1 ///////////////////////////////////////////////////////////////////////////////
3 // Purpose: macros for fast, raw bitmap data access
4 // Author: Eric Kidd, Vadim Zeitlin
8 // Copyright: (c) 2002 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_RAWBMP_H_BASE_
13 #define _WX_RAWBMP_H_BASE_
17 // ----------------------------------------------------------------------------
20 // We need to access our raw bitmap data (1) portably and (2) efficiently.
21 // We do this using a two-dimensional "iteration" interface. Performance
22 // is extremely important here: these functions will be called hundreds
23 // of thousands of times in a row, and even small inefficiencies will
24 // make applications seem slow.
26 // We can't always rely on inline functions, because not all compilers actually
27 // bother to inline them unless we crank the optimization levels way up.
28 // Therefore, we also provide macros to wring maximum speed out of compiler
29 // unconditionally (e.g. even in debug builds). Of course, if the performance
30 // isn't absolutely crucial for you you shouldn't be using them but the inline
32 // ----------------------------------------------------------------------------
37 typedef wxPixelData<wxBitmap, wxNativePixelFormat> PixelData;
43 ... raw access to bitmap data unavailable, do something else ...
47 if ( data.GetWidth() < 20 || data.GetHeight() < 20 )
49 ... complain: the bitmap it too small ...
53 PixelData::Iterator p(data);
55 // we draw a (10, 10)-(20, 20) rect manually using the given r, g, b
56 p.Offset(data, 10, 10);
58 for ( int y = 0; y < 10; ++y )
60 PixelData::Iterator rowStart = p;
62 for ( int x = 0; x < 10; ++x, ++p )
75 // VC++ gives an absolutely harmless warning for wxPixelData<wxBitmap> ctor
76 #pragma warning(disable: 4355) // 'this' used in initializer list
79 // ----------------------------------------------------------------------------
81 // ----------------------------------------------------------------------------
84 wxPixelFormat is a template class describing the bitmap data format. It
85 contains the constants describing the format of pixel data, but does not
86 describe how the entire bitmap is stored (i.e. top-to-bottom,
87 bottom-to-top, ...). It is also a "traits"-like class, i.e. it only
88 contains some constants and maybe static methods but nothing more, so it
89 can be safely used without incurring any overhead as all accesses to it are
92 Current limitations: we don't support RAGABA and ARAGAB formats supported
93 by Mac OS X. If there is sufficient interest, these classes could be
94 extended to deal with them. Neither do we support alpha channel having
95 different representation from the RGB ones (happens under QNX/Photon I
96 think), but again this could be achieved with some small extra effort.
98 Template parameters are:
99 - type of a single pixel component
100 - size of the single pixel in bits
101 - indices of red, green and blue pixel components inside the pixel
102 - index of the alpha component or -1 if none
103 - type which can contain the full pixel value (all channels)
106 template <class Channel
,
107 size_t Bpp
, int R
, int G
, int B
, int A
= -1,
108 class Pixel
= wxUint32
>
110 struct WXDLLEXPORT wxPixelFormat
112 // iterator over pixels is usually of type "ChannelType *"
113 typedef Channel ChannelType
;
115 // the type which may hold the entire pixel value
116 typedef Pixel PixelType
;
118 // NB: using static ints initialized inside the class declaration is not
119 // portable as it doesn't work with VC++ 6, so we must use enums
121 // size of one pixel in bits
122 enum { BitsPerPixel
= Bpp
};
124 // size of one pixel in ChannelType units (usually bytes)
125 enum { SizePixel
= Bpp
/ (8 * sizeof(Channel
)) };
127 // the channels indices inside the pixel
