adding defines to support building against 10.4u.SDK
[wxWidgets.git] / src / osx / uiaction_osx.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/osx/uiaction_osx.cpp
3 // Purpose: wxUIActionSimulator implementation
4 // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
5 // Modified by:
6 // Created: 2010-03-06
7 // RCS-ID: $Id$
8 // Copyright: (c) Kevin Ollivier
9 // (c) 2010 Steven Lamerton
10 // (c) 2010 Vadim Zeitlin
11 // Licence: wxWindows licence
12 /////////////////////////////////////////////////////////////////////////////
13
14 #include "wx/defs.h"
15
16 #if wxUSE_UIACTIONSIMULATOR
17
18 #include "wx/uiaction.h"
19
20 #include "wx/log.h"
21
22 #include "wx/osx/private.h"
23 #include "wx/osx/core/cfref.h"
24
25 namespace
26 {
27
28 #if MAC_OS_X_VERSION_MAX_ALLOWED < MAC_OS_X_VERSION_10_5
29
30 // adding forward compatible defines for keys that are different on different keyboard layouts
31 // see Inside Mac Volume V
32
33 enum {
34 kVK_ANSI_A = 0x00,
35 kVK_ANSI_S = 0x01,
36 kVK_ANSI_D = 0x02,
37 kVK_ANSI_F = 0x03,
38 kVK_ANSI_H = 0x04,
39 kVK_ANSI_G = 0x05,
40 kVK_ANSI_Z = 0x06,
41 kVK_ANSI_X = 0x07,
42 kVK_ANSI_C = 0x08,
43 kVK_ANSI_V = 0x09,
44 kVK_ANSI_B = 0x0B,
45 kVK_ANSI_Q = 0x0C,
46 kVK_ANSI_W = 0x0D,
47 kVK_ANSI_E = 0x0E,
48 kVK_ANSI_R = 0x0F,
49 kVK_ANSI_Y = 0x10,
50 kVK_ANSI_T = 0x11,
51 kVK_ANSI_1 = 0x12,
52 kVK_ANSI_2 = 0x13,
53 kVK_ANSI_3 = 0x14,
54 kVK_ANSI_4 = 0x15,
55 kVK_ANSI_6 = 0x16,
56 kVK_ANSI_5 = 0x17,
57 kVK_ANSI_Equal = 0x18,
58 kVK_ANSI_9 = 0x19,
59 kVK_ANSI_7 = 0x1A,
60 kVK_ANSI_Minus = 0x1B,
61 kVK_ANSI_8 = 0x1C,
62 kVK_ANSI_0 = 0x1D,
63 kVK_ANSI_RightBracket = 0x1E,
64 kVK_ANSI_O = 0x1F,
65 kVK_ANSI_U = 0x20,
66 kVK_ANSI_LeftBracket = 0x21,
67 kVK_ANSI_I = 0x22,
68 kVK_ANSI_P = 0x23,
69 kVK_ANSI_L = 0x25,
70 kVK_ANSI_J = 0x26,
71 kVK_ANSI_Quote = 0x27,
72 kVK_ANSI_K = 0x28,
73 kVK_ANSI_Semicolon = 0x29,
74 kVK_ANSI_Backslash = 0x2A,
75 kVK_ANSI_Comma = 0x2B,
76 kVK_ANSI_Slash = 0x2C,
77 kVK_ANSI_N = 0x2D,
78 kVK_ANSI_M = 0x2E,
79 kVK_ANSI_Period = 0x2F,
80 kVK_ANSI_Grave = 0x32,
81 kVK_ANSI_KeypadDecimal = 0x41,
82 kVK_ANSI_KeypadMultiply = 0x43,
83 kVK_ANSI_KeypadPlus = 0x45,
84 kVK_ANSI_KeypadClear = 0x47,
85 kVK_ANSI_KeypadDivide = 0x4B,
86 kVK_ANSI_KeypadEnter = 0x4C,
87 kVK_ANSI_KeypadMinus = 0x4E,
88 kVK_ANSI_KeypadEquals = 0x51,
89 kVK_ANSI_Keypad0 = 0x52,
90 kVK_ANSI_Keypad1 = 0x53,
91 kVK_ANSI_Keypad2 = 0x54,
92 kVK_ANSI_Keypad3 = 0x55,
93 kVK_ANSI_Keypad4 = 0x56,
94 kVK_ANSI_Keypad5 = 0x57,
95 kVK_ANSI_Keypad6 = 0x58,
96 kVK_ANSI_Keypad7 = 0x59,
97 kVK_ANSI_Keypad8 = 0x5B,
98 kVK_ANSI_Keypad9 = 0x5C
99 };
100
101 // defines for keys that are the same on all layouts
102
103 enum {
104 kVK_Return = 0x24,
105 kVK_Tab = 0x30,
106 kVK_Space = 0x31,
107 kVK_Delete = 0x33,
