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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dynload.h
3 // Purpose: Dynamic loading framework
4 // Author: Ron Lee, David Falkinder, Vadim Zeitlin and a cast of 1000's
5 // (derived in part from dynlib.cpp (c) 1998 Guilhem Lavaux)
6 // Modified by:
7 // Created: 03/12/01
8 // RCS-ID: $Id$
9 // Copyright: (c) 2001 Ron Lee <ron@debian.org>
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_DYNAMICLOADER_H__
14 #define _WX_DYNAMICLOADER_H__
15
16 #if defined(__GNUG__) && !defined(__APPLE__)
17 #pragma interface "dynload.h"
18 #endif
19
20 // ----------------------------------------------------------------------------
21 // headers
22 // ----------------------------------------------------------------------------
23
24 #include "wx/defs.h"
25
26 #if wxUSE_DYNAMIC_LOADER
27
28 #include "wx/hashmap.h"
29 #include "wx/module.h"
30
31 // FIXME: can this go in private.h or something too??
32 #if defined(__WXPM__) || defined(__EMX__)
33 #define INCL_DOS
34 #include <os2.h>
35 #endif
36
37 #ifdef __WXMSW__
38 #include "wx/msw/private.h"
39 #endif
40
41 class WXDLLEXPORT wxPluginLibrary;
42
43 WX_DECLARE_EXPORTED_STRING_HASH_MAP(wxPluginLibrary *, wxDLManifest);
44 typedef wxDLManifest wxDLImports;
45
46 // ----------------------------------------------------------------------------
47 // conditional compilation
48 // ----------------------------------------------------------------------------
49
50 // Note: WXPM/EMX has to be tested first, since we want to use
51 // native version, even if configure detected presence of DLOPEN.
52
53 #if defined(__WXPM__) || defined(__EMX__) || defined(__WINDOWS__)
54 typedef HMODULE wxDllType;
55 #elif defined(HAVE_DLOPEN)
56 #include <dlfcn.h>
57 typedef void *wxDllType;
58 #elif defined(HAVE_SHL_LOAD)
59 #include <dl.h>
60 typedef shl_t wxDllType;
61 #elif defined(__DARWIN__)
62 typedef void *wxDllType;
63 #elif defined(__WXMAC__)
64 typedef CFragConnectionID wxDllType;
65 #else
66 #error "Dynamic Loading classes can't be compiled on this platform, sorry."
67 #endif
68
69
70 // ---------------------------------------------------------------------------
71 // wxDynamicLibrary
72 // ---------------------------------------------------------------------------
73
74 //FIXME: This class isn't really common at all, it should be moved
75 // into platform dependent files.
76
77 // NOTE: this class is (deliberately) not virtual, do not attempt
78 // to use it polymorphically.
79
80 enum wxDLFlags
81 {
82 wxDL_LAZY = 0x00000001, // resolve undefined symbols at first use
83 wxDL_NOW = 0x00000002, // resolve undefined symbols on load
84 wxDL_GLOBAL = 0x00000004, // export extern symbols to subsequently
85 // loaded libs.
86 wxDL_VERBATIM = 0x00000008, // Attempt to load the supplied library
87 // name without appending the usual dll
88 // filename extension.
