]> git.saurik.com Git - wxWidgets.git/blob - src/common/toplvcmn.cpp
made wxTLW::SetIcon() non-virtual, it was already implemented in terms of
[wxWidgets.git] / src / common / toplvcmn.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Created: 01/02/97
6 // Id: $Id$
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #include "wx/toplevel.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/dcclient.h"
30 #include "wx/app.h"
31 #endif // WX_PRECOMP
32
33 #include "wx/display.h"
34
35 // ----------------------------------------------------------------------------
36 // event table
37 // ----------------------------------------------------------------------------
38
39 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
40 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
41 EVT_SIZE(wxTopLevelWindowBase::OnSize)
42 EVT_WINDOW_DESTROY(wxTopLevelWindowBase::OnChildDestroy)
43 END_EVENT_TABLE()
44
45 // ============================================================================
46 // implementation
47 // ============================================================================
48
49 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
50
51 // ----------------------------------------------------------------------------
52 // construction/destruction
53 // ----------------------------------------------------------------------------
54
55 wxTopLevelWindowBase::wxTopLevelWindowBase()
56 {
57 // Unlike windows, top level windows are created hidden by default.
58 m_isShown = false;
59 m_winDefault = NULL;
60 m_winTmpDefault = NULL;
61 }
62
63 wxTopLevelWindowBase::~wxTopLevelWindowBase()
64 {
65 // don't let wxTheApp keep any stale pointers to us
66 if ( wxTheApp && wxTheApp->GetTopWindow() == this )
67 wxTheApp->SetTopWindow(NULL);
68
69 wxTopLevelWindows.DeleteObject(this);
70
71 if ( IsLastBeforeExit() )
72 {
73 // no other (important) windows left, quit the app
74 wxTheApp->ExitMainLoop();
75 }
76 }
77
78 bool wxTopLevelWindowBase::Destroy()
79 {
80 // delayed destruction: the frame will be deleted during the next idle
81 // loop iteration
82 if ( !wxPendingDelete.Member(this) )
83 wxPendingDelete.Append(this);
84
85 if (wxTopLevelWindows.GetCount() > 1)
86 {
87 // Hide it immediately. This should
88 // not be done if this TLW is the
89 // only one left since we then would
90 // risk not to get any idle events
91 // at all anymore during which we
92 // could delete any pending events.
93 Hide();
94 }
95
96 return true;
97 }
98
99 bool wxTopLevelWindowBase::IsLastBeforeExit() const
100 {
101 // first of all, automatically exiting the app on last window close can be
102 // completely disabled at wxTheApp level
103 if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
104 return false;
105
106 wxWindowList::const_iterator i;
107 const wxWindowList::const_iterator end = wxTopLevelWindows.end();
108
109 // then decide whether we should exit at all
110 for ( i = wxTopLevelWindows.begin(); i != end; ++i )
111 {
112 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
113 if ( win->ShouldPreventAppExit() )
114 {
115 // there remains at least one important TLW, don't exit
116 return false;
117 }
118 }
119
120 // if yes, close all the other windows: this could still fail
121 for ( i = wxTopLevelWindows.begin(); i != end; ++i )
122 {
123 // don't close twice the windows which are already marked for deletion
124 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
125 if ( !wxPendingDelete.Member(win) && !win->Close() )
126 {
127 // one of the windows refused to close, don't exit
128 //
129 // NB: of course, by now some other windows could have been already
130 // closed but there is really nothing we can do about it as we
131 // have no way just to ask the window if it can close without
132 // forcing it to do it
133 return false;
134 }
135 }
136
137 return true;
138 }
139
140 // ----------------------------------------------------------------------------
141 // wxTopLevelWindow geometry
142 // ----------------------------------------------------------------------------
143
144 void wxTopLevelWindowBase::SetMinSize(const wxSize& minSize)
145 {
146 SetSizeHints( minSize.x, minSize.y, GetMaxWidth(), GetMaxHeight() );
147 }
148
149 void wxTopLevelWindowBase::SetMaxSize(const wxSize& maxSize)
150 {
151 SetSizeHints( GetMinWidth(), GetMinHeight(), maxSize.x, maxSize.y );
152 }
153
154 // set the min/max size of the window