108 kVK_Escape = 0x35,
109 kVK_Command = 0x37,
110 kVK_Shift = 0x38,
111 kVK_CapsLock = 0x39,
112 kVK_Option = 0x3A,
113 kVK_Control = 0x3B,
114 kVK_RightShift = 0x3C,
115 kVK_RightOption = 0x3D,
116 kVK_RightControl = 0x3E,
117 kVK_Function = 0x3F,
118 kVK_F17 = 0x40,
119 kVK_VolumeUp = 0x48,
120 kVK_VolumeDown = 0x49,
121 kVK_Mute = 0x4A,
122 kVK_F18 = 0x4F,
123 kVK_F19 = 0x50,
124 kVK_F20 = 0x5A,
125 kVK_F5 = 0x60,
126 kVK_F6 = 0x61,
127 kVK_F7 = 0x62,
128 kVK_F3 = 0x63,
129 kVK_F8 = 0x64,
130 kVK_F9 = 0x65,
131 kVK_F11 = 0x67,
132 kVK_F13 = 0x69,
133 kVK_F16 = 0x6A,
134 kVK_F14 = 0x6B,
135 kVK_F10 = 0x6D,
136 kVK_F12 = 0x6F,
137 kVK_F15 = 0x71,
138 kVK_Help = 0x72,
139 kVK_Home = 0x73,
140 kVK_PageUp = 0x74,
141 kVK_ForwardDelete = 0x75,
142 kVK_F4 = 0x76,
143 kVK_End = 0x77,
144 kVK_F2 = 0x78,
145 kVK_PageDown = 0x79,
146 kVK_F1 = 0x7A,
147 kVK_LeftArrow = 0x7B,
148 kVK_RightArrow = 0x7C,
149 kVK_DownArrow = 0x7D,
150 kVK_UpArrow = 0x7E
151 };
152
153 #endif
154
155 CGEventTapLocation tap = kCGSessionEventTap;
156
157 CGEventType CGEventTypeForMouseButton(int button, bool isDown)
158 {
159 switch ( button )
160 {
161 case wxMOUSE_BTN_LEFT:
162 return isDown ? kCGEventLeftMouseDown : kCGEventLeftMouseUp;
163
164 case wxMOUSE_BTN_RIGHT:
165 return isDown ? kCGEventRightMouseDown : kCGEventRightMouseUp;
166
167 // All the other buttons use the constant OtherMouseDown but we still
168 // want to check for invalid parameters so assert first
169 default:
170 wxFAIL_MSG("Unsupported button passed in.");
171 // fall back to the only known remaining case
172
173 case wxMOUSE_BTN_MIDDLE:
174 return isDown ? kCGEventOtherMouseDown : kCGEventOtherMouseUp;
175 }
176 }
177
178 CGPoint GetMousePosition()
179 {
180 int x, y;
181 wxGetMousePosition(&x, &y);
182
183 CGPoint pos;
184 pos.x = x;
185 pos.y = y;
186
187 return pos;
188 }
189
190 CGKeyCode wxCharCodeWXToOSX(wxKeyCode code)
191 {
192 CGKeyCode keycode;
193
194 switch (code)
195 {
196 case 'a': case 'A': keycode = kVK_ANSI_A; break;
197 case 'b': case 'B': keycode = kVK_ANSI_B; break;
198 case 'c': case 'C': keycode = kVK_ANSI_C; break;
199 case 'd': case 'D': keycode = kVK_ANSI_D; break;
200 case 'e': case 'E': keycode = kVK_ANSI_E; break;
201 case 'f': case 'F': keycode = kVK_ANSI_F; break;
202 case 'g': case 'G': keycode = kVK_ANSI_G; break;
203 case 'h': case 'H': keycode = kVK_ANSI_H; break;
204 case 'i': case 'I': keycode = kVK_ANSI_I; break;
205 case 'j': case 'J': keycode = kVK_ANSI_J; break;
206 case 'k': case 'K': keycode = kVK_ANSI_K; break;
207 case 'l': case 'L': keycode = kVK_ANSI_L; break;
208 case 'm': case 'M': keycode = kVK_ANSI_M; break;
209 case 'n': case 'N': keycode = kVK_ANSI_N; break;
210 case 'o': case 'O': keycode = kVK_ANSI_O; break;
211 case 'p': case 'P': keycode = kVK_ANSI_P; break;