89
90 wxDL_NOSHARE = 0x00000010, // load new DLL, don't reuse already loaded
91
92 // FIXME: why? (VZ)
93 #ifdef __osf__
94 wxDL_DEFAULT = wxDL_LAZY
95 #else
96 wxDL_DEFAULT = wxDL_LAZY | wxDL_GLOBAL
97 #endif
98 };
99
100
101 class WXDLLEXPORT wxDynamicLibrary
102 {
103 public:
104
105 // return a valid handle for the main program itself or NULL if
106 // back linking is not supported by the current platform (e.g. Win32)
107
108 static wxDllType GetProgramHandle();
109
110 // return the platform standard DLL extension (with leading dot)
111
112 static const wxChar *GetDllExt() { return ms_dllext; }
113
114 wxDynamicLibrary() : m_handle(0) {}
115 wxDynamicLibrary(wxString libname, int flags = wxDL_DEFAULT)
116 : m_handle(0)
117 {
118 Load(libname, flags);
119 }
120 ~wxDynamicLibrary() { Unload(); }
121
122 // return TRUE if the library was loaded successfully
123
124 bool IsLoaded() const { return m_handle != 0; }
125
126 // load the library with the given name
127 // (full or not), return TRUE on success
128
129 bool Load(wxString libname, int flags = wxDL_DEFAULT);
130
131 // detach the library object from its handle, i.e. prevent the object
132 // from unloading the library in its dtor -- the caller is now
133 // responsible for doing this
134 wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
135
136 // unload the library, also done automatically in dtor
137
138 void Unload();
139
140 // Return the raw handle from dlopen and friends.
141
142 wxDllType GetLibHandle() const { return m_handle; }
143
144 // resolve a symbol in a loaded DLL, such as a variable or function
145 // name. 'name' is the (possibly mangled) name of the symbol.
146 // (use extern "C" to export unmangled names)
147 //
148 // Since it is perfectly valid for the returned symbol to actually be
149 // NULL, that is not always indication of an error. Pass and test the
150 // parameter 'success' for a true indication of success or failure to
151 // load the symbol.
152 //
153 // Returns a pointer to the symbol on success, or NULL if an error
154 // occurred or the symbol wasn't found.
155
156 void *GetSymbol(const wxString& name, bool *success = 0) const;
157
158 #if WXWIN_COMPATIBILITY_2_2
159 operator bool() const { return IsLoaded(); }
160 #endif
161
162 protected:
163
164 // Platform specific shared lib suffix.
165
166 static const wxChar *ms_dllext;
167
168 // the handle to DLL or NULL
169
170 wxDllType m_handle;
171
172 // no copy ctor/assignment operators
173 // or we'd try to unload the library twice
174
175 DECLARE_NO_COPY_CLASS(wxDynamicLibrary)
176 };
177
178
179 // ---------------------------------------------------------------------------
180 // wxPluginLibrary
181 // ---------------------------------------------------------------------------
182
183 // NOTE: Do not attempt to use a base class pointer to this class.
184 // wxDL is not virtual and we deliberately hide some of it's
185 // methods here.
186 //
187 // Unless you know exacty why you need to, you probably shouldn't
188 // instantiate this class directly anyway, use wxPluginManager
189 // instead.
190
191 class WXDLLEXPORT wxPluginLibrary : public wxDynamicLibrary
192 {
193 public:
194
195 static wxDLImports* ms_classes; // Static hash of all imported classes.
196
197 wxPluginLibrary( const wxString &libname, int flags = wxDL_DEFAULT );
198 ~wxPluginLibrary();
199
200 wxPluginLibrary *RefLib();
201 bool UnrefLib();
202
203 // These two are called by the PluginSentinel on (PLUGGABLE) object
204 // creation/destruction. There is usually no reason for the user to
205 // call them directly. We have to separate this from the link count,
206 // since the two are not interchangeable.
207
208 // FIXME: for even better debugging PluginSentinel should register
209 // the name of the class created too, then we can state
210 // exactly which object was not destroyed which may be
211 // difficult to find otherwise. Also this code should
212 // probably only be active in DEBUG mode, but let's just
213 // get it right first.
214
215 void RefObj() { ++m_objcount; }
216 void UnrefObj()
217 {
218 wxASSERT_MSG( m_objcount > 0, _T("Too many objects deleted??") );
219 --m_objcount;
220 }
221
222 // Override/hide some base class methods
223
224 bool IsLoaded() const { return m_linkcount > 0; }
225 void Unload() { UnrefLib(); }
226
227 private:
228
229 wxClassInfo *m_before; // sm_first before loading this lib
230 wxClassInfo *m_after; // ..and after.
