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1 \section{wxMSW port}\label{wxmswport}
2
3 wxMSW is a port of wxWidgets for the Windows platforms
4 including Windows 95, 98, ME, 2000, NT, XP in ANSI and
5 Unicode mode (for Windows 95 through the MSLU extension
6 library). wxMSW ensures native look and feel for XP
7 as well when using wxWidgets version 2.3.3 or higher.
8 wxMSW can be compile with a great variety of compilers
9 including MS VC++, Borland 5.5, MinGW32, Cygwin and
10 Watcom as well as cross-compilation with a Linux hosted
11 MinGW32 tool chain.
12
13 For further information, please see the files in docs/msw
14 in the distribution.
15
16 \subsection{wxWinCE}\label{wxwince}
17
18 wxWinCE is the name given to wxMSW when compiled on Windows CE devices;
19 most of wxMSW is common to Win32 and Windows CE but there are
20 some simplifications, enhancements, and differences in
21 behaviour.
22
23 For installation instructions, see docs/msw/wince in the
24 distribution. The rest of this section documents issues you
25 need to be aware of when programming for Windows CE devices.
26
27 \subsubsection{General issues for wxWinCE programming}
28
29 Mobile applications generally have fewer features and
30 simpler user interfaces. Simply omit whole sizers, static
31 lines and controls in your dialogs, and use comboboxes instead
32 of listboxes where appropriate. You also need to reduce
33 the amount of spacing used by sizers, for which you can
34 use a macro such as this:
35
36 \begin{verbatim}
37 #if defined(__WXWINCE__)
38 #define wxLARGESMALL(large,small) small
39 #else
40 #define wxLARGESMALL(large,small) large
41 #endif
42
43 // Usage
44 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
45 \end{verbatim}
46
47 There is only ever one instance of a Windows CE application running,
48 and wxWidgets will take care of showing the current instance and
49 shutting down the second instance if necessary.
50
51 You can test the return value of wxSystemSettings::GetScreenType()
52 for a qualitative assessment of what kind of display is available,
53 or use wxGetDisplaySize() if you need more information.
54
55 You can also use wxGetOsVersion to test for a version of Windows CE at
56 run-time (see the next section). However, because different builds
57 are currently required to target different kinds of device, these
58 values are hard-wired according to the build, and you cannot
59 dynamically adapt the same executable for different major Windows CE
60 platforms. This would require a different approach to the way
61 wxWidgets adapts its behaviour (such as for menubars) to suit the
62 style of device.
63
64 See the "Life!" example (demos/life) for an example of
65 an application that has been tailored for PocketPC and Smartphone use.
66
67 \subsubsection{Testing for WinCE SDKs}
68
69 Use these preprocessor symbols to test for the different types of device or SDK:
70
71 \begin{twocollist}\itemsep=0pt
72 \twocolitem{\_\_SMARTPHONE\_\_}{Generic mobile devices with phone buttons and a small display}
73 \twocolitem{\_\_PDA\_\_}{Generic mobile devices with no phone}
74 \twocolitem{\_\_HANDHELDPC\_\_}{Generic mobile device with a keyboard}
75 \twocolitem{\_\_WXWINCE\_\_}{Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK}
76 \twocolitem{WIN32\_PLATFORM\_WFSP}{Microsoft-powered smartphone}
77 \twocolitem{\_\_POCKETPC\_\_}{Microsoft-powered PocketPC devices with touch-screen}
78 \twocolitem{\_\_WINCE\_STANDARDSDK\_\_}{Microsoft-powered Windows CE devices, for generic Windows CE applications}
79 \twocolitem{\_\_WINCE\_NET\_\_}{Microsoft-powered Windows CE .NET devices (\_WIN32\_WCE is 400 or greater)}
80 \end{twocollist}
81
82 wxGetOsVersion will return these values:
83
84 \begin{twocollist}\itemsep=0pt
85 \twocolitem{wxWINDOWS\_POCKETPC}{The application is running under PocketPC.}
86 \twocolitem{wxWINDOWS\_SMARTPHONE}{The application is running under Smartphone.}
87 \twocolitem{wxWINDOWS\_CE}{The application is running under Windows CE (built with the Standard SDK).}
88 \end{twocollist}
89
90 \subsubsection{Window sizing in wxWinCE}
91
92 When creating frames and dialogs, create them with wxDefaultPosition and
93 wxDefaultSize, which will tell WinCE to create them full-screen.