136 // true if we have an alpha channel (together with the other channels, this
137 // doesn't cover the case of wxImage which stores alpha separately)
138 enum { HasAlpha
= A
!= -1 };
141 // some "predefined" pixel formats
142 // -------------------------------
144 // wxImage format is common to all platforms
145 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxImagePixelFormat
;
147 // the (most common) native bitmap format without alpha support
148 #if defined(__WXMSW__)
149 // under MSW the RGB components are inversed, they're in BGR order
150 typedef wxPixelFormat
<unsigned char, 24, 2, 1, 0> wxNativePixelFormat
;
152 #define wxPIXEL_FORMAT_ALPHA 3
153 #elif defined(__WXMAC__)
154 // under Mac, first component is unused but still present, hence we use
156 typedef wxPixelFormat
<unsigned char, 32, 1, 2, 3> wxNativePixelFormat
;
158 #define wxPIXEL_FORMAT_ALPHA 0
159 #elif defined(__WXCOCOA__)
160 // Cocoa is standard RGB or RGBA (normally it is RGBA)
161 typedef wxPixelFormat
<unsigned char, 24, 0, 1, 2> wxNativePixelFormat
;
163 #define wxPIXEL_FORMAT_ALPHA 3
166 // the (most common) native format for bitmaps with alpha channel
167 #ifdef wxPIXEL_FORMAT_ALPHA
168 typedef wxPixelFormat
<unsigned char, 32,
169 wxNativePixelFormat::RED
,
170 wxNativePixelFormat::GREEN
,
171 wxNativePixelFormat::BLUE
,
172 wxPIXEL_FORMAT_ALPHA
> wxAlphaPixelFormat
;
173 #endif // wxPIXEL_FORMAT_ALPHA
175 // we also define the (default/best) pixel format for the given class: this is
176 // used as default value for the pixel format in wxPixelIterator template
177 template <class T
> struct wxPixelFormatFor
;
180 // wxPixelFormatFor is only defined for wxImage, attempt to use it with other
181 // classes (wxBitmap...) will result in compile errors which is exactly what we
184 struct WXDLLEXPORT wxPixelFormatFor
<wxImage
>
186 typedef wxImagePixelFormat Format
;
190 // ----------------------------------------------------------------------------
192 // ----------------------------------------------------------------------------
195 wxPixelDataBase is just a helper for wxPixelData: it contains things common
196 to both wxImage and wxBitmap specializations.
198 class WXDLLEXPORT wxPixelDataBase
201 // origin of the rectangular region we represent
202 wxPoint
GetOrigin() const { return m_ptOrigin
; }
204 // width and height of the region we represent
205 int GetWidth() const { return m_width
; }
206 int GetHeight() const { return m_height
; }
208 wxSize
GetSize() const { return wxSize(m_width
, m_height
); }
210 // the distance between two rows
211 int GetRowStride() const { return m_stride
; }
213 // private: -- see comment in the beginning of the file
215 // the origin of this image inside the bigger bitmap (usually (0, 0))
218 // the size of the image we address, in pixels
222 // this parameter is the offset of the start of the (N+1)st row from the
223 // Nth one and can be different from m_bypp*width in some cases:
224 // a) the most usual one is to force 32/64 bit alignment of rows
225 // b) another one is for bottom-to-top images where it's negative
226 // c) finally, it could conceivably be 0 for the images with all
227 // lines being identical
231 // ctor is protected because this class is only meant to be used as the
232 // base class by wxPixelData
242 wxPixelData represents the entire bitmap data, i.e. unlike
243 wxPixelFormat (which it uses) it also stores the global bitmap
244 characteristics such as its size, inter-row separation and so on.
246 Because of this it can be used to move the pixel iterators (which don't
247 have enough information about the bitmap themselves). This may seem a bit
248 unnatural but must be done in this way to keep the iterator objects as
249 small as possible for maximum efficiency as otherwise they wouldn't be put
250 into the CPU registers by the compiler any more.
