1 \section{\class{wxAuiManager
}}\label{wxauimanager
}
3 wxAuiManager is the central class of the wxAUI class framework.
5 See also
\helpref{wxAUI overview
}{wxauioverview
}.
7 wxAuiManager manages the panes associated with it
8 for a particular wxFrame, using a pane's wxAuiPaneInfo information to
9 determine each pane's docking and floating behavior. wxAuiManager
10 uses wxWidgets' sizer mechanism to plan the layout of each frame. It
11 uses a replaceable dock art class to do all drawing, so all drawing is
12 localized in one area, and may be customized depending on an
13 applications' specific needs.
15 wxAuiManager works as follows: The programmer adds panes to the class,
16 or makes changes to existing pane properties (dock position, floating
17 state, show state, etc.). To apply these changes, wxAuiManager's
18 Update() function is called. This batch processing can be used to avoid
19 flicker, by modifying more than one pane at a time, and then "committing"
20 all of the changes at once by calling Update().
22 Panes can be added quite easily:
25 wxTextCtrl* text1 = new wxTextCtrl(this, -
1);
26 wxTextCtrl* text2 = new wxTextCtrl(this, -
1);
27 m_mgr.AddPane(text1, wxLEFT, wxT("Pane Caption"));
28 m_mgr.AddPane(text2, wxBOTTOM, wxT("Pane Caption"));
32 Later on, the positions can be modified easily. The following will float
33 an existing pane in a tool window:
36 m_mgr.GetPane(text1).Float();
39 \wxheading{Layers, Rows and Directions, Positions
}
41 Inside wxAUI, the docking layout is figured out by checking several
42 pane parameters. Four of these are important for determining where a
46 Each docked pane has a direction, Top, Bottom, Left, Right, or
47 Center. This is fairly self-explanatory. The pane will be placed in the
48 location specified by this variable.
51 More than one pane can be placed inside of a dock. Imagine to panes
52 being docked on the left side of a window. One pane can be placed over
53 another. In proportionally managed docks, the pane position indicates
54 it's sequential position, starting with zero. So, in our scenario with
55 two panes docked on the left side, the top pane in the dock would have
56 position
0, and the second one would occupy position
1.
59 A row can allow for two docks to be placed next to each other. One of
60 the most common places for this to happen is in the toolbar. Multiple
61 toolbar rows are allowed, the first row being in row
0, and the second
62 in row
1. Rows can also be used on vertically docked panes.
66 A layer is akin to an onion. Layer
0 is the very center of the
67 managed pane. Thus, if a pane is in layer
0, it will be closest to the
68 center window (also sometimes known as the "content window").
69 Increasing layers "swallow up" all layers of a lower value. This can
70 look very similar to multiple rows, but is different because all panes
71 in a lower level yield to panes in higher levels. The best way to
72 understand layers is by running the wxAUI sample.
74 \wxheading{Derived from
}
76 \helpref{wxEvent
}{wxevent
}
78 \wxheading{Include files
}
84 \helpref{wxAuiPaneInfo
}{wxauipaneinfo
}
86 \wxheading{Data structures
}
94 wxAUI_DOCK_BOTTOM =
3,
96 wxAUI_DOCK_CENTER =
5,
97 wxAUI_DOCK_CENTRE = wxAUI_DOCK_CENTER
102 enum wxAuiManagerOption
104 wxAUI_MGR_ALLOW_FLOATING =
1 <<
0,
105 wxAUI_MGR_ALLOW_ACTIVE_PANE =
1 <<
1,
106 wxAUI_MGR_TRANSPARENT_DRAG =
1 <<
2,
107 wxAUI_MGR_TRANSPARENT_HINT =
1 <<
3,
108 wxAUI_MGR_VENETIAN_BLINDS_HINT =
1 <<
4,
109 wxAUI_MGR_RECTANGLE_HINT =
1 <<
5,
110 wxAUI_MGR_HINT_FADE =
1 <<
6,
111 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE =
1 <<
7,
113 wxAUI_MGR_DEFAULT = wxAUI_MGR_ALLOW_FLOATING |
114 wxAUI_MGR_TRANSPARENT_HINT |
115 wxAUI_MGR_HINT_FADE |
116 wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
121 \latexignore{\rtfignore{\wxheading{Members
}}}
124 \membersection{wxAuiManager::wxAuiManager
}\label{wxauimanagerwxauimanager
}
126 \func{}{wxAuiManager
}{\param{wxWindow*
}{managed
\_wnd = NULL
},
\param{unsigned int
}{flags = wxAUI
\_MGR\_DEFAULT}}
128 Constructor.
\arg{frame
} specifies the wxFrame which should be managed.
