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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21
22 #if wxUSE_GUI
23 #include "wx/window.h" // for wxTopLevelWindows
24
25 #include "wx/vidmode.h"
26 #endif // wxUSE_GUI
27
28 #include "wx/build.h"
29 #include "wx/init.h" // we must declare wxEntry()
30
31 class WXDLLIMPEXP_BASE wxAppConsole;
32 class WXDLLIMPEXP_BASE wxAppTraits;
33 class WXDLLIMPEXP_BASE wxCmdLineParser;
34 class WXDLLIMPEXP_BASE wxLog;
35 class WXDLLIMPEXP_BASE wxMessageOutput;
36
37 // wxUSE_EVTLOOP_IN_APP is a temporary hack needed until all ports are updated
38 // to use wxEventLoop, otherwise we get linking errors on wxMac, it's going to
39 // disappear a.s.a.p.
40 #ifdef __WXMAC__
41 #define wxUSE_EVTLOOP_IN_APP 0
42 #else
43 #define wxUSE_EVTLOOP_IN_APP 1
44 class WXDLLEXPORT wxEventLoop;
45 #endif
46
47 // ----------------------------------------------------------------------------
48 // typedefs
49 // ----------------------------------------------------------------------------
50
51 // the type of the function used to create a wxApp object on program start up
52 typedef wxAppConsole* (*wxAppInitializerFunction)();
53
54 // ----------------------------------------------------------------------------
55 // constants
56 // ----------------------------------------------------------------------------
57
58 enum
59 {
60 wxPRINT_WINDOWS = 1,
61 wxPRINT_POSTSCRIPT = 2
62 };
63
64 // ----------------------------------------------------------------------------
65 // wxAppConsole: wxApp for non-GUI applications
66 // ----------------------------------------------------------------------------
67
68 class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
69 {
70 public:
71 // ctor and dtor
72 wxAppConsole();
73 virtual ~wxAppConsole();
74
75
76 // the virtual functions which may/must be overridden in the derived class
77 // -----------------------------------------------------------------------
78
79 // This is the very first function called for a newly created wxApp object,
80 // it is used by the library to do the global initialization. If, for some
81 // reason, you must override it (instead of just overriding OnInit(), as
82 // usual, for app-specific initializations), do not forget to call the base
83 // class version!
84 virtual bool Initialize(int& argc, wxChar **argv);
85
86 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
87 virtual bool CallOnInit() { return OnInit(); }
88
89 // Called before OnRun(), this is a good place to do initialization -- if
90 // anything fails, return false from here to prevent the program from
91 // continuing. The command line is normally parsed here, call the base
92 // class OnInit() to do it.
93 virtual bool OnInit();
94
95 // this is here only temporary hopefully (FIXME)
96 virtual bool OnInitGui() { return true; }
97
98 // This is the replacement for the normal main(): all program work should
99 // be done here. When OnRun() returns, the programs starts shutting down.
100 virtual int OnRun() = 0;
101
102 // This is only called if OnInit() returned true so it's a good place to do
103 // any cleanup matching the initializations done there.
104 virtual int OnExit();
105
106 // This is the very last function called on wxApp object before it is
107 // destroyed. If you override it (instead of overriding OnExit() as usual)
108 // do not forget to call the base class version!
109 virtual void CleanUp();
110
111 // Called when a fatal exception occurs, this function should take care not
112 // to do anything which might provoke a nested exception! It may be
113 // overridden if you wish to react somehow in non-default way (core dump
114 // under Unix, application crash under Windows) to fatal program errors,
115 // however extreme care should be taken if you don't want this function to
116 // crash.