212 case 'q': case 'Q': keycode = kVK_ANSI_Q; break;
213 case 'r': case 'R': keycode = kVK_ANSI_R; break;
214 case 's': case 'S': keycode = kVK_ANSI_S; break;
215 case 't': case 'T': keycode = kVK_ANSI_T; break;
216 case 'u': case 'U': keycode = kVK_ANSI_U; break;
217 case 'v': case 'V': keycode = kVK_ANSI_V; break;
218 case 'w': case 'W': keycode = kVK_ANSI_W; break;
219 case 'x': case 'X': keycode = kVK_ANSI_X; break;
220 case 'y': case 'Y': keycode = kVK_ANSI_Y; break;
221 case 'z': case 'Z': keycode = kVK_ANSI_Z; break;
222
223 case '0': keycode = kVK_ANSI_0; break;
224 case '1': keycode = kVK_ANSI_1; break;
225 case '2': keycode = kVK_ANSI_2; break;
226 case '3': keycode = kVK_ANSI_3; break;
227 case '4': keycode = kVK_ANSI_4; break;
228 case '5': keycode = kVK_ANSI_5; break;
229 case '6': keycode = kVK_ANSI_6; break;
230 case '7': keycode = kVK_ANSI_7; break;
231 case '8': keycode = kVK_ANSI_8; break;
232 case '9': keycode = kVK_ANSI_9; break;
233
234 case WXK_BACK: keycode = kVK_Delete; break;
235 case WXK_TAB: keycode = kVK_Tab; break;
236 case WXK_RETURN: keycode = kVK_Return; break;
237 case WXK_ESCAPE: keycode = kVK_Escape; break;
238 case WXK_SPACE: keycode = kVK_Space; break;
239 case WXK_DELETE: keycode = kVK_Delete; break;
240
241 case WXK_SHIFT: keycode = kVK_Shift; break;
242 case WXK_ALT: keycode = kVK_Option; break;
243 case WXK_CONTROL: keycode = kVK_Control; break;
244 case WXK_COMMAND: keycode = kVK_Command; break;
245
246 case WXK_CAPITAL: keycode = kVK_CapsLock; break;
247 case WXK_END: keycode = kVK_End; break;
248 case WXK_HOME: keycode = kVK_Home; break;
249 case WXK_LEFT: keycode = kVK_LeftArrow; break;
250 case WXK_UP: keycode = kVK_UpArrow; break;
251 case WXK_RIGHT: keycode = kVK_RightArrow; break;
252 case WXK_DOWN: keycode = kVK_DownArrow; break;
253
254 case WXK_HELP: keycode = kVK_Help; break;
255
256
257 case WXK_NUMPAD0: keycode = kVK_ANSI_Keypad0; break;
258 case WXK_NUMPAD1: keycode = kVK_ANSI_Keypad1; break;
259 case WXK_NUMPAD2: keycode = kVK_ANSI_Keypad2; break;
260 case WXK_NUMPAD3: keycode = kVK_ANSI_Keypad3; break;
261 case WXK_NUMPAD4: keycode = kVK_ANSI_Keypad4; break;
262 case WXK_NUMPAD5: keycode = kVK_ANSI_Keypad5; break;
263 case WXK_NUMPAD6: keycode = kVK_ANSI_Keypad6; break;
264 case WXK_NUMPAD7: keycode = kVK_ANSI_Keypad7; break;
265 case WXK_NUMPAD8: keycode = kVK_ANSI_Keypad8; break;
266 case WXK_NUMPAD9: keycode = kVK_ANSI_Keypad9; break;
267 case WXK_F1: keycode = kVK_F1; break;
268 case WXK_F2: keycode = kVK_F2; break;
269 case WXK_F3: keycode = kVK_F3; break;
270 case WXK_F4: keycode = kVK_F4; break;
271 case WXK_F5: keycode = kVK_F5; break;
272 case WXK_F6: keycode = kVK_F6; break;
273 case WXK_F7: keycode = kVK_F7; break;
274 case WXK_F8: keycode = kVK_F8; break;