129 \arg{flags
} specifies options which allow the frame management behavior
132 \membersection{wxAuiManager::
\destruct{wxAuiManager
}}\label{wxauimanagerdtor
}
134 \func{}{\destruct{wxAuiManager
}}{\void}
136 \membersection{wxAuiManager::AddPane
}\label{wxauimanageraddpane
}
138 \func{bool
}{AddPane
}{\param{wxWindow*
}{window
},
\param{const wxAuiPaneInfo\&
}{pane
\_info}}
140 \func{bool
}{AddPane
}{\param{wxWindow*
}{window
},
\param{int
}{direction = wxLEFT
},
\param{const wxString\&
}{caption = wxEmptyString
}}
142 \func{bool
}{AddPane
}{\param{wxWindow*
}{window
},
\param{const wxAuiPaneInfo\&
}{pane
\_info},
\param{const wxPoint\&
}{drop
\_pos}}
145 AddPane() tells the frame manager to start managing a child window. There are several versions of this function. The first version allows the full spectrum of pane parameter possibilities. The second version is used for simpler user interfaces which do not require as much configuration. The last version allows a drop position to be specified, which will determine where the pane will be added.
147 \membersection{wxAuiManager::DetachPane
}\label{wxauimanagerdetachpane
}
149 \func{bool
}{DetachPane
}{\param{wxWindow*
}{window
}}
151 Tells the wxAuiManager to stop managing the pane specified by window.
152 The window, if in a floated frame, is reparented to the frame managed
155 \membersection{wxAuiManager::GetAllPanes
}\label{wxauimanagergetallpanes
}
157 \func{wxAuiPaneInfoArray\&
}{GetAllPanes
}{\void}
159 Returns an array of all panes managed by the frame manager.
161 \membersection{wxAuiManager::GetArtProvider
}\label{wxauimanagergetartprovider
}
163 \constfunc{wxAuiDockArt*
}{GetArtProvider
}{\void}
165 Returns the current art provider being used.
167 \membersection{wxAuiManager::GetFlags
}\label{wxauimanagergetflags
}
169 \constfunc{unsigned int
}{GetFlags
}{\void}
171 Returns the current manager's flags.
173 \membersection{wxAuiManager::GetManagedWindow
}\label{wxauimanagergetmanagedwindow
}
175 \constfunc{wxWindow*
}{GetManagedWindow
}{\void}
177 Returns the frame currently being managed by wxAuiManager.
179 \membersection{wxAuiManager::GetPane
}\label{wxauimanagergetpane
}
181 \func{wxAuiPaneInfo\&
}{GetPane
}{\param{wxWindow*
}{window
}}
183 \func{wxAuiPaneInfo\&
}{GetPane
}{\param{const wxString\&
}{name
}}
185 {\it GetPane
} is used to lookup a wxAuiPaneInfo object
186 either by window pointer or by pane name, which acts as a unique id for
187 a window pane. The returned wxAuiPaneInfo object may then be modified to
188 change a pane's look, state or position. After one or more
189 modifications to wxAuiPaneInfo, wxAuiManager::Update() should be called
190 to commit the changes to the user interface. If the lookup failed
191 (meaning the pane could not be found in the manager), a call to the
192 returned wxAuiPaneInfo's IsOk() method will return false.
194 \membersection{wxAuiManager::HideHint
}\label{wxauimanagerhidehint
}
196 \func{void
}{HideHint
}{\void}
198 HideHint() hides any docking hint that may be visible.
200 \membersection{wxAuiManager::InsertPane
}\label{wxauimanagerinsertpane
}
202 \func{bool
}{InsertPane
}{\param{wxWindow*
}{window
},
\param{const wxAuiPaneInfo\&
}{insert
\_location},
\param{int
}{insert
\_level = wxAUI
\_INSERT\_PANE}}
204 This method is used to insert either a previously unmanaged pane window
205 into the frame manager, or to insert a currently managed pane somewhere
206 else.
{\it InsertPane
} will push all panes, rows, or docks aside and
207 insert the window into the position specified by
\arg{insert
\_location}.
208 Because
\arg{insert
\_location} can specify either a pane, dock row, or dock
209 layer, the
\arg{insert
\_level} parameter is used to disambiguate this. The
210 parameter
\arg{insert
\_level} can take a value of wxAUI
\_INSERT\_PANE, wxAUI
\_INSERT\_ROW
211 or wxAUI
\_INSERT\_DOCK.
