1 \section{\class{wxAuiManager
}}\label{wxauimanager
}
3 wxAuiManager is the central class of the wxAUI class framework.
5 See also
\helpref{wxAUI overview
}{wxauioverview
}.
7 wxAuiManager manages the panes associated with it
8 for a particular wxFrame, using a pane's wxAuiPaneInfo information to
9 determine each pane's docking and floating behavior. wxAuiManager
10 uses wxWidgets' sizer mechanism to plan the layout of each frame. It
11 uses a replaceable dock art class to do all drawing, so all drawing is
12 localized in one area, and may be customized depending on an
13 applications' specific needs.
15 wxAuiManager works as follows: The programmer adds panes to the class,
16 or makes changes to existing pane properties (dock position, floating
17 state, show state, etc.). To apply these changes, wxAuiManager's
18 Update() function is called. This batch processing can be used to avoid
19 flicker, by modifying more than one pane at a time, and then "committing"
20 all of the changes at once by calling Update().
22 Panes can be added quite easily:
25 wxTextCtrl* text1 = new wxTextCtrl(this, -
1);
26 wxTextCtrl* text2 = new wxTextCtrl(this, -
1);
27 m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
28 m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
32 Later on, the positions can be modified easily. The following will float
33 an existing pane in a tool window:
36 m_mgr.GetPane(text1).Float();
39 \wxheading{Layers, Rows and Directions, Positions
}
41 Inside wxAUI, the docking layout is figured out by checking several
42 pane parameters. Four of these are important for determining where a
46 Each docked pane has a direction, Top, Bottom, Left, Right, or
47 Center. This is fairly self-explanatory. The pane will be placed in the
48 location specified by this variable.
51 More than one pane can be placed inside of a dock. Imagine to panes
52 being docked on the left side of a window. One pane can be placed over
53 another. In proportionally managed docks, the pane position indicates
54 it's sequential position, starting with zero. So, in our scenario with
55 two panes docked on the left side, the top pane in the dock would have
56 position
0, and the second one would occupy position
1.
59 A row can allow for two docks to be placed next to each other. One of
60 the most common places for this to happen is in the toolbar. Multiple
61 toolbar rows are allowed, the first row being in row
0, and the second
62 in row
1. Rows can also be used on vertically docked panes.
66 A layer is akin to an onion. Layer
0 is the very center of the
67 managed pane. Thus, if a pane is in layer
0, it will be closest to the
68 center window (also sometimes known as the "content window").
69 Increasing layers "swallow up" all layers of a lower value. This can
70 look very similar to multiple rows, but is different because all panes
71 in a lower level yield to panes in higher levels. The best way to
72 understand layers is by running the wxAUI sample.
74 \wxheading{Derived from
}
76 \helpref{wxEvent
}{wxevent
}
78 \wxheading{Include files
}
84 \helpref{wxAuiPaneInfo
}{wxauipaneinfo
},
85 \helpref{wxAuiDockArt
}{wxauidockart
}
87 \wxheading{Data structures
}
95 wxAUI_DOCK_BOTTOM =
3,
97 wxAUI_DOCK_CENTER =
5,
98 wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
103 enum wxAuiManagerOption
105 wxAUI_MGR_ALLOW_FLOATING =
1 <<
0,
106 wxAUI_MGR_ALLOW_ACTIVE_PANE =
1 <<
1,
107 wxAUI_MGR_TRANSPARENT_DRAG =
1 <<
2,
108 wxAUI_MGR_TRANSPARENT_HINT =
1 <<
3,
109 wxAUI_MGR_VENETIAN_BLINDS_HINT =
1 <<
4,
110 wxAUI_MGR_RECTANGLE_HINT =
1 <<
5,
111 wxAUI_MGR_HINT_FADE =
1 <<
6,
112 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE =
1 <<
7,
114 wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
115 wxAUI_MGR_TRANSPARENT_HINT |
116 wxAUI_MGR_HINT_FADE |
117 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
122 \latexignore{\rtfignore{\wxheading{Members
}}}
125 \membersection{wxAuiManager::wxAuiManager
}\label{wxauimanagerwxauimanager
}
127 \func{}{wxAuiManager
}{\param{wxWindow*
}{managed
\_wnd = NULL
},
\param{unsigned int
}{flags = wxAUI
\_MGR\_DEFAULT}}
129 Constructor.
\arg{frame
} specifies the wxFrame which should be managed.
