual ~wxDialogBase() { }
69
70 // define public wxDialog methods to be implemented by the derived classes
71 virtual int ShowModal() = 0;
72 virtual void EndModal(int retCode) = 0;
73 virtual bool IsModal() const = 0;
74
75
76 // Modal dialogs have a return code - usually the id of the last
77 // pressed button
78 void SetReturnCode(int returnCode) { m_returnCode = returnCode; }
79 int GetReturnCode() const { return m_returnCode; }
80
81 // Set the identifier for the affirmative button: this button will close
82 // the dialog after validating data and calling TransferDataFromWindow()
83 void SetAffirmativeId(int affirmativeId);
84 int GetAffirmativeId() const { return m_affirmativeId; }
85
86 // Set identifier for Esc key translation: the button with this id will
87 // close the dialog without doing anything else; special value wxID_NONE
88 // means to not handle Esc at all while wxID_ANY means to map Esc to
89 // wxID_CANCEL if present and GetAffirmativeId() otherwise
90 void SetEscapeId(int escapeId);
91 int GetEscapeId() const { return m_escapeId; }
92
93 // Returns the parent to use for modal dialogs if the user did not specify it
94 // explicitly
95 wxWindow *GetParentForModalDialog(wxWindow *parent = NULL) const;
96
97 #if wxUSE_STATTEXT // && wxUSE_TEXTCTRL
98 // splits text up at newlines and places the
99 // lines into a vertical wxBoxSizer
100 wxSizer *CreateTextSizer( const wxString &message );
101 #endif // wxUSE_STATTEXT // && wxUSE_TEXTCTRL
102
103 // returns a horizontal wxBoxSizer containing the given buttons
104 //
105 // notice that the returned sizer can be NULL if no buttons are put in the
106 // sizer (this mostly happens under smart phones and other atypical
107 // platforms which have hardware buttons replacing OK/Cancel and such)
108 wxSizer *CreateButtonSizer(long flags);
109
110 // returns the sizer containing CreateButtonSizer() below a separating
111 // static line for the platforms which use static lines for items
112 // separation (i.e. not Mac)
113 wxSizer *CreateSeparatedButtonSizer(long flags);
114
115 #if wxUSE_BUTTON
116 wxStdDialogButtonSizer *CreateStdDialogButtonSizer( long flags );
117 #endif // wxUSE_BUTTON
118
119 // Do layout adaptation
120 virtual bool DoLayoutAdaptation();
121
122 // Can we do layout adaptation?
123 virtual bool CanDoLayoutAdaptation();
124
125 // Returns a content window if there is one. This can be used by the layout adapter, for
126 // example to make the pages of a book control into scrolling windows
127 virtual wxWindow* GetContentWindow() const { return NULL; }
128
129 // Add an id to the list of main button identifiers that should be in the button sizer
130 void AddMainButtonId(wxWindowID id) { m_mainButtonIds.Add((int) id); }
131 wxArrayInt& GetMainButtonIds() { return m_mainButtonIds; }
132
133 // Is this id in the main button id array?
134 bool IsMainButtonId(wxWindowID id) const { return (m_mainButtonIds.Index((int) id) != wxNOT_FOUND); }
135
136 // Level of adaptation, from none (Level 0) to full (Level 3). To disable adaptation,
137 // set level 0, for example in your dialog constructor. You might
138 // do this if you know that you are displaying on a large screen and you don't want the
139 // dialog changed.
140 void SetLayoutAdaptationLevel(int level) { m_layoutAdaptationLevel = level; }
141 int GetLayoutAdaptationLevel() const { return m_layoutAdaptationLevel; }
142
143 /// Override global adaptation enabled/disabled status
144 void SetLayoutAdaptationMode(wxDialogLayoutAdaptationMode mode) { m_layoutAdaptationMode = mode; }
145 wxDialogLayoutAdaptationMode GetLayoutAdaptationMode() const { return m_layoutAdaptationMode; }
146
147 // Returns true if the adaptation has been done
148 void SetLayoutAdaptationDone(bool adaptationDone) { m_layoutAdaptationDone = adaptationDone; }
149 bool GetLayoutAdaptationDone() const { return m_layoutAdaptationDone; }
150
151 // Set layout adapter class, returning old adapter
152 static wxDialogLayoutAdapter* SetLayoutAdapter(wxDialogLayoutAdapter* adapter);
153 static wxDialogLayoutAdapter* GetLayoutAdapter() { return sm_layoutAdapter; }
154
155 // Global switch for layout adaptation
156 static bool IsLayoutAdaptationEnabled() { return sm_layoutAdaptation; }
157 static void EnableLayoutAdaptation(bool enable) { sm_layoutAdaptation = enable; }
158
159 protected:
160 // emulate click of a button with the given id if it's present in the dialog
161 //
162 // return true if button was "clicked" or false if we don't have it
163 bool EmulateButtonClickIfPresent(int id);
164
165 // this function is used by OnCharHook() to decide whether the given key
166 // should close the dialog
167 //
168 // for most platforms the default implementation (which just checks for
169 // Esc) is sufficient, but Mac port also adds Cmd-. here and other ports
170 // could do something different if needed
171 virtual bool IsEscapeKey(const wxKeyEvent& event);
172
173 // end either modal or modeless dialog, for the modal dialog rc is used as
174 // the dialog return code
175 void EndDialog(int rc);
176
177 // call Validate() and TransferDataFromWindow() and close dialog with
178 // wxID_OK return code
179 void AcceptAndClose();
180
181
182 // The return code from modal dialog
183 int m_returnCode;
184
185 // The identifier for the affirmative button (usually wxID_OK)
186 int m_affirmativeId;
187
188 // The identifier for cancel button (usually wxID_CANCEL)
189 int m_escapeId;
190
191 // Flags whether layout adaptation has been done for this dialog
192 bool m_layoutAdaptationDone;
193
194 // Extra button identifiers to be taken as 'main' button identifiers
195 // to be placed in the non-scrolling area
196 wxArrayInt m_mainButtonIds;
197
198 // Adaptation level
199 int m_layoutAdaptationLevel;
200
201 // Local override for global adaptation enabled status
202 wxDialogLayoutAdaptationMode m_layoutAdaptationMode;
203
204 // Global layout adapter
205 static wxDialogLayoutAdapter* sm_layoutAdapter;
206
207 // Global adaptation switch
208 static bool sm_layoutAdaptation;
209
210 private:
211 // common part of all ctors
212 void Init();
213
214 // handle Esc key presses
215 void OnCharHook(wxKeyEvent& event);
216
217 // handle closing the dialog window
218 void OnCloseWindow(wxCloseEvent& event);
219
220 // handle the standard buttons
221 void OnButton(wxCommandEvent& event);
222
223 // update the background colour
224 void OnSysColourChanged(wxSysColourChangedEvent& event);
225
226
227 DECLARE_NO_COPY_CLASS(wxDialogBase)
228 DECLARE_EVENT_TABLE()
229 };
230
231 /*!