117 virtual void OnFatalException() { }
118
119 #if wxUSE_EXCEPTIONS
120 // function called if an uncaught exception is caught inside the main
121 // event loop: it may return true to continue running the event loop or
122 // false to stop it (in the latter case it may rethrow the exception as
123 // well)
124 virtual bool OnExceptionInMainLoop();
125
126 // Called when an unhandled C++ exception occurs inside OnRun(): note that
127 // the exception type is lost by now, so if you really want to handle the
128 // exception you should override OnRun() and put a try/catch around
129 // MainLoop() call there
130 virtual void OnUnhandledException() { }
131 #endif // wxUSE_EXCEPTIONS
132
133 // Called from wxExit() function, should terminate the application a.s.a.p.
134 virtual void Exit();
135
136
137 // application info: name, description, vendor
138 // -------------------------------------------
139
140 // NB: all these should be set by the application itself, there are no
141 // reasonable default except for the application name which is taken to
142 // be argv[0]
143
144 // set/get the application name
145 wxString GetAppName() const
146 {
147 return m_appName.empty() ? m_className : m_appName;
148 }
149 void SetAppName(const wxString& name) { m_appName = name; }
150
151 // set/get the app class name
152 wxString GetClassName() const { return m_className; }
153 void SetClassName(const wxString& name) { m_className = name; }
154
155 // set/get the vendor name
156 const wxString& GetVendorName() const { return m_vendorName; }
157 void SetVendorName(const wxString& name) { m_vendorName = name; }
158
159
160 // cmd line parsing stuff
161 // ----------------------
162
163 // all of these methods may be overridden in the derived class to
164 // customize the command line parsing (by default only a few standard
165 // options are handled)
166 //
167 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
168 // this to work
169
170 #if wxUSE_CMDLINE_PARSER
171 // this one is called from OnInit() to add all supported options
172 // to the given parser (don't forget to call the base class version if you
173 // override it!)
174 virtual void OnInitCmdLine(wxCmdLineParser& parser);
175
176 // called after successfully parsing the command line, return true
177 // to continue and false to exit (don't forget to call the base class
178 // version if you override it!)
179 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
180
181 // called if "--help" option was specified, return true to continue
182 // and false to exit
183 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
184
185 // called if incorrect command line options were given, return
186 // false to abort and true to continue
187 virtual bool OnCmdLineError(wxCmdLineParser& parser);
188 #endif // wxUSE_CMDLINE_PARSER
189
190
191 // miscellaneous customization functions
192 // -------------------------------------
193
194 // create the app traits object to which we delegate for everything which
195 // either should be configurable by the user (then he can change the
196 // default behaviour simply by overriding CreateTraits() and returning his
197 // own traits object) or which is GUI/console dependent as then wxAppTraits
198 // allows us to abstract the differences behind the common façade
199 wxAppTraits *GetTraits();
200
201 // the functions below shouldn't be used now that we have wxAppTraits
202 #if WXWIN_COMPATIBILITY_2_4
203
204 #if wxUSE_LOG
205 // override this function to create default log target of arbitrary
206 // user-defined class (default implementation creates a wxLogGui
207 // object) -- this log object is used by default by all wxLogXXX()
208 // functions.
209 virtual wxLog *CreateLogTarget();
210 #endif // wxUSE_LOG
211
212 // similar to CreateLogTarget() but for the global wxMessageOutput
213 // object
214 virtual wxMessageOutput *CreateMessageOutput();
215
216 #endif // WXWIN_COMPATIBILITY_2_4
217
218
219 // event processing functions
220 // --------------------------
221
222 // this method allows to filter all the events processed by the program, so
223 // you should try to return quickly from it to avoid slowing down the
224 // program to the crawl
225 //
226 // return value should be -1 to continue with the normal event processing,
227 // or TRUE or FALSE to stop further processing and pretend that the event
228 // had been already processed or won't be processed at all, respectively
229 virtual int FilterEvent(wxEvent& event);
230
231 #if wxUSE_EXCEPTIONS
232 // call the specified handler on the given object with the given event
233 //
234 // this method only exists to allow catching the exceptions thrown by any
235 // event handler, it would lead to an extra (useless) virtual function call
236 // if the exceptions were not used, so it doesn't even exist in that case
237 virtual void HandleEvent(wxEvtHandler *handler,
238 wxEventFunction func,
239 wxEvent& event) const;
240 #endif // wxUSE_EXCEPTIONS
241
242 // process all events in the wxPendingEvents list -- it is necessary to
243 // call this function to process posted events. This happens during each
244 // event loop iteration in GUI mode but if there is no main loop, it may be
245 // also called directly.