252 Implementation note: we use the standard workaround for lack of partial
253 template specialization support in VC (both 6 and 7): instead of partly
254 specializing the class Foo<T, U> for some T we introduce FooOut<T> and
255 FooIn<U> nested in it, make Foo<T, U> equivalent to FooOut<T>::FooIn<U> and
256 fully specialize FooOut.
258 Also note that this class doesn't have any default definition because we
259 can't really do anything without knowing the exact image class. We do
260 provide wxPixelDataBase to make it simpler to write new wxPixelData
264 // we need to define this skeleton template to mollify VC++
265 template <class Image
>
266 struct WXDLLEXPORT wxPixelDataOut
268 template <class PixelFormat
>
269 class WXDLLEXPORT wxPixelDataIn
277 // wxPixelData specialization for wxImage: this is the simplest case as we
278 // don't have to care about different pixel formats here
280 struct WXDLLEXPORT wxPixelDataOut
<wxImage
>
282 // NB: this is a template class even though it doesn't use its template
283 // parameter because otherwise wxPixelData couldn't compile
284 template <class dummyPixelFormat
>
285 class WXDLLEXPORT wxPixelDataIn
: public wxPixelDataBase
287 // the type of the class we're working with
288 typedef wxImage ImageType
;
290 // the iterator which should be used for working with data in this
295 // the pixel format we use
296 typedef wxImagePixelFormat PixelFormat
;
298 // the type of the pixel components
299 typedef typename
dummyPixelFormat::ChannelType ChannelType
;
301 // the pixel data we're working with
303 wxPixelDataOut
<wxImage
>::wxPixelDataIn
<PixelFormat
> PixelData
;
306 void Reset(const PixelData
& data
)
308 *this = data
.GetPixels();
311 // creates the iterator pointing to the beginning of data
312 Iterator(PixelData
& data
)
317 // creates the iterator initially pointing to the image origin
318 Iterator(const wxImage
& image
)
320 m_pRGB
= image
.GetData();
322 if ( image
.HasAlpha() )
324 m_pAlpha
= image
.GetAlpha();
326 else // alpha is not used at all
332 // true if the iterator is valid
333 bool IsOk() const { return m_pRGB
!= NULL
; }
339 // advance the iterator to the next pixel, prefix version
340 Iterator
& operator++()
342 m_pRGB
+= PixelFormat::SizePixel
;
349 // postfix (hence less efficient -- don't use it unless you
350 // absolutely must) version
351 Iterator
operator++(int)
358 // move x pixels to the right and y down
360 // note that the rows don't wrap!
361 void Offset(const PixelData
& data
, int x
, int y
)
363 m_pRGB
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
365 m_pAlpha
+= data
.GetWidth() + x
;
368 // move x pixels to the right (again, no row wrapping)
369 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
371 m_pRGB
+= PixelFormat::SizePixel
*x
;
376 // move y rows to the bottom
377 void OffsetY(const PixelData
& data
, int y
)
379 m_pRGB
+= data
.GetRowStride()*y
;
381 m_pAlpha
+= data
.GetWidth();
384 // go to the given position
385 void MoveTo(const PixelData
& data
, int x
, int y
)
395 // access to invidividual colour components
396 ChannelType
& Red() { return m_pRGB
[PixelFormat::RED
]; }
397 ChannelType
& Green() { return m_pRGB
[PixelFormat::GREEN
]; }
398 ChannelType
