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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: windowids.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_windowids Window IDs
12
13 @li @ref overview_windowids_intro
14 @li @ref overview_windowids_type
15 @li @ref overview_windowids_using
16
17 @see
18
19 @li wxIdManager
20 @li wxWindow::NewControlId
21 @li wxWindow::UnreserveControlId
22
23
24 <hr>
25
26
27 @section overview_windowids_intro Introduction
28
29 Various controls and other parts of wxWidgets need an ID. Sometimes the ID may
30 be directly provided by the user or have a predefined value, such as
31 @c wxID_OPEN. Often, however, the value of the ID is unimportant and is created
32 automatically by calling wxWindow::NewControlId or by passing @c wxID_ANY as
33 the ID of an object.
34
35 There are two ways to generate an ID. One way is to start at a negative
36 number, and for each new ID, return the next smallest number. This is fine for
37 systems that can use the full range of negative numbers for IDs, as this
38 provides more than enough IDs and it would take a very very long time to run
39 out and wrap around. However, some systems cannot use the full range of the
40 ID value. Windows, for example, can only use 16 bit IDs, and only has about
41 32000 possible automatic IDs that can be generated by wxWindow::NewControlId.
42 If the program runs long enough, depending on the program itself, using this
43 first method would cause the IDs to wrap around into the positive ID range and
44 cause possible clashes with any directly specified ID values.
45
46 The other way is to keep track of the IDs returned by wxWindow::NewControlId
47 and don't return them again until the ID is completely free and not being used
48 by any other objects. This will make sure that the ID values do not clash with
49 one another. This is accomplished by keeping a reference count for each of the
50 IDs that can possibly be returned by wxWindow::NewControlId. Other IDs are not
51 reference counted.
52
53
54 @section overview_windowids_type Data Types
55
56 A wxWindowID is just the integer type for a window ID. It should be used
57 almost everywhere. To help keep track of the count for the automatically
58 generated IDs, a new type, wxWindowIDRef exists, that can take the place of
59 wxWindowID where needed. When an ID is first created, it is marked as reserved.
60 When assigning it to a wxWindowIDRef, the usage count of the ID is increased,
61 or set to 1 if it is currently reserved. Assigning the same ID to several
62 wxWindowIDRefs will keep track of the count. As the wxWindowIDRef gets
63 destroyed or its value changes, it will decrease the count of the used ID. When
64 there are no more wxWindowIDRef types with the created ID, the ID is considered
65 free and can then be used again by wxWindow::NewControlId.
66
67 If a created ID is not assigned to a wxWindowIDRef, then it remains reserved
68 until it is unreserved manually with wxWindow::UnreserveControlId. However, if
69 it is assigned to a wxWindowIDRef, then it will be unreserved automatically and
70 will be considered free when the count is 0, and should NOT be manually
71 unreserved.
72
73 wxWindowIDRef can store both automatic IDs from wxWindow::NewControlId and
74 normal IDs. Reference counting is only done for the automatic IDs. Also,
75 wxWindowIDRef has conversion operators that allow it to be treated just like a
76 wxWindowID.
77
78
79 @section overview_windowids_using Using wxWindowIDRef
80
81 A wxWindowIDRef should be used in place of a wxWindowID where you want to make
82 sure the ID is not created again by wxWindow::NewControlId at least until the
83 wxWindowIDRef is destroyed, usually when the associated object is destroyed.
84 This is done already for windows, menu items, and tool bar items. It should
85 only be used in the main thread, as it is not thread safe.
86
87 */
88