246 virtual void ProcessPendingEvents();
247
248 // doesn't do anything in this class, just a hook for GUI wxApp
249 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
250
251 // make sure that idle events are sent again
252 virtual void WakeUpIdle() { }
253
254 // this is just a convenience: by providing its implementation here we
255 // avoid #ifdefs in the code using it
256 static bool IsMainLoopRunning() { return false; }
257
258
259 // debugging support
260 // -----------------
261
262 // this function is called when an assert failure occurs, the base class
263 // version does the normal processing (i.e. shows the usual assert failure
264 // dialog box)
265 //
266 // the arguments are the place where the assert occured, the text of the
267 // assert itself and the user-specified message
268 #ifdef __WXDEBUG__
269 virtual void OnAssert(const wxChar *file,
270 int line,
271 const wxChar *cond,
272 const wxChar *msg);
273 #endif // __WXDEBUG__
274
275 // check that the wxBuildOptions object (constructed in the application
276 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
277 // options of the library and abort if it doesn't
278 static bool CheckBuildOptions(const char *optionsSignature,
279 const char *componentName);
280 #if WXWIN_COMPATIBILITY_2_4
281 static bool CheckBuildOptions(const wxBuildOptions& buildOptions)
282 {
283 return CheckBuildOptions(buildOptions.m_signature, "your program");
284 }
285 #endif
286
287 // implementation only from now on
288 // -------------------------------
289
290 // helpers for dynamic wxApp construction
291 static void SetInitializerFunction(wxAppInitializerFunction fn)
292 { ms_appInitFn = fn; }
293 static wxAppInitializerFunction GetInitializerFunction()
294 { return ms_appInitFn; }
295
296 // accessors for ms_appInstance field (external code might wish to modify
297 // it, this is why we provide a setter here as well, but you should really
298 // know what you're doing if you call it), wxTheApp is usually used instead
299 // of GetInstance()
300 static wxAppConsole *GetInstance() { return ms_appInstance; }
301 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
302
303
304 // command line arguments (public for backwards compatibility)
305 int argc;
306 wxChar **argv;
307
308 protected:
309 // the function which creates the traits object when GetTraits() needs it
310 // for the first time
311 virtual wxAppTraits *CreateTraits();
312
313
314 // function used for dynamic wxApp creation
315 static wxAppInitializerFunction ms_appInitFn;
316
317 // the one and only global application object
318 static wxAppConsole *ms_appInstance;
319
320
321 // application info (must be set from the user code)
322 wxString m_vendorName, // vendor name (ACME Inc)
323 m_appName, // app name
324 m_className; // class name
325
326 // the class defining the application behaviour, NULL initially and created
327 // by GetTraits() when first needed
328 wxAppTraits *m_traits;
329
330
331 // the application object is a singleton anyhow, there is no sense in
332 // copying it
333 DECLARE_NO_COPY_CLASS(wxAppConsole)
334 };
335
336 // ----------------------------------------------------------------------------
337 // wxAppBase: the common part of wxApp implementations for all platforms
338 // ----------------------------------------------------------------------------
339
340 #if wxUSE_GUI
341
342 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
343 {
344 public:
345 wxAppBase();
346 virtual ~wxAppBase();
347
348 // the virtual functions which may/must be overridden in the derived class
349 // -----------------------------------------------------------------------
350
351 // very first initialization function
352 //
353 // Override: very rarely
354 virtual bool Initialize(int& argc, wxChar **argv);
355
356 // a platform-dependent version of OnInit(): the code here is likely to
357 // depend on the toolkit. default version does nothing.