94
95 Don't call Fit() and Centre(), so the content sizes to
96 the window rather than fitting the window to the content. (We really need a single API call
97 that will do the right thing on each platform.)
98
99 If the screen orientation changes, the windows will automatically be resized
100 so no further action needs to be taken (unless you want to change the layout
101 according to the orientation, which you could detect in idle time, for example).
102 However, if the input panel (SIP) is shown, windows do not yet resize accordingly. This will
103 be implemented soon.
104
105 \subsubsection{Closing top-level windows in wxWinCE}
106
107 You won't get a wxCloseEvent when the user clicks on the X in the titlebar
108 on Smartphone and PocketPC; the window is simply hidden instead. However the system may send the
109 event to force the application to close down.
110
111 \subsubsection{Hibernation in wxWinCE}
112
113 Smartphone and PocketPC will send a wxEVT\_HIBERNATE to the application object in low
114 memory conditions. Your application should release memory and close dialogs,
115 and wake up again when the next wxEVT\_ACTIVATE or wxEVT\_ACTIVATE\_APP message is received.
116 (wxEVT\_ACTIVATE\_APP is generated whenever a wxEVT\_ACTIVATE event is received
117 in Smartphone and PocketPC, since these platforms do not support WM\_ACTIVATEAPP.)
118
119 \subsubsection{Hardware buttons in wxWinCE}
120
121 Special hardware buttons are sent to a window via the wxEVT\_HOTKEY event
122 under Smartphone and PocketPC. You should first register each required button with \helpref{wxWindow::RegisterHotKey}{wxwindowregisterhotkey},
123 and unregister the button when you're done with it. For example:
124
125 \begin{verbatim}
126 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
127 win->UnregisterHotKey(0);
128 \end{verbatim}
129
130 You may have to register the buttons in a wxEVT_ACTIVATE event handler
131 since other applications will grab the buttons.
132
133 There is currently no method of finding out the names of the special
134 buttons or how many there are.
135
136 \subsubsection{Dialogs in wxWinCE}
137
138 PocketPC dialogs have an OK button on the caption, and so you should generally
139 not repeat an OK button on the dialog. You can add a Cancel button if necessary, but some dialogs
140 simply don't offer you the choice (the guidelines recommend you offer an Undo facility
141 to make up for it). When the user clicks on the OK button, your dialog will receive
142 a wxID\_OK event by default. If you wish to change this, call wxDialog::SetAffirmativeId
143 with the required identifier to be used. Or, override wxDialog::DoOK (return false to
144 have wxWidgets simply call Close to dismiss the dialog).
145
146 Smartphone dialogs do {\it not} have an OK button on the caption, and are closed
147 using one of the two menu buttons. You need to assign these using wxTopLevelWindow::SetLeftMenu
148 and wxTopLevelWindow::SetRightMenu, for example:
149
150 \begin{verbatim}
151 #ifdef __SMARTPHONE__
152 SetLeftMenu(wxID_OK);
153 SetRightMenu(wxID_CANCEL, _("Cancel"));
154 #elif defined(__POCKETPC__)
155 // No OK/Cancel buttons on PocketPC, OK on caption will close
156 #else
157 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
158 #endif
159 \end{verbatim}
160
161 For implementing property sheets (flat tabs), use a wxNotebook with wxNB_FLAT|wxNB_BOTTOM
162 and have the notebook left, top and right sides overlap the dialog by about 3 pixels
163 to eliminate spurious borders. You can do this by using a negative spacing in your
164 sizer Add() call. The cross-platform property sheet dialog \helpref{wxPropertySheetDialog}{wxpropertysheetdialog} is
165 provided, to show settings in the correct style on PocketPC and on other platforms.
