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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: test.cpp
3 // Purpose: wxHtml testing example
4 /////////////////////////////////////////////////////////////////////////////
5
6 #ifdef __GNUG__
7 #pragma implementation "test.cpp"
8 #pragma interface "test.cpp"
9 #endif
10
11 // For compilers that support precompilation, includes "wx/wx.h".
12 #include "wx/wxprec.h"
13
14 #ifdef __BORLANDC__
15 #pragma hdrstop
16 #endif
17
18 // for all others, include the necessary headers (this file is usually all you
19 // need because it includes almost all "standard" wxWindows headers
20 #ifndef WX_PRECOMP
21 #include "wx/wx.h"
22 #endif
23
24 #include "wx/image.h"
25 #include "wx/html/htmlwin.h"
26 #include "wx/fs_zip.h"
27
28 // ----------------------------------------------------------------------------
29 // private classes
30 // ----------------------------------------------------------------------------
31
32 // Define a new application type, each program should derive a class from wxApp
33 class MyApp : public wxApp
34 {
35 public:
36 // override base class virtuals
37 // ----------------------------
38
39 // this one is called on application startup and is a good place for the app
40 // initialization (doing it here and not in the ctor allows to have an error
41 // return: if OnInit() returns false, the application terminates)
42 virtual bool OnInit();
43 };
44
45 // Define a new frame type: this is going to be our main frame
46 class MyFrame : public wxFrame
47 {
48 public:
49 // ctor(s)
50 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
51
52 // event handlers (these functions should _not_ be virtual)
53 void OnQuit(wxCommandEvent& event);
54 void OnBack(wxCommandEvent& event);
55 void OnForward(wxCommandEvent& event);
56
57 private:
58 // any class wishing to process wxWindows events must use this macro
59 DECLARE_EVENT_TABLE()
60 };
61
62 // ----------------------------------------------------------------------------
63 // constants
64 // ----------------------------------------------------------------------------
65
66 // IDs for the controls and the menu commands
67 enum
68 {
69 // menu items
70 Minimal_Quit = 1,
71 Minimal_Back,
72 Minimal_Forward
73 };
74
75 // ----------------------------------------------------------------------------
76 // event tables and other macros for wxWindows
77 // ----------------------------------------------------------------------------
78
79 // the event tables connect the wxWindows events with the functions (event
80 // handlers) which process them. It can be also done at run-time, but for the
81 // simple menu events like this the static method is much simpler.
82 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
83 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
84 EVT_MENU(Minimal_Back, MyFrame::OnBack)
85 EVT_MENU(Minimal_Forward, MyFrame::OnForward)
86 END_EVENT_TABLE()
87
88 // Create a new application object: this macro will allow wxWindows to create
89 // the application object during program execution (it's better than using a
90 // static object for many reasons) and also declares the accessor function
91 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
92 // not wxApp)
93 IMPLEMENT_APP(MyApp)
94
95 // ============================================================================
96 // implementation
97 // ============================================================================
98
99 // ----------------------------------------------------------------------------
100 // the application class
101 // ----------------------------------------------------------------------------
102 // `Main program' equivalent: the program execution "starts" here
103 bool MyApp::OnInit()
104 {
105 #if wxUSE_LIBPNG
106 wxImage::AddHandler(new wxPNGHandler);
107 #endif
108 #if wxUSE_LIBJPEG
109 wxImage::AddHandler(new wxJPEGHandler);
110 #endif
111
112 wxFileSystem::AddHandler(new wxZipFSHandler);
113
114 // Create the main application window
115 MyFrame *frame = new MyFrame( "wxHtmlWindow testing application",
116 wxPoint(50, 50), wxSize(640, 480) );
117
118 // Show it and tell the application that it's our main window
119 // @@@ what does it do exactly, in fact? is it necessary here?
120 frame->Show(TRUE);
121 SetTopWindow(frame);
122
123 // success: wxApp::OnRun() will be called which will enter the main message
124 // loop and the application will run. If we returned FALSE here, the
125 // application would exit immediately.
126
127 return TRUE;
128 }
129
130 // ----------------------------------------------------------------------------
131 // main frame
132 // ----------------------------------------------------------------------------
133
134 wxHtmlWindow *html;
135
136 // frame constructor
137 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
138 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
139 {
140 // create a menu bar
141 wxMenu *menuFile = new wxMenu;
142 wxMenu *menuNav = new wxMenu;
143
144 menuFile->Append(Minimal_Quit, "E&xit");
145 menuNav->Append(Minimal_Back, "Go &BACK");
146 menuNav->Append(Minimal_Forward, "Go &FORWARD");
147
148 // now append the freshly created menu to the menu bar...
149 wxMenuBar *menuBar = new wxMenuBar;
150 menuBar->Append(menuFile, "&File");
151 menuBar->Append(menuNav, "&Navigate");
152
153 // ... and attach this menu bar to the frame
154 SetMenuBar(menuBar);
155
156 CreateStatusBar(1);
157
158 {
159 html = new wxHtmlWindow(this);
160 html -> SetRelatedFrame(this, "HTML : %s");
161 html -> SetRelatedStatusBar(0);
162 html -> LoadPage("start.htm");
163 }
164 }
165
166
167 // event handlers
168
169 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
170 {
171 // TRUE is to force the frame to close
172 Close(TRUE);
173 }
174
175 void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
176 {
177 if (!html -> HistoryBack()) wxMessageBox("You reached prehistory era!");
178 }
179
180 void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
181 {
182 if (!html -> HistoryForward()) wxMessageBox("No more items in history!");
183 }