358 //
359 // Override: rarely.
360 virtual bool OnInitGui();
361
362 // called to start program execution - the default version just enters
363 // the main GUI loop in which events are received and processed until
364 // the last window is not deleted (if GetExitOnFrameDelete) or
365 // ExitMainLoop() is called. In console mode programs, the execution
366 // of the program really starts here
367 //
368 // Override: rarely in GUI applications, always in console ones.
369 virtual int OnRun();
370
371 // a matching function for OnInit()
372 virtual int OnExit();
373
374 // very last clean up function
375 //
376 // Override: very rarely
377 virtual void CleanUp();
378
379
380 // the worker functions - usually not used directly by the user code
381 // -----------------------------------------------------------------
382
383 // return true if we're running main loop, i.e. if the events can
384 // (already) be dispatched
385 static bool IsMainLoopRunning()
386 {
387 #if wxUSE_EVTLOOP_IN_APP
388 wxAppBase *app = wx_static_cast(wxAppBase *, GetInstance());
389 return app && app->m_mainLoop != NULL;
390 #else
391 return false;
392 #endif
393 }
394
395 // execute the main GUI loop, the function returns when the loop ends
396 virtual int MainLoop();
397
398 // exit the main loop thus terminating the application
399 virtual void Exit();
400
401 // exit the main GUI loop during the next iteration (i.e. it does not
402 // stop the program immediately!)
403 virtual void ExitMainLoop();
404
405 // returns true if there are unprocessed events in the event queue
406 virtual bool Pending();
407
408 // process the first event in the event queue (blocks until an event
409 // appears if there are none currently, use Pending() if this is not
410 // wanted), returns false if the event loop should stop and true
411 // otherwise
412 virtual bool Dispatch();
413
414 // process all currently pending events right now
415 //
416 // it is an error to call Yield() recursively unless the value of
417 // onlyIfNeeded is true
418 //
419 // WARNING: this function is dangerous as it can lead to unexpected
420 // reentrancies (i.e. when called from an event handler it
421 // may result in calling the same event handler again), use
422 // with _extreme_ care or, better, don't use at all!
423 virtual bool Yield(bool onlyIfNeeded = false) = 0;
424
425 // this virtual function is called in the GUI mode when the application
426 // becomes idle and normally just sends wxIdleEvent to all interested
427 // parties
428 //
429 // it should return true if more idle events are needed, false if not
430 virtual bool ProcessIdle();
431
432 // Send idle event to window and all subwindows
433 // Returns true if more idle time is requested.
434 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
435
436 // Perform standard OnIdle behaviour: call from port's OnIdle
437 void OnIdle(wxIdleEvent& event);
438
439
440 // top level window functions
441 // --------------------------
442
443 // return true if our app has focus
444 virtual bool IsActive() const { return m_isActive; }
445
446 // set the "main" top level window
447 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
448
449 // return the "main" top level window (if it hadn't been set previously
450 // with SetTopWindow(), will return just some top level window and, if
451 // there are none, will return NULL)
452 virtual wxWindow *GetTopWindow() const
453 {
454 if (m_topWindow)
455 return m_topWindow;
456 else if (wxTopLevelWindows.GetCount() > 0)
457 return wxTopLevelWindows.GetFirst()->GetData();
458 else
459 return (wxWindow *)NULL;
460 }
461
462 // control the exit behaviour: by default, the program will exit the
463 // main loop (and so, usually, terminate) when the last top-level
464 // program window is deleted. Beware that if you disable this behaviour
465 // (with SetExitOnFrameDelete(false)), you'll have to call
466 // ExitMainLoop() explicitly from somewhere.