231
232 size_t m_linkcount; // Ref count of library link calls
233 size_t m_objcount; // ..and (pluggable) object instantiations.
234 wxModuleList m_wxmodules; // any wxModules that we initialised.
235
236 void UpdateClassInfo(); // Update the wxClassInfo table
237 void RestoreClassInfo(); // Restore the original wxClassInfo state.
238 void RegisterModules(); // Init any wxModules in the lib.
239 void UnregisterModules(); // Cleanup any wxModules we installed.
240
241 DECLARE_NO_COPY_CLASS(wxPluginLibrary)
242 };
243
244
245 class WXDLLEXPORT wxPluginManager
246 {
247 public:
248
249 // Static accessors.
250
251 static wxPluginLibrary *LoadLibrary( const wxString &libname,
252 int flags = wxDL_DEFAULT );
253 static bool UnloadLibrary(const wxString &libname);
254
255 // This is used by wxDllLoader. It's wrapped in the compatibility
256 // macro because it's of arguable use outside of that.
257
258 #if WXWIN_COMPATIBILITY_2_2
259 static wxPluginLibrary *GetObjectFromHandle(wxDllType handle);
260 #endif
261
262 // Instance methods.
263
264 wxPluginManager() : m_entry(NULL) {};
265 wxPluginManager(const wxString &libname, int flags = wxDL_DEFAULT)
266 {
267 Load(libname, flags);
268 }
269 ~wxPluginManager() { Unload(); }
270
271 bool Load(const wxString &libname, int flags = wxDL_DEFAULT);
272 void Unload();
273
274 bool IsLoaded() const { return m_entry && m_entry->IsLoaded(); }
275 void *GetSymbol(const wxString &symbol, bool *success = 0)
276 {
277 return m_entry->GetSymbol( symbol, success );
278 }
279
280 static void CreateManifest() { ms_manifest = new wxDLManifest(wxKEY_STRING); }
281 static void ClearManifest() { delete ms_manifest; ms_manifest = NULL; }
282
283 private:
284 // return the pointer to the entry for the library with given name in
285 // ms_manifest or NULL if none
286 static wxPluginLibrary *FindByName(const wxString& name)
287 {
288 const wxDLManifest::iterator i = ms_manifest->find(name);
289
290 return i == ms_manifest->end() ? NULL : i->second;
291 }
292
293 static wxDLManifest* ms_manifest; // Static hash of loaded libs.
294 wxPluginLibrary* m_entry; // Cache our entry in the manifest.
295
296 // We could allow this class to be copied if we really
297 // wanted to, but not without modification.
298 DECLARE_NO_COPY_CLASS(wxPluginManager)
299 };
300
301
302 // ---------------------------------------------------------------------------
303 // wxDllLoader
304 // ---------------------------------------------------------------------------
305
306 // Cross platform wrapper for dlopen and friends.
307 // There are no instances of this class, it simply
308 // serves as a namespace for its static member functions.
309
310 #if WXWIN_COMPATIBILITY_2_2
311 class WXDLLEXPORT wxDllLoader
312 {
313 public:
314
315 static wxDllType LoadLibrary(const wxString& name, bool *success = NULL);
316 static void UnloadLibrary(wxDllType dll);
317
318 static wxDllType GetProgramHandle() { return wxDynamicLibrary::GetProgramHandle(); }
319
320 static void *GetSymbol(wxDllType dllHandle, const wxString &name, bool *success = 0);
321
322 static wxString GetDllExt() { return wxDynamicLibrary::GetDllExt(); }
323
324 private:
325
326 wxDllLoader(); // forbid construction of objects
327 };
328 #endif
329
330 #endif // wxUSE_DYNAMIC_LOADER
331 #endif // _WX_DYNAMICLOADER_H__
332