130 \arg{flags
} specifies options which allow the frame management behavior
133 \membersection{wxAuiManager::
\destruct{wxAuiManager
}}\label{wxauimanagerdtor
}
135 \func{}{\destruct{wxAuiManager
}}{\void}
137 \membersection{wxAuiManager::AddPane
}\label{wxauimanageraddpane
}
139 \func{bool
}{AddPane
}{\param{wxWindow*
}{window
},
\param{const wxAuiPaneInfo\&
}{pane
\_info}}
141 \func{bool
}{AddPane
}{\param{wxWindow*
}{window
},
\param{int
}{direction = wxLEFT
},
\param{const wxString\&
}{caption = wxEmptyString
}}
143 \func{bool
}{AddPane
}{\param{wxWindow*
}{window
},
\param{const wxAuiPaneInfo\&
}{pane
\_info},
\param{const wxPoint\&
}{drop
\_pos}}
146 AddPane() tells the frame manager to start managing a child window. There are several versions of this function. The first version allows the full spectrum of pane parameter possibilities. The second version is used for simpler user interfaces which do not require as much configuration. The last version allows a drop position to be specified, which will determine where the pane will be added.
148 \membersection{wxAuiManager::DetachPane
}\label{wxauimanagerdetachpane
}
150 \func{bool
}{DetachPane
}{\param{wxWindow*
}{window
}}
152 Tells the wxAuiManager to stop managing the pane specified by window.
153 The window, if in a floated frame, is reparented to the frame managed
156 \membersection{wxAuiManager::GetAllPanes
}\label{wxauimanagergetallpanes
}
158 \func{wxAuiPaneInfoArray\&
}{GetAllPanes
}{\void}
160 Returns an array of all panes managed by the frame manager.
162 \membersection{wxAuiManager::GetArtProvider
}\label{wxauimanagergetartprovider
}
164 \constfunc{wxAuiDockArt*
}{GetArtProvider
}{\void}
166 Returns the current art provider being used.
168 See also:
\helpref{wxAuiDockArt
}{wxauidockart
}.
170 \func{void
}{GetDockSizeConstraint
}{\param{double*
}{width_pct
},
\param{double*
}{height_pct
}}
172 Returns the current dock constraint values. See SetDockSizeConstraint() for more information.
174 \membersection{wxAuiManager::GetFlags
}\label{wxauimanagergetflags
}
176 \constfunc{unsigned int
}{GetFlags
}{\void}
178 Returns the current manager's flags.
180 \membersection{wxAuiManager::GetManagedWindow
}\label{wxauimanagergetmanagedwindow
}
182 \constfunc{wxWindow*
}{GetManagedWindow
}{\void}
184 Returns the frame currently being managed by wxAuiManager.
186 \func{static wxAuiManager*
}{GetManager
}{\param{wxWindow*
}{window
}}
188 Calling this method will return the wxAuiManager for a given window. The
\arg{window
} parameter should
189 specify any child window or sub-child window of the frame or window managed by wxAuiManager.
190 The
\arg{window
} parameter need not be managed by the manager itself, nor does it even need to be a child
191 or sub-child of a managed window. It must however be inside the window hierarchy underneath the managed
194 \membersection{wxAuiManager::GetPane
}\label{wxauimanagergetpane
}
196 \func{wxAuiPaneInfo\&
}{GetPane
}{\param{wxWindow*
}{window
}}
198 \func{wxAuiPaneInfo\&
}{GetPane
}{\param{const wxString\&
}{name
}}
200 {\it GetPane
} is used to lookup a wxAuiPaneInfo object
201 either by window pointer or by pane name, which acts as a unique id for
202 a window pane. The returned wxAuiPaneInfo object may then be modified to
203 change a pane's look, state or position. After one or more
204 modifications to wxAuiPaneInfo, wxAuiManager::Update() should be called
205 to commit the changes to the user interface. If the lookup failed
206 (meaning the pane could not be found in the manager), a call to the
207 returned wxAuiPaneInfo's IsOk() method will return false.
209 \membersection{wxAuiManager::HideHint
}\label{wxauimanagerhidehint
}
211 \func{void
}{HideHint
}{\void}
213 HideHint() hides any docking hint that may be visible.
215 \membersection{wxAuiManager::InsertPane
}\label{wxauimanagerinsertpane
}
217 \func{bool
}{InsertPane
}{\param{wxWindow*
}{window
},
\param{const wxAuiPaneInfo\&
}{insert
\_location},
\param{int
}{insert
\_level = wxAUI
\_INSERT\_PANE}}
219 This method is used to insert either a previously unmanaged pane window
220 into the frame manager, or to insert a currently managed pane somewhere
221 else.
{\it InsertPane
} will push all panes, rows, or docks aside and
222 insert the window into the position specified by
\arg{insert
\_location}.
223 Because
\arg{insert
\_location} can specify either a pane, dock row, or dock
224 layer, the
\arg{insert
\_level} parameter is used to disambiguate this. The
225 parameter
\arg{insert
\_level} can take a value of wxAUI
\_INSERT\_PANE, wxAUI
\_INSERT\_ROW
226 or wxAUI
\_INSERT\_DOCK.
228 \membersection{wxAuiManager::LoadPaneInfo
}\label{wxauimanagerloadpaneinfo
}
230 \func{void
}{LoadPaneInfo
}{\param{wxString
}{pane
\_part},
\param{wxAuiPaneInfo\&
}{pane
}}
232 LoadPaneInfo() is similar to to LoadPerspective, with the exception that it only loads information about a single pane. It is used in combination with SavePaneInfo().
