1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxButtonBase class
4 // Author: Vadim Zetlin
8 // Copyright: (c) Vadim Zetlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_BUTTON_H_BASE_
13 #define _WX_BUTTON_H_BASE_
17 // ----------------------------------------------------------------------------
18 // wxButton flags shared with other classes
19 // ----------------------------------------------------------------------------
21 #if wxUSE_TOGGLEBTN || wxUSE_BUTTON
23 // These flags affect label alignment
24 #define wxBU_LEFT 0x0040
25 #define wxBU_TOP 0x0080
26 #define wxBU_RIGHT 0x0100
27 #define wxBU_BOTTOM 0x0200
28 #define wxBU_ALIGN_MASK ( wxBU_LEFT | wxBU_TOP | wxBU_RIGHT | wxBU_BOTTOM )
33 // ----------------------------------------------------------------------------
34 // wxButton specific flags
35 // ----------------------------------------------------------------------------
37 // These two flags are obsolete
38 #define wxBU_NOAUTODRAW 0x0000
39 #define wxBU_AUTODRAW 0x0004
41 // by default, the buttons will be created with some (system dependent)
42 // minimal size to make them look nicer, giving this style will make them as
44 #define wxBU_EXACTFIT 0x0001
46 #include "wx/bitmap.h"
47 #include "wx/control.h"
49 extern WXDLLIMPEXP_DATA_CORE(const char) wxButtonNameStr
[];
51 // ----------------------------------------------------------------------------
52 // wxButton: a push button
53 // ----------------------------------------------------------------------------
55 class WXDLLIMPEXP_CORE wxButtonBase
: public wxControl
60 // show the image in the button in addition to the label: this method is
61 // supported on all (major) platforms
62 void SetBitmap(const wxBitmap
& bitmap
, wxDirection dir
= wxLEFT
)
64 SetBitmapLabel(bitmap
);
65 SetBitmapPosition(dir
);
68 wxBitmap
GetBitmap() const { return DoGetBitmap(State_Normal
); }
70 // Methods for setting individual images for different states: normal,
71 // selected (meaning pushed or pressed), focused (meaning normal state for
72 // a focused button), disabled or hover (a.k.a. hot or current).
74 // Remember that SetBitmap() itself must be called before any other
75 // SetBitmapXXX() methods (except for SetBitmapLabel() which is a synonym
76 // for it anyhow) and that all bitmaps passed to these functions should be
78 void SetBitmapLabel(const wxBitmap
& bitmap
)
79 { DoSetBitmap(bitmap
, State_Normal
); }
80 void SetBitmapPressed(const wxBitmap
& bitmap
)
81 { DoSetBitmap(bitmap
, State_Pressed
); }
82 void SetBitmapDisabled(const wxBitmap
& bitmap
)
83 { DoSetBitmap(bitmap
, State_Disabled
); }
84 void SetBitmapCurrent(const wxBitmap
& bitmap
)
85 { DoSetBitmap(bitmap
, State_Current
); }
86 void SetBitmapFocus(const wxBitmap
& bitmap
)
87 { DoSetBitmap(bitmap
, State_Focused
); }
89 wxBitmap
GetBitmapLabel() const { return DoGetBitmap(State_Normal
); }
90 wxBitmap
GetBitmapPressed() const { return DoGetBitmap(State_Pressed
); }
91 wxBitmap
GetBitmapDisabled() const { return DoGetBitmap(State_Disabled
); }
92 wxBitmap
GetBitmapCurrent() const { return DoGetBitmap(State_Current
); }
93 wxBitmap
GetBitmapFocus() const { return DoGetBitmap(State_Focused
); }
96 // set the margins around the image
97 void SetBitmapMargins(wxCoord x
, wxCoord y
) { DoSetBitmapMargins(x
, y
); }
98 void SetBitmapMargins(const wxSize
& sz
) { DoSetBitmapMargins(sz
.x
, sz
.y
); }
100 // set the image position relative to the text, i.e. wxLEFT means that the
101 // image is to the left of the text (this is the default)
102 void SetBitmapPosition(wxDirection dir
);
105 // make this button the default button in its top level window
107 // returns the old default item (possibly NULL)
108 virtual wxWindow
*SetDefault();
110 // Buttons on MSW can look bad if they are not native colours, because
111 // then they become owner-drawn and not theme-drawn. Disable it here
112 // in wxButtonBase to make it consistent.
113 virtual bool ShouldInheritColours() const { return false; }
115 // returns the default button size for this platform
116 static wxSize
GetDefaultSize();
118 // wxUniv-compatible and deprecated equivalents to SetBitmapXXX()
119 #if WXWIN_COMPATIBILITY_2_8
120 void SetImageLabel(const wxBitmap
& bitmap
) { SetBitmap(bitmap
); }
121 void SetImageMargins(wxCoord x
, wxCoord y
) { SetBitmapMargins(x
, y
); }
122 #endif // WXWIN_COMPATIBILITY_2_8
124 // backwards compatible names for pressed/current bitmaps: they're not
125 // deprecated as there is nothing really wrong with using them and no real
126 // advantage to using the new names but the new names are still preferred
127 wxBitmap
GetBitmapSelected() const { return GetBitmapPressed(); }
128 wxBitmap
GetBitmapHover() const { return GetBitmapCurrent(); }
130 void SetBitmapSelected(const wxBitmap
& bitmap
) { SetBitmapPressed(bitmap
); }
131 void SetBitmapHover(const wxBitmap
& bitmap
) { SetBitmapCurrent(bitmap
); }
134 // this enum is not part of wx public API, it is public because it is used
135 // in non wxButton-derived classes internally
137 // also notice that MSW code relies on the values of the enum elements, do
138 // not change them without revising src/msw/button.cpp
142 State_Current
, // a.k.a. hot or "hovering"
143 State_Pressed
, // a.k.a. "selected" in public API for some reason
150 // choose the default border for this window
151 virtual wxBorder
GetDefaultBorder() const { return wxBORDER_NONE
; }
153 virtual wxBitmap
DoGetBitmap(State
WXUNUSED(which
)) const
154 { return wxBitmap(); }
155 virtual void DoSetBitmap(const wxBitmap
& WXUNUSED(bitmap
),
156 State
WXUNUSED(which
))
159 virtual wxSize
DoGetBitmapMargins() const
160 { return wxSize(0, 0); }
162 virtual void DoSetBitmapMargins(wxCoord
WXUNUSED(x
), wxCoord
WXUNUSED(y
))
165 virtual void DoSetBitmapPosition(wxDirection
WXUNUSED(dir
))
169 wxDECLARE_NO_COPY_CLASS(wxButtonBase
);
172 #if defined(__WXUNIVERSAL__)
173 #include "wx/univ/button.h"
174 #elif defined(__WXMSW__)
175 #include "wx/msw/button.h"
176 #elif defined(__WXMOTIF__)
177 #include "wx/motif/button.h"
178 #elif defined(__WXGTK20__)
179 #include "wx/gtk/button.h"
180 #elif defined(__WXGTK__)
181 #include "wx/gtk1/button.h"
182 #elif defined(__WXMAC__)
183 #include "wx/osx/button.h"
184 #elif defined(__WXCOCOA__)
185 #include "wx/cocoa/button.h"
186 #elif defined(__WXPM__)
187 #include "wx/os2/button.h"
188 #elif defined(__WXPALMOS__)
189 #include "wx/palmos/button.h"
192 #endif // wxUSE_BUTTON
195 // _WX_BUTTON_H_BASE_