& Blue() { return m_pRGB
[PixelFormat::BLUE
]; }
399 ChannelType
& Alpha() { return *m_pAlpha
; }
401 // private: -- see comment in the beginning of the file
403 // pointer into RGB buffer
404 unsigned char *m_pRGB
;
406 // pointer into alpha buffer or NULL if alpha isn't used
407 unsigned char *m_pAlpha
;
410 // initializes us with the data of the given image
411 wxPixelDataIn(ImageType
& image
) : m_image(image
), m_pixels(image
)
413 m_width
= image
.GetWidth();
414 m_height
= image
.GetHeight();
415 m_stride
= Iterator::SizePixel
* m_width
;
418 // initializes us with the given region of the specified image
419 wxPixelDataIn(ImageType
& image
,
421 const wxSize
& sz
) : m_image(image
), m_pixels(image
)
423 m_stride
= Iterator::SizePixel
* m_width
;
428 // initializes us with the given region of the specified image
429 wxPixelDataIn(ImageType
& image
,
430 const wxRect
& rect
) : m_image(image
), m_pixels(image
)
432 m_stride
= Iterator::SizePixel
* m_width
;
434 InitRect(rect
.GetPosition(), rect
.GetSize());
437 // we evaluate to true only if we could get access to bitmap data
439 operator bool() const { return m_pixels
.IsOk(); }
441 // get the iterator pointing to the origin
442 Iterator
GetPixels() const { return m_pixels
; }
445 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
451 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
454 // the image we're working with
457 // the iterator pointing to the image origin
464 // wxPixelData specialization for wxBitmap: here things are more interesting as
465 // we also have to support different pixel formats
467 struct WXDLLEXPORT wxPixelDataOut
<wxBitmap
>
469 template <class Format
>
470 class WXDLLEXPORT wxPixelDataIn
: public wxPixelDataBase
473 // the type of the class we're working with
474 typedef wxBitmap ImageType
;
476 class WXDLLEXPORT Iterator
479 // the pixel format we use
480 typedef Format PixelFormat
;
482 // the type of the pixel components
483 typedef typename
PixelFormat::ChannelType ChannelType
;
485 // the pixel data we're working with
486 typedef wxPixelDataOut
<wxBitmap
>::wxPixelDataIn
<Format
> PixelData
;
490 void Reset(const PixelData
& data
)
492 *this = data
.GetPixels();
495 // initializes the iterator to point to the origin of the given
497 Iterator(PixelData
& data
)
502 // initializes the iterator to point to the origin of the given
504 Iterator(wxBitmap
& bmp
, PixelData
& data
)
506 // using cast here is ugly but it should be safe as
507 // GetRawData() real return type should be consistent with
508 // BitsPerPixel (which is in turn defined by ChannelType) and
509 // this is the only thing we can do without making GetRawData()
510 // a template function which is undesirable
511 m_ptr
= (ChannelType
*)
512 bmp
.GetRawData(data
, PixelFormat::BitsPerPixel
);
515 // return true if this iterator is valid
516 bool IsOk() const { return m_ptr
!= NULL
; }
522 // advance the iterator to the next pixel, prefix version
523 Iterator
& operator++()
525 m_ptr
+= PixelFormat::SizePixel
;
530 // postfix (hence less efficient -- don't use it unless you
531 // absolutely must) version
532 Iterator
operator++(int)
539 // move x pixels to the right and y down
541 // note that the rows don't wrap!