155 void wxTopLevelWindowBase::DoSetSizeHints(int minW, int minH,
156 int maxW, int maxH,
157 int WXUNUSED(incW), int WXUNUSED(incH))
158 {
159 // setting min width greater than max width leads to infinite loops under
160 // X11 and generally doesn't make any sense, so don't allow it
161 wxCHECK_RET( (minW == wxDefaultCoord || maxW == wxDefaultCoord || minW <= maxW) &&
162 (minH == wxDefaultCoord || maxH == wxDefaultCoord || minH <= maxH),
163 _T("min width/height must be less than max width/height!") );
164
165 m_minWidth = minW;
166 m_maxWidth = maxW;
167 m_minHeight = minH;
168 m_maxHeight = maxH;
169 }
170
171 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
172 {
173 GetPosition(x,y);
174 GetSize(w,h);
175 }
176
177 /* static */
178 wxSize wxTopLevelWindowBase::GetDefaultSize()
179 {
180 wxSize size = wxGetClientDisplayRect().GetSize();
181
182 // create proportionally bigger windows on small screens
183 if ( size.x >= 1024 )
184 size.x = 400;
185 else if ( size.x >= 800 )
186 size.x = 300;
187 else if ( size.x >= 320 )
188 size.x = 240;
189
190 if ( size.y >= 768 )
191 size.y = 250;
192 else if ( size.y > 200 )
193 {
194 size.y *= 2;
195 size.y /= 3;
196 }
197
198 return size;
199 }
200
201 void wxTopLevelWindowBase::DoCentre(int dir)
202 {
203 // on some platforms centering top level windows is impossible
204 // because they are always maximized by guidelines or limitations
205 if(IsAlwaysMaximized())
206 return;
207
208 // we need the display rect anyhow so store it first
209 int nDisplay = wxDisplay::GetFromWindow(this);
210 wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
211 const wxRect rectDisplay(dpy.GetClientArea());
212
213 // what should we centre this window on?
214 wxRect rectParent;
215 if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
216 {
217 // centre on parent window: notice that we need screen coordinates for
218 // positioning this TLW
219 rectParent = GetParent()->GetScreenRect();
220
221 // if the parent is entirely off screen (happens at least with MDI
222 // parent frame under Mac but could happen elsewhere too if the frame
223 // was hidden/moved away for some reason), don't use it as otherwise
224 // this window wouldn't be visible at all
225 if ( !rectDisplay.Contains(rectParent.GetTopLeft()) &&
226 !rectParent.Contains(rectParent.GetBottomRight()) )
227 {
228 // this is enough to make IsEmpty() test below pass
229 rectParent.width = 0;
230 }
231 }
232
233 if ( rectParent.IsEmpty() )
234 {
235 // we were explicitly asked to centre this window on the entire screen
236 // or if we have no parent anyhow and so can't centre on it
237 rectParent = rectDisplay;
238 }
239
240 // centering maximized window on screen is no-op
241 if((rectParent == rectDisplay) && IsMaximized())
242 return;
243
244 // the new window rect candidate
245 wxRect rect = GetRect().CentreIn(rectParent, dir);
246
247 // we don't want to place the window off screen if Centre() is called as
248 // this is (almost?) never wanted and it would be very difficult to prevent
249 // it from happening from the user code if we didn't check for it here
250 if ( rectDisplay.Contains(rect.GetTopLeft()) )
251 {
252 if ( !rectDisplay.Contains(rect.GetBottomRight()) )
253 {
254 // move the window just enough for the bottom right corner to
255 // become visible
256 int dx = rectDisplay.GetRight() - rect.GetRight();
257 int dy = rectDisplay.GetBottom() - rect.GetBottom();
258 rect.Offset(dx < 0 ? dx : 0, dy < 0 ? dy : 0);
259 }
260 //else: the window top left and bottom right corner are both visible,
261 // although the window might still be not entirely on screen (with
262 // 2 staggered displays for example) we wouldn't be able to
263 // improve the layout much in such case, so just leave it as is
264 }
265 else // make top left corner visible
266 {
267 if ( rect.x < rectDisplay.x )
268 rect.x = rectDisplay.x;
269
270 if ( rect.y < rectDisplay.y )
271 rect.y = rectDisplay.y;
272 }
273
274 // -1 could be valid coordinate here if there are several displays
275 SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
276 }
277
278 // ----------------------------------------------------------------------------
279 // wxTopLevelWindow size management: we exclude the areas taken by
280 // menu/status/toolbars from the client area, so the client area is what's
281 // really available for the frame contents
282 // ----------------------------------------------------------------------------