166
167 Notifications (bubble HTML text with optional buttons and links) will also be
168 implemented in the future for PocketPC.
169
170 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
171 frames and dialogs are normally full-screen, and a modeless dialog is normally
172 intended to co-exist with the main application frame.
173
174 \subsubsection{Menubars and toolbars in wxWinCE}
175
176 \wxheading{Menubars and toolbars in PocketPC}
177
178 On PocketPC, a frame must always have a menubar, even if it's empty.
179 An empty menubar/toolbar is automatically provided for dialogs, to hide
180 any existing menubar for the duration of the dialog.
181
182 Menubars and toolbars are implemented using a combined control,
183 but you can use essentially the usual wxWidgets API; wxWidgets will combine the menubar
184 and toolbar. However, there are some restrictions:
185
186 \itemsep=0pt
187 \begin{itemize}
188 \item You must create the frame's primary toolbar with wxFrame::CreateToolBar,
189 because this uses the special wxToolMenuBar class (derived from wxToolBar)
190 to implement the combined toolbar and menubar. Otherwise, you can create and manage toolbars
191 using the wxToolBar class as usual, for example to implement an optional
192 formatting toolbar above the menubar as Pocket Word does. But don't assign
193 a wxToolBar to a frame using SetToolBar - you should always use CreateToolBar
194 for the main frame toolbar.
195 \item Deleting and adding tools to wxToolMenuBar is not supported.
196 \item For speed, colours are not remapped to the system colours as they are
197 in wxMSW. Provide the tool bitmaps either with the correct system button background,
198 or with transparency (for example, using XPMs).
199 \end{itemize}
200
201 Unlike in all other ports, a wxDialog has a wxToolBar, automatically created
202 for you. You may either leave it blank, or access it with wxDialog::GetToolBar
203 and add buttons, then calling wxToolBar::Realize. You cannot set or recreate
204 the toolbar.
205
206 \wxheading{Menubars and toolbars in Smartphone}
207
208 On Smartphone, there are only two menu buttons, so a menubar is simulated
209 using a nested menu on the right menu button. Any toolbars are simply ignored on
210 Smartphone.
211
212 \subsubsection{Closing windows in wxWinCE}
213
214 The guidelines state that applications should not have a Quit menu item,
215 since the user should not have to know whether an application is in memory
216 or not. The close button on a window does not call the window's
217 close handler; it simply hides the window. However, the guidelines say that
218 the Ctrl+Q accelerator can be used to quit the application, so wxWidgets
219 defines this accelerator by default and if your application handles
220 wxID\_EXIT, it will do the right thing.
221
222 \subsubsection{Control differences on wxWinCE}
223
224 These controls are missing from wxWinCE:
225
226 \itemsep=0pt
227 \begin{itemize}
228 \item {\bf wxCheckListBox} This can be implemented using a wxListCtrl in report mode
229 with checked/unchecked images.
230 \end{itemize}
231
232 This section is currently incomplete.
233
234 \subsubsection{Online help in wxWinCE}
235
236 You can use the help controller wxWinceHelpController which controls
237 simple {\tt .htm} files, usually installed in the Windows directory.
238 See the Windows CE reference for how to format the HTML files.
239
240 \subsubsection{Installing your PocketPC and Smartphone applications}
241
242 To install your application, you need to build a CAB file using
243 the parameters defined in a special .inf file. The CabWiz program
244 in your SDK will compile the CAB file from the .inf file and
245 files that it specifies.
246
247 For delivery, you can simply ask the user to copy the CAB file to the
248 device and execute the CAB file using File Explorer. Or, you can
249 write a program for the desktop PC that will find the ActiveSync
250 Application Manager and install the CAB file on the device,
251 which is obviously much easier for the user.
252
253 Here are some links that may help.
254
255 \itemsep=0pt
256 \begin{itemize}
257 \item A setup builder that takes CABs and builds a setup program is at \urlref{http://www.eskimo.com/~scottlu/win/index.html}{http://www.eskimo.com/~scottlu/win/index.html}.