275 case WXK_F9: keycode = kVK_F9; break;
276 case WXK_F10: keycode = kVK_F10; break;
277 case WXK_F11: keycode = kVK_F11; break;
278 case WXK_F12: keycode = kVK_F12; break;
279 case WXK_F13: keycode = kVK_F13; break;
280 case WXK_F14: keycode = kVK_F14; break;
281 case WXK_F15: keycode = kVK_F15; break;
282 case WXK_F16: keycode = kVK_F16; break;
283 case WXK_F17: keycode = kVK_F17; break;
284 case WXK_F18: keycode = kVK_F18; break;
285 case WXK_F19: keycode = kVK_F19; break;
286 case WXK_F20: keycode = kVK_F20; break;
287
288 case WXK_PAGEUP: keycode = kVK_PageUp; break;
289 case WXK_PAGEDOWN: keycode = kVK_PageDown; break;
290
291 case WXK_NUMPAD_DELETE: keycode = kVK_ANSI_KeypadClear; break;
292 case WXK_NUMPAD_EQUAL: keycode = kVK_ANSI_KeypadEquals; break;
293 case WXK_NUMPAD_MULTIPLY: keycode = kVK_ANSI_KeypadMultiply; break;
294 case WXK_NUMPAD_ADD: keycode = kVK_ANSI_KeypadPlus; break;
295 case WXK_NUMPAD_SUBTRACT: keycode = kVK_ANSI_KeypadMinus; break;
296 case WXK_NUMPAD_DECIMAL: keycode = kVK_ANSI_KeypadDecimal; break;
297 case WXK_NUMPAD_DIVIDE: keycode = kVK_ANSI_KeypadDivide; break;
298
299 default:
300 wxLogDebug( "Unrecognised keycode %d", code );
301 keycode = -1;
302 }
303
304 return keycode;
305 }
306
307 } // anonymous namespace
308
309 bool wxUIActionSimulator::MouseDown(int button)
310 {
311 CGEventType type = CGEventTypeForMouseButton(button, true);
312 wxCFRef<CGEventRef> event(
313 CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
314
315 if ( !event )
316 return false;
317
318 CGEventSetType(event, type);
319 CGEventPost(tap, event);
320
321 return true;
322 }
323
324 bool wxUIActionSimulator::MouseMove(long x, long y)
325 {
326 CGPoint pos;
327 pos.x = x;
328 pos.y = y;
329
330 CGEventType type = kCGEventMouseMoved;
331 wxCFRef<CGEventRef> event(
332 CGEventCreateMouseEvent(NULL, type, pos, kCGMouseButtonLeft));
333
334 if ( !event )
335 return false;
336
337 CGEventSetType(event, type);
338 CGEventPost(tap, event);
339
340 return true;
341 }
342
343 bool wxUIActionSimulator::MouseUp(int button)
344 {
345 CGEventType type = CGEventTypeForMouseButton(button, false);
346 wxCFRef<CGEventRef> event(
347 CGEventCreateMouseEvent(NULL, type, GetMousePosition(), button));
348
349 if ( !event )
350 return false;
351
352 CGEventSetType(event, type);
353 CGEventPost(tap, event);
354
355 return true;
356 }
357
358 bool
359 wxUIActionSimulator::DoKey(int keycode, int WXUNUSED(modifiers), bool isDown)
360 {
361 CGKeyCode cgcode = wxCharCodeWXToOSX((wxKeyCode)keycode);
362
363 wxCFRef<CGEventRef>
364 event(CGEventCreateKeyboardEvent(NULL, cgcode, isDown));
365 if ( !event )
366 return false;
367
368 CGEventPost(kCGHIDEventTap, event);
369 return true;
370 }
371
372 #endif // wxUSE_UIACTIONSIMULATOR
373