283
284 void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
285 {
286 wxWindow::DoScreenToClient(x, y);
287
288 // translate the wxWindow client coords to our client coords
289 wxPoint pt(GetClientAreaOrigin());
290 if ( x )
291 *x -= pt.x;
292 if ( y )
293 *y -= pt.y;
294 }
295
296 void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
297 {
298 // our client area origin (0, 0) may be really something like (0, 30) for
299 // wxWindow if we have a toolbar, account for it before translating
300 wxPoint pt(GetClientAreaOrigin());
301 if ( x )
302 *x += pt.x;
303 if ( y )
304 *y += pt.y;
305
306 wxWindow::DoClientToScreen(x, y);
307 }
308
309 bool wxTopLevelWindowBase::IsAlwaysMaximized() const
310 {
311 #if defined(__SMARTPHONE__) || defined(__POCKETPC__)
312 return true;
313 #else
314 return false;
315 #endif
316 }
317
318 // ----------------------------------------------------------------------------
319 // icons
320 // ----------------------------------------------------------------------------
321
322 wxIcon wxTopLevelWindowBase::GetIcon() const
323 {
324 return m_icons.IsEmpty() ? wxIcon() : m_icons.GetIcon( -1 );
325 }
326
327 void wxTopLevelWindowBase::SetIcon(const wxIcon& icon)
328 {
329 // passing wxNullIcon to SetIcon() is possible (it means that we shouldn't
330 // have any icon), but adding an invalid icon to wxIconBundle is not
331 wxIconBundle icons;
332 if ( icon.Ok() )
333 icons.AddIcon(icon);
334
335 SetIcons(icons);
336 }
337
338 // ----------------------------------------------------------------------------
339 // event handlers
340 // ----------------------------------------------------------------------------
341
342 // default resizing behaviour - if only ONE subwindow, resize to fill the
343 // whole client area
344 void wxTopLevelWindowBase::DoLayout()
345 {
346 // if we're using constraints or sizers - do use them
347 if ( GetAutoLayout() )
348 {
349 Layout();
350 }
351 else
352 {
353 // do we have _exactly_ one child?
354 wxWindow *child = (wxWindow *)NULL;
355 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
356 node;
357 node = node->GetNext() )
358 {
359 wxWindow *win = node->GetData();
360
361 // exclude top level and managed windows (status bar isn't
362 // currently in the children list except under wxMac anyhow, but
363 // it makes no harm to test for it)
364 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
365 {
366 if ( child )
367 {
368 return; // it's our second subwindow - nothing to do
369 }
370
371 child = win;
372 }
373 }
374
375 // do we have any children at all?
376 if ( child && child->IsShown() )
377 {
378 // exactly one child - set it's size to fill the whole frame
379 int clientW, clientH;
380 DoGetClientSize(&clientW, &clientH);
381
382 child->SetSize(0, 0, clientW, clientH);
383 }
384 }
385 }
386
387 // The default implementation for the close window event.
388 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
389 {
390 Destroy();
391 }
392
393 void wxTopLevelWindowBase::OnChildDestroy(wxWindowDestroyEvent& event)
394 {
395 event.Skip();
396
397 wxWindow * const win = event.GetWindow();
398 if ( win == m_winDefault )
399 m_winDefault = NULL;
400 if ( win == m_winTmpDefault )
401 m_winTmpDefault = NULL;
402 }
403
404 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
405 {
406 wxIconizeEvent event(GetId(), iconized);
407 event.SetEventObject(this);
408
409 return GetEventHandler()->ProcessEvent(event);
410 }
411
412 // do the window-specific processing after processing the update event
413 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
414 {
415 // call inherited, but skip the wxControl's version, and call directly the
416 // wxWindow's one instead, because the only reason why we are overriding this
417 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
418 wxWindowBase::DoUpdateWindowUI(event);
419
420 // update title
421 if ( event.GetSetText() )
422 {
423 if ( event.GetText() != GetTitle() )
424 SetTitle(event.GetText());
425 }
426 }
427
428 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
429 {
430 // it's probably better than do nothing, isn't it?
431 Raise();
432 }
433
434 void wxTopLevelWindowBase::RemoveChild(wxWindowBase *child)
435 {
436 if ( child == m_winDefault )
437 m_winDefault = NULL;
438
439 if ( child == m_winTmpDefault )
440 m_winTmpDefault = NULL;
441
442 wxWindow::RemoveChild(child);
443 }