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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: app.cpp
3 // Purpose: wxApp
4 // Author: AUTHOR
5 // Modified by:
6 // Created: ??/??/98
7 // RCS-ID: $Id$
8 // Copyright: (c) AUTHOR
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "app.h"
14 #endif
15
16 #include "wx/frame.h"
17 #include "wx/app.h"
18 #include "wx/utils.h"
19 #include "wx/gdicmn.h"
20 #include "wx/pen.h"
21 #include "wx/brush.h"
22 #include "wx/cursor.h"
23 #include "wx/icon.h"
24 #include "wx/palette.h"
25 #include "wx/dc.h"
26 #include "wx/dialog.h"
27 #include "wx/msgdlg.h"
28 #include "wx/log.h"
29 #include "wx/module.h"
30 #include "wx/memory.h"
31
32 #if wxUSE_WX_RESOURCES
33 #include "wx/resource.h"
34 #endif
35
36 #include <string.h>
37
38 extern char *wxBuffer;
39 extern wxList wxPendingDelete;
40
41 wxApp *wxTheApp = NULL;
42
43 #if !USE_SHARED_LIBRARY
44 IMPLEMENT_DYNAMIC_CLASS(wxApp, wxEvtHandler)
45 BEGIN_EVENT_TABLE(wxApp, wxEvtHandler)
46 EVT_IDLE(wxApp::OnIdle)
47 END_EVENT_TABLE()
48 #endif
49
50 long wxApp::sm_lastMessageTime = 0;
51
52 bool wxApp::Initialize()
53 {
54 #ifdef __WXMSW__
55 wxBuffer = new char[1500];
56 #else
57 wxBuffer = new char[BUFSIZ + 512];
58 #endif
59
60 #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
61
62 streambuf* sBuf = new wxDebugStreamBuf;
63 ostream* oStr = new ostream(sBuf) ;
64 wxDebugContext::SetStream(oStr, sBuf);
65
66 #endif
67
68 wxClassInfo::InitializeClasses();
69
70 wxTheColourDatabase = new wxColourDatabase(wxKEY_STRING);
71 wxTheColourDatabase->Initialize();
72
73 wxInitializeStockLists();
74 wxInitializeStockObjects();
75
76 #if wxUSE_WX_RESOURCES
77 wxInitializeResourceSystem();
78 #endif
79
80 wxBitmap::InitStandardHandlers();
81
82 wxModule::RegisterModules();
83 wxASSERT( wxModule::InitializeModules() == TRUE );
84
85 return TRUE;
86 }
87
88 void wxApp::CleanUp()
89 {
90 wxModule::CleanUpModules();
91
92 #if wxUSE_WX_RESOURCES
93 wxCleanUpResourceSystem();
94 #endif
95
96 wxDeleteStockObjects() ;
97
98 // Destroy all GDI lists, etc.
99
100 delete wxTheBrushList;
101 wxTheBrushList = NULL;
102
103 delete wxThePenList;
104 wxThePenList = NULL;
105
106 delete wxTheFontList;
107 wxTheFontList = NULL;
108
109 delete wxTheBitmapList;
110 wxTheBitmapList = NULL;
111
112 delete wxTheColourDatabase;
113 wxTheColourDatabase = NULL;
114
115 wxBitmap::CleanUpHandlers();
116
117 delete[] wxBuffer;
118 wxBuffer = NULL;
119
120 wxClassInfo::CleanUpClasses();
121
122 // do it as the very last thing because everything else can log messages
123 wxLog::DontCreateOnDemand();
124 // do it as the very last thing because everything else can log messages
125 delete wxLog::SetActiveTarget(NULL);
126 }
127
128 int wxEntry( int argc, char *argv[] )
129 {
130 if (!wxApp::Initialize())
131 return FALSE;
132 if (!wxTheApp)
133 {
134 if (!wxApp::GetInitializerFunction())
135 {
136 printf( "wxWindows error: No initializer - use IMPLEMENT_APP macro.\n" );
137 return 0;
138 };
139
140 wxTheApp = (wxApp*) (* wxApp::GetInitializerFunction()) ();
141 };
142
143 if (!wxTheApp)
144 {
145 printf( "wxWindows error: wxTheApp == NULL\n" );
146 return 0;
147 };
148
149 wxTheApp->argc = argc;
150 wxTheApp->argv = argv;
151
152 // GUI-specific initialization, such as creating an app context.
153 wxTheApp->OnInitGui();
154
155 // Here frames insert themselves automatically
156 // into wxTopLevelWindows by getting created
157 // in OnInit().
158
159 if (!wxTheApp->OnInit()) return 0;
160
161 int retValue = 0;
162
163 if (wxTheApp->Initialized()) retValue = wxTheApp->OnRun();
164
165 if (wxTheApp->GetTopWindow())
166 {
167 delete wxTheApp->GetTopWindow();
168 wxTheApp->SetTopWindow(NULL);
169 }
170
171 wxTheApp->DeletePendingObjects();
172
173 wxTheApp->OnExit();
174
175 wxApp::CleanUp();
176
177 delete wxTheApp;
178 wxTheApp = NULL;
179
180 #if (defined(__WXDEBUG__) && wxUSE_MEMORY_TRACING) || wxUSE_DEBUG_CONTEXT
181 // At this point we want to check if there are any memory
182 // blocks that aren't part of the wxDebugContext itself,
183 // as a special case. Then when dumping we need to ignore
184 // wxDebugContext, too.