467 void SetExitOnFrameDelete(bool flag)
468 { m_exitOnFrameDelete = flag ? Yes : No; }
469 bool GetExitOnFrameDelete() const
470 { return m_exitOnFrameDelete == Yes; }
471
472
473 // display mode, visual, printing mode, ...
474 // ------------------------------------------------------------------------
475
476 // Get display mode that is used use. This is only used in framebuffer
477 // wxWin ports (such as wxMGL).
478 virtual wxVideoMode GetDisplayMode() const { return wxVideoMode(); }
479 // Set display mode to use. This is only used in framebuffer wxWin
480 // ports (such as wxMGL). This method should be called from
481 // wxApp::OnInitGui
482 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
483
484 // set use of best visual flag (see below)
485 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
486 bool GetUseBestVisual() const { return m_useBestVisual; }
487
488 // set/get printing mode: see wxPRINT_XXX constants.
489 //
490 // default behaviour is the normal one for Unix: always use PostScript
491 // printing.
492 virtual void SetPrintMode(int WXUNUSED(mode)) { }
493 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
494
495
496 // command line parsing (GUI-specific)
497 // ------------------------------------------------------------------------
498
499 #if wxUSE_CMDLINE_PARSER
500 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
501 virtual void OnInitCmdLine(wxCmdLineParser& parser);
502 #endif
503
504 // miscellaneous other stuff
505 // ------------------------------------------------------------------------
506
507 // called by toolkit-specific code to set the app status: active (we have
508 // focus) or not and also the last window which had focus before we were
509 // deactivated
510 virtual void SetActive(bool isActive, wxWindow *lastFocus);
511
512 // OBSOLETE: don't use, always returns true
513 //
514 // returns true if the program is successfully initialized
515 bool Initialized() { return true; }
516
517
518 protected:
519 // delete all objects in wxPendingDelete list
520 void DeletePendingObjects();
521
522 // override base class method to use GUI traits
523 virtual wxAppTraits *CreateTraits();
524
525
526 #if wxUSE_EVTLOOP_IN_APP
527 // the main event loop of the application (may be NULL if the loop hasn't
528 // been started yet or has already terminated)
529 wxEventLoop *m_mainLoop;
530 #endif // wxUSE_EVTLOOP_IN_APP
531
532 // the main top level window (may be NULL)
533 wxWindow *m_topWindow;
534
535 // if Yes, exit the main loop when the last top level window is deleted, if
536 // No don't do it and if Later -- only do it once we reach our OnRun()
537 //
538 // the explanation for using this strange scheme is given in appcmn.cpp
539 enum
540 {
541 Later = -1,
542 No,
543 Yes
544 } m_exitOnFrameDelete;
545
546 // true if the apps whats to use the best visual on systems where
547 // more than one are available (Sun, SGI, XFree86 4.0 ?)
548 bool m_useBestVisual;
549
550 // does any of our windows has focus?