542 void Offset(const PixelData
& data
, int x
, int y
)
544 m_ptr
+= data
.GetRowStride()*y
+ PixelFormat::SizePixel
*x
;
547 // move x pixels to the right (again, no row wrapping)
548 void OffsetX(const PixelData
& WXUNUSED(data
), int x
)
550 m_ptr
+= PixelFormat::SizePixel
*x
;
553 // move y rows to the bottom
554 void OffsetY(const PixelData
& data
, int y
)
556 m_ptr
+= data
.GetRowStride()*y
;
559 // go to the given position
560 void MoveTo(const PixelData
& data
, int x
, int y
)
570 // access to invidividual colour components
571 ChannelType
& Red() { return m_ptr
[PixelFormat::RED
]; }
572 ChannelType
& Green() { return m_ptr
[PixelFormat::GREEN
]; }
573 ChannelType
& Blue() { return m_ptr
[PixelFormat::BLUE
]; }
574 ChannelType
& Alpha() { return m_ptr
[PixelFormat::ALPHA
]; }
576 // address the pixel contents directly
578 // warning: the format is platform dependent
579 typename
PixelFormat::PixelType
& Data()
580 { return *(typename
PixelFormat::PixelType
*)m_ptr
; }
582 // private: -- see comment in the beginning of the file
584 // for efficiency reasons this class should not have any other
585 // fields, otherwise it won't be put into a CPU register (as it
586 // should inside the inner loops) by some compilers, notably gcc
590 // ctor associates this pointer with a bitmap and locks the bitmap for
591 // raw access, it will be unlocked only by our dtor and so these
592 // objects should normally be only created on the stack, i.e. have
594 wxPixelDataIn(wxBitmap
& bmp
) : m_bmp(bmp
), m_pixels(bmp
, *this)
598 wxPixelDataIn(wxBitmap
& bmp
, const wxRect
& rect
)
599 : m_bmp(bmp
), m_pixels(bmp
, *this)
601 InitRect(rect
.GetPosition(), rect
.GetSize());
604 wxPixelDataIn(wxBitmap
& bmp
, const wxPoint
& pt
, const wxSize
& sz
)
605 : m_bmp(bmp
), m_pixels(bmp
, *this)
610 // we evaluate to true only if we could get access to bitmap data
612 operator bool() const { return m_pixels
.IsOk(); }
614 // get the iterator pointing to the origin
615 Iterator
GetPixels() const { return m_pixels
; }
617 // dtor unlocks the bitmap
620 m_bmp
.UngetRawData(*this);
623 // call this to indicate that we should use the alpha channel
624 void UseAlpha() { m_bmp
.UseAlpha(); }
626 // private: -- see comment in the beginning of the file
628 // the bitmap we're associated with
631 // the iterator pointing to the image origin
635 void InitRect(const wxPoint
& pt
, const wxSize
& sz
)
637 m_pixels
.Offset(*this, pt
.x
, pt
.y
);
648 // typedef-name 'foo' used as synonym for class-name 'bar'
649 // (VC++ gives this warning each time wxPixelData::Base is used but it
650 // doesn't make any sense here -- what's wrong with using typedef instead
651 // of class, this is what it is here for!)
652 #pragma warning(disable: 4097)
653 #endif // __VISUALC__
655 template <class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
657 public wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
661 typename wxPixelDataOut
<Image
>::template wxPixelDataIn
<PixelFormat
>
664 wxPixelData(Image
& image
) : Base(image
) { }
666 wxPixelData(Image
& i
, const wxRect
& rect
) : Base(i
, rect
) { }
668 wxPixelData(Image
& i
, const wxPoint
& pt
, const wxSize
& sz
)
675 // some "predefined" pixel data classes
677 typedef wxPixelData
<wxImage
> wxImagePixelData
;
680 typedef wxPixelData
<wxBitmap
, wxNativePixelFormat
> wxNativePixelData
;
681 typedef wxPixelData
<wxBitmap
, wxAlphaPixelFormat
> wxAlphaPixelData
;
684 // ----------------------------------------------------------------------------
686 // ----------------------------------------------------------------------------
689 wxPixel::Iterator represents something which points to the pixel data and
690 allows us to iterate over it. In the simplest case of wxBitmap it is,
691 indeed, just a pointer, but it can be something more complicated and,
692 moreover, you are free to specialize it for other image classes and bitmap
695 Note that although it would have been much more intuitive to have a real
696 class here instead of what we have now, this class would need two template
697 parameters, and this can't be done because we'd need compiler support for
698 partial template specialization then and neither VC6 nor VC7 provide it.
700 template < class Image
, class PixelFormat
= wxPixelFormatFor
<Image
> >
701 struct WXDLLEXPORT wxPixelIterator
: wxPixelData
<Image
, PixelFormat
>::Iterator
706 #pragma warning(default: 4355)
707 #pragma warning(default: 4097)
710 #endif // _WX_RAWBMP_H_BASE_