185 if (wxDebugContext::CountObjectsLeft() > 0)
186 {
187 wxTrace("There were memory leaks.\n");
188 wxDebugContext::Dump();
189 wxDebugContext::PrintStatistics();
190 }
191 wxDebugContext::SetStream(NULL, NULL);
192 #endif
193
194 return retValue;
195 };
196
197 // Static member initialization
198 wxAppInitializerFunction wxApp::m_appInitFn = (wxAppInitializerFunction) NULL;
199
200 wxApp::wxApp()
201 {
202 m_topWindow = NULL;
203 wxTheApp = this;
204 m_className = "";
205 m_wantDebugOutput = TRUE ;
206 m_appName = "";
207 argc = 0;
208 argv = NULL;
209 #ifdef __WXMSW__
210 m_printMode = wxPRINT_WINDOWS;
211 #else
212 m_printMode = wxPRINT_POSTSCRIPT;
213 #endif
214 m_exitOnFrameDelete = TRUE;
215 m_auto3D = TRUE;
216 }
217
218 bool wxApp::Initialized()
219 {
220 if (GetTopWindow())
221 return TRUE;
222 else
223 return FALSE;
224 }
225
226 int wxApp::MainLoop()
227 {
228 m_keepGoing = TRUE;
229
230 /* TODO: implement your main loop here, calling ProcessIdle in idle time.
231 while (m_keepGoing)
232 {
233 while (!::PeekMessage(&s_currentMsg, 0, 0, 0, PM_NOREMOVE) &&
234 ProcessIdle()) {}
235 if (!DoMessage())
236 m_keepGoing = FALSE;
237 }
238 */
239
240 return 0;
241 }
242
243 // Returns TRUE if more time is needed.
244 bool wxApp::ProcessIdle()
245 {
246 wxIdleEvent event;
247 event.SetEventObject(this);
248 ProcessEvent(event);
249
250 return event.MoreRequested();
251 }
252
253 void wxApp::ExitMainLoop()
254 {
255 m_keepGoing = FALSE;
256 }
257
258 // Is a message/event pending?
259 bool wxApp::Pending()
260 {
261 /* TODO.
262 */
263 return FALSE;
264 }
265
266 // Dispatch a message.
267 void wxApp::Dispatch()
268 {
269 /* TODO.
270 */
271 }
272
273 void wxApp::OnIdle(wxIdleEvent& event)
274 {
275 static bool inOnIdle = FALSE;
276
277 // Avoid recursion (via ProcessEvent default case)
278 if (inOnIdle)
279 return;
280
281 inOnIdle = TRUE;
282
283 // 'Garbage' collection of windows deleted with Close().
284 DeletePendingObjects();
285
286 // flush the logged messages if any
287 wxLog *pLog = wxLog::GetActiveTarget();
288 if ( pLog != NULL && pLog->HasPendingMessages() )
289 pLog->Flush();
290
291 // Send OnIdle events to all windows
292 bool needMore = SendIdleEvents();
293
294 if (needMore)
295 event.RequestMore(TRUE);
296
297 inOnIdle = FALSE;
298 }
299
300 // Send idle event to all top-level windows
301 bool wxApp::SendIdleEvents()
302 {
303 bool needMore = FALSE;
304 wxNode* node = wxTopLevelWindows.First();
305 while (node)
306 {
307 wxWindow* win = (wxWindow*) node->Data();
308 if (SendIdleEvents(win))
309 needMore = TRUE;
310
311 node = node->Next();
312 }
313 return needMore;
314 }
315
316 // Send idle event to window and all subwindows
317 bool wxApp::SendIdleEvents(wxWindow* win)
318 {
319 bool needMore = FALSE;
320
321 wxIdleEvent event;
322 event.SetEventObject(win);
323 win->ProcessEvent(event);
324
325 if (event.MoreRequested())
326 needMore = TRUE;
327
328 wxNode* node = win->GetChildren()->First();
329 while (node)
330 {
331 wxWindow* win = (wxWindow*) node->Data();
332 if (SendIdleEvents(win))
333 needMore = TRUE;
334
335 node = node->Next();
336 }
337 return needMore ;
338 }
339
340 void wxApp::DeletePendingObjects()
341 {
342 wxNode *node = wxPendingDelete.First();
343 while (node)
344 {
345 wxObject *obj = (wxObject *)node->Data();
346
347 delete obj;
348
349 if (wxPendingDelete.Member(obj))
350 delete node;
351
352 // Deleting one object may have deleted other pending
353 // objects, so start from beginning of list again.
354 node = wxPendingDelete.First();
355 }
356 }
357
358 wxLog* wxApp::CreateLogTarget()
359 {
360 return new wxLogGui;
361 }
362
363 wxWindow* wxApp::GetTopWindow() const
364 {
365 if (m_topWindow)
366 return m_topWindow;
367 else if (wxTopLevelWindows.Number() > 0)
368 return (wxWindow*) wxTopLevelWindows.First()->Data();
369 else
370 return NULL;
371 }
372
373 void wxExit()
374 {
375 wxApp::CleanUp();
376 /*
377 * TODO: Exit in some platform-specific way. Not recommended that the app calls this:
378 * only for emergencies.
379 */
380 }
381
382 // Yield to other processes
383 bool wxYield()
384 {
385 /*
386 * TODO
387 */
388 return TRUE;
389 }
390