551 bool m_isActive;
552
553
554 DECLARE_NO_COPY_CLASS(wxAppBase)
555 };
556
557 #endif // wxUSE_GUI
558
559 // ----------------------------------------------------------------------------
560 // now include the declaration of the real class
561 // ----------------------------------------------------------------------------
562
563 #if wxUSE_GUI
564 #if defined(__WXMSW__)
565 #include "wx/msw/app.h"
566 #elif defined(__WXMOTIF__)
567 #include "wx/motif/app.h"
568 #elif defined(__WXMGL__)
569 #include "wx/mgl/app.h"
570 #elif defined(__WXGTK__)
571 #include "wx/gtk/app.h"
572 #elif defined(__WXX11__)
573 #include "wx/x11/app.h"
574 #elif defined(__WXMAC__)
575 #include "wx/mac/app.h"
576 #elif defined(__WXCOCOA__)
577 #include "wx/cocoa/app.h"
578 #elif defined(__WXPM__)
579 #include "wx/os2/app.h"
580 #endif
581 #else // !GUI
582 // allow using just wxApp (instead of wxAppConsole) in console programs
583 typedef wxAppConsole wxApp;
584 #endif // GUI/!GUI
585
586 // ----------------------------------------------------------------------------
587 // the global data
588 // ----------------------------------------------------------------------------
589
590 // for compatibility, we define this macro to access the global application
591 // object of type wxApp
592 //
593 // note that instead of using of wxTheApp in application code you should
594 // consider using DECLARE_APP() after which you may call wxGetApp() which will
595 // return the object of the correct type (i.e. MyApp and not wxApp)
596 //
597 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
598 // console mode it does nothing at all
599 #define wxTheApp ((wxApp *)wxApp::GetInstance())
600
601 // ----------------------------------------------------------------------------
602 // global functions
603 // ----------------------------------------------------------------------------
604
605 // event loop related functions only work in GUI programs
606 // ------------------------------------------------------
607
608 // Force an exit from main loop
609 extern void WXDLLIMPEXP_BASE wxExit();
610
611 // Yield to other apps/messages
612 extern bool WXDLLIMPEXP_BASE wxYield();
613
614 // Yield to other apps/messages
615 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
616
617 // ----------------------------------------------------------------------------
618 // macros for dynamic creation of the application object
619 // ----------------------------------------------------------------------------
620
621 // Having a global instance of this class allows wxApp to be aware of the app
622 // creator function. wxApp can then call this function to create a new app
623 // object. Convoluted, but necessary.
624
625 class WXDLLIMPEXP_BASE wxAppInitializer
626 {
627 public:
628 wxAppInitializer(wxAppInitializerFunction fn)
629 { wxApp::SetInitializerFunction(fn); }
630 };
631
632 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
633 // your compiler really, really wants main() to be in your main program (e.g.
634 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
635
636 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
637 int main(int argc, char **argv) { return wxEntry(argc, argv); }
638
639 // port-specific header could have defined it already in some special wau
640 #ifndef IMPLEMENT_WXWIN_MAIN
641 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
642 #endif // defined(IMPLEMENT_WXWIN_MAIN)
643
644 #ifdef __WXUNIVERSAL__
645 #include "wx/univ/theme.h"
646
647 #define IMPLEMENT_WX_THEME_SUPPORT \
648 WX_USE_THEME(win32); \
649 WX_USE_THEME(gtk);
650 #else
651 #define IMPLEMENT_WX_THEME_SUPPORT
652 #endif
653
654 // Use this macro if you want to define your own main() or WinMain() function
655 // and call wxEntry() from there.
656 #define IMPLEMENT_APP_NO_MAIN(appname) \
657 wxAppConsole *wxCreateApp() \
658 { \
659 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
660 "your program"); \
661 return new appname; \
662 } \
663 wxAppInitializer \
664 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
665 appname& wxGetApp() { return *(appname *)wxTheApp; }
666
667 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
668 // wxUniversal builds
669 #define IMPLEMENT_APP_NO_THEMES(appname) \
670 IMPLEMENT_APP_NO_MAIN(appname) \
671 IMPLEMENT_WXWIN_MAIN
672
673 // Use this macro exactly once, the argument is the name of the wxApp-derived
674 // class which is the class of your application.
675 #define IMPLEMENT_APP(appname) \
676 IMPLEMENT_APP_NO_THEMES(appname) \
677 IMPLEMENT_WX_THEME_SUPPORT
678
679 // Same as IMPLEMENT_APP(), but for console applications.
680 #define IMPLEMENT_APP_CONSOLE(appname) \
681 IMPLEMENT_APP_NO_MAIN(appname) \
682 IMPLEMENT_WXWIN_MAIN_CONSOLE
683
684 // this macro can be used multiple times and just allows you to use wxGetApp()
685 // function
686 #define DECLARE_APP(appname) extern appname& wxGetApp();
687
688 #endif // _WX_APP_H_BASE_
689