232 * Base class for layout adapters - code that, for example, turns a dialog into a
233 * scrolling dialog if there isn't enough screen space. You can derive further
234 * adapter classes to do any other kind of adaptation, such as applying a watermark, or adding
235 * a help mechanism.
236 */
237
238 class WXDLLIMPEXP_CORE wxDialogLayoutAdapter: public wxObject
239 {
240 DECLARE_CLASS(wxDialogLayoutAdapter)
241 public:
242 wxDialogLayoutAdapter() {}
243
244 // Override this function to indicate that adaptation should be done
245 virtual bool CanDoLayoutAdaptation(wxDialog* dialog) = 0;
246
247 // Override this function to do the adaptation
248 virtual bool DoLayoutAdaptation(wxDialog* dialog) = 0;
249 };
250
251 /*!
252 * Standard adapter. Does scrolling adaptation for paged and regular dialogs.
253 *
254 */
255
256 class WXDLLIMPEXP_CORE wxStandardDialogLayoutAdapter: public wxDialogLayoutAdapter
257 {
258 DECLARE_CLASS(wxStandardDialogLayoutAdapter)
259 public:
260 wxStandardDialogLayoutAdapter() {}
261
262 // Overrides
263
264 // Indicate that adaptation should be done
265 virtual bool CanDoLayoutAdaptation(wxDialog* dialog);
266
267 // Do layout adaptation
268 virtual bool DoLayoutAdaptation(wxDialog* dialog);
269
270 // Implementation
271
272 // Create the scrolled window
273 virtual wxScrolledWindow* CreateScrolledWindow(wxWindow* parent);
274
275 // Find a standard or horizontal box sizer
276 virtual wxSizer* FindButtonSizer(bool stdButtonSizer, wxDialog* dialog, wxSizer* sizer, int& retBorder, int accumlatedBorder = 0);
277
278 // Check if this sizer contains standard buttons, and so can be repositioned in the dialog
279 virtual bool IsOrdinaryButtonSizer(wxDialog* dialog, wxBoxSizer* sizer);
280
281 // Check if this is a standard button
282 virtual bool IsStandardButton(wxDialog* dialog, wxButton* button);
283
284 // Find 'loose' main buttons in the existing layout and add them to the standard dialog sizer
285 virtual bool FindLooseButtons(wxDialog* dialog, wxStdDialogButtonSizer* buttonSizer, wxSizer* sizer, int& count);
286
287 // Reparent the controls to the scrolled window, except those in buttonSizer
288 virtual void ReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
289 static void DoReparentControls(wxWindow* parent, wxWindow* reparentTo, wxSizer* buttonSizer = NULL);
290
291 // A function to fit the dialog around its contents, and then adjust for screen size.
292 // If scrolled windows are passed, scrolling is enabled in the required orientation(s).
293 virtual bool FitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
294 virtual bool FitWithScrolling(wxDialog* dialog, wxWindowList& windows);
295 static bool DoFitWithScrolling(wxDialog* dialog, wxScrolledWindow* scrolledWindow);
296 static bool DoFitWithScrolling(wxDialog* dialog, wxWindowList& windows);
297
298 // Find whether scrolling will be necessary for the dialog, returning wxVERTICAL, wxHORIZONTAL or both
299 virtual int MustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
300 static int DoMustScroll(wxDialog* dialog, wxSize& windowSize, wxSize& displaySize);
301 };
302
303 #if defined(__WXUNIVERSAL__) && !defined(__WXMICROWIN__)
304 #include "wx/univ/dialog.h"
305 #else
306 #if defined(__WXPALMOS__)
307 #include "wx/palmos/dialog.h"
308 #elif defined(__WXMSW__)
309 #include "wx/msw/dialog.h"
310 #elif defined(__WXMOTIF__)
311 #include "wx/motif/dialog.h"
312 #elif defined(__WXGTK20__)
313 #include "wx/gtk/dialog.h"
314 #elif defined(__WXGTK__)
315 #include "wx/gtk1/dialog.h"
316 #elif defined(__WXMAC__)
317 #include "wx/osx/dialog.h"
318 #elif defined(__WXCOCOA__)
319 #include "wx/cocoa/dialog.h"
320 #elif defined(__WXPM__)
321 #include "wx/os2/dialog.h"
322 #endif
323 #endif
324
325 #endif
326 // _WX_DIALOG_H_BASE_