234 \membersection{wxAuiManager::LoadPerspective
}\label{wxauimanagerloadperspective
}
236 \func{bool
}{LoadPerspective
}{\param{const wxString\&
}{perspective
},
\param{bool
}{update = true
}}
238 Loads a saved perspective. If update is true, wxAuiManager::Update()
239 is automatically invoked, thus realizing the saved perspective on screen.
241 \membersection{wxAuiManager::ProcessDockResult
}\label{wxauimanagerprocessdockresult
}
243 \func{bool
}{ProcessDockResult
}{\param{wxAuiPaneInfo\&
}{target
},
\param{const wxAuiPaneInfo\&
}{new
\_pos}}
245 ProcessDockResult() is a protected member of the wxAUI layout manager. It can be overridden by derived classes to provide custom docking calculations.
247 \membersection{wxAuiManager::SavePaneInfo
}\label{wxauimanagersavepaneinfo
}
249 \func{wxString
}{SavePaneInfo
}{\param{wxAuiPaneInfo\&
}{pane
}}
251 SavePaneInfo() is similar to SavePerspective, with the exception that it only saves information about a single pane. It is used in combination with LoadPaneInfo().
253 \membersection{wxAuiManager::SavePerspective
}\label{wxauimanagersaveperspective
}
255 \func{wxString
}{SavePerspective
}{\void}
257 Saves the entire user interface layout into an encoded wxString, which
258 can then be stored by the application (probably using wxConfig). When
259 a perspective is restored using LoadPerspective(), the entire user
260 interface will return to the state it was when the perspective was saved.
262 \membersection{wxAuiManager::SetArtProvider
}\label{wxauimanagersetartprovider
}
264 \func{void
}{SetArtProvider
}{\param{wxAuiDockArt*
}{art
\_provider}}
266 Instructs wxAuiManager to use art provider specified by parameter
267 \arg{art
\_provider} for all drawing calls. This allows plugable
268 look-and-feel features. The previous art provider object, if any,
269 will be deleted by wxAuiManager.
271 See also:
\helpref{wxAuiDockArt
}{wxauidockart
}.
273 \func{void
}{SetDockSizeConstraint
}{\param{double
}{width_pct
},
\param{double
}{height_pct
}}
275 When a user creates a new dock by dragging a window into a docked position, often times the large size of the
276 window will create a dock that is unwieldly large. wxAuiManager by default limits the size of any
277 new dock to
1/
3 of the window size. For horizontal docks, this would be
1/
3 of the window height. For
278 vertical docks,
1/
3 of the width. Calling this function will adjust this constraint value. The numbers
279 must be between
0.0 and
1.0. For instance, calling SetDockSizeContraint with
0.5,
0.5 will cause new
280 docks to be limited to half of the size of the entire managed window.
282 \membersection{wxAuiManager::SetFlags
}\label{wxauimanagersetflags
}
284 \func{void
}{SetFlags
}{\param{unsigned int
}{flags
}}
286 This method is used to specify wxAuiManager's settings flags.
\arg{flags
}
287 specifies options which allow the frame management behavior to be modified.
289 \membersection{wxAuiManager::SetManagedWindow
}\label{wxauimanagersetmanagedwindow
}
291 \func{void
}{SetManagedWindow
}{\param{wxWindow*
}{managed
\_wnd}}
293 Called to specify the frame or window which is to be managed by wxAuiManager. Frame management is not restricted to just frames. Child windows or custom controls are also allowed.
295 \membersection{wxAuiManager::ShowHint
}\label{wxauimanagershowhint
}
297 \func{void
}{ShowHint
}{\param{const wxRect\&
}{rect
}}
299 This function is used by controls to explicitly show a hint window at the specified rectangle. It is rarely called, and is mostly used by controls implementing custom pane drag/drop behaviour. The specified rectangle should be in screen coordinates.
301 \membersection{wxAuiManager::UnInit
}\label{wxauimanageruninit
}
303 \func{void
}{UnInit
}{\void}
305 Uninitializes the framework and should be called before a managed frame or window is destroyed. UnInit() is usually called in the managed wxFrame's destructor. It is necessary to call this function before the managed frame or window is destroyed, otherwise the manager cannot remove its custom event handlers from a window.
307 \membersection{wxAuiManager::Update
}\label{wxauimanagerupdate
}
309 \func{void
}{Update
}{\void}
311 This method is called after any number of changes are
312 made to any of the managed panes. Update() must be invoked after
313 AddPane() or InsertPane() are called in order to "realize" or "commit"
314 the changes. In addition, any number of changes may be made to
315 wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
316 realize the changes, Update() must be called. This construction allows
317 pane flicker to be avoided by updating the whole layout at one time.