258 \item Sample installation files can be found in {\tt Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst}.
259 \item An installer generator using wxPython can be found at \urlref{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}{http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html}.
260 \item Miscellaneous Windows CE resources can be found at \urlref{http://www.orbworks.com/pcce/resources.html}{http://www.orbworks.com/pcce/resources.html}.
261 \item Installer creation instructions with a setup.exe for installing to PPC can be found at \urlref{http://www.pocketpcdn.com/articles/creatingsetup.html}{http://www.pocketpcdn.com/articles/creatingsetup.html}.
262 \item Microsoft instructions are at \urlref{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}{http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true&hidetoc=true}.
263 \item Troubleshooting WinCE application installations: \urlref{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}{http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007}
264 \end{itemize}
265
266 You may also check out {\tt demos/life/setup/wince} which contains
267 scripts to create a PocketPC installation for ARM-based
268 devices. In particular, {\tt build.bat} builds the distribution and
269 copies it to a directory called {\tt Deliver}.
270
271 \subsubsection{wxFileDialog in PocketPC}
272
273 Allowing the user to access files on memory cards, or on arbitrary
274 parts of the filesystem, is a pain; the standard file dialog only
275 shows folders under My Documents or folders on memory cards
276 (not the system or card root directory, for example). This is
277 a known problem for PocketPC developers, and a wxFileDialog
278 replacement will need to be written.
279
280 \subsubsection{Remaining issues}
281
282 These are some of the remaining problems to be sorted out, and features
283 to be supported.
284
285 \itemsep=0pt
286 \begin{itemize}
287 \item {\bf Font dialog.} The generic font dialog is currently used, which
288 needs to be simplified (and speeded up).
289 \item {\bf Sizer speed.} Particularly for dialogs containing notebooks,
290 layout seems slow. Some analysis is required.
291 \item {\bf Notification boxes.} The balloon-like notification messages, and their
292 icons, should be implemented. This will be quite straightforward.
293 \item {\bf SIP size.} We need to be able to get the area taken up by the SIP (input panel),
294 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
295 the SIP programmatically, with SHSipPreference. See also the {\it Input Dialogs} topic in
296 the {\it Programming Windows CE} guide for more on this, and how to have dialogs
297 show the SIP automatically using the WC\_SIPREF control.
298 \item {\bf Drawing.} The "Life!" demo shows some droppings being left on the window,
299 indicating that drawing works a bit differently between desktop and mobile versions of
300 Win32.
301 \item {\bf wxStaticBitmap.} The About box in the "Life!" demo shows a bitmap that is
302 the correct size on the emulator, but too small on a VGA Pocket Loox device.
303 \item {\bf wxStaticLine.} Lines don't show up, and the documentation suggests that
304 missing styles are implemented with WM\_PAINT.
305 \item {\bf wxCheckListBox.} This class needs to be implemented in terms of a wxListCtrl
306 in report mode, using icons for checkbox states. This is necessary because owner-draw listboxes
307 are not supported on Windows CE.
308 \item {\bf wxFileDialog.} A more flexible dialog needs to be written (probably using wxGenericFileDialog)
309 that can access arbitrary locations.
310 \item {\bf OK button.} We should allow the OK button on a dialog to be optional, perhaps
311 by using wxCLOSE\_BOX to indicate when the OK button should be displayed.
312 \item {\bf Dynamic adaptation.} We should probably be using run-time tests more
313 than preprocessor tests, so that the same WinCE application can run on different
314 versions of the operating system.
315 \item {\bf Home screen plugins.} Figure out how to make home screen plugins for use with wxWidgets
316 applications (see {\tt http://www.codeproject.com/ce/CTodayWindow.asp} for inspiration).
317 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
318 a generic plugin that takes registry information from a given application, with
319 options to display information in a particular way using icons and text from
320 a specified location.
321 \item {\bf Further abstraction.} We should be able to abstract away more of the differences
322 between desktop and mobile applications, in particular for sizer layout.
323 \end{itemize}
324