213 \membersection{wxAuiManager::LoadPaneInfo
}\label{wxauimanagerloadpaneinfo
}
215 \func{void
}{LoadPaneInfo
}{\param{wxString
}{pane
\_part},
\param{wxAuiPaneInfo\&
}{pane
}}
217 LoadPaneInfo() is similar to to LoadPerspective, with the exception that it only loads information about a single pane. It is used in combination with SavePaneInfo().
219 \membersection{wxAuiManager::LoadPerspective
}\label{wxauimanagerloadperspective
}
221 \func{bool
}{LoadPerspective
}{\param{const wxString\&
}{perspective
},
\param{bool
}{update = true
}}
223 Loads a saved perspective. If update is true, wxAuiManager::Update()
224 is automatically invoked, thus realizing the saved perspective on screen.
226 \membersection{wxAuiManager::ProcessDockResult
}\label{wxauimanagerprocessdockresult
}
228 \func{bool
}{ProcessDockResult
}{\param{wxAuiPaneInfo\&
}{target
},
\param{const wxAuiPaneInfo\&
}{new
\_pos}}
230 ProcessDockResult() is a protected member of the wxAUI layout manager. It can be overridden by derived classes to provide custom docking calculations.
232 \membersection{wxAuiManager::SavePaneInfo
}\label{wxauimanagersavepaneinfo
}
234 \func{wxString
}{SavePaneInfo
}{\param{wxAuiPaneInfo\&
}{pane
}}
236 SavePaneInfo() is similar to SavePerspective, with the exception that it only saves information about a single pane. It is used in combination with LoadPaneInfo().
238 \membersection{wxAuiManager::SavePerspective
}\label{wxauimanagersaveperspective
}
240 \func{wxString
}{SavePerspective
}{\void}
242 Saves the entire user interface layout into an encoded wxString, which
243 can then be stored by the application (probably using wxConfig). When
244 a perspective is restored using LoadPerspective(), the entire user
245 interface will return to the state it was when the perspective was saved.
247 \membersection{wxAuiManager::SetArtProvider
}\label{wxauimanagersetartprovider
}
249 \func{void
}{SetArtProvider
}{\param{wxAuiDockArt*
}{art
\_provider}}
251 Instructs wxAuiManager to use art provider specified by parameter
252 \arg{art
\_provider} for all drawing calls. This allows plugable
253 look-and-feel features. The previous art provider object, if any,
254 will be deleted by wxAuiManager.
256 \membersection{wxAuiManager::SetFlags
}\label{wxauimanagersetflags
}
258 \func{void
}{SetFlags
}{\param{unsigned int
}{flags
}}
260 This method is used to specify wxAuiManager's settings flags.
\arg{flags
}
261 specifies options which allow the frame management behavior to be modified.
263 \membersection{wxAuiManager::SetManagedWindow
}\label{wxauimanagersetmanagedwindow
}
265 \func{void
}{SetManagedWindow
}{\param{wxWindow*
}{managed
\_wnd}}
267 Called to specify the frame or window which is to be managed by wxAuiManager. Frame management is not restricted to just frames. Child windows or custom controls are also allowed.
269 \membersection{wxAuiManager::ShowHint
}\label{wxauimanagershowhint
}
271 \func{void
}{ShowHint
}{\param{const wxRect\&
}{rect
}}
273 This function is used by controls to explicitly show a hint window at the specified rectangle. It is rarely called, and is mostly used by controls implementing custom pane drag/drop behaviour. The specified rectangle should be in screen coordinates.
275 \membersection{wxAuiManager::UnInit
}\label{wxauimanageruninit
}
277 \func{void
}{UnInit
}{\void}
279 Uninitializes the framework and should be called before a managed frame or window is destroyed. UnInit() is usually called in the managed wxFrame's destructor. It is necessary to call this function before the managed frame or window is destroyed, otherwise the manager cannot remove its custom event handlers from a window.
281 \membersection{wxAuiManager::Update
}\label{wxauimanagerupdate
}
283 \func{void
}{Update
}{\void}
285 This method is called after any number of changes are
286 made to any of the managed panes. Update() must be invoked after
287 AddPane() or InsertPane() are called in order to "realize" or "commit"
288 the changes. In addition, any number of changes may be made to
289 wxAuiPaneInfo structures (retrieved with wxAuiManager::GetPane), but to
290 realize the changes, Update() must be called. This construction allows
291 pane flicker to be avoided by